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Apologetic Canadian

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  1. Given the limitations of the starter set (and most likely the warband box), has anyone found a decent way to convert the odd Legionary or other model into a Drillmaster? A lot of posts I've glanced over have suggested that Drillmaster x3-4 and Legionary x3-4 are the "go to" 1,000pt competitive list, but with only one Drillmaster per set, that seems like it would be an expensive undertaking unless there's a good conversion guide out there.
  2. Hello everyone, I'll be joining the Sylvaneth wagon (not made from lumber, I swear!) soon. I think I can figure out the list building enough on my own; however, one thing that I am wary about is the model count I should have on-hand for summoning. Would anyone happen to have a brief rundown of what units are best to have extras of, and how many? For example, I know Dryads are a fan favourite to summon, but how many would be a good amount to have on the side in a realistic matched play battle of, let's say, 2000pts? All help is appreciated!
  3. Hello, I've been building SCE up over a small amount of time and I'm trying to figure out how to branch out. I run Astral Templars (I love their colours for some odd reason) in a heavy Sacrosanct style. My group is not tournament-meta level, but we still like to give one another a good fight when possible. I've currently been running something along the lines of... I'm wishing to branch out and even replace things if necessary to hit a strong 2,000pt army list. As it stands, I've noticed that movement is troublesome to the point of me having to survive the charge before I get chance to dish out the hurt, but everything seems to have strong staying power and the Evocators buffing up Sequitors. Any suggestions? Maybe adding in another hero or two for aura support, or increasing squad sizes/removing certain squads? As a follow-up, what are folks doing for additional Stormsmite Greatmaces in their squads? They're a touch rough to come by and I actually grabbed a few "Easy to Build Sequitors" to get cheaper Greatmaces. Thanks in advance for any replies.
  4. What's the consensus on Castigators and Palladors? I've seen a lot of talk on Sequitors and Evocators in lists, so I can already tell they have some powerful options - some write-ups on the others would help a new SCE player out a lot. edit: I'd love someone forever if they could give a write-up on basic kits for units, to be completely honest. Unlike the Fyreslayers I gave to a friend for his SCE, I'm not used to having a few dozen selections in the book... I'm used to the same 90 naked dwarf models. The SCE units really have me scratching my head on what is good and what may be a trap for my wallet.
  5. Hello, I'm coming into Stormcast Eternals after originally being a Fyreslayer player. Needless to say, there's a big difference between a handful of troop options and the absolutely overwhelming amounts of entries the Stormcast Eternals seem to have. I could use a hand in understanding where to go from what I'm receiving, and also what to avoid if at all possible (let's be honest - every book always has a 'trap' unit). It seems I'll be accepting the Stormcast side of the Tempest of Souls box, as well as the Stormcast portion of the Souls War list (with a few extra Sequitors, all sadly with the mauls and not swords). Essentially, for those who don't want to look over the context of all those boxes, it seems I will be receiving: Lord-Arcanum on Gryph-charger Lord-Aquilor on Gryph-charger 2 Knight-Incantor 5 Evocators 8 Castigators 16 Sequitors 2 Celestar Ballista Where may I go from here? The original idea I had was to be more of the sturdy setup, using healing and saves and naturally stickiness to deal with my opponents, but I'm not overly sure if that is even possible. Any advice is good advice for me right now!
  6. I keep seeing mention of the Vulkite "horde" rule no longer being thing. I've looked online and I'm unsure what exactly has changed, or rather, what the "Vulkite horde rule" is actually referring to. Did they remove Berserk Fury from Vulkites?
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