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Acid_Nine

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Everything posted by Acid_Nine

  1. Silly thought; has anyone tried to ally in a megagargant mercenary? Just seems like something silly we could do.
  2. Dunno how mobile that many wardens and ballista would be in actuality. If you wanna have more fluff maybe remove a few wardens two to get a wind mage? At least until you only have bare minimum for him, to truly keep with a mobile theme
  3. I hope I can get my army list to work sometime soon. I’ve been having a hard time thinking up counters to some list, and especially following through a fight once I lose my wardens. I almost think they are over costed if that makes sense based solely on how fast they can die, but that may just be me being used to having 4 wound each eels.
  4. I think a loreseeker getting up in the opponents face to cast a fully empowered Geminids, pendulum, or maybe even shackles would be a good choice to annoy your opponent and making it harder to charge forward avalorn would be a good anchor for your lines as well, but you want a stone mage with him. Teclis is probably going to love settlers gain just because of empowered endless spells
  5. that is all fair, I may need to read it again and may have been exaggerating. I liked the super mage god fight though, and it was enjoyable in seeing a ****** getting his ass handed to him in a way. Also, It is my own personal head cannon to think that there has been a beef carried over from the old world to AoS. Teclis tried his hardest to save the world from the End Times, but Nagash was the one who set all that hell into motion. Now nagash is pulling schemes and putting evil plans in place, and Teclis is just sick of it really. Plus, Nagash revived Mannfred and Arkan, both directly causing the death of his friend and his niece.
  6. It's not like the Aelves had an easy victory either. Could hardly go a page without the lumineth being killed in great numbers. Also, several units were pretty much described as completely ineffective, like Wardens or sentinels, when the major glory goes to units like Aralith or the new wind-units. Also, the elves are being pushed to their limits in this story, with a desperate race to stop nagash from killing what is essentially a minor god everyone loves, and we don't even get the full resolution of if the mountain recovers or not. Plus, that is not to mention that the whole of Teclis's campaign in Shysh basically amounts to him bragging to his allies that he kicked over Katakros's grave-sand castles when he wasn't home. kinda weak, but hey the stories were engaging and it's the first time in this edition since nagash got some dirt kicked onto his Ossiarch empire. Another thing I wanna point out is that Teclis didn't even defeat nagash singlehandedly. He was getting his ass handed to him for most of the fight until he got help from Celenar and his humans, and eventually a ****** ton of mountain spirits. even then Teclis was getting pounded into the sand until he ultimately won through what was essentially the power of friendship. Nagash kinda cheated by having his mages sacrifice themselves to get their god empowered, and he tapped into his Nadir stuff that was rather typical, so without an asspull of the same kind from teclis I probably should have expected that. What I really like in this story is the introduction of stakes to the Ossiarchs. The idea of destroying the bodies of allies and ossiarchs alike to starve out the Bonereapers makes sense, and now fighting against them isn't an exercise in futility. endless hordes of the bony boys can only be so interesting, and allowing the heroes to actually make progress against them is a nice change of pace.
  7. can't go wrong with a calligrave or a ballista if you got them!
  8. stuff like AoS reminders will be your friend, which can break down for you what happens in which phase. Be patient with yourself too, it's a lot of moving parts. things that help me: 1. unless you are setting up a twinstone wombo combo or doing shinanegans with teclis, strictly going from one side of the board to the other will always be good. I usually go from left to right, and activate the units I come across that way. 2. Always look at your warscroll when you touch and activate units to remind yourself what they do. I played with my morrsarr guard for 2 years straight and could recite the scroll in my sleep, but I still look at the card. when you do stuff, walk yourself through the attacks and saves as well as your opponent by saying out out loud. 3. Color code your units and write it down in the list building software you use. Either paint the bases red, green, blue, or paint certain aspects of their robes or highlights that color. that will help differentiate the units from each other if you have multiples of the same thing, like wardens.
  9. I finished the fluff today and holy ******... played with the new stuff today in TTS and oh man I wish I had the shrine model. Would have been very useful to get total eclipse off! I need to remember spell priority and put way more thought into target priority too. Played against Daughters of khaine and I only managed to kill a blood cauldron and some witches, but then again I had some pretty rotten luck and poor choices too. I think if I could play it again I would have shot more witches / blood sisters, as those were the two biggest threats in my oppinion. And would have not charged morathi.
  10. I cannot wait till I get some games in... or have time to paint my archers. anyone have any practice games with them yet?
