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Necroshadow

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  1. Be interesting to see if they ever decided to expand the cog forts into a proper army, that or as an expansion to the ironweld faction. They’d probably use small cog forts (maybe scout towers) with rules like non flying kharadon skyvessels presumably.
  2. Maybe old goldtooth has found himself some spiritual successors in the mortal realms if that’s the case.
  3. The migration rules look brilliant, make for some interesting forces. I feel the ur-gores would really hate the fyreslayer centric free city I’ve been working on, civilisation and ur-gold combined.
  4. Has there been anything to show that we are getting vanilla lord arcanum choices with those mount options? If not then that's probably the reason you'd take them, just hoping that's not the case personally since I want a non hammers of sigmar taurleon.
  5. Well. It only took the stormcast a single edition to go from pristine condition to “I’ve seen some shenanigans” condition.
  6. So within the lore of the aeloran nomads, are they a splinter of the traditional wanderers armies or are they what the majority of wanderers became? Could you have an army of wanderers with aeloran nomad allies or vice versa?
  7. Seems the lore they've given them doesn't actively contradict any of your stuff, if the faction focus is anything to go by, so keep up the awesome work I'd say. Considered any allegiance abilities, command traits or relics for them?
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