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Overread

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Posts posted by Overread

  1. 33 minutes ago, flying_dutchman said:

    I haven't followed gotrek in AOS at all.  I'm not a big fan of the continuing stories from the world that was.

    To be fair Gotrek's is fairly simple - even in the Old World the core of Gotrek and Felix was touring the world and visiting a lot of factions and key places. You follow those adventures and you basically tour the Old World. AoS ones are broadly the same, typically you'll have one faction being on Gotrek's side and one against in a given book; with some carrying over. 

     

    The AoS ones have a been a bit more varied though they also feel like every time they end Gotrek is about to do something actually major and then it fizzles (I've a feeling that at some point they will tie him to a big dwarf revival and I kind of get the feeling one was planned and then canned/moved so they had to fizzle it in the series). 

    But they are good fun and mostly fairly simple structured. The worst thing with them is the same issue that plagues a LOT of AoS lore; which is the lack of a structured timeline/dating system. So you can get a little lost with how much time has actually passed.

     

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  2. 51 minutes ago, MitGas said:

    Damn, there goes my dream of making an army out of multiple varghulf courtiers… the warscrolls look pretty rad all in all though. 

    Whilst you'd still need some battle-line you could still take 6 of them in a 2K army. You'd just be very limited on leader support elements. 
    I think its one way GW has tried to allow the Courtier to be strong but without quite stepping on the toes of the terrorgast and zombie dragon. 

    • Like 1
  3. On 11/27/2023 at 5:05 PM, Baron Klatz said:

    Very angry RTS fans wanting Dawn of War 1 clone. You can see the majority of the negative reviews bashing on it for not having base building.

    This is in part why RTS is niche because the fanbase is volatile as heck(and this comes from some who has been in strategy game forums & mod projects for well over a decade and a half.

    Smart move would’ve been to also wait to release the game in Summer instead of November as a majority of players are going to holiday sales instead.

    example from Reddit today:

    I wanted to get it as someone who is new to the RTS genre and Warhammer, but it also released in November which might be the busiest time of the year for someone who loves video games. If it had released during the summer, it might have been more convenient but I could be alone in that.”

    It’s a poor situation but at least Frontier has gone on to say they’re going to continue support and try building up sales with more content(which yeah, they love DLC’s)

     

    Thing is come the summer the market is less saturated because everyone has gone outside. Right now is the height of the market for a lot of indoor/geek hobbies in terms of people being a captive audience. So its a double edged sword - everyone else is flooding the market too ;but your customers are also the most active right now. 

     

    As for the game, my impression off the demo isn't just that it "lacks base building". It's that it just fundamentally isn't fun compared to other RTS games on PC. Again I come back to the point that the game is made for consoles and they've honestly made it well for consoles. The problem is that RTS for Console and RTS for PC are fundamentally different beasts. Slower unit movement into combat; simpler combat setup during fights; auto locking close combat and a bunch of other things (including map design) all favour a slower and less responsive controller control scheme; rather than a faster mouse and keyboard. 

    I tried the demo and it just wasn't engaging nor fun. It ran well (got a bit chopping zoomed in though, but likely would be patched out with post launch optimising patches); it looks pretty; things like the photo mode in the level editor show that they really wanted to do well with this game. But fundamentally it feels more console rts/moba instead of pure pc rts. 

    I think they were bold and brave to go for a console rts game and perhaps they'd have done better if it was a diablo style game instead of RTS. 

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  4. Cuthulu stuff is exceptionally mainstream and very accepted. Yes the author was a racist, but the actual mythos has long since separated from its creator and stands on its own two legs. 

    There are loads of icons, artwork, major references in TV shows, plushies, heck Tyranids have several units using tentacle faces. If anything you could use the genestealer face parts (ebay will likely have a good few) or Venomthrope face parts to create the tentacles. If you wanted larger ones then Venomthrope arms would work if cut down. 

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  5. SOLD

    Greetings all! Been a while since I've been around, but I come with gifts, well kind of!

    Doing some hobby clearing out and whilst I utterly love Skaven as a concept, I find that I just never get around to building the models at all. So instead of several boxes of plastic and metal just gathering dust on me, I'm passing on a big chunk of Skaven!

    Right now I'm looking to sell this in one big bundle instead of splitting it up.

    UK only
    Price - £260
    Postage - recorded delivery, not yet priced.

    Contents:
    2 Skaven Starter sets for Pestilens (Plague Rats, Warp lightning cannon, Screaming Bell)
    2 Carrion Empire sets (stormvermin, doom wheel, doomfire warlock, warp lightning cannon) - note one set lacks a Doomfire Warlock
    4 Island of Blood Rat Ogres (one with converted slaanesh blade tail tip)
    Box of Clan rats, a few assembled (shields not attached)
    5 Forgeworld Wolfrats (tails attached on 2, none of them have had the tails posed in hot water)

    Metal:
    Master Moulder
    2 Doom-Flayer~
    Warp-Grinder
    4 Warplock Jezzails teams
    Plague Priest
    Ratling Gun
    Clawlord
    Games Day 2011 Warlord
    3 assassin models (including one of the iconic ones with his 3 blades twirling around)

    Images in Spoiler

    Spoiler

     

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  6. 3 hours ago, JackStreicher said:

    Impossible All signs point to Malerion.

     

     

    D741BCF1-8331-4F53-B40C-2EEA5006DDD3.jpeg

    To be fair its kind of amazing that we still only have 2 models from the whole Shadow Realm. 
    I do wonder if shadow realm/dark elves are a problem for GW working out what to do. 

