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XReN

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Everything posted by XReN

  1. GW ran out of individual boxes of those so you'll need to search for them at retailers or buy secong hand.
  2. Dark Rider's horses seem not armored enough for the purpose, also legs of the riders are sculpted into horses, so that's a major pain. I think chaos knights are your best bet.
  3. Good story mate, what I love about it the most - it makes perfect sense in the mortal realms! but to make Flayers and Infernals a ghoul is supposed to consume flesh of Terrorgheist.
  4. You'll be better using AGKoRZD and a unit of 6 flayers, summoning Varghulf to support. With just one summon you won't miss the extra CP you are buying, but a unit of 6 flayers have higher chances to hang around.
  5. It depends, Amulet can be good but I haven't used it, Gryph Feather Charm is well worth it.
  6. No, I can't remember when was the last time I used Patrol's ability, usually I screen with all 3 units.
  7. Uh-huh. Don't bring horrors against those boys, they can lift their weight only against Khorne out of those 3.
  8. Unlike @Honk I have a lot of experience with this exact list (except slightly different spell choice) and it is great, I won 2 local tournaments with it and I can definetely reccomend it because it's strong and doesn't force you to commit to spam. The combo of a chalice with 40 ghouls and huge damage from monsters makes your army insanely hard to kill - if opponent haven't killed something of in one go it's reset time. For your summoning options I reccomend Flayers/Flayers/Varghulf or Flayers/20 ghouls/Varghulf. But also start bringing Horrors once you build them, they can be great in matches against opponents with loads of low save models and with Deranged Transformation can be pretty fast, I've had a unit of summoned horrors cover about 36" by turn 3. EDIT to not write too much smaller replies - the Corpse Cart is pretty usefull, I like it.
  9. To protect AAR hug cover and surround him with ghouls - you're set. Sometimes it can be beneficial to hide out of enemy's LOS, but it limits your own spellcasting options, but not unbinding. Against Stormcast don't bring any horrors, they can't do ****** against stormcast's saves. Rend is your friend in this match up, as well as duo monsters, against shooting lists you can sit back, take first turn and move up a bunch of ghouls so SCE player can't teleport into good ranges of shooting, or take blisterskin, castle up around bearer of Eye of Hysh to weather the storm - then run up to him and kill everything. Against Daugthers you need all your damage dealing units always charging, not recieving charges, so screen wisely. If he uses Morathy - bring endless spells, the damage they deal between battle rounds can't be negated by Heart of Khaine. And you can use endless spells such as Barricade to slow them down a lot.
  10. I used Arkhan before our new tome because our casters sucked back then and he could cast their spells and was cheap, now arch-regent with +2 to all magic rolls is much better. "Staying power" of min-sized FEC units doesn't exist, you should always expect them to die before they get a chance to muster new models. If you are considering using more than one Flayer unit - go bigger size and Deadwatch, if you want 2-3TGs go Gristlegore or Feast Day. I usually only summon in my Flayers and Horrors if I play 2 monsters because I like having 40-10-10 ghouls with Chalice.
  11. I think it's worth to either take even amount of both types of KNIGHTS and take Infernal Courtier or invest in only one, bigger unit, taking their Courtier and leaving the other unit min-sized. I wouldn't trade 10 ghouls because you need something to screen with and if it survives - sit on the objectives, but you can try. YOu can also try swaping Terrorgheist for Zombie Dragon because it's spell buffs your KNIGHTS and you can summon a courtier, instead of buying it.
  12. Blisterskin gives +2 to movement to your entire army which is enough to bring Royal Mordants Horrors anywhere you want and you can always cast Deranged Transformation on your Knights to make them dummy fast, it beats Hollowmourne CA every day of the week. It also has stronger Trait and Artefact, Redeploy CA is just a cherry on top. Hollowmourne exists primarily for friendly play.
  13. It's part of LoN book, there is just as much reason to remove it as to remove Deadlords or Deathrattle - none And those subfactions make balancing Allies within Death easier
  14. It doesn't "play". It's there because it's the least expensive way to take battalion giving your list invalueble extra CP and artefact.
  15. The same list will be much better in Blisterskin in pretty much every way. And that would be a truly good list to field.
  16. @Sleboda so how is the dice situation going?
  17. Hello and welcome, fellow Stormcast! Spamming spirit flasks is just a terrible idea, it's 3 to 6 damage per 140 points depending on enemy unit sizes, it will never be a good trade even if you position incantors in a way they won't nuke each other, they will die without bringing any value taking some cheap screening models with them. You can get better resulst from pretty much anything, especially if it shoots. Now the Gavriel bomb itself is another story, it had pretty much rotaded out of the tournaments, but it sure is a decent list. Drop a Gavriel with some evocators and you can achive many victories against your local players, don't forget to buy extra command point every time since you can use Gavriel's Command Ability multiple times and get extra 3" to the charge distance for each use. Also title "Vanguard" is confusing, it is usually associated with Stormcast from Vanguard Chamber.
  18. Yes, those will count for tie-breaking, but if you destroy this unit a second time - it won't give any more points.
  19. The rule is just an order in which you do those things, otherwise it's two completely separate actions that don't rely on each other.
  20. I'm okay with must use artefacts and traits, if that wasn't the case - there would be 0 reasons to take vanilla EVER since you would voluntirely pass on free abilities. What they should do with subfactions is put a lot of effort into them, so that each of them would be as viable as others and vanilla choices.
  21. IMO they are the example of what elite footsloggers should be. They get rerollable 4+ save, 2 attacks, 2 wounds, easy access to rend. I'd prefer them as the baseline for balancing. Also horde discount was increadibly bad idea and only serves the purpose of selling models, not making the game better and it should go.
  22. *blows dust from 60 liberators with malicious intent*
  23. All Bonereaper units also have Death saves from HEKATOS keyword or Hekatos unit leader, exceptions are Crawler and Harvester
  24. The horizontal distance that opposite points of model's base travelled is still different though. So no, it won't.
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