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PainfullyMediocre

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Posts posted by PainfullyMediocre

  1. On 5/12/2022 at 2:46 PM, Ganigumo said:

    In terms of building big stabbas 2 boxes of the infantry will make 4 big stabbas and 30 infantry with 2 left over which isn't too bad.

    Get a GW Skull set and you can convert those two left overs to Wardokks or Wurrgogs easily enough.

  2. On 9/17/2021 at 11:24 AM, cyrus said:

    This the Mega Beast Boss ! ;)

    I took out all " 40k details " , covered the bionic arm with armour plates and gave him a mace on right hand. All the bits came from Brutes' kit . 

    E9Pjibl.jpg

     

     

    Oh this looks sweet, the club arm scales really well.

    • Thanks 1
  3. On 9/4/2021 at 12:13 PM, SunStorm said:

    Love those!

    I pre-ordered a box this morning and have some spare bonesplitter bits lying around somewhere so it's good to know they fit. 

    Thanks! They need a bit of greenstuffing, but its not too hard as the shoulders are mostly covered.

  4. Haha way ahead of you there, I picked up the Snagga box for some more Savage Orruk Brutes, here's the first 3 before I based them. Their arms scale perfectly with Savage Orruk ones, so source those for converting.

    Edit: before I sold the Squig riders, I noted they're small compared to Gotegruntas. The Nob on Squig is about the same size and bulk of a Goregrunta though, considering you get 1 per box you could easily source a load for a whole unit of Squig riding goregruntas.

    20210814_200950.jpg

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    • Like 13
    • LOVE IT! 4
  5. 55 minutes ago, Malakree said:

    It's both the special and the 2" ranged weapon. Holy gods those 2" range brutes are unbelievably good now. 

    EDIT: Also you aren't supposed to post leaks on this forum.

    Is it a leak if its freely available in a retail box?

  6. I'd hold off completely building models until the book drops, everything is so up in the air now. Like other posters have said, 3 sets of Savage Orruks and the Shadespire warband will give enough for a core of an army, i'd personally get that, assemble the command options for 3 units, leave the bodies for Big Stabbas unassembled just to see what changes. Leave the weapons off as well, so when the book does drop you can go with what is solid.

    That'll give you:

    Wurrgog Prophet

    1 Big Boss from the Shadespire set

    4x10 Orruks

    enough bits to make 20 Orruks, or 6 Big Stabba teams and 8 spare Orruks, if you use the Shadespire models (axe and bow) as unit champions you'll get another 10 man unit. Once the book drops you can glue weapons onto the 40 Orruks depending what is good, then add from there.

     

     

     

  7. 3 hours ago, Neil Arthur Hotep said:

    Is getting a unit of 5+ save dumb-dumbs to 4+ ignore rend -2 really worth going though all that effort, though? That's three of your best spells/abilites, a command point and two support characters for, like, an OK payoff.

    Probably not all the time, but its an option we have.  Considering that means a Stonehorn on the charge is effectively rend 0 on all of its attacks, that could mean those 20 tank enough damage to hold an objective. Its an option we've got access too.

    Until the book comes out, its a bit pointless to try to plan for this or around any potential. The snippets from the streams sound tempting, but I don't want to try to think about synergies with an incomplete picture, just what we've got so far.

    • Like 1
  8. 17 hours ago, Schauer said:

    Having a hard time picking out a scheme for my Ogor army im recoloring. Which of the four schemes I mocked do you guys like the most? 

     

    https://imgur.com/a/b5oKpPV

    1 and 4 are very unique, 1 looks Shyshian.

    I've submitted a list for an event, I haven't had much time to prep for 3rd so its a total no brainer, if I get a single win it'll be a bonus. I have 2 test games this week, one today against either SoB or a 2 FLOSH BCR list and tomorrow against a Tzeentch Archaon army, so they'll be tough games.

    Boulderhead:

    Kragnos

    FLOSH: Metalcruncher, General

    Huskard on Stonehorn: Metalcruncher, Brand of the Svard

    3x2 Mournfang: Gargant Hackers, in Hunters battalion

    2 Frost Sabers

    =2k on the nose

    Should be a good chuckle of a list, some stuff will batter me senseless, but some other lists will just get rolled by the damage. I put Svard on the Huskard as its main damage is the horns and hooves, the FLOSH benefits from Titanic Duel and All out Attack more as the spear gets a bonus to hit as well.

