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Skreech Verminking

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Everything posted by Skreech Verminking

  1. Yeah technically seen, although did you know that the clawlord on Brood horrors only costs 160p rather then 220 by now🤔😅. He got much cheaper and even if he lost the stackable gnash gnaw ability, he is worth his points.
  2. 1) Welcome welcome new meat, you have chosen wisely-good. Only the skaven are-are the greatest-best Army You could ever dream to play-use. 2)well you won’t need to much melee if your partner is going already that road. just take a few clanrats as battleline tax. Throw them as the upcoming meathsields in front of your enemy while protecting the snake ladies and the rest of your army is good to go with shooting or anything You like playing with the most. 3)it’s an interesting thought, definitely something worth trying out. 4)looks good👍🏻 5)surely, just take the unit/models with you you really want to try out. most of our units/models have become very good, and there are definitely a few possibility’s to make a great list with all of those models. anyways good luck on the event. now go out there and take-steal victory for the great horned Rat!! 1)Welcome back old, unknown, probably never have met, friend. 2)that’s a good amount of models you have hear, perfect for building a few list to try out👍🏻😁 3)if your going up with your collection to 2000p I’d recommend you to buy yourselves at least another box of clanrats, which make it possible for you to field the min. Of 3battleline units and with a 100clanrats you’ll have enough meathsields to survive a good amount of time. And for the rest just go with what you like the most. 4)well one of my favorite loadout for the stormfiends are 1with the warpfire barzziers, 1with the rattling gun, and last but not least 1with the doom flauer gauntlet. This is probaly one of my favorites loadouts, since it gives you the player a unit that can keep up with any units, dealing immense damage to hordes and elites, or better said basically anything that exist on the battlefield. still if you dislike this kind of load-out, there are still others that can be rather useful.
  3. Au Right forgot he still existed. let me guess he was impossible to kill, because he had two 5++ aftersaves😅?
  4. That looks fantastic, say my friend what materials did you use for those giant rocks and the hill?
  5. This might be wrong telling you and you might not trust me, but almost all skaven units have a very low bravery. Id take as many bravery debuffers with you and go for the plague monks which aren’t wholly Within 13of one of the furnaces. do a bit of damage and the rest should run away quit easily. Also you should maybe consider taking a few battleline units that aren’t a single monster model. sometimes a unit of ghosts or Shellie’s are perfectly made for such a kind of things.
  6. I think point changes are probably the best thing to do hier. The biggest problem when facing a Dok army are the Witch Aelves. change their pointvalue to 110-120 and maybe take away the hordebonus, it would make them still a good choice but they won’t be as cheap as they once where and it probably will give other units a time to shine. with changing the pointcost of the witch aelve we can bring the cost of the snake ladies a bit down, same for the winged aelve-things. the hag should go up a maximum of 10-20points but not more since we already raised the pointcost of the witch aelves rather high. with this few little changes they should be fine, still able to kick ass, but they won’t hopfully be as overpowered as they once where (although it always depended on what list you brought) also anything we might write hier probably won’t change too much, since the ghb 2019 might already be written if we consider the releases of past years.
  7. Nice battlereport there @Kirjava13. as for the gnawholes or Swiss cheese holes, I myselve haven’t used-jumped too many units through it but the fear of any unit popping up at my enemy’s back line sometimes just does the trick. Heck even in the last tournament I attended, my foes literally left halve of their army in the back line giving me the change to just slaughter the rest of his army with ease. And man in my last battle my friend who played Ironjaws, always tried to stay at least 2onches away from my terrain, because he feared he might roll a 1 and would have to take D3 mortal wounds. Using the terrain for a psychological warfare is fine enough even if you don’t consider using it too much. We are afterall the skaven players, we have the most low cunning tactics known in the mortal realms, we have fought battles for 6-7years without a new book (till today, disencluding pestilence and the end times) and we will rise-scurry!!
