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Orsino

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  1. Guild of Summoners LEADERS Chaos Sorcerer Lord on Manticore (260) Fatemaster (120) Magister (100) Ogroid Thaumaturge (160) Gaunt Summoner on Disc of Tzeentch (260) The Blue Scribes (120) UNITS 10 x Kairic Acolytes (100) 10 x Kairic Acolytes (100) 10 x Tzaangors (180) 1 x Burning Chariots of Tzeentch (150) 1 x Burning Chariots of Tzeentch (150) 3 x Varanguard (280) TOTAL: 1980/2000 WOUNDS: 108 So this is my first Tzeentch list. Some of the choices are very much thematic/modelling based. I want to make an ocean-themed Tzeentch army so am planning to use a Leviadon in place of the manticore, put the Varanguard on the backs of sea creatures, use little boats with cannons firing living flame as burning chariots, etc. However I am also interested in building a semi-competitive army and hoping this list will let me bring the LoC in early and deal a lot of damage by magic whilst having at least some back line, decent objective-takers that can do damage at range and a little melee combo that can take on isolated units efffectively. I do however feel like there's a shortage of bodies here that the gaunt summoner isn't going to be able to make up and that 270 points probably could be spent more effectively than 3 varanguard. Appeeciate any thoughts people might have.
  2. New to Tzeentch, putting together a hero-heavy list, leaning towards Guild of Summoners. I'd like some cool hard hitting elites and i'm curious if people think there is any place for Varanguard (sans Archaon) in Tzeentch?
  3. It's not for me, I like elves, but as with a lot of Lumineth stuff it just seems really confused and over-accoutred to me, it stands in such stark contrast to the design philosophy we see with the vampires. I am conscious that this isn't the thread for complaining about Lumineth so I'll leave it there.
  4. The vampire warband looks really good, a very classic vampire look, but I think I might like the weird gravedigger guy from the new warhammer quest even better. The vampires are classy and restrained and not overdesigned which is good but but the more outre gravedigger suggests they're not playing it too safe with their designs for the new death faction. Not so keen on the lumineth elf-fox-cow-wind-god thing.
  5. That gatebreaker is beautiful.
  6. I like options, I like unique idiosyncratic armies, and I feel no compulsion to collect every model so I'm quite happy with factions of 30+ warscrolls.
  7. These are great, fantastic dynamism in the troll and I love your take on nurgle.
  8. I haven't seen anyone mention lightning gheists. They're stormcast whose reforging has gone wrong turning them into... unhinged... electricity... ghosts? They're mentioned quite a bit so could see them making an appearance. Someone on Warhammer Weekly suggested they could be placed in some sort of constructs as an AoS equivalent to the Space Marine Dreadnoughts of 40k.
  9. There are a number of references to "normal" people residing in Shyish under the rule of Nagash. It isn't always clear whether they're meant to be living mortals or deceased ones. I'm picturing something like a unit of more human-looking ghosts, dressed in their burial clothes, their ghostly nature only given away by their feet turning into mist or the occasional subtle but clearly fatal wound. The Cities of Sigmar have huge Cogforts, and people on this forum have done some great scratchbuilds of them. Also lizardmen have spaceships?
  10. Good choice, look forward to seeing what you do!
  11. Really like your conversions, you've clearly put a lot of thought into this faction. I love the idea that these guys are rational and enlightened so long as they're in Hysh but they start to degenerate into mindless savages if they leave. That's a really cool and evocative idea and for me personally hooks like that are more interesting than the specifics of their social hierarchy.
  12. You might find your Eternal Guard work better as a single unit of 20 due to the reach of their weapons and their difficulty being an effective roadblock in small units. I really like the SotT aesthetically but I've always found them fantastically underwhelming on the table for their cost. How are you planning to use them? With a hurricanum and two battlemages it doesn't seem like you need them as casters.
  13. I can understand that perspective, I'd generally agree with it, but in the case of necromunda the rules situation was such a clusterf...was such a mess that I feel comfortable with having used the compendium to get started, I don't feel like I'm ****** over GW too badly as it means I've spent a pretty significant sum on models rather than giving up on the game and not spending a penny. You are of course free to find that argument unconvincing.
  14. Expense is all relative isn't it, it's a very expensive hobby compared to hiking or writing poetry. People have different priorities, different incomes, and different ways of hobbying. In my case I'm fortunate to be a slow painter and to enjoy scratch-building terrain which are two things that produce a favourable ratio of time spent to money spent. However if someone says they are disappointed by the price of something I would be inclined to take them at their word, rather than jumping to the conclusion that they lack self-control or are old and bitter, those don't seem like reasonable (or kind) things to assume.
  15. There is a compendium of all the Necromunda rules as a free PDF online. I won't share it here but a search for "necromunda rules compendium" should find it.
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