    • Like 1
  9. 14 hours ago, NauticalSoup said:

    Why so many Gutrippas as a starting point? Barring significant changes in the book they're looking like chaff, minimum battleline and done.

    They'll have to get more rules, otherwise they are overcosted. Putting them in Hunters, mystic shield from one wizard, +1 save drink from another and All out Defence means you've got a unit that ignores up to -3 rend, a boss nearby makes only one run away, so you've got a 40 wound tarpit, all the while boltboyz are shooting in with better poison procs.

    The other reason I put 2x20 in is because theres nothing else at the moment, if the rest of the stuff is so strong you'll have to take it, they'll get reduced in size. If Hobgrots are battleline in Kruleboyz lists, i'd drop the unit of 10 to add in 10 Hobgrots and then have more points for toys.

    We really need the book though, my Ironjawz and Savage Orruk armies are shelved until it drops as I don't want to learn with them if I have to forget what i've been learning.

      

    12 hours ago, novakai said:

    i think that is about right (it the same as how they did Mortek guards weapons' options)

    they still have the looming problem with Coherency as minimum ten man squads on 32mm unless they did something like Gutrippaz with vicious stikkas are min five man squads for half the prices as their Stikkas counterpart

    Multiples of 5 would be so handy.

    • Like 2
  10. I really can't wait to see more, the points are going to be interesting. Considering this;

    2x20 Gutrippas

    1x10 Gutrippas

    2x3 Boltboyz

    2 Shaman

    is only 1390 thats a fair few points to play around with. If the Sloth and Vulture are in the  300-400ish range with the bolt thrower and Sloggoth at 150ish you've got a few toys to play with.

  11. 4 minutes ago, ShaneHobbes said:

    No idea yet at the moment as I'm debating between a Maw Krusha with him or two foot bosses to go up the board with an honor guard of 10 Brutes each for them. I'm not convinced Kragnos is better than a Maw Krusha especially for his price but its a wicked cool model and I wanna have him on the table. 

    Fair enough, I did write out an MSU Choppaz list with the idea that I can buff 5 units of Ardboyz a turn for attacking/trading better with Kragnos and 2x3 Gruntas as a second wave to kick stuff away.

  12. 53 minutes ago, ShaneHobbes said:

    I think for me my Maw Krusha will always run Ironclad + Amulet. A permanent +1 save really helps with the choice of putting AOD on another unit unless something has -2/-3 Rend going into him. If I can fit an emerald lifestream... 

    This Friday my Kragnos will be ready and I'm going to substitute him for my second cabbage for a game.

    What does your list look like? I've got an event on in 2 weeks and i'm torn between Kragnos, FLOSH, Huskard and 3x2 Mournfang or trying him in a Big Waagh list.

  13. 26 minutes ago, HostilSpike said:

    It's been addressed before but you can't benefit from Line-breakers and All Out Attack at the same time because both activate in the Combat Phase

    I noticed a few minutes after posting :D. Oh well, hitting on 3s is still a massive help.

    • Like 1
  14. On 6/22/2021 at 5:06 AM, Lord Krungharr said:

    The HoSH is good if you have Mournfangs.  The extra damage on the charge is pretty nice, and with an All Out Attack, those tusks get scary.  And even at a reinforced unit of 4 they still only need 1" of coherency.  

    I think this is a better combo now you can use all out attack on the Mournfangs too, hitting on 4s with both profiles meant i'd have turns where they'd just flub hard and do nothing, hitting on 3s will help so much.

     

    edit: Ignore that, I thought that CA was in the command phase, you can't issue All out Attack and Linebreakers to the same unit. Rip and Tear from Thunderbellies would still work though.

  15. 14 hours ago, HostilSpike said:

    So with our Battalions gone, I can't help but wonder what the point of a Huskard on Stonehorn is now. They really should make it a Priest to give it a purpose

    Finest Hour and the ability to issue commands to himself? I'd like it if it got the Priest keyword, but then it would make Thundertusks totally redundant.

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