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Shaft

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About Shaft

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  1. Shaft

    Let's chat : Maggotkin of Nurgle

    I hope GW will lower Beast of Nurgle 20/30 points. With this soft of change and the new rules they can find space in some list.
  2. Shaft

    Nurgle Lores and Tome of Thousend Poxes

    Thank you so much! 😊
  3. Shaft

    Nurgle Lores and Tome of Thousend Poxes

    Thank you so much. It's Clear to me about the warscroll spell. Still unsure about the Foul Regenesis. 🤔
  4. Hi! In the Maggotkin of Nurgle battletome the artifact "Tome of Thousend Poxes" say that you have a +1 to cast a spell of the "Lore of Nurgle". Are the specific Warscroll Spell like "Plague Wind" of the Great Unclean One or "Eruptive Infestation" of the Poxbringer excluded by this bonus or they're implicit in the "Lores of Nurgle". And what about "Foul Regenesis"? It count as part of the Lore of Nurgle?
  5. Shaft

    Let's chat : Maggotkin of Nurgle

    Hi guys, a little question for you (i've already search in the FAQs with no results): In the Maggotkin of Nurgle battletome the artifact "Tome of Thousend Poxes" say that you have a +1 to cast a spell of the "Lore of Nurgle". Are the specific Warscroll Spell like "Plague Wind" of the Great Unclean One or "Eruptive Infestation" of the Poxbringer excluded by this bonus or they're implicit in the "Lore of Nurgle". And what about "Foul Regenesis"? It count as part of the Lore of Nurgle?
  6. Shaft

    Let's chat : Maggotkin of Nurgle

    Nice! But you definetely miss a Lord of Affliction with the Rustfang.
  7. Shaft

    Let's chat : Maggotkin of Nurgle

    I definitely agree with you on LoA and Drones and i find interesting your opinion about the Blightkings. But i have to totally disagree with the Nurglings. Hard to deep strike (at least on the battlefield i 'm use to play), very poor offense and defense and no possibility to control objective in Knife to the Heart. I find the rustfang on LoA (instead Endless gift on GUO) an interesting choice, very useful combinated with the 6 Drones. But probably his opponents underrated this combo and ignore the LoA. Frankly i can't get a better explanation for this result. (Don't indend to understimate the player who is a good one for sure ) I hope in a battle report or an article. It can be really useful.
  8. Shaft

    Let's chat : Maggotkin of Nurgle

    I cant get how he can win. Pretty solid list but with many difficult matchup. All the offensive potential is on Drones with LoA: how did his opponents not concentrate on killing them and then dealing with the rest with very few to be afraid of? Most of all, what kind of utility had 3 Nurglings and only 5 Blightkings? It can be useful to hear his strategy by his own voice, in any case: a big win for the Grandpa! Congratulations to him!
  9. Shaft

    Let's chat : Maggotkin of Nurgle

    It's an interesting question. Building often my strategy on Rotigus and his deluge i've find out that you can't rely on it and, generally, only on magic. For this reason I will expand my Tally with some Rotbringers trying to have a more balanced army. I will probably put a GUO, Festus and a Sorcerer for magic and they are, in fact, only 260 points spend for it (GUO is an all around General with the Bell, his command ability and resilience and I wont count him as an "magic investment"). With such of this point investment I focus on having some all around bonuses (wheel control, deal some mortals with Squall and buffing with Blades of Putrefaction) but i don't really rely only on magic focusing on fast HtH instead.
  10. Shaft

    Let's chat : Maggotkin of Nurgle

    Agree. But how you keep him out of range against a mono-dropping Karadron or "enter by any side" Wanderer? Unless you play a 10x10 Marauders just for filling the field it is very hard to make the Glotkinn survive.
  11. Shaft

    Let's chat : Maggotkin of Nurgle

    Glottkin is overrated. In my club you can often play against Wanderer, Karadron and mono-shooting Stormcast. Against them, the Glottkin is killed in one round. I will not spend 420 points in this such of fragile model.
  12. Shaft

    Let's chat : Maggotkin of Nurgle

    Deamonic Boon n.6: Endless Gift. (I call it Done cause the assonance with my language translation )
  13. Shaft

    Let's chat : Maggotkin of Nurgle

    Nagash definitely depress me. I think you got the worst avalaible GUO combination. Bileblade is not good for a piece that made of his resilience (and not casting) his best skill. The 1000 Tome is good on Poxbringer but i wouldn't drop the Done on my GUO. Maybe you can try again with this combination: Bell, Flail, Done and Breath. Decent in damage dealing with the 2 weapons, good against large mob with Breath and good on supporting with his Command Ability and the Bell. Obviously his was a Rock thanks to the Done.
  14. Shaft

    Let's chat : Maggotkin of Nurgle

    After seeing the new Morathi i'm more convinced than ever i can't renounce to the Rotigus + Cycle Combo. She can be an orribile matchup for an army without a good shooting fase as Nurgle is...
  15. Shaft

    Let's chat : Maggotkin of Nurgle

    First of all I need to know how you want to equip the GUO. In this sort of list i will go with Bell and Flail. With so many Plaguebearer you surely need as much mobility as possible. The only thing that i don't like to much is the poor number of units. Surely you will be a rock with 2x30 Plaguebearer but I prefer the 30+10+10 and adding another unit of Drones. More mobility and the possibility to split your army far better. This is the only change i will absolutely made. In fact I was thinking about the 6x Drones configurations: you surely got all the benefits from the GUO but i found so difficult going in contact with more than 2 Drones in most situation... you can be upset seeing half of your unit out hth combat when they have +2 attacks each. But that was situational, depending how you fill the board with terrains and which opponent you match. As I say before i was thinking about it... but I still haven't find an answer. Take some test and make reports! GUO + 6 Drones deserve a try! What I can surely say is that without Rotigus you lose the Combo Diluge+6th Cycle stage which I find essential to kill opponents buffing heroes. After saying that I must admit you gain so much in your centerpiece resilient and in buffing your unit both in mobility and offensive power. What can I say? Try it and share the results. Adding any mortal Hero would erase the biggest advantage of the list: the mono-drop. I think the Tally only had sense to be played if you got that tactical advantage. Without it is just a costly formation with poor bonus and a mixed rotbringers-deamon army will work better. What is really strong (analyzing the single units) in that list are the GUO and the 30 Plaguebearer. The Tally doesn't work on deploying the Tome's best unit but focusing on some aspects of the game in wich a Nurgle Tally ecxel: play safe and concentrate on mission obj, fill the board, resist and made (low) damage only where is truly necessary. If you prefer an "all around" style or you like to chose the "best units you can", there are many better configuration mixing mortals and deamon.
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