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Stroke

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11 Prosecutor

About Stroke

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    Judicator

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  1. Ok so something is " completely pointless" because it is weighted to be better when someone double turns you? I'm sorry it just sounded like some nonsense.
  2. I guess you're right, as a refresher would imply that you ever understood the difference between a turn and a round. I even posted the rules reference to help you.... here I'll spell it out. 1. You roll for priority and win and take the first TURN in that ROUND... your opponent has the second TURN 2. You cast doom sigil 3. Finish your TURN... count up casualties roll and apply buff it lasts until your next hero phase 4. Your opponent takes there TURN... buff still active count up casualties THEY apply buff it lasts until their next hero phase 5. Roll for priority for the next ROUND... whoever gets the first TURN of that ROUND loses the buff on the targets they chose 6. Rinse and repeat as long as the spell is on the battlefield Each buff lasts 2 combat phases unless you get a double turn
  3. So first of all you need to refresh on the difference between a turn and a round. Then maybe you can wrap your head around the spell a little easier. I'd love to see the email you wrote to the faq crew about how pointless this spell is lol.
  4. This post screams "I bought models that looked cool and had no idea how they played and now I want you to change my toys so I can play them how I want, forgot all the other night goblin players who enjoy the army and were not surprised by the "randomness" and enjoy it" do some homework on the rules before you buy an army is the best advise if your concerned with it being competitive. I think you MIGHT be the ONLY gloomspite player that's surprised/upset they aren't super competitive.
  5. Maybe he just doesnt want you to play there because you set you self up in this ivory tower and he doesnt want your likely undeserved elitism driving away those smelly neckbeards who have no life's and clearly that's why they paint their minis... you should really check how you come across to people because to be frank you come across as a lil socially awkward, maybe because you're so judgmental for a guy trying to play with toys at a kids store go find a club with grown ups you wierdo
  6. Why create boogey men for new players? You're gonna honey pot them into a game you think they won't like unless you hide all the monsters?
  7. T10 let me see if I get you here you think it goes 1. Roll BS dice 2. Check unmodified bravery, and roll 3. Pass/fail unmodified 4. Use ability to re roll if passed (most units auto passing) 5. Repeat step 2 with modifiers
  8. I had a similar thought then just looked at the warscroll for the model and realized his steed is not part of his NAME. You're over thinking it.
  9. It's to both In this instance as any measurement made from the caster is increased by 6", measuring from a point on the battlefield or other than the caster does not get the bonus though.
  10. You probably should tell your opponents what combos you plan on using since you're cheating by using arti with your mount. It seems you don't have the best grasp on the rules yet so maybe they could help you a bit. Cheating isn't clever.
  11. It's in the core rules under warscrolls; characteristics; random values
  12. No worries I don't get offended on the internet. I'm not saying you mean it as a philosophical question but if I'm playing some one and they start saying thing like what is a model... really its cringy at best, since I don't see the vagueness. I'm using the ability as written and I wouldnt let you add icons or tollers if those abilities didn't say models. But since their rules say models I say you add the plaguebear and its warscroll allows you to turn it into one of those. Since the champ doesn't say a model can be or models can be, it say THE leader of this unit is A blank I cant see how it is interpreted any other way. So i guess my question for you is, what is stopping you from just having all champs? By your theory you could just do that from the beginning of the game. Except it's own warscroll limits that, or did i just make you question that too? Hope this helps to enlighten you to how me and every other daemon player (only 7 people) I've ever played have played . I mean not one of us ever even tried the champ. I only came to this conclusion after thinking about the question when quizzed about adding command models at all by an ironjaws player. I would have to ask each of them why they don't add champs but I suspect their reasoning will be similar.
  13. Abilities: Most warscroll include one or more abilities that can be used by the warscroll's models during a game of warhammer age of sigmar. Abilities take precedence over the core rules ... ... ... ... Lastly any extra attacks hit rolls or wound rolls gained by the use of an ability cannot themselves generate extra..... not sure why there's contention here. Seems like a few people who don't understand how lastly is used. The exceptions are things like fly/ethereal/retreat and charge/run and charge/run and shoot/mortal wound saves/ extra attacks from 6+ to hit (only on the first 6+ to hit though)etc. Extra attacks from extra attacks is specifically pointed out. If you don't think this applies to extra attacks generating extra attacks after reading the abilities section, YOU are confused or more likely being willfully obtuse.
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