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EccentricCircle

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Everything posted by EccentricCircle

  1. This is true, but I think the more realistic art style of LoTR makes a big difference here. Old wfb models look dated because they were always very stylised and kind of cartoonish. Tastes have changed. The new trend is for hyperdetailed models, still with exaggerated proportions, but in a way which takes advantage of higher quality casting. But that pus h for higher quality started with LoTR 20 years ago, and even then the technology was good enough to make pretty high fidelity art that matched the look of the films, and even the actors. they looked worlds better than 90s warhammer not because they could, but because t hey wanted to. There have been incremental improvements to LoTR adding more dynamism, but even the old moria goblins and warriors of the last alliance don't look bad in the way that old skaven do. As to them scrapping generic models completely... I don't think they will. I'm sure GW would love for everyone who buys warhammer to be part of their ecosystem, and not play anything else, but that isn't really the case. With D&D in particular the last thing they should want is for a new DM to go into a GW store and ask for a box of skeletons please, only to be told "we don't make them, either convert to playing AoS and buy ossiarchs, or get lost and don give us £30!" if I were in charge I'd always want to be able to make that first sale, and keep that rpg player coming back for their orcs, their elves, then maybe some skaven, and oh look they are now going to give AoS a try. The generic models are a gateway into the ecosystem for the people who aren't already hooked on it. But that does assume that upper management have thought that through, and aren't arrogamt enough to assume that their ecosystem is the end all and be all. I wouldn't put it past them to decide it's not worth catering to generic tastes, its hard to know how much of a bubble they are in...
  2. That kill team space hulk looks grand. Kroot are always awesome and the others would be great for necromunda as would the terrain... they note it the article that its perfect for the "worlds best sci fi skirmish game " good of them to acknowledge that it will be a great haul of minis and terrain for Stargrave too!
  3. Khorne's followers must leak all the time, since he cares not for whence the blood flows... As to when they'll update the old stuff, I think its clear at this point that they update cycle didn't have a hard reset when AoS 1 came out. Seraphon haven't seen anything new because Lizardmen got a sizable update in 8th edition, right before the end of the world. Going by what we've seen before, that will have pushed them back to the bottom of the pile, and it will have been at least two or three years before they started looking at them again. I'd say that means that with a 3 year development cycle we're definitely getting to the point where we're due an update, but I'm not at all surprised we've not seen one yet. Likewise, while I'd love new dwarves, the Dwarf book for 8th added all the kits that survive as dispossessed today, and the first few years of AoS led with two major dwarf expansions. All indications are that they consider that dwarven "phase space" explored for the time being, and its only just getting to the point where they are due an expansion. Skaven have some insanely old models, but they did get the newer Skyre update. I thus think that the only factions which are egregiously due something are probably the beastmen, and perhaps the ogres.
  4. Yeah, I picked up soulbound's Bestiary a few days ago, and its serviceable, but is mainly stat blocks and reused battle tome art. I think I read most of the fun bits on my medium length train journey and haven't been in a huge rush to pick it up again since getting home. Basic industry standard but it definitely relies on love of the wargame to make you care about the creatures.
  5. The Old World Bestiary for wfrp 2e is one of the best monster books ever written, for any game. Its worth noting that one of the experts they quote in the Scholars View is a skaven deathmaster who just tells you what poisons to use to kill them. It just oozes character, and gives you such a sense not just if the world, hut how it all fits together. That hasn't been done many other times. A few other books have used the in character style ( thondia did it recently, al mos certainly as an homage to the 2e book, the Monsternomicon books for Iron Kingdoms are also great) but few have the same depth as the wfrp one.
  6. Thanks for the recommendation, I've got an audible credit spare...
  7. Well once upon a time "khaine" was just the elvish name for Khorne... So arguably there has never been a non Chaos warband for warcy.
  8. For sure. And you're doing a great job telling us stuff from all the books you've read. I'm just finding it frustrating that I can't keep up.
  9. Precisely, it's not a question of whether the lore exists. It does. But it isn't accessible to a casual player, and that is the issue.
  10. I think the worry is two fold. Firstly the lore of AoS is very dispersed, and not easily accessible. The cost and number of battletomes and campaign books mean that only the most dedicated or obsessive fans will want to read them all, and even for many of us who love the lore, cost is prohibitive. Then there has always historically been a drop off in attention when it comes to BL books and the rpgs. Those are often the in depth books, but fewer people are aware of that lore. I am really keen on reading lore, but even using audible I can't actually keep uo with BL, I can't afford every battletome ( in terms of space as much as money), ans while I love soulbound, they are taking forever to release the books in print, so I'm behind on that too. And I care, and am actually trying to keep up. Most don't, and we can't really expect them too. The second issue is that GWs attitudes to aos lore has historically been quite inconsistent. we know from interviews how things get developed and it isn't a lore first system. The money people say what sells, the designers design models, these are given rules, and then the lore writers write lore for them. Only the last step has any requirements to observe canon, and only that last step has any guarantee of being done by people who keep up with their own lore. I think there isquite a high likelyhood that the model designers and rules writers do not read BL or soulbound and are likely unaware of the lore unless directed to consult it. GW is notorious for the right hand not knowing what the left is doing, ans that means in short that past lo re is not guarantee of what is to come. The lore writers will do a valiant effort to make ir all fit, but they have to work w ith what they are given...
  11. There isn't much necromunda left to come. I think they've done the first wave of ash wastes. There will be more vehicle kits for the classic warbands down the line, but nothing imminent. I think 40K is most likely after a few "filler weeks" but warcry is a definite possibility. They've really been pushing it this last week, which seems to happen when they preview a box late, or release it early. A mainline AoS week seems less likely, but not beyond the (mortal) realms of possibility!
