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EccentricCircle

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Everything posted by EccentricCircle

  1. A little off topic, but long ago a shipment of lego was washed overboard, and to this day bricks still wash ashore on certain cornish beaches. The best thing is that the lego bricks in question were largely from the Aquaraiders theme, so what you find on the beach are frequently lego octopuses! so if endless spells start washing up somewhere we'll have evidence for this hypothesis! I'm still kind of hoping it was very confused pirates, but a customs issue seems much more likely....
  2. I'd say Joe Abercrombie without hesitation. His First Law novels have a lot of the same gritty tone and feel as the old world, but with a more nuanced approach to the concepts of good, evil, order, and chaos than you get with actual Warhammer novels.
  3. Yeah, the faction has a lot of potential. It wasn't one I had paid any attention to at all before being set the assignment, but it wasn't hard to identify the core themes, and take a look at the old Ogre Kingdoms books for some interesting ideas. I'm very intrigued to see what they eventually come up with for them. I agree that the fact they were using it at the assessment exercise last year makes it unlikely that they were already working on something at that time, but the fact that they used that faction for the lore writer exercise as well does seem hopeful that it might be in development now.
  4. Here's the gutbusters allegiance I came up with last summer then. never got a chance to playtest since its not a faction I play. I basically went with the idea that the spell lore would revolve around imbuing nearby units with the essence of various body parts to give them boosts to each of their core attributes.
  5. Interesting. I was one of the other people who submitted that assignment last year, and came up with some similar ideas, albeit taking them in a radically different direction. I'll post my version, but I can't figure out how to add the spoiler/hidden contents stuff at the moment?
  6. You should hold it very carefully, and with both hands. If you drop it you will be picking up models for hours, and most of them will be broken.
  7. I have to agree that I prefer the limited edition models to be for the big factions. Last year when they had promos for an army I was actually interested in it got quite stressful to make sure that I could get hold of them. This year my first thought was literally "Ah good I can relax, its just space marines and stormcast..."
  8. Wow, that Witch Aelf actually looks sensibly dressed!
  9. From what i've read the coarse spray is the downside of trying to get a pure white, since its a product of the chemical used to get that colour. The reason the texture is finer with the new greys is because they're not using a white pigment. This seems to imply that the coloured sprays should be finer already, although I guess it would depend on precisely which chemical is being used at the pigment in each.
  10. Ideally I like all of my models to be painted before I use them. Sometimes they might not be entirely finished, as I often take ages over the details, but I like them to at least look ok from a distance even if I'm going to go back and do more later. The closest I've ever gotten to fielding an unpainted army was in my last 40K game, where I wanted to use my new Necrons, so quickly spray painted them silver. I need to go back and paint them properly, but it did the trick for that game.
  11. I can only speak for myself, but the "Who wants TK back" thread has comments from other fans of the faction, so might be worth checking out. So, to address these questions, what I'm most keen on is the aesthetic returning. I already use my Tomb Kings army as is, using compendium rules, and that if fine. Would I like a more modern battletome with fresh lore and new models for the existing faction? Sure, that would be welcome, and would increase the variety of games I can comfortably play them in. However I'm not holding out much hope for that. I don't think anyone is waiting, staring forlornly at shelves of chariots and skull catapults, longing for the day when Settra return. I think we've all pretty much collected other armies since, or else dropped the hobby entirely. As far as the return of old units, some would be nice to get another box of, but my collection is pretty much complete, so that's not a major issue either. Its more a case that I love the art and archetypes of ancient egypt, and broadly prefer that take on the undead to the gothic horror vibe of the Ex Vampire Counts stuff. I don't hate what's available at the moment, far from it, I have armies for every death faction, and love the Nighthaunt dearly. But egyptian undead just have a certain something that appeals to me. As far as returning characters, I actually couldn't care less. I've enjoyed reading about the TK characters, but I actually don't think that they are as central to the themes of the Tomb Kings as many people think. To me what sums up the themes of the faction, besides its look, is neutrality. The classic Tomb Kings weren't world conquering tyrants, or holy crusaders, they didn't really give a damn about order or chaos, or good or evil. They would fight anyone who disturbed their lands, and weren't above invading other countries to get their stuff back from museums, but on the whole they were far more reasonable than most undead. In that respect I could see them working as a mercenary faction, willing to fight with order or death as the situation arises. I can't see them working with Nagash in their present state. But I don't think that their present state is how they'd come back. Nagash himself was once a liche priest, so he has as much claim to the legacy of Nehekhara as any of the others (even if he was the one to destroy it). All of his legions have had Egyptian elements since day one. If that is the route they go down then I wouldn't consider it to really be Tomb Kings per se, but I would still be happy with it, so long as it captured the look and feel of ancient Egypt in a solid manner. So no, I won't just complain if they do throw me a bone. I'll be excited to see what they do with the old ideas, and what I can make out of them. I'll always have my old army, and if it gets easier to use that it will be great, but if it doesn't then there are plenty more skeletons in the desert.
  12. Thats true. They could definitely kit bash quite a lot out of that set. It is a fantastic model, although a bit small compared to modern centerpiece beasties. The rank and file skeletons and the horsemen and chariots couldn't really be repurposed without standing out at this point, and a new, improved bone giant would be great as the old one does look a bit derpy. Note though that it has a hat made of smaller skeletons, which is one of the Most Warhammer concepts of all time!
