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Honk

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Everything posted by Honk

  1. Why did they fix the ward nonsense (wound or mortal wound) in the errata, just to specifically turn back to stupid on his warscroll?!? I though I got used to GDubs oversights and cannot be bothered rules, but then they „amaze“ again 🙈🙄😝 an expensive but beautiful (if on likes hats) centerpiece, with awesome fluff gets struck from the table (again)… merry x-mas
  2. Yes, the changes sound interesting, but since he can’t target himself for a 3+ ward, the old abilities were just better, the supreme lord ability with skellis will cause nerd rage around the tables. And just thinking: Nagash + guards + old command vs. N + skellis + new command, not feeling it, especially battleshock. but together invocation&supreme could buff the regeneration tablewide 🤔 needs testing
  3. The old „supreme lord…“ command ability was better than the +1 ward (but on a GkoTg with unholy vitality 4+😻) but „ignore battleshock“ alone was so nice The invocation sounds interesting, but if he can compete against TWO GkoTg 🤔 I think not . Old scroll maybe, new scroll not. Need to run trials though
  4. Every delusion is worth considering, if the court jesters are gaming… but on the harsh battlefields, where no quarter is asked not given? The loss of the battalion and the substantial increase in power, which I declare beyond 130 points(spell,summon,command), just demands very good reasons why to not mount the poor gheist. Maybe in a double dragon list running side by side, when points are an issue. Gheist or dragon? Usually gheist, because the maw. Buffed by a regent and feasting, it munches just toooo much. As mounted variant, the dragon has a nice spell and courtier summon (always varghulf)… there might be moments where one could prefer a dragon. If your against high bravery and are planning a relativ defensive approach, rerolling wounds aura and stuff could be a nice touch. Buuuut, planned suicide bombing a buffed GkoTg into something juicy going feasting is just soooo good, while your serfs protect the objectives… if the GkoZd was only 400 or 410
  5. Welcome to the court fellow King… May your feasts be glorious!!!1!! sadly the serfs are not worth of deeper considerations and serv best holding objectives and protecting the noble knights and royalty. fast and furious flayer-knights are the stuff legends are made of, the rightful wrath of a mounted king commands respect and strikes fear into the vile forces who oppose us. Under the wise guidance of an Archregent your court will defend the glory of the Lady as honor demands… the mighty throne is kinda obligatory if you field a regent and the endless spells are to be considered, especially the chalice. The battalions from the book are not for matched play in AoS 3.0 anymore, sadly. For a small hunting squad King on Gheist, 2x10 ghouls and as general a courtier with dark Acolyte… Or 6Flayers, 10 ghouls and an infernal (general Dark acolyte) and a King i personally have no luck with only 3 flayers
  6. Looks good… @Wordy9th was faster… and speaks true (i would throw out the king for a vamp (+1 attack ca) and split the skellis, they are supposed to die as speedbumps for the GG…) Dynastie most are interesting, for your list I would favor blood or vyrkos. spells depend a bit on your opponent. From Vamp lore: spirit gale, pinions, transference and orb are to he considered (VloZd with trans vs Giant is nice; gale vs low bravery remember -1 from units; pinions if you want to be quick, orb if opponent brings msu with low hp) Just too much flexibility in GL for a solid recommendation, you’ll need to try out what works for your mindset/playstyle and against your local meta…
  7. Yes, fairly hard, you have too many options 🍷🧛🏻‍♂️👍 Elite VloZd hunting squad with knights and wolves down to the never ending shambling mob… and that just gets „worse“ with the special characters like Radukar, belladamma, big boss or the throne. a well rounded list (imo) was played by mini wargaming Luka on YouTube VloZd, 2 vamps, 2x20 guards, 2x20 skellis and 10 wolves with the burning head, if memory serves correctly. The guards are brutal if they get a good charge off. i personally miss knights and a necromancer but that is just preference.