  12. I'm torn. I love the warcry terrain so far, and the new set looks amazing too. Its definitely my favorite game on the fantasy side, and so far I've been collecting it quite religiously. This is probably a good format for Warcry, as it gives you a lot to play with out of the box. But I kind of wish they'd stop with the big box releases. There is basically a £100 plus set every few weeks these days, for one system or another, and while I love the ones that I've picked up this year, I can't keep buying them. Still I guess that's just telling me to focus on the systems I care most about rather than trying to split my resources across too many games. I kind of wish you could go into games workshop and buy a blister pack of metal orcs for a fiver still though. I didn't know that pocket money priced warhammer was the good old days until they were gone!
  13. Go for it! Trolls are a long way down my list of army projects (right after, actually finishing painting a hundred or so goblins who need my love more...) An army of big, lumbering monster trainers is much more your shtick than mine in any event! I look forward to seeing the results.
  14. Glad you approve! I think, even if it doesn't come to pass it would be easy enough to convert and proxy. There are so many sources of cool monster out there that kitbashing them with trolls, and doing a coherent base and colour might be the simplest way to realise the idea. I really don't need a new army project at the moment... But maybe one day!
  15. If I were doing troggs, I'd build on the mollog's mob idea. Have lumbering trolls, but as beast masters with manageries of weird squigs, rabid wolves, hulking swamp monsters, killer sand worm riders, and basically the most weird and wonderful monsters of destruction they can think of.
  16. For each grand alliance: Order, naturally lizardmen would be a good fit, but warcry kits basically don't just update an existing archetypes so I don't expect new saurus or the like. As with chaos marauders we'll get something similar, but which doesn't quite fill the same role. I'd like to see some wardancers, as that's a classic warhammer archetype we've not seen in a while. They could be Kurnothi, wood elves, or even sylvaneth dryads.I The other option would be militia and mercenaries, get some of that classic dogs of war feel. Death: some sort of mortal death cultists would fit the bill, as would ghouls of course. Again I wouldn't expect them to be from a specific faction and echo it's roster. But rather something which is its own unique thing, but fits in somewhere after the fact. For chaos I only really want chaos dwarves, but I suspect that what we'll actually get are a season of god specific warbands. That could be cool if they keep pairing a major god with a minor one. They are pitting Hashut against nurgle, so why not warbands for necoho and zuvassin, maybe even Malal if they've somehow cleared up the rights issues. Destruction: You can do anything with this alliance, and they should. New monsters, new mercs, new weird ogor bands, insane goblin cults, human gorkamorka worshippers... Really the sky is the limit and they should make the most of that as they did for chaos last year. I suspect the chaos gid themed bands are most likely to actually happen, but I just want non humans. I don't care what as the models will be great regardless. But throw a bit more diversity in there. Not every dwarf needs to be aligned with KO, FS or cities. Nit every Orruk needs to be an ironjaw. Lets just see sime weird stuff that doesn't quite fit. That's what warcry does best!
  17. Giving them aos stats would require forge world to remember that aos exists... Given that they are slowly discontinuing all their aos models I think we can conclude that that's not likely to happen any time soon...
  18. I might go for them. I started a small skaven force with echoes of doom, so it might be fun to paint up some older leaders.
  19. The Votann trailer was also set on a space hulk, so I think tha t is entirely possible. If they do dwarves vs genestealers then I'd actually get a kill team set for once! I feel that warcry is kind of tapping out the chaos concepts. Besides doing the big four, they're already covering a lot of design space. If they keep doing more, they run the risk of starting to repeat themselves. Shaking things up with non chaos lets them move into unexplored territory again!
  20. I don't think it wil be a new edition, seems more like ash wastes for necromunda, a new setting, slight expansion and tweak of the rules, but ultimately the same game as before. i know they are addicted to a short edition cycle for the main games, but I don't think they can afford to keep reinventing the wheel for every side game. Look at underworlds, how much actually changes from one season to he nexf?
  21. As a long time lizardmen fan I can't see the problem with a lot of their models. Sure cold ones are quite cartoony, but what's wrong with chameleons, kroxigor or salamanders besides them being resin? Sure it's a bad material but the models look fine to me? The 3rd party lizzies certainly set a n astronomically high bar, but that doesn't mean the gw sculpts are bad, just not as good.
  22. This is my thought too. I generally use them as a glaze, to tint the surface less than contrast would. Its rare I want a shade to just go into the recesses, but when I do, I can always dilute it a little. I feel as though they've just focused on one potential use of these paints, and in trying to make that "better" they've made the tool less versatile as a result. I don't want to say its just pandering to the lowest common denominator, but serious, dilution isn't that difficult people!
  23. 3) varghulf, it's actually a nice model but it's the last resin model in all of death, so its time has come. 2) chaos dwarf iron daemon. Phenomenal model now sadly out of production, but I want loads of weapon options on a new plastic version so that I can convert a whole fleet of evil doom trains! 1) and while I'm being cheeky and mentiing oop stuff... Tomb Kings necrosphynx! Come on gw, you know you want to! Bonus,bring back the dread maw as a new plastc beasty for necromunda ash wastes. I mean it writes itself right?
  24. Nothing wrong with that, I'll check that out! Thanks for the link.
  25. I'm sorry to hear that, though not surprised. I've enjoyed you AoS novels a lot despite any executive meddling. I must admit though that I'm not familiar with your wider work. Do you have series where you do have creative control, where you are able to be more "literary"* than when doing work for hire? * For want of a better term. I'm firmly of the opinion that genre writing can be just as literary as so called literary fiction itself, if not more so. But there is a clear difference between something like one of Joe Abercrombie's novels and the best of what black library puts out, even if the subject matter is ostensibly the same.
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