  13. Agreed. As a TK collector I think there are a few approaches which could be taken. They can't and won't just bring the old faction back in its entirety, and I highly doubt they'll bring back any of it. The most likely scenario is a new faction, in the style of Nagash and the Mortarchs. A lot of GW's death stuff has a slight egyptian vibe, so it wouldn't take much to lean into that, and come up with something new which still has some nods to the Tomb Kings aesthetic. If they were to go the Daughters of Khaine route, and use old kits as the core of the army then I reckon these three are it. The Sphynx has three builds, and two of them give you a tomb king on foot. The snakes have two builds, each a distinct unit, and the Tomb Guard have two weapon choices and would be a natural fit as the new battleline unit. They could then add between three and five more kits, to fill out the rest of the range. If I were to bet then I would say at minimum a second troop kit, in the style of the Tomb Guard, but with a ranged option, then something like the Ushabti, perhaps with multiple builds, and then either a chariot kit, a catapult. Ideally they'd do all of that, plus a huge centerpiece model. Add a hero or two either separately or as part of one of those and I think it would be a solid range. I'm not going to hold out too much hope for any of that to happen though, but we can hope.
  14. I'm now imagining pirates raiding the ship, triumphantly stealing the shipping containers, and then wondering what to do with a thousand copies of the same book about dryads, and a lifetimes supply of plastic trees!
  15. Well the entire Malign Portents canon is set immediately prior to the Necroquake, and Soul Wars is set at and immediately after it. Beyond that I don't think many of the ones I've read recently have been fixed to a particular time.
  16. I'm going to set all of my horrible monsters to patrol the edges of my domain and eat intruders. The orcs and beastmen etc will occupy the same no mans land, and then I'll have standing armies of Elves and Dwarves etc to keep my citadel safe in the event they cause trouble. I'll keep the undead and Necrons as a last reserve naturally. I figure that even somewhat horrible factions like Witch Elves and Chaos Dwarves would be of use, since they will have to do my bidding, even if their natural proclivities are not quite what I'd like. I'll also have plenty of Wizards for engaging conversation, and to play RPGs and Wargames with. I could do with more minis of regular people though, to do the actual cooking and cleaning and such. As you can tell i've thought this through in quite a bit of detail!
  17. Just had a look through every Elf Army book I can find. The first rune doens't have a clear match, but could be an upside down Cython (Serpent, wisdom, Lileath, futility) The second could be a simplified Hanor (Rain, boldness, ingress) or possibly a very simplified Asur (rulership, the eternal flame, rebirth, Asuryan) , the fourth is clearly Larime (frost, caution, egress), and the last one might be a simplified Histo (plenty, dominance, golden age).
  18. That's awesome, at least your toy soldiers will have fun while sitting in their cockpits between games! Clearly you need to paint the pilots and controls, since they need to be done properly if they are going to do the piloting! I have a theory that the Ancient Egyptians were right about everyone needing Shabti dolls to serve them in the afterlife. Most modern people are going to be woefully ill prepared, but we wargamers will be quite well off! I wouldn't want to get to the hereafter and discover that I didn't have anyone available to fly the shiny grav tank in my garage because I'd skimped on painting the pilots! I just hope that the life sized spiritual incarnations of my models will look like the things they represent, and not like badly painted models...
  19. I like to make sure that I am happy with things, but don't really care whether other people are. I prefer to pick and undercoat colour which works for the model, so that if there are any inaccessible areas, they will at least be a colour that works, rather than just spray painted white, or the blank grey of the plastic. Funny story, long ago, when I was first getting into the hobby, I only had a limited budget for paints (as most twelve year olds tend to find I'm sure). Every pot of paint you buy is less pocket money you can spend on models after all! So for a long while I didn't bother getting a pot of grey paint, as I figured I could carefully paint around areas which were supposed to be grey, and leave the plastic in its natural colour! It only somewhat worked, but it did the trick until I got a model of Gandalf and had to invest in a proper pot or two! Basically its all down to the standard you choose, and no one should feel bad about doing what works for them, rather than whatever is fashionable, or accepted.
  20. If we're going to get rid of all the old world characters then lets start at the top. That Sigmar guy was already dead long before the End Times! Its thus ridiculous that he's one of the most powerful people in the new setting! They should clearly be more original. They might need to change the name of the game though... (I case anyone can't tell, this post isn't entirely serious.)
  21. Having Sauron revealed as a new chaos god would certainly be quite the twist.
  22. I tend to spend about 90% of the time painting, and relatively little playing. Honestly I wouldn't recommend this hobby if you don't enjoy the craft side of it. So much of the point of warhammer is about building and painting that I'm not sure the gaming will be worth your while if you don't enjoy that. Clearly there are people who are only into the game, or rush or hire out the hobbying, but i definitely get the sense that they are in the minority. At the end of the day there are a lot of great games out there which can use prepainted minis or at least small forces which won't take as long to get ready. If yiu like the warhammer setting the try a skirmishes sh game like those suggested above. If lore isn't an issue the FFG's star wars games can be a good option, their prepainted ship s are lovely. For fantasy themed stuff check out frostgrave and its family of games, they require fewer minis, and don't require you to use their own range. Wizkids prepainted figures (branded for D&D and pathfinder) work just fine ( and are increasingly good quality). In short there are options.
  23. Interesting. Following the link is just getting a 404 "Data Expunged" page, and its not showing up on Warcom. I wonder if they posted it too early...
  24. Excellent. Not that I really need any more books, but you know...
  25. My reading of the description on the page is that both versions are updated to 4e WFRP, but one is a special cover collectors edition with slip cases, while the other is the regular version which will be in shops. I'm wondering whether you will have to get the adventure book and the companion book separately when the standard edition comes out, or whether they will be sold together still, though.
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