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About romhi

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  1. New Designer Commentary clarified that Vespral Gem cannot be used on Verdant Blessing and the Awakened Wyldwood placement during games. https://www.warhammer-community.com/wp-content/uploads/2018/12/age_of_sigmar_sylvaneth_designers_commentary_en-1.pdf
  2. First of all thanks for the replies. I would rather not go into semantics, I wrote tournament because it is a two day event with judges, at least 20 tables and prizes/awards at the end. As for the restrictions I understand the feelings but the whole thing is centered around bringing more people to the hobby and encourage them to expand their collections (hence the 1500p) as the current player base is extremely limited. Just imagine going against a list that can very easily table you on the second turn (you know it happens, and it does many times). Even long time players feel sour after experiencing that. Turning back to restrictions, I only listed the ones that affect me, most of the current "meta" armies have similar limitations added to them. I had some trial battles yesterday and I must agree with you, although being a great distraction, a normal Gheist did no more than 7-8 wounds with feeding frenzy included during one of my games which can easily be achieved with a buffed unit of flayers. I might change the list around to a Blisterskin one with 2x6 Flayers and a big blob of ghouls.
  3. Hey people! I have a 2 day 1500p tournament at the end of summer in my humble little country. There are some house rules and heavy restrictions on lists that I need to keep in mind. No unit over 400p (new FAQ screwed me over, no Ghoul King on Terrorgheist for me), 2 monsters max, 1 maximized unit size (only 1 unit of 40 ghouls for example), and after a quick talk with one of the organizers no Feast Day for fec armies. All of the battleplans are homebrew ones with heavy emphasis on narrative play and a few twists. I know most people frown upon such limitations but I like to go about it from the direction that it is a great challenge to write a list that could win despite these rules. Here is what I came up with: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - Crusading ArmyLeadersAbhorrant Archregent (240)- General- Trait: Dark Wizardy - Artefact: The Dermal Robe - Lore of Madness: Blood FeastAbhorrant Archregent (240)- Lore of Madness: Miasmal ShroudCrypt Ghast Courtier (60)Battleline10 x Crypt Ghouls (100)40 x Crypt Ghouls (360)10 x Crypt Ghouls (100)BehemothsRoyal Terrorgheist (300)Endless Spells / TerrainChalice of Ushoran (50)Total: 1500 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 92 What do you think, is there something better I could take with these rules and point limits?
  4. " Pitched Battle, faction terrain must be set up more than 3" from any other terrain features and more than 1" from any objectives, in addition to any other restrictions that apply to it. " This on the other hand resolves some questions...
  5. It looks like the leaks will force their (GW) hands to at least make an update about the situation. At least I feel like that is what happened after the battletome cover was revealed a week ago.
  6. My biggest hope right now is that they make Drycha able to use both her ranged profiles during the course of a game. 😀
  7. The token cards have some intersting names on them: "Ultimate Sacrefice" and "Vital Venoms" both sound like some much needed buff abilities that could be coming with the new release
  8. People at GW are smoking something quite potent : D Nice new models btw:
  9. Greetings! I had a little discussion with friends yesterday and we could not find a clear answer. There are a few mortal wound reflecting effects in the game at the moment. (Nagash's Morikhane or the Mirrored Cuirass artefact) How do these interact with indirect wounds like endless spells, or exploding wyldwoods? Nagash's rules state that you can reflect to the attacker. In our case that would mean that the reflect fails. Is that correct? In the case of the Cuirass, you can reflect in a 6" radius, which would mean you have the chance to bombard those mortal wounds coming from an endless spell right back to the enemy. Is that the case? Bonus question: Although the chances are low is it possible to ping pong a mortal wound between two characters provided both are lucky enough to roll sixes? Thanks fir the help!
  10. Hey people! Just a quick question about Flayers: Is Death Scream a unit or model ability? For example, if I have a 6 strong Flayer unit do I roll 2d6 one time or six times? Thanks for the help!
  11. romhi

    Sylvaneth New Army.

    Yeah Gnarlroot and Household go hand in hand. On another note, is Treesong a conscious choice? It is a really fun spell but depending on your table and scenery it could even be impossible to use. Is it possible that you mixed it up with Verdant Blessing? That is the spell that summons additional Wyldwoods. Also keep in mind that (in case of the first list) 8 spells are a bit overkill IF you have no access to Realm Spells because some of the Sylvaneth spells are more on the "situational" side.
  12. Really solid list in my opinion especially for a 1000 points game. The only negative thing I can see is the lack of woods summon. TLC only summons one on a +4 with a pretty harsh restriction but I guess in a 1k game that won't be that big of an issue. If you plan on expanding this list make sure to add some low cost spellcasters to help. I did not see any official statements about this but in my understanding they were removed because of the new summoning rules. Everything that is summonable has become free and lost it's point cost. As the woods were free for Sylvaneth players the only reason they were in the warscroll builder is because of the Treelord Ancient's summoning ability. If you took an Ancient as an ally you could summon woods and you needed x amount of points in reserve to place them.
  13. Did anyone try or hear about magnetizing revenants? I was thinking about giving Dreadwood a try but buying 4 boxes of Spite-Revenants only to be used in one type of a list is just too pricey for me. I might invest in them if I could alternate the models between Spite and Tree-Revenants as the Tree variety sees much more play in our lists. Could it work?
  14. Isn't that 10 cast / 10 dispel +1 cast with Cogs? Used a similar list not so long ago (used more dryads instead of revenants and skipped lifeswarm). I had two big problems: I was unfortunate enough to play against a Tzeentch army. This dropped my successful casts to a laughable level. My other problem: I did not have enough useful spells to cast during the game. I feel like this list is seriously neutered in the event you have no access to realm spells or these realm spells are limited to you. In my case we had a house rule to roll two d6 to get two useable spells from the Chamon table. Curse of Rust and Glittering Robe were both quite lacklustre against a spell-heavy list. I blame my lack of experience with Gnarlroot for that loss. Also, does anyone have any experience with Emerald Lifeswarm? My gut tells me it is too much of a risk.
  15. The first thing to consider about Sylvaneth are the Wyldwoods. Without the woods you only have half of an army in my opinion. If you are up for some diy or don't mind spending extra money to bring out 100% of your army and you don't mind hauling an extra bag of scenery to every game than it is worth it. I really like the faction, the tricks and tactics of it too. I would say that after the newest GHB we are in an ok position amongst the newer forces, but there are more experienced players who could shine some light on that for you.
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