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HollowHills

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Posts posted by HollowHills

  1. 2 hours ago, Glutos said:

    they also had an underworlds warband in the deathgorge corebox

    Personally I don't count those as releases for AoS as they don't add anything to the army. 

     

    IDK need some serious love or they risk becoming a forgotten army.

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  2. Sylvaneth, LRL, DoK all getting significant kit support since their initial range launch as well as continued narrative focus.

    IDK had no battletome or model release in all of 2nd edition. In 3rd they've had a battletome and a single foot hero.

    They are the most neglected faction released specifically for AoS.

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  3. I can't speak to Tome Kings as I know almost nothing about them.

    Personally I like that GW are making Brettonia a good faction and having a clearer divide.

    No one has to be perfect, but I don't like that most of the GW lore seems to be about making factions bad, badder and, worse.

    Even Stormcast in AoS went from shining golden heroes to soulless killers by 2.0.

    Having everyone be "morally grey" doesn't immediately make a setting better or more mature.

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  4. 2 hours ago, Aleser said:

    As deepkin player myself I think armies like Fyreslayers and Ironjawz deserve new models more then us becase they were one of first AoS armies, D

    Agree, more just giving them another identical foot hero is a bit silly.

  5. With a few exceptions the AoS playtesters are all solid players and decent humans. They aren't miracle workers though and ultimately work with what GW give them.

    Personal perspective, one issue is that some factions have historically been strong on the competitive scene and some playtesters may be more invested in those. For instance, DoK and Seraphon have been top end for most of the lifespan of competitive aos. Most top end tournament players own one or both of these armies, even if they don't play them all the time.

    Anyway, I'm not convinced an internal playtesting team would do a better job for AoS. If it was up to me (and money no issue) I'd have an internal and external team, like how videogames have external testers.

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  6. People will call any army they can't beat a negative play experience. It's a competitive game, your opponent is trying to beat you. Their army should be effective, not fun for you to play against.

    Foxes are not an issue in high level play. If you don't have shooting use magic, if you don't have magic use 3d6 charges or out of phase abilities. You can also pin during the movement phase by putting one unit behind and one unit in front of them. 

    If you really don't have the tools then focus on getting into that castle and hitting the rest of their army.

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