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Forrix

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Everything posted by Forrix

  1. Facebook. Not sure how good this Sub-faction will be as that ability doesn't really address Maggotkin's main issues with weak/nonexistent shooting/magic leading to them getting rolf stomped by armies like Fyreslayers and OBR but I'm super stoked to see Nurgle (actual Maggotkin) get some attention. With the Winter FAQ changes I'm finding myself actually wanting to paint up my remaining blightkings and get some games in with them.
  2. New Rotbringer subfaction in the upcoming expansion... Not sure how good this actually will be but with the Winter FAQ changes I'm really feeling like painting up some blightkings.
  3. It helps keep the horrors alive and feels counter-intuitive (at least to me) so its a way of dialing things back without wrecking the unit or book. It also makes the "Just kill the heroes" advice actually effective if you can pull it off (most Tzeentch heroes are some of the squishiest in the game). Battleshock immunity on hordes is a pretty strong mechanic, both of those examples are 60% or higher win rate armies.
  4. I know right? Its like how people are so hard on Hitler just because he wanted to perfect the Aryan race (Pointy Aelves) and get rid of the lesser race(s) (Idoneth).
  5. Haven't had a chance to play with Tzeentch yet but from reading the book and watching some games I'd make the following changes: Destiny Dice are modifiable. Maybe there's some interaction I'm missing but using them to auto-pass battleshock with a 6 or ignore rend feels both counter-intuitive and too powerful (ignore rend is more niche but you could shield your Gaunt Summoner from a KO Ironclad cannon snipe with it). Pink Horror Icon returns d3 models on a battleshock roll of 1 instead of d6. I don't think the warscroll itself is that problematic but that jumps out as being pretty crazy if you roll high on the slain returns. Plague drones in Nurgle (5 wounds) are a d3 so that feels more reasonable and doesn't gut the warscroll which it feels like a lot of people are trying to do. Gaunt Summoner summons 10 blue horrors instead of pink. Simple change but I think the idea of him summoning a basic demon unit of each type is thrown out of whack when one of those units is worth about 2x the points of the other choices. Flamers. These are trickier since they're such a glass cannon unit I'm worried they'll become worthless fast. I'm not too sure what to do with them other than a warscroll rewrite but maybe reduce their native hit to a 5+ or shorten their range. Basically try to solidify their role as an anti-horde unit instead of an anti-everything unit. Changehost. Again I'm not really sure how to handle this but I don't like 1 drop armies in general so I'd just reduce what you can take it in it. Otherwise just go off of other people's suggestions or hope the above are enough. I'm honestly very nervous about Tzeentch considering how strong the community reaction is, GW's answer to the Nurgle DP CA, and the otherwise generally fragile nature of Tzeentch. I think the book is definitely one of those that makes me scratch my head at how it ever made it to print but I'm worried the pitch-fork crowd is going to have it nerfed into oblivion, especially the horror warscroll.
  6. Its Tsportsnetwork on Twitch
  7. Good catch, I think you're right. I wonder if the big shield we saw is from the same miniature. Or "Miniature" as the case may be.
  8. I've got a rules question on adding Tzaangors to an existing unit of Tzaangors via abilities like the Tzaangor Shaman's spell. What equipment are they allowed to have? Could I add a hornblower or standard bearer? What about 2 hander guys or guys with two hand weapons in a unit of guys with shields? I've got some extra Tzaangors from Silver tower that I'm looking to use as additions to units that haven't had any models slain but I'm not sure how limited I'll be with them.
  9. Probably... Though I'm kinda glad in a way we didn't get the Sons revealed at LVO since that means they may be a bigger release and GW didn't want to showcase two large AoS releases together. Gives me more time to get caught up on other projects regardless.
  10. My only concern since she does seem to fill that base out width wise. Though my only real desire for a sorcerer is in a 2 drop Blight Cyst (Gutrot Spume) so if their warscrolls are good enough I might just take the unit as is. The other dudes would make good Plague Lords/Blight Lords but I don't need a bunch of those and their regular sculpts are good enough.