  8. QfT… only the Black knights are &@*+$#… now if they also get riders of ruin movement in the winter faq 🤔 only the movement, not the pass over MWs 💀👍
  9. I personally would recommend list No3 or maybe No2 since the lists are broadly set up. No3 with knights, guards and also strong magic I like most, but would recommend wolves instead of skellis (-35pts) for Belladamma. Maybe the burning head for direct damage… VloZd is very good, but at 1k also tricky, if your opponent can handle it, very unbalanced. Necromancer and vamp lords are things to consider to push the guards into imba mode… List no3 with wolves, give it a good try out and see from there, if you like the tanky knights or the killy but fragile guards more
  10. When in doubt, cape up… 👘 or mystical cotton whisps 🌬🤔
  11. Decisive charge from buffed up graveguards (van hels and Crimson feast) or maybe bloodknights (venga and fragment)… manni as support or Neffi for defense but what kind of cheese the stormy stormboyz get to ride into battle, one can only guess 😅
  12. Always depends on which side of the table you’re standing and what you brought… my nurgle friend (and others) hated me for my deadwalker „don’t care about your damage“ list, especially during 2.0 days. 60 Zombers with cart, 2x40 skellis and all the little heroes. My turns lasted for hours, shambling forward, he was grinding through the neverending bog 😂 then he brought his ironjawz and the damage output spiked, another one brought a kroaknado 😬 if you want to play friendly-funky, be open about it and bring friendly funky lists… (don’t know how sob do that but 🤷🏿‍♀️)
  13. I don’t think so… I guess min zombie squats and wolves, then roadblock and play the objective game 🤷🏿‍♀️ We don’t have the damage output to delete 35hp models in one go and the return Fire is brutal. You could go for a delay tactics Legion of Night, or kastelai maybe 🤔 With some necromancers and Mannfred debuffing the heck out of your opponent. Vengorian to reduce rend… then bring in the guards with van hels or the knights. but that requires 4/5 units to work in unison, while your opponent only has 4 in total… Well, you felt it, not very pleasant and pretty unfun
  14. Nagash is always tricky to use, since he’s just half your army … just remember, that he does not benefit from the dynasty, since he‘s no vampire. And how to tweak, is a difficult question. Maybe the above, less heroes and more Zombers?! Although I don’t think, they really pull their weight except as speedbumps, but that might be my inability to throw some 6s. for friendly games, I think your list is fine and something to let loose on your local meta. See how it fares and adjust from there. If you need more mobility, switch into wolves. If you need more damage, grave guard, which can also be summoned from the grave for extra mileage. SoB are the bane of AoS 3.0 😂 four dudes on a rampage in easy mode. Maybe the competitive players are up to the task, but on the grunt level… salt piles and tasty tears
  15. Hurray GDubs for the best rule set evaaah 🙈 having bold lettered keywords, which are not always used or sequential actions that are not always relevant… good thing I‘m a casual player and most rule lawyering is solved with a 4+ 🤷🏿‍♀️ But it does give a reverse gotcha vibe, if you double charge into something with the intention of piling and frenzy, then heated discussion, roll of 3 and bye bye GkoTg
  16. Looks good… the trouble with „playable“ lists is the sheer vast amount of possible combinations, especially in semi-comp games. The top tier lists, as stated last week in thus thread, range from Nagash with 25 knights to belladamma with this and that and zombies and whatnot. The strong selling point and beauty of SBGL is also its greatest weakness. You’ll have to use your tools correctly and there is a whole lot of them to choose from. Other factions have the one broken combo, which you can flavor a bit and done. 4 megas right up the field, open the booze and hope for the best. Teclis with cheesy archers and try to demoralize your opponent… With Nagashs‘ finest, you’ll have to always have to have a plan, think positioning and plan target priority and keep your stuff in aura and hope for crucial magic buff rolls… but if you do, most lists will serve you well 🍷🧛🏻‍♂️👍
  17. Yes, cruel math has blunted my high hopes for easy wins 😅 I really like knights, but they have a big footprint and need to be shifted around for the charge bonus. VloZd has often whiffed, when my dice rolling ignored all probabilities 🤷🏿‍♀️ mortal output from zombies is anecdotal. A buffed charge from graveguards is nice but the positioning is hard to pull off vengorians survived more than they should and made the wolves hold on tight. While the VloZd looked scary and diverted attention from the opponent, so it still kinda worked out… This unlife is the hardest…
  18. True… and if I need a decent lord old Vlad will get a chance or the dark elf like from underworld or whatever. and make it 150/160 with some interesting rules…😬 pleeeez
  19. That’s what you get if the free app gets switched for WH+ 🙈 and don’t pay attention where you check your stats … still 2dmg makes the attacks that go through count. YMMV, give both variants a try, but imo the damage output outweighs the resilience. If you have ten and loose 6 or all doesn’t really matter when you strike back.
  20. How dareth he asketh us questhiones?!? See above, for answers… one thing about the great blades : guards are still only a hammer to smash, 4+ save is nothing to write home about and if needed could be achieved with all-out-defense. If you need something to get trampled, put skellis or zombies on that spot. -2 rend on the other hand 😈 will ensure, that all the hits you get with all-out-attack will kill things even with a 2+ save
  21. Depends on your taste…. bloodknights are great graveguard are funny wolves with Radukar and grandma is cool vengorians are also valid zombies and skellis are widely used 🤷🏿‍♀️ Carpe jugulum 🍷🧛🏻‍♂️
  22. QfT 😒 saves my wallet, soooo… okish
  23. My rule lawyer days never really started, before they ended, but I would say yes to No.2… the first pile in move is a given, since the model finished a charge move and is therefore allowed a pile no matter what. the feeding frenzy part has as pre-condition „having fought in the combat phase“. Hurray GDubs wording, but: Core rules 13.1.2 Combat Attacks : when a friendly unit fights, you must make combat attacks with all of the melee weapons… which is tricky, when there are no enemies around within 3“. 🤷🏿‍♀️
  24. The cry of Tombkings and Bretons through the ages 🤣 I‘m playing them with the 2.0 rules in friendly games and am content… Let’s see if GDubs feels like there is money to be poached, it would be a complete new army, with new IP-able units and a new model design. If they make it interesting and cool I‘ll look for 300-500 bucks for my third army 🧐 If not, my 2.0 LoA are doing just fine and the 3.0 adjustments did nothing to induce trust and confidence in GDubs good will 🤨
  25. Yes, for sure… neverever… maybe… depends on the list in general. I usually have a courtier and summon in a varghulf, for point efficiency. But of course they are sturdier and since smashbat opponents that received a spiking varghulf tend to give them priority, which can be good (giving GkoTg or aar a chance) can be bad (no regen)
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