Jump to content

mrbedlam

Members
  • Posts

    103
  • Joined

  • Last visited

Everything posted by mrbedlam

  1. maximizing hero buffs. So I've been going over our heroes and their abilities for a bit and I'm wondering if we might not be best played in a murder ball to really utilize some of the buffs we can get out of our heroes. For instance: Spirit Torment offers rerolls with a pretty good range if you take some Chainghasts. Guardian gives -1 to hit. Knight of Shrouds gives an attack buff as a command ability. So the list I'm thinking in my head is KoS on Steed (banefire blade) Spirit Torment Guardian as General (Ruler of Spirit Hosts) Reiknor (best character) Vamp Lord with wings 2 x 20 Chainrasp Hordes 30 Grimghast reapers 10 Hexwraiths Black Coach In this list you'd have the hexwraiths and KoS hiding in the grave to pop out on the flank you need them on, Reiknor as a flank support on the board and the rest of the horde rolling up center with a few decent options to keep the masses up and moving.
  2. Agreed though it would be wierd to have a Necro driven ghost buggy when Necromancers can't ally.
  3. with all 3 of our spell casters? lol
  4. also important are phrases like SUMMONABLE. Since most of our units are SUMMONABLE then Deathly Invocations works on them. Which is pretty awesome when you ally in one of the Mortarchs or the Coven Throne or Vamp Lord.
  5. pretty sure two instances of the same ability don't stack
  6. Played in a Path to Glory league this past weekend. I started with: Guardian of Souls (Ruler of the Spirit Hosts, Beacon) 10 Chainrasp 10 Grimghast Reapers 1 Tomb Banshee I played against Slaanesh, (Keeper, 2 units of Seekers). We were playing a narrative version of Gift of the Heavens. She slammed some Seekers into my face turn 1 and it became a 4 turn meat grinder or recursion as my spell always went off but she rolled a 1 on bravery to get back more Seekers. In the end I killed everything but the Keeper, she killed everything but the Guardian and the Banshee but I missed the first turn of holding the objective and couldn't disrupt her win. It was a really fun game though and I was pretty impressed with RotSH + Lure bringing back my reapers to full every turn.
  7. The problem here is that the "meta" of the Mash list is the Arkhan inclusion. He provides the unbinding and spell stealing punch you need to work against other Arkhan/Nagash lists.
  8. LOL I don't see any armies using Ghoul Patrol doing any better. I honestly think it probably came down to player skill/meta match up. At the top levels in any competitive game it comes down to how well you play as long as you bring the proper tools for the job.
  9. Monster Mash got 25th place at BLood and GLory
  10. Was the monster mash list that Souza has played with a ZD in place of a third TK
  11. This. Also if you engage their whole army on your charge turn then it doesn't matter if they have the bonus to move, as you are already in the scrum
  12. Its been discussed a bit on pages beforehand but in 2k I like to go 30/20/20 most of the time. My standard list is: GK on TG (Majestic, Banshee Blade) Varghulf Courtier Crypt Ghoul Courtier (Flayed Pennant) 2 x GK on Foot 30/20/20 ghouls Ghoul Patrol Royal Family Chronomantic Cogs
  13. maybe? Corpse Cart only either adds a 1 to friendly wizards or subtracts one from enemy wizards, mortis does both. Corpse carts heal ability only effects Deathly Invocation which Ghouls can't use, Mortis' save can heal my big monsters and horrors/flayers. Plus Mortis attacks in general are better. I do agree that I'd like more bodies in the list but that's less summoning over all and that's almost the same thing. Regardless, I won't know until I drop it on the table and see where the weaknesses show up.
  14. Its one of the strengths of the faction I believe that you can move onto any corner of the board and with Pennant reliably threaten on the charge after dropping.
  15. you're right. Read him wrong. It will be tricky to grind but you are also able to spit out multiple 10 man units, which iwth 2 Varghulfs if you don't wipe them out completely won't go away. Depends on the list you are up against of course, but it could be very fun. The GKs and MOrtis Engine have to take out specific targets that threaten your troops quickly.