  8. Change that bell a little bit up and you’d have the perfect undercity of the skaven faction, Yes-yes fear-fear the danger from beneath!
  9. The new iconic skaven dwarf army, fearful and unrealistic as hell 😂
  10. I was thinking about using him with the gryph feather charm, so he would be regularly-2to Hit in combat and when shoot at. taking then screaming bell with you while, rolling a ten will increase the debuff on the Brood horror even more, giving me the option to literally never get hit by those hate-full aelve-things
  11. So I played a game of aos against my friends Ironjaws today. My list consisted of: Heros:660p 1Verminlord Warbringer:260p(General; Brutal fury, Realm artefact Rune Blade (chamon)) 1Claword:100p(Devious adversary) 1Screaming bell:200p(Warpgale) 1warlock bombardier:100p(mmwp) Battleline:900p 2x40Clanratd:400p 1x40Stormvermins:500p others:400p 1x3Stormfiends:260p(warpfire, doom flayer, rattling guns) 2x1Warplfamer weapon teams:140p endless spell:40p Bell of doom:40p My opponents took: Heros: 1Megaboss:140p 2x1Megaboss on mawcrushers:880p(?) 1Warchanter:80p battleline: 10Brutes:360p 2x10Ardboy’z:340p Battaillon: Iron fist:(?) artefacts and commandtraits unsure of which he took. Having been tired of playing capture the flag (hold objectives) all the time we, choose to just fight till the bitter end. my opponent finished setting up first and decided to led me go first. and choose to take the first turn. he well just moved everything up a bit and flew both of his Mawcrushers to my right flank, unable to charge, his first turn ended and mine began. not knowing what I should do I decided to roll for the effects of my screaming bell, and well got a 10 which came in handy. afterwards I successfully casted Warpgale on my opponents second mawcrushers, which meant 1less thread to face. in hopes I might get the traitor thing known as Snitterak the clawlord to die, I casted dreaded deathfrenzy onto him and my Stormvermins and clanrats who were near my Warbringer, succeeding as well. My crazed warlock failed his first attempt to cast mmwp, but succeeded afterwards with the warpstone peace he consumed, onto my Stormfiends. in my movement phase everything ran up except for my Stormfiends, who where screamed at my warlock to shoot-kill later. beeing in range with both my rattling gun Stormfiend and the bombardier, I activated another warpstone spark and created 2Swiss cheesed Brutes who fell-shattered to pieces. I tried charging my Stormfiends but failed with a 4. The second turn began with my Opponent winning the role of and taking the first turn, where he charged my Stormfiends with his Brutes, and the rest of his army’s battleline into mine. sadly one of his mawcrushers needed an 22inch charge to make it (thanks. to Warpgale) and well stayed behind. the second one instead charged my Screaming bell dealing 5mprtal wounds which I failed to save. he then choose to fight with His mawcrushers first and killed a few clanrats, thanks to my debuff of -1 to hit. I chose to go next with My Stormvermins killing of one of his units of Ardboys, and losing 2Stormfiends leafing my rattling gun Stormfiend alive. In my second round, I succeded casting deathfrenzy again but sadly was only able to choose one unit and so my Clawlords was chosen to die horrible in the name of the great horned rat. warpgale failed and crack call took another 2Brutes to the pits of hell. in my movement phase I retreaded with my Stormvermins and clanrats, and I shoot the megaboss on foot to Swiss cheese overkill-slaying him with 10 damage going through. (Those rerolled are amazing from mmwp) Later I charged my clan and a Stormvermins back into the frey, killing of his remaining Brutes and Ardboys, which only left him his 3heros. We rolled of and he won the roll of, which he took the next turn as well. His movement was rather fast and so he charged his second mawcrushers into my 20left clanrats on the right flank,killing them of. in my Turn I moved my clawlord, Verminlord, Stormfiend and bombardier forward, and created an art filled with warpstone leaves bullet holes, killing of his wounded mawcrusher. My bombardier, who went mad with laughing at the dead corps, overloaded his doomrocket and for the first time hit his target, although I rolled poorly for damage