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PainfullyMediocre

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Everything posted by PainfullyMediocre

  1. I noticed a few minutes after posting :D. Oh well, hitting on 3s is still a massive help.
  2. I think this is a better combo now you can use all out attack on the Mournfangs too, hitting on 4s with both profiles meant i'd have turns where they'd just flub hard and do nothing, hitting on 3s will help so much. edit: Ignore that, I thought that CA was in the command phase, you can't issue All out Attack and Linebreakers to the same unit. Rip and Tear from Thunderbellies would still work though.
  3. Finest Hour and the ability to issue commands to himself? I'd like it if it got the Priest keyword, but then it would make Thundertusks totally redundant.
  4. I don't think Beast Breakas will be a sub alleigance, isn't the boss on the Troggoth a Beast Breaka Boss? The other three sound likely and would match the 3 sub alleigances the other Orruk armies got.
  5. Thats simply stunning, all the elements work nicely together.
  6. Generic monsters would be sweet. While i'd like more Kruleboys stuff for my future army, i'd love to see modern GW sculpting a Dragon type creature.
  7. There isn't risk though, they need to be within 9" of a unit that charged. If they're behind a unit of sentinels that got charged they can shoot.
  8. I don't mind this in principle, stuff like Horrors will need an FAQ to address the jank. AoS has a level of abstraction to it already, when a monster hits a unit it can kill models outside of its melee range, but thats fine, but the idea of heavily wounded soldiers rallying for one last push is a bit too far though? Thats present in a lot of fantasy stories as well as recorded historical battles. Its also on 6s so its not as reliable. If unit sizes get smaller as well, there is less potential to bring back models alongside a higher chance of units getting wiped out in the first place.
  9. The issue is that negative modifiers don't matter when you do mortals on unmodified hit rolls of a 6, that would need to change to really change the issues shooting presents.
  10. Back painting the endless tide of Savage Orruks i've had waiting for ages, just getting a bit burned out by them. I might make my third Mega and Kragnos whenever it turns up. Trying to sell my Stormcast and maybe my Slaves to Darkness as i've not played them for ages. Any money from them will be going straight into Kruleboyz. I've tried to keep up with the Warhammer Community, leaks, rumours and whatnot but until its all out any conjecture is a bit moot.
  11. It depends if there is a bonus save reaction and how its worded. If its a +1 to roll or characteristic.
  12. It means armies like Gitz aren't tied to heroes or the Loonshrine. Its nice having a unit leader be more than +1 attack to a melee profile.
  13. It'll mean units like those LRL Archers will have more threat projection unless terrain somehow changes to mitigate LOS ignoring shooting. You lose 2" from the width and 12" from the length, so it'll make outflanking a bit trickier as you'll have less room to position. Objectives will be closer together as well for the same reasons. I'm really intrigued to see how this will change moving forwards, I hope it pushes more combat focussed armies up in viability.
  14. Those trees are so grim, where did you get them?
  15. Ah that was my mistake, I was on about Mighty Destroyers in GA: Destruction.
  16. I had a read of Platic Craic's blog on Kragnos, would he even be able to benefit from GA:Destruction's Big Waagh ability?
  17. I think they released his rules just to tempt people in. The other BR books were updated characters and warscrolls, so the community had a frame of reference for it, we didn't really have much to go on from Kragnos. Destruction guy with shield and club was about it
  18. Its the same as Savage Orruks and Ironjawz, they need a middle part to branch off of, like in the old world.
  19. The bloodgullets pile in command trait (not ability) affects friendly units. Having Kragnos, Gordrakk and a handful of Ogors probably won't be the best army
  20. 36 Mortals on the charge is going to absolutely devastate those 10 Skinks! Bloodgullet's command trait works on friendly models that start a pile in move within 12", so thats a small bit of synergy. Charge and delete a screen, pile in 6" to the tastier stuff behind. I'm really looking forwards to getting him, but it might be a while as i've spent so much on toy soldiers recently. My ogors have grey skin and red hair/red fur on the beasts and really rusted weapons to match my Orruks,which have an olive skin tone. The plan is red fur horse part, body will be the same grey as the Ogors, belly and face will be the same green as the Orruks but faded in with washes and stippling so its a gentler gradient. I'll do tattoos to match my Ogors and Savage Orruks, but make them look more refined. The metals will be grimy, but not as much as the lesser chumps. Basically a mix of both of these pictures. I did a test on a crypt horror, it needs a bit of work :D.
  21. Or it could be generic Orruks? Ironjawz are might makes right, they even look down at the Ardboyz. It will be nice having something in the middle again, the old world Orcs worked so well as you could see where they branched off from, Big Waagh always felt a bit disjointed when i've seen it played as its just two very distinct styles of models with no real overlap.
  22. What exactly wiped you out? I've got a game against them next Tuesday. I've done alright against them with my BCR and Savage Orruks, but i've not played with my Ironjawz yet so it would be nice to think about plays and counter plays.
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