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Overread

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Blog Comments posted by Overread

  1. 7 hours ago, CrimsonKing said:

    Does this have a plastic cement like bond with gw plastic? Like if you used say a dollop on a piece of sprue and let dry, would it be 'fused' with plastic?

     

    I ask because I use the trick where plastic bits are mixed into plastic cement to make a  goop I can sortof do this with but its messy.

    I'd need that strong connection though.

    In my experience it won't fuse/bond all that well, which is perhaps its main weakness. It's very fluid and easy to work into gaps where its got support on basically most sides. For seams, cracks, small holes and such its ideal. However its not a putty/material that can free stand on its own much nor be used to build up on a surface or anything. 

    Ps if you're working with it get some colourshapers/clayshapers - they are even better than using your finger to smooth over putties and such. 

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  2. Give it 5 years or so and you can start to train them in battle tactics and basic painting theory. 

    Give it 8-13 years and they can start supervised building of their own legions

    Give it 15-20 years and you should have a pair of ultimate generals able to not only build and paint you through your insanely huge (after another X number of years growing it) backlog; but also able to have a pair of serfs to carry the army to the game venue and then a pair of generals advisers for the battle.

     

     

    Taking stock in the hobby is a good thing, its ever so easy to start the year "clean" and finish with a mountain of plastic untouched. Not only can clearing out free up some hobby space and money, its mentally cleansing and I find it can reinvigorate the drive to get other stuff done because now you've not got the mountain of guilt sitting of you. Plus the less you have unbuilt the more each finished item counts as finishing things.

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  3. WoW these are some utterly fantastic conversions and really well painted too! I love the tanks on the stormfiends (though those little brain skaven look even more vulnerable in them than they do in their backpack position on the regular model ;)). Fantastic work! If I might ask how did you achieve the water effect for the tanks? 

     

    The others look great, very skaven! Loads of big monsters half mutated and twisted and putting hands on boneripper is a neat move - its really subtle yet works so well. I look forward to seeing more from your Skaven Clan! 

  4. @Fairbanks my thanks. For me at present I'm counting a box done when its assembled and in a state ready to paint. Painting (despite the number of years I've been an on-off wargamer) is still something I've yet to really tackle head on. So I've not added it to the completed boxes list thus far. 

    To me its a whole separate struggle that I'm aiming to make a start on in Feb/March. 

     

    The only downside is that with DoK so many have elaborate hair designs that most of my army is currently headless! Even though I list them as complete they won't be until they are painted an their heads stuck on their bodies. I can't even add my Melusai to the mix as they are even more complicated and I plan to paint the snake part separate to the body so they are laying in various bits and will do until I've likely painted through a whole host of witches. 

  5. I feel that your view on points vs value is missleading in so much as you're not actually arguing against that concept. What you are proposing is that the "value" of a model within the game is not a simplistic concept and is made up of more than one component. So I feel that you're agreeing with people in that there is a "value" for a unit and that points aim to represent that, but that you're disagreeing with their interpretation of what that value is and the components that comprise that value. 

    Now I'd agree with that. One can sit down and use probability theory to get a general idea of unit performance, but even when that is done at a simplistic level its very clear that performance can be related to so many elements during the game. Position, relative position to other elements (eg auras and terrain types); stat modifiers etc... There's a huge amount that can affect the resulting outcome of a units performance.

    Heck just leave wargames and go to computer games and compare real time battling with auto resolve in something like Total War. The pure number crunching without tactics, (ergo position etc..) clearly shows that a stark contrast in results can be achieved; with a heavy bias that good playing can typically result in improved results. 

     

    I'd caution you against provocative approaches. They can be attention grabbing, but at the same time sometimes can confuse the issue as you say one thing, mean another and then end up half doubling back to almost what you were saying to start with. Ergo you can leave someone (esp a newbie) more confused at the end than educated. Though I appreciate that this article is more an introduction and filler than the meat of the discussion. 

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