    Daughters of Khaine are popular and are doing well but have a very strict theme to them. 
    Meanwhile in Cities of Sigmar you've got the entire Dark Elf army just sitting there. Add one or two named hero models and a Battletome and you've got a fully functional army right there with more diversity than most new AoS armies have for quite a long while. It's got dragons and hydra; multiple infantry and troops. Heck all they lost was their reaper bolt thrower, one or two leaders and the Daughters of Khaine models which are just one niche of that original force. 

    Finally we've got Malarion which has a cool demon/draconic theme to the design and a neat whispy shadow element - but we've not had anything barring a few descriptions, but of art of Malarion and one or two rogue models lurking around. 

    I know GW soft-teased putting Dark Elves back together with an expansion and I did wonder if we'd see GW follow that through bringing Dark Elves back as a full army and having DoK as we know them now as a "niche" within that force. My gut feeling though is that DoK have had a singular identity for so long in AoS that changing them to a part of the old Dark Elf force, whilst popular with old fans of that army, wouldn't be popular with fans of AoS and DoK as they have been for the life of AoS. 


    It's an interesting "problem" to consider. It hinges a lot on what GW's plans for Cities of Sigmar are; DoK and also when/if Malarion gets an army or if he'll be the Cathay/Araby/Nippon of AoS. A major player, major character and setting and major armed force that just never sees the light of day* 

     

     

    *Until the AGE of the DWARF when Gotrek goes on a rampage and kills all the Pantheon of AoS Gods; ending with him fighting Nagash last of all and casting him into the huge undead sinkhole that the Necroquake birthed. Causing the Realms to suddenly implode into a compressed dimension. Magic and matter compressed down within the black hole of death into a single balled world; thrust out into the universe on winds of magic. Thus creating the AGE of the DWARF where upon Malarion's army will at last get to appear in the Age of Sigmar Total War game and then in the returning AoS... no I can't keep going with this its killing me :P

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  7. 4 hours ago, Infernalslayer said:

    I would love to see an AOS/Fantasy RTS video game in the style of the old Dawn of War games, or Battle for Middle Earth 2 which is my favorite RTS game of all time.

    I also miss base-building fantasy games. Sadly since Warcraft 3 we haven't really had any big names take up the mantel and RTS needs a fairly big company to work because its quite complex. A lot of smaller firms that try often just burn out or produce something that's "ok" but really has issues. 

    That said we do have Total War Warhammer and whilst you don't have the base building (although Warhammer 3 has some of that in a limited form in sieges now); you do have a huge number of super unique looking races and it looks utterly fantastic and you can face off huge armies against each other in epic battles! 

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  8. Old models might always have been part of the plan. Lets not forget Old models are still sold under AoS and seem to do perfectly fine. Plus some removed armies had only recently had updates -a good chunk of Tomb Kings have models that would easily stand up well today. 

     

    Another reason is likely that the more GW has focused on Old World the more they've been asked if specific classic models will come back. So part of it could be that GW has seen a lot of requested demand for those old models and might have accelerated the release of some armies by releasing more old models into them. 

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  9. 12 minutes ago, DinoJon said:

    Give in, more people that buy lizards means the more lizards they will make in the future. 

    I want Seraphon to be the new aelves of AoS

    But I just gave in to buying more vampires in the hope that it will mean even more vampire models and perhaps werewolves! 

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  10. MODERATOR NOTICE

     

    We are NOT doing the whole AOS VS OLD WORLD insults here. 

    We are not even going to start discussing it or arguing over it or debating it or anything. MOVE ON. Focus on the Old World topic and the news surrounding it and lets not rehash old grudges or past insults or whatever someone got insulted about on a facebook group or something. 
    This is TGA. Lets aspire to keep our community positive and embrace the joy of having another source of awesome models to play with. 

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  11. 7 hours ago, JerekKruger said:

    Doesn't seem to happen these days? Neither S2D nor GSG have their own subforums.

    It's also cause forum activity reduced. In general subforums work great when there's LOTS of threads about a faction so we can hive them off to their own spot. What's actually happened is the mega-threads prove the most popular and we don't get a swarm of separate threads that makes giving a whole section as much value as it used too. 

  12. 5 hours ago, Celestial Rose said:

    I want the tightly packed units, so movement tray would just make them look like full of gaps. Ether in the unit, or on the side. 
    the unit profile and basing is a huge part of the hobby for me, so it’s a huge thing to suddenly change.
    And if they had said it earlier I would have been more willing, but after investing in the return of the game it hit me hard.

     

    just sad now. :( 

    I totally get that, at the same time I'd be tempted to wait and see how it really looks on the tabletop. The bigger bases might not make a vast difference to the rank and file appearance. Or at least once you get used to it it might not appear vastly different. 

    Esp when many sculpts were already pretty tricky to properly position super close up. 

    But yeah there's a lot of give and take with Old World coming back and its certainly not the most shining example of a product removal and roll out and management. Personally I hope that this period without it just proves to be a hiccup and that in 5-10 years we've awesome games of AoS and Old World rocking on having fun on the tabletops 

     

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  13. 4 hours ago, Celestial Rose said:

    I think my enthusiasm has been lost with the update on bases, I have way to much to rebase. 
    And idea of the formation is to tightly rank troops. 
    the minis I found difficult I just thought where bad minis at the time anyway, and would rather them be designing them to fit on the smaller bases better to  a more natural scale. 
    Just unhappy with it. 

    As the bases are getting larger you might not have too. As most infantry and cavalry will be on movement trays anyway just wait until the market delivers some movement trays with slots for old bases; which are bound to appear from 3rd parties very quickly once the game is out. 

    Heroes and monsters might even be easily rebased by simply putting them on their current base on top of a newer larger base; or base extenders around the old base. Or if you want to rebase it at least cuts down the number of models you have to by a lot. 

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