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Honk

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Everything posted by Honk

  1. I demand a relaunch of the legions of Azgorh as a destruction faction 🧐
  2. Honk

    Cado Ezechiar

    My speech is more youthful than the rest of me https://www.urbandictionary.com/define.php?term=imba imbalanced
  3. Honk

    Cado Ezechiar

    On the other handside, I kinda like the approach to not push some imba finecast filth for 30 bucks onto us.
  4. Honk

    Cado Ezechiar

    True… since the signature spell only targets „summonable“ units (sad bloodknights) and the „court of the lost“ is only chosen during your herophase, so fixed for two turns there is no real reason to take him over a generic VL or even Necro. Both stand behind their screens, buff and keep the heck outta dodge. his 6hp on a 3+\6++ gets him killed when he tries to do active things in skilled hands with Mannfreds or the Coven Throne he could make an interesting counter charge suicide piece 🤔 for 3,47 hits with 2MWs (6-7MWs), but without flying More a fluff thing, like the small vyrkos heroes
  5. Nagash needs to be on the battlefield and the receiving unit also needs to be on the battlefield AND able to receive the buff… (since it is „at the start…“,🙄 but things like „all out xy“ / „feeding frenzy“ are not possible afterwards)
  6. https://www.warhammer-community.com/2022/07/20/the-horns-of-hashut-bring-misery-death-and-fiery-destruction-to-the-new-edition-of-warcry/ soooo… do we dare hope? all overly tall and beardless those pitslaves, no right sized well groomed person to look after them (with a whip)
  7. I was depressed, when Nurgle got their 5+ ward, just because back in the days overybody got salty when I spiked a ward save roll. I think the real issue is a reliable balance with the ward saves. And looking at GDubs record, I think I‘d rather be not the meta, than having three month of wonky Nagash rolf stomp, before things get nerf-hammered into gravedust again.
  8. Keep it for extra friendly games 😇😈 but I loved the double healing for abhorrents, I‘m sure a double muster will find uses. it might even make a 9+3 model units more viable, instead of my usual 6+6 approach, because regenerating 4-6 models is possible.
  9. That would be an interesting thing… 6+ without, 5+ within , 4+ wholly within 🤣
  10. It sure would, but on the other hand, I like the challenge 😁 although I ****** it up a lot of times. The whole switch from within to wholly within made positioning a lot more demanding. One overexcited pile in and things blow up. I declare pushing around 4 megas and calling a redeploy not really playing a game. rather loose by forgetting to activate my coven throne CA during Hero Phase or having uncontrollably bloodthirsty flying Bretonian knights
  11. Yes, that opens up some interesting options… not sure how that balances the varghulf vs infernal (vs Gk), but when a (6 flayer) unit gets lit, you don’t really need two courtiers for regen 🤔
  12. This… knights feel more like a hyper mobile anvil 🤣 but it hurts when it crashes into things… With the GGs, overkill or stumbling is the trouble. They are so slow, getting them into position is tricky and crucial. Personally I rather have them mincing something suboptimal into a fine bloodsmoothy, than going for the big play and messing it up, which kinda is my signature move 🙈
  13. That was true early AoS 2.0… I had fun with 2x40 skellis and 60 zombies corpse cart Necromancers and vampires and a coven throne flooding the board with goodness and regeneration. then came the power creep and 40 skellis are not an unmovable object anymore (and don’t kill stuff either) belladamma (200) and a unit of puppies (135) would give you solid spellcasting and a mobile objective grabber. Or a venga lord (280) for the knights, ignore one rend makes knights very durable. but I would suggest you just pitch your list against your meta and see what happens.
  14. The „bias“ against summoned units was introduced after the recent FEC book and not extended via faqs… you‘re good to go
  15. Not playing competitively, but the list looks pretty good. I’m not sure about the amount of skellis… maybe more guards 🤔
  16. Yes, maybe… but the wolves have trveness on their side and are much faster than skellis. vhordrai still has the chalice iirc, but no CA and no artifact 🤔 I would try out both, thinking the lord is a bit stronger
  17. 110 iirc 🤔 with the right opponent and a GkoZd rerolling everything is possible
  18. Varghulf general Dark acolyte Archregent 6 horror 10 ghouls palisades against low save (nurgle demons or Soulblight ) horrors can perform quite well. Especially with the kings reroll
  19. Below 1500 is wonky af 🤣 but I think playing with the open war cards or other things reduces AoS to the fun parts and cuts down the high competitive side. Arkhan Curse of year bombing, gristlegore GkoTg munching everything, well positioned Sky dwarf armada shooting you to shreds, all part of the game…
  20. The list looks interesting, but general advice 🤔 Mannfred can be really annoying hopping around and his CA boosts knights . Remember to use their mobility and charge every round. venga boy is also a nice buff piece. Not much damage, but suddenly knights are crazy tanky. vordhrai to charge into the lines (mannis aura could also supercharge him) and wolves to secure a flank or snatch an objective. but how to use all the pieces to their max potential against the variety of opponents and battleplans 🤷🏿‍♀️ shooting always stinks, giants are stupid too… 😅
  21. rule 4.1.1 on pg.7 (9 pdf) player who takes priority gets 1CP, player who gets second turn gets 2 CP. rule 6.0 on pg.7 (9 pdf) if your general is on the battlefield at the start of the herophase (!ambush/deepstrike!) you will get an additional CP. rule 7.1 on pg. 8 (10 pdf) Heroic action: Heroic Leadership one hero on a 4+ that model get a CP to use. Add +2 to roll if your general is slain. As stated above pack alpha lets the model issue a command without spending a CP so there are many ways to generate CPs and of course many ways to spend them. especially with the „only one command per phase issue/receive“ it can be a bit tricky when what to order. Some things can stack (Mannfreds Aura and tactical insight are triggered during the hero phase)
  22. If you need to buy stuff… Two Start collecting Boxes, the Archregent and you‘re good to go maybe a Flayer box or two grots gone wild tournament had a fancy list with four Flayer units, infernal , two kings on gheist and a regent 🧐 worked pretty well, but needs a careful hand
  23. There is a Sigvald goes Vampire customization video on YouTube… some paldrons and other stuff, but looked awesome
  24. Good advice 🤔 grab your models and dice and start playing again things have changed quite a bit, with heroic and monster actions, also with the general commands, like all-out-defense/attack and one single command per phase per unit. Unit Champions can issue commands (feeding frenzy)… overwatch is a thing now, redeploy too, so a lot to consider while moving and positioning also during opponents phase. CP are very valuable but can’t be bought any more. archregent , king on gheist and flayers still the strongest and still very squishy
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