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PFI

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Posts posted by PFI

  1. Just now, Ahn-ket said:

    Yeah maybe its limited so you can only buy one during contruction (don't remember the wording yet) but you still get one cp per warscroll battalion  so it could be more then one extra

    but are there many armies out there competitively taking more than one battalion?

  2. I saw a video today of the meeting engagement from guerilla games and it was neat if not some mistakes here and their. Watching the one guy start with a ranged unit then build a castle when everything came on end of his turn and the other guy bounce off of it was hilarious but very real... 

    made me think a spearhead approach is bad unless you go first and snipe the guys slann he laid down. 

    Wanted to try and make a nighthaunt list around what i own/want. I own hexwraiths spirit hosts and reikenor, i want black coach. So thinking if i get black coach, then i want to start maxing out those big body models for the rezzing, and then lord of the spirit hosts for more, so need a KoSoES. Turn 2 will have two 2 command points to throw at the hexwraiths and bump up the scythes and hooves.  These will all probably be main body.  I have 170 points after that. Need a spearhead unit to deploy, probably rasps as they are very disposable. Still not a lot of points to spend so I was thinking for rearguard go dogs as an ally since they fast and can catch up to an objective, or more rasps, if i go dogs, i could drop reikenor and go guardian of souls for even more rez, and bonus to wound rolls, then use extra 50 for command point to help the hexwraith blob even more.  Don't know if triumphs are still a thing in meeting engages.

    Reikenor isn't the best cause no spell that i mandatory must cast at such low point values, though a 50 point purple sun would be freaking hilarious in a meeting engagement XD

    Also anyone have an idea of how the underworlds reserve ability would work? could i use it t bypass the way units must come in layers or are reserve abilities null and void..

    I have a coven throne, and the coven thrones spell is really good in low point games but i want to use the coach so coach it is.

  3. 21 minutes ago, Ahn-ket said:

    I don't think LoN lost the NH Units from Soulwars because of grimghast getting price increase

    Agreed, they wouldn't talk about its nerf being how popular it is in NH AND LoN armies if it could no longer be included in LoN armies

  4. 6 minutes ago, AverageBoss said:
    Have the start of a NH list with the new points. Any ideas on what to fill the remaining 180 points with? I suppose 10 more Grims and a 20 point Triumph bid could work out.

    6 x Spirit Hosts (240)

     

    are spirit hosts worth it now? you might get better value with lord of the spirit hosts but hexwraiths being only 20 points more have double the move, 1 more wound, easier to regenerate models if you have to roll equal to or higher than wounds, more attacks with a better profile, even though less chance for mortal wounds, rend -1 is nice, better battalions.

    Spirit hosts could've dropped 20 points too

  5. I doubt nighthaunt got any significant changes though, like blood knights dropped 60 points, i doubt we will see those kind of reductions.

    If our endless spells drop though to 20 they technically got a 50% point reduction and very few things if any could claim that XD

  6. 1 hour ago, SleeperAgent said:

    Always worth it to check. I can use Dreadblade Harrows Phantasmal Discorporation and then use Spectral Summons in the same turn right? They both say start of movement phase so I wanna make sure.

    Yes. Same time effect means you choose the order

    • Like 1
  7. 3 hours ago, Joseph Mackay said:

    thoughts on this list?

    Allegiance: Nighthaunt
    Leaders
    Kurdoss Valentian, the Craven King (220) - General
    Reikenor the Grimhailer (180)
    Battleline
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    4 x Chainghasts (160)
    4 x Chainghasts (160)
    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 107

    If you want to go the bladegheist route I do have a couple suggestions.

     

    Drop the 8 chainghasts and go down to 2 maybe.  Saving so far 240 points. Trade your 4 -0 man bladegheists to 2-20 man units for another savings of 80 points at 320.

    Take a spirit torment, throw in the shroudguard battalion costing 230, you got 90 points left.  If you can, reduce your spirit hosts to chainrasps. Spirit hosts won't do outstanding work for you anyways at 3 man units so may as well save there, add a vampire lord and chronomantic cogs. 

    If you don't have the models for this then just focus on getting shroudguard and cogs. Vampire lord gives you some healing for your bladegheists, and has a command ability which you don't and considering you have kurdoss you should. Cogs really multiply the potential of deepstriking nighthaunts and reikenor for double corpse candles and spells once you don't need the deepstriking and movement. The vampire lord isn't mandatory but you should be thinking of a guy with a command ability and he turns your bladegheists up to 11  with torment rerolls and an extra attack.

    I think some of these changes will help you get more of a wow feeling out of the units you want to take and 10 man bladegheists are too vulnerable

    • Like 1
  8. Does anyone know if LoG uses the same battlelines as the legions of Nagash list? I'm not sure its mentioned anywhere what exactly counts as what.

