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20 Lord Celestant

About PainfullyMediocre

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  1. Are three Beastclaw Start collecting sets a decent start to an army? edit: Too weak willed, i've ordered 3
  2. I think the Karkadrak is significantly smaller, I can check for you tonight.
  3. Thats good to see, that pile in artefact looks like its ripe for shenannigans.
  4. Ah, my bad (copied the units over on Warscroll builder.
  5. I had a think about that Khorne Fist of the Everchosen idea and i've come up with this. Allegiance: Slaves to Darkness- Damned Legion: Knights of the Empty ThroneMortal Realm: ShyishLeadersKnights of the Empty Throne Varanguard (300)- General- Command Trait: Wall of Cursed Iron- Mark of Chaos: KhorneKnights of the Empty Throne Varanguard (300)- Artefact: Grasping Plate- Mark of Chaos: KhorneKnights of the Empty Throne Varanguard (300)- Artefact: Corrupted Nullstone- Mark of Chaos: KhorneChaos Sorcerer Lord (110)- Mark of Chaos: Undivided- Spell: Binding DamnationBattleline5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Khorne5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Khorne5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: KhorneBehemothsChaos Warshrine (170)- Mark of Chaos: KhorneBattalionsBloodmarked Warband (180)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 212 2 drops (Sorcerer is on Work experience :D). Basic plan is to use the Varanguard to kill stuff, power up the next unit of Varanguard, etc until they can only buff the Knights. Two sources of rerolls to hit and wound from the Sorcerer and Warshrine. Its not a complex list, but could be fun. I'm not too sure about the Warlord trait or Sorcerer spell. I don't have much anti magic, so having the shield ability means I would get a bit of protection, but the charge rerolls seem like they'd be crucial to one one trick army like this.
  6. Its not my list :D perhaps trim a marauder cav unit off.
  7. Thats cool, I was expecting 3X3 Varanguard units, using two to power up the third unit.
  8. Oh damn, I just read what that does. That looks brutal.
  9. Yeah it looks like they're their own army.
  10. https://www.warhammer-community.com/wp-content/uploads/2020/02/c7769110.pdf The Varanguard list is just a Damned Legion now, not its own army :O. There are two artefacts and one command ability in the list. No idea about the artefacts, it raises other questions. Do 3 Varanguard all become Spawn/Daemon Princes/summon 10 Daemons each? Thanks, I love the idea of a hyper elite army that just does some facepunching.
  11. Is this Fist of the Everchosen? I've got 9 Varanguard, but that list needs an FAQ damn fast I hope they actually let you have a Varanguard as a general and if you get to use Slaves to Darkness alleigance traits as well. edit: FAQ went up, problem solved! I was thinking of this: Knights of the Empty Throne: 3 Varanguard: General, Ensorcelled Weapons, Wall of Cursed Iron, MoS 3 Varanguard: Ensorcelled Weapons, Grasping Plate, MoS 3 Varanguard: Ensorcelled Weapons, Corrupted Nullstone, MoS Chaos Sorcerer Lord on Manticore: MoS, Whispers of Chaos 5 Chaos Knights: MoS, Ensorcelled Weapons 5 Chaos Knights: MoS, Ensorcelled Weapons 5 Marauder Horsemen: Javelins, MoS 9 Untamed Beasts 9 Untamed Beasts Pleasurebound Warband =1910 points. 3 Drops, screen with the beasts, second screen of Javelin Marauder Horsemen. Bubble up for spell protection, run forwards as fast as possible, charge with the Marauder Horsemen, keep the Varanguard 4" away. Marauders die, everything piles in 6" apart from one unit of Varanguard that gets a 9" pile in. I figure thats enough potential to go through screens and get to the sweet stuff inside. Also I own everything for this aside from the Untamed Beasts.
  12. Have you considered dropping one unit of Horsemen for the Snake Warband? You do d3 mortal wounds, but the unit summons a snake once per turn so you can sustain it a bit longer.
  13. I'll jump in on this, my productivity has been terrible and a little incentive to get stuff done would be handy. I pledge to get: 5 Chaos Knights fully painted 3 Varanguard fully painted 5 Chaos Knights fully built (3 are undercoated, 2 need some more greenstuff) 3 "Command" Varanguard fully sculpted (One is done and partially painted, the other two are very WIP) 20 Marauders fully painted (They've been undercoated for a few weeks now. The painting will be rough as these are stand ins until I convert nicer ones).
  14. The book says; "When you are choosing a Slaves to Darkness army, you can decide if it is a Knights of the Empty Throne army and has the Knights of the Empty Throne allegiance instead of another allegiance.." Slaves is an Alleigance, so by me reading you'd lose them. I hope the FAQ clears it up.
  15. I've got the same, they scale well next to Chaos Warriors and Knights. They'll get replaced with a heavily converted mix of Bloodreavers, Kairic Acolytes and Witch Aelves eventually. What does everyone think of the Fist of the Everchosen army? I know its not technically not a Slaves army, but it has the same base pool of units to draw from. The reroll charge command trait as well as the 6" pile in artefact look very strong, is just the tradeoff to get them is massive. You lose allies, the Marks, spells, battleline options and Archaon.
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