Free People as well are pretty defensive. Handgunners and Crossbowmen get a stand and shoot if charged, and the General on foot or on a horse can give plus one to hit and wound to up to three different units as long as they don't move or charge on your turn. Freeguild Guard and Greatswords can counter charge an enemy in certain circumstances and because you are counter charging on your enemies turn you can keep your plus one to hit and wound. Also, if you take the Indomitable trait on your general you can add 1 to you save rolls of Free People units wholly within 12", this makes your Guard and Greatswords a three plus save in close combat, again as long as you don't charge. But alas you do not get a Battletome either.