  16. So I had an interesting idea for a Flesh Eater list that takes some advantage of all the wizards we can bring. GK on Giest (Majestic Horror) GK on ZD 2 x GK 3 x 10 Ghouls Mortis Engine (ally) Royal Family Endless Spells: You have 150 points left over. So Cogs, Geminids, Shackles, Pendulum. Whichever you will get the most out of. Strategy: First turn Summon a Varghulf who helps reroll failed spells and gives you back ghouls. Mortis Engine gives +1 to cast. All of the GK including the one you summon with the Battalion can cast spells and summon more ghouls and your General can either summon 2 GK and unit of Horror/Flayers or a GK and 2 units of Horror/Flayers. The units are all min, so its not as tanky as the lists I normally play but I think it could be a lot of fun and so many spells with 3 very fast moving hard hitting models.(just stay away from Tzeench lists....shudder)
  17. Ended up winning vs Khorne with this list. We played First Blood and even after he got to drop a turn 3 blood thirster, I had just managed to take out more units while he continued to attempt to chew through ghouls. I think I killed 5 full units and he killed 3. I would probably not have run the wraithbow on the Courtier again as it didn't really do a whole lot but I'm willing to give it another try and see what I can do. Other option was to give the Banshee blade to the AGK on Foot and let him do some real work once combat is joined. Shackles are so good too, super cheap and once they are down Khorne can't get rid of them, plus we ended up being in Shyish so they had a huge spread.
  18. I'm giving this some consideration at the moment, mostly because I like to play in the theme over the best composition, but I still want to challenge my opponents. The Wild Hunt Rides KoSoES- General (Ruler of Spirit Hosts, Balefire Blade) Dreadblade Harrow (Midnight Tome, Soul Cage) Dreadblade Harrow Reiknor - Soul Cage GoS - Spirit Drain/Beacon 2 x 20 Chainrasp 2 x 5 Hexwraith 10 Grimghast Black Coach Deathriders Chainguard. QuickSilver Swords 1990 points. Its probably not the most effective but I managed to squeeze in 2 battalions so I'm willing to give it a whirl. Not sold on the Artifacts all the way but those can be adjusted as I play (as will the list I'm sure)
  19. I'm running 1500 points vs Khorne today. Bringing: GK on TG as General (Majestic Horror, Flayed Pennant) Crypt Ghast Courtier (Wraithbow) Varghulf Courtier AGK on foot 20 x Ghouls 20 x Ghouls 10X Ghouls Ghoul Patrol Soulsnare Shackles Quicksilver Swords 1 Extra Command Point Delusion: Crusading Army
  20. Do you think the prevelance of Nagash lists is due to the LoN book still being relatively new or is it just that good right now with AoS 2.0? I'm the only death player in my area and I play FEC and NH so I haven't seen it in action yet. Also what does this list do for that match up besides having a mass of regenerating big monsters they have to chew through and the 5 unbinds coming at Nagash's head?
  21. The good news is, if you get the Nightfeast box, more Horror/Flayers come with.
  22. Which reminds me I need to get more ghouls I have 110 and I ran out the other day.
  23. I agree. The only thing that really sucks is that our GK on TG or ZD don't benefit from look out sir and get sniped easily. You have to play super cagey and summon with them turn 1, which sucks because I don't always want that Flayer/Horror unit out at that point. But all my games with FEC (admittedly not always against competitive players) are won on the backs of a combo of Ghoul Patrol, Majestic Horror and the Flayed Pennant
  24. Versus heavy hit armies like Slaanesh or DoK its all about sustain. You have no way of out speeding them, so you have to survive the initial onslaught and let numbers do the work. I would definitely go with a ghoul patrol set up vs armies like that over the Deathwatch. Flayer/TG squadrons are just to easy to remove all the models in a single combat.
  25. Nagash lists still seem very strong. Think new beastmen have a fight with their updates?
×
×
  • Create New...