    Edit nevermind, realized that grimghasts and such were only battleline in a nighthaunt army if its a nighthaunt army. Forgot ruins my point XD Wanted to take a big unit of grims as a battleline and skimp on 2 units of dogos for my other 2. Sigh.

  9. 1 minute ago, Scurvydog said:

    If anyone got specific FAQ to counter prove this, I'd like to see it, but I can't make out anything in the battletomes or core rules to prevent this.

    It was mentioned somewhere here or in the nighthaunt discussion 

    Q: If I include a Chainguard, Execution Horde, or Death Stalkers warscroll battalion in a Legions of Nagash army, is the battalion (and the units in it) an ally? A: Yes.

    This is because battalions got errated somewhere that they no longer just require the units in them to take them. They are treated as the same allegiance as the book that took them. Since you aren't making a nighthaunt allegiance but a LoG allegiance, the battalions and any units in them benefitting from it would probably take up your ally points and be too expensive to use. Its not that you can't take them. Just they cost too many points .

  10.  

    4 minutes ago, Qrow said:

    LoG can take nighthaunt as a normal part of the army, but not use NH battleline as LoG battleline units. You must use the normal LoN batteline options.

    I got the battalion problem, just needed to make sure their army rule wasn't a copy pasta of the other legions. Wish we could ally in a vampire. Arguably better than night of shrouds

  11. The tools are there to buff your magic game for bravery bombs but you would want to take Arkhan but then have to take Olynder and then hurt your bravery bombs.

    I don't see this army as the bravery army people want it to be. I think its just a way to get regening myrmourns and bladegheists.  Cast an endless spell near the myrmourns, dispel it, us a GoS or something to heal the missing banshees, give them a KoSoS buff and send them to mess something up, Might want the mortality glass or cogs to add +10 inches to their threat range. Have a necro with danse macabre. Going this route you probably want the mortis engine. 

    hit with like 8 banshee attacks a model. That rend -2 d3 damage with probably kill a couple big things. Your opponent kills them, hit with bladgheists, summon banshees etc. Against something with a 2+ save, banshees would do 16d3 wounds after saves.  Wish banshees moved faster, but bladeghiests would still hit hard too with a larger threat.

    Does someone know if the LoG can take nighthaunts in their normal army or does it count as allies like any of the other Legions?

  12. Lady Olynder is your general... like how if you take arkhan in LoS or the other mortarchs in theirs. Olynder actually hurts the army more than helps it cause she doesn't assist with the bravery bombing and takes away the trait from you.

    And doesn't have good synergy with them since the multiwound nighthaunt models aren't good in LoG.

    I imagine the way to play LoG is to do either:

    LD bombs with chainrasp and skellie blobs as a secondary threat

    Regening murder units like myrmourns, grimghasts and bladegheists for the attrition style cause nighthaunts do damage, they just can't take it so wildly throw them at them. 

    Not having a full spell lore hurts for spamming casters. And the necro is probably better than the GoS, His offensive spell is better than +1 to wound and heals two units 1d3 for free instead of the cast to heal 1d6 so thats pretty fair

    All in all I think it won't be meta defining. Just more options to LoN and nighthaunt  but doesn't mix those options at the more neat levels like more ghostly battelines for LoG, no battalions, Lady Olynder having to be general if you take her limiting the bravery gimmick. 

     

     

     

    • Like 1
  13. 10 minutes ago, Neck-Romantic said:

    Does The MoG get to take a spell from Lore of Underworld? None of our spellcasters actually say they can take additional spells

    Yeah under spell lores first line is each nighthaunt wizard in your army can roll or choose 1 spell

  14. Was wondering, with the masters teachings you could do two blobs of grimghadts or even myrmourn squad. Then suicide thd one unit to cause max dmg, it dies, kill one thing witn thd othef heavy hittef unit and use mastedx teachings to summon the unit to a new gravesite. Then thd second heavy hitter dies and uou use the new fresh unig to kill one unit and revive the dead unit and so forth. Invest in your objectives plus hero support and revolve around the 2 killh units for damage

  15. My go to army might be the riders battalion for +1 charge andthd +2 move and charge endless spell clock

    Take pendant relic  and a couple coaches for 19" coach movement with +3 to charge and possibly runand charge

    Reikenor for endless spell cast

    Maybe blob up the hexwraiths to 10 man units, take kos mounted for bonus attacks on them deepstrike for 6+charge rolls 

    Then a horde of chainwraiths for the backline, maybe even a big unit of hosts 

    Might nothappen as it feels like the points are piling up but yeah. Guess i gotta be carrful because its easy to make nighthaunt too elite and then the melt to mass attacks like harlequins would 

  16. Why dont you take the 4 grims from thd starter and convert them to be wielding chaing flinging maces. Get some cheap chain, super glue and tombstone bits or something

    Bam, chainghasts

    • Haha 1
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