and so he only did around 5wounds. My Verminlord who beloved his time has come charged the leftover mawcrushers, succeded with a ten and I activated all of my command abilities giving my Verminlord an extra attack and letting him reroll wound rolls of 1 and all failed to hit roles(since there where more then 13models near him) and he sliced the mawcrushers with his doomed tune blade in halve. My Opponent resigned, and we laughed, of my theory of how a Screaming bell could retread through the scurry away ability. So what can I say from this and the last battles I had. Well Stormfiends are great, the rattling gun killed most of my opponents heavy hitters, and although the rest died, having the possibility of having a specialist melee model and a Hordekiller in the same unit is fantastic. they are basically the perfect all round unit. Stormvermins are a great unit, although you have to really be protective and loosing them really hurts. Clanrats are still one of my favorite meathsield units and the screaming bell is fantastic, doing a -1to the hit role is basically the best protections against horde of which Aelves and other stuff. The flamers (weapon team) are still one of the best damage-dealing hordekillers. They never failed me, always killing of more than they are worth in points by themselves. The Verminlord warbringer, is probably one of the best melee fighters I have played or seen. His spell is one of my favorites. the Clawlord, is probably if rightfully used the perfect assassin. He cost only 100p and can take any hero with him to death when death-frenzied, which I would recommend you guys to do as often as possible.
  12. Or it could be a new movie introducing Duncan as the main character😀
  13. Yes definitely skaven, just be sure to keep a shield behind your back, you might need it🥴
  14. Why not skaven working with Dwarfs or even Stormcast sounds hilarious😂. (But please don’t let it happen!!)
  15. Yep Well good thing I just sold my eldar collection.
  16. Is it just me or does it sound like, we might be getting our Ogors back as mercenaries🤨🤔
  17. It’s funny but they said the same thing for about more than halve of the skaven range, and now look where we are. even the most generic clanrats are showing their unicness (although they might be the most generic battleline in the whole game now, since they technically lost and didn’t loose their special ability)😂😅 Definitely, hoping the dispossessed will be soon in line. (god I could kill-slay just to see this guys back on the battlefield)
  18. Challenge accepted edit: hero:300p 1warlock bombardier:100p(overseer of destruction, esoteric warp resonated) 2x1warlpck bombardier:200p battleline:180p 3x5skyre acolytes:180p others:800p 10x1Rattling gun weapon teams:800p Artillery: 4x1 warplighting cannons:720p total:2000p Edit: or another idea would be to take: hero:400p Thanqoul:400p (General) battleline:180p 3x5acolytes:180p others 20x1Warpflamer weapon teams:1400p endless spell:20p shackles:20p
  19. Well you could take something different for 1000p. 2brood Horrors sounds very interesting but there are other great and fun to play lists out there for skaven. for example I usually use 80clanrats, 40Stormvermins and a clawlord for my 1000p games. If you want to you could easily just go for the maximum number of clanrats you can take into your army.
  20. Sounds good. Ps: just as a reminder don’t do what I did on my last attended tournament, in other words don’t forget that your skaven hero’s (including the clawlords on Brood horrors get a look out sir in melee)
  21. 1)yeah forgot that we Stil had plague monks😅. 2)yes they are quit strong. 3) there are definitely a few. If I’m not mistaken then Dok will struggle when fighting against a skaven list that has the endless spell known as warplightning vortex with them and any other spell that can slow the Witch Aelves down(Warpgale, dreaded ....) 4)yes points adjustment are probably the best bet right now.
  22. Yep, such a glorious, most cunning vermin that ever existed doesn’t need the help of a lower ranked skaven
  23. Nop it only says you at least need a skavenhero within 6 and a unit wholly within 6, meaning you could literally just jump him without needing the help of any other hero
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