  11. I am just sad I accidentally painted the Alumin one while going for Zaitrec XD at least I have an option though. Hey, maybe I will even finish my archers considering it is warm enough to prime
  12. I just want to have him painting the landscape while sitting on the shrine, looking like he is busy adding to the battle when really he is just stating the obvious. ”Yea...shoot that priest with the giant axe. “
  13. I would use a block of 20 but I am still going for the Auralan legion, so I need at least 2 squads of sentinels. Otherwise, I would be taking both!
  14. Wow look away for a day and 20 pages were added I am excited to see how this is all gonna play out, especially on TTS. I hope to avoid a Kroak list again (I had my more casual army demolished top of turn 1 by a kroak list, and it was sad times.) but I am excited to try out my full legion list of ballista, dawn riders, regeant and spartan elves. interesting question though. Is it more useful to have a list with 30 sentinels in a squad of 20 and 10 with 1 ballista, or should I drop 10 sentinels to get another ballista?
  15. Blocks of 20 is the general "optimal" thought. I have two lists I wanna run in TTS... one is a legion list because I am completely and utterly in love with the antiquity rome/sparta style hopilite formation, and the other is what my polish blood is calling out to me for, an all fast mover Hussar list with Severan, fox, regeant, dawnriders, wind mage and roos. Still all in for zaitrec dammit, can't be swayed from the magic boys. Also, I hope there is some animation sometime with Lumineth vs Flesheaters. It starts out basically a copy of the Gondor charge versus all the orc archers in return of the king, but then it is shown that the gondor knights are all (pincushioned) ghouls with the "orcs" being lumineth shaking their heads and talking about the delusions.
  16. oh man imagine the salt piles if they ALL went down in addition to this ****** storm
  17. At this point, it is starting to sound like the entire enemy turn is a NPE. no, not just lumineth either. Every enemy turn.
  18. He may prove useful, and he would be better than the banner lord (sadly) in my opinion... plus, I think I will finally have a use for the sanctum spell with him! here is the theory list I slapped together List Name: Theorem list Allegiance: Lumineth Realm Lords - Mortal Realm: Hysh - Great Nation: Zaitrec LEADERS Regent- 150(?) -general, speed of hysh, protection of Hysh Scinari Cathallar (140) - Artefact: Silver Wand - Lore of Hysh: Ethereal Blessing - Extra Spell: Protection of Hysh scinari Callgrave- 100(?) -total eclipse, lambient light UNITS 20 x Vanari Auralan Wardens (240)- ethereal blessing 20 x Vanari Auralan Wardens (240) -protection of Hysh 20 x Vanari Auralan Sentinels (280) -speed of hysh 10 x Vanari Auralan Sentinels (140) -speed of hysh 5 x Vanari Dawnriders (130)- lambient light 5 x Vanari Dawnriders (130)- lambient light Ballista-100(?) points Ballista-100(?) points -or- Bladelords-120pts BATTALIONS Auralan Legion (120) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Sanctum of Amyntok (30) Hyshian Twinstones (30)
  19. Yea I was at ground zero for the discord stuff and it was messy. Cant say I believe all of it, as I think there is some stuff we’re missing out on. My list is going to change though. Think I will replace Avalorn and the stone mage in my list with two ballista, a regent, and maybe a lore seeker points willing. This seems really too good to pass up, and I wanna see how everything plays together in one legion.
  20. “For A Lumineth hero” Emphasis mine! It’s still good, just not too crazy at all
  21. Oh shoot, I forgot the sanctum existed. This release makes the lumineth endless spells all the more intriguing. Getting a sanctum to enclose a lore seeker (or banner lord if they are mages) would make the spell even better considering it is a base extension, giving more of a bubble to cast spells from... and making sure our heroes are not sniped out of the gate! plus, same for the garrison! If I remember right you measure from anywhere on the model itself, so having the reach extend with this would be amazing. Imagine the possibilities, especially if the scroll guy is actually good!
  22. Yea, this makes it so that Avalorn isn’t a mainstay in my force too! Handing out a free command point for archers or the ballista would be nice, and it extends the base’s range for the bubble. Plus, this is basically the total eclipse cannon we needed, which allows us to get that spell out a lot more easily without having to rely on the twin stones
  23. I like how we were al excited for bladelords the most and then this came out. There was whailing and gnashing of teeth everywhere I shudder to think about the reaction to the new heroes
  24. I think I will be excited if the Bannerlord will buff our guys with a ward save or something, but I would be willing to run them in squads of ten. It seems like it could be a good hammer substitute if done well. I am ever optimistic, and bloody hell I want all the rules
  25. Do it. but yea, I think since it is sun metal, unless we are getting rid of it for some reason, will be doing mortal wounds. If they have power of Hysh, and if they go into a horde... holy ****** the attack output can mulch things!
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