  11. My frustration with the locked trait/artefact is it results in the command trait table being a complete waste of ink and the artefact table heavily limited by how good that faction's battalions are. Then if you run into a Petrifix Elite or Hag-Narr problem were one subfaction is so incredibly good the battletome basically becomes just that one subfaction and a system designed to promote multiple ways of plays instead locks you into just one way to play. Especially if they go the DoK way of balancing and just start pointing everything assuming you're playing the OP subfaction. Of course, you're not literally forced to play that way but it feels horrible building lists knowing you're shooting yourself in the foot power level wise. And I'm saying that as someone isn't a hardcore tournament player. I prefer the CoS/STD system where you have subfactions that have their own Command trait table and artefact tables. You get the identity and ways to play while still having some flexibility within each subfaction when it comes to list building.
  12. Short answer: Holy hell yes they need a new battletome. Longer answer: The buffs they received in the GHB 2019 and Winter FAQ might have blight cyst builds be actually viable though outside of Blightkings I think Rotbringers are still lacking (I haven't gotten a chance to really take things for a spin with all the other armies I've been working on). Nurgle Daemons are straight garbage tier. GUO with bell and dagger is useful (+3 move on blightkings is no joke) but generally feels overcosted for what he does. GUO with sword/flail is hilariously bad and Rotigus has niche usefulness/is over costed. Nurgle spell casting in general is incredibly weak in the modern meta due as a lack of +casting, requiring 7s to go off, and short range meaning you can't get spells off when you need them. Nurgle demon artifacts are lackluster too. Beasts of Nurgle might be okay at their points costs now and with the point reduction to menagerie there could be a list there but I'm not impressed with Plaguebearers or Plague drones and its a very expensive list in terms of $$ to get the beasts and trees required for it. There are probably some more competitive Nurgle lists if you lean into Clan Pestilins\Beasts of Chaos\STD but I'm a crochety old man and want to play the actual battletome I brought with the miniatures shown in it.
  13. I've never liked all the weird stuff terrain does. I'd rather terrain just do some combination of block los/provide cover/block movement/reduce movement and be made fairly large. In terms of physical shape I like the newer ruins terrain we got though the stairs still get annoying at times.
  14. Surprise reveal: Icegoat and Runebrush are the same person...
  15. True but it feels weird that they'd be shipping warscroll cards now for an army that isn't coming out till summer. Maybe pointy aelves are coming sooner than I thought but I don't think we've seen shipping stuff for them yet. Or these gargants wind up being a small release (though I have hard time picturing them not getting a couple of new kits at minimum).
  16. Depends on how you build your army and if your taking Armigers but yeah, 3-5. Mawtribes varies but is usually around 30ish, at least on the Gutbuster side. BCR can actually get down to 6 if you just spam Stonehorns. There was a rumor a year or two ago about Ogors being re-released as much bigger and fatter models with unit sizes all being in the 1 to 3 range. I wonder if that rumor was actually about this Sons of Behemet faction. Suppose we might find out in a few hours :P.
  17. Yeah same here at least partially. Honest Wargamer has changed my opinion on the watchability of tabletop games but there are so many rules imbalances and so much room for player error that sealed dice seem like massive overkill. I'm not sure I'd actually want to attend a tournament that used sealed dice as I'd be terrified I'd get some rule wrong and immediately tared and feathered as a cheater. I like tournaments and playing to win but that just invokes a hardcore and mistrustful attitude that isn't in line with what I want from this game. Then again, I dislike large prize pools (specifically when they are concentrated into 1st/2nd/3rd place) and that makes me the Anti-Christ to some people :P.
  18. If the rumor mill picks I think are giants wind up being that then I think they are pretty much destruction through and through. That said, they could be the first "Gold" faction and be both Destruction and Chaos (going off of WFB having giants and chaos giants). I'd say most likely just destruction followed by destruction and Chaos followed by just Chaos in terms of likelihood. Pretty much 0% chance of order or death unless I'm seriously off about rumor engine pics.
  19. If that is true then the Gargant faction might be coming way sooner than expected. I didn't think we'd see it before Pointy Elves as it would also be a major release even if they keep the old giant kit.
  20. Honestly, I still think BCR got shafted. Its just that the Stonehorn, specifically the Frostlord on Stonehorn, is really good. You'll notice that the only artifact most of these lists take from the Mawtribes battletome is the Brand of Svard (which also means they are taking Boulderhead though that's not really a tax). I feel the BCR side is kind of like Idoneth. Yes, its competitive but its basically a bunch of variations of one list that centers around spamming one unit (Stonehorns in place of eels). Step outside of that and the competitiveness plummets. I'm still happy we have a competitive build though, especially one that is fun to play and fairly unique (monster mash that can play the objective game).
  21. In general, I think GW is going in a pretty good direction but I'd like to see the following: 1.) Focus on balancing the game around single play instances. This might require some explanation. Basically, most players don't actually play that many games (at most 1 or 2 a week is my guess outside of tournaments) and they tend to take several hours. Introducing elements of randomness or balance issues that average out okay but wreck single games is frustrating. Take the Stormcast subfaction command ability to resurrect a unit on a roll of 5+. It was popular in my area for awhile back with lists with 20 sequitors. Most of the time, the only thing the command ability did was have the player waste a command point. Yet occasionally it would go off and they'd get a free unit of 20 sequitors and that would pretty much hand them the game. The new Tzeentch battletome can also do that with Horrors. The other side of this is external balance between armies. At lot of people have predicted that KO and Tzeentch will counter OBR. Lets say this is 100% the case. It still does nothing to effect how lopsided games are with the armies OBR are currently curb-stomping. Having a balanced overall win-rate doesn't make for engaging games if that winrate is the product of a rock-paper-scissors game. 2.) Release the heroes from the dual boxes already. I'm find with them initially coming out in those boxes but its getting ridiculous. Its been almost a year since Carrion Empire came out and you still can't get the abhorrent arch-regent despite him being on the cover of the Flesh-Eaters Courts battletome. 3.) Get rid of the random turn order. Kinda plays into point #1 but is a specific thing rather than a design philosophy. I could list my reasons but this has really been discussed to death in other threads.
  22. OMG yes! In general I'd like to see metal/resin models just all get retired and the armies adjusted to deal without them. I love GW plastic models but their resin is far too fragile for my taste (Had a Harbinger of Decay explode into a bazillion pieces from a 3 foot fall) and metal is just outdated and dangerous to other models in my carrying case. Also, had the Pusgoyle issues.
  23. In general I like that idea quite a bit. The biggest problem with the sub-faction format is why would you not take one? Generally, at least one of the subfactions has bonuses good enough it just feels like your shooting yourself in the foot if you don't take one. It renders the command trait tables pointless and, depending on the battalions, the artifact tables mostly pointless. Granted, we've seen shifts in game design in the Cities and STD books away from the traditional model and the KO book does allow you to sometimes take a command trait from the main tables in a subfaction but this could be another way. I remember first hearing about Petrifix Elite on Stormcast and going "hmmm...how are they going to balance that against the other sub-factions and especially no sub-faction". The answer of course being that they didn't even try.
  24. That is the general list I came up with :P. Some varieties of course but Ironclad, gunhauler, edrinmaster with dirigible suit as general, and a bunch of balloon boys.
  25. I've wondered how much of this is an effect of a rushed release schedule and an iterative design process. For FEC its possible they play tested but Gristlegore was a last minute addition that never got probably tested due to time constraints. Or it was the mount trait that was last minute. Granted inconsistency in power level has always been an issue (looking at LoN and DoK when they first came out). And some stuff doesn't really need testing to see how crazy it is. I still remember listening to Stormcast when they mentioned Petrifix Elite getting +1 save across the board and my initial reaction was "hmmm... That's going to be difficult to balance with the other sub-factions or god-forbade no sub faction".
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