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Beliman

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Everything posted by Beliman

  1. That's in their packs, aka, Index. Wait for the battletome first, and then whe can start complaining
  2. I'm with you. I can't wait to learn more about the game.
  3. Maybe I'm wrong, but I think that Armies of Renown are still a thing in 4.0. Maybe Big Waaagh will become one of them.
  4. I need to see more warscrolls, but it seems that Wizard (1) let you cast or unbind 1 spell. That seems a nice mini-game with some important decisions to make. Btw, I'm not sure that I understand how prayers work. So, I try to chant a 4 ritual points prayer, I roll 1D6 and get a 4. My army then has 4 ritual points. Then what? The prayer is answered (needs 4 ritual points) or can I store all this ritual points to go for a 8+ chant effect? Being accumulative, can I use other priests to make a bigger pool of ritual points?
  5. I don't know what to expect really. Maybe "Shoot in combat" for our pistols? Some Anti-infantry (rend) for our volley guns? Even with reduces rend and range, USR could be enough to make our weapons effective for some targets, and we have A LOT of weapons.
  6. Let me tell you about Kharadron Overlords...
  7. I'm all for it. Since early 2017 that we have hints of cross-faction "people", from that Orruks that work on some free cities, Ogors following Kharadrons and even Malign Portents campaign had a Fyreslayer's lodge "fighiting" side by side with Nighthaunts. Miniatures and Lore are done, we only need rules.
  8. I prefer Turnip approach: 1" for all models and a fixed distance between the models all of them (turnip28 has 8") in the same unit. AoS is a little bit more tricky cause there are a lot of diferent bases and a range of 3 to 20 models for each unit. But I wound't mind to see a new "stat" on each warscroll to fix that (like Malifaux bases/size on each card).
  9. Or maybe they focus on things thar they like (not me, I usually cry about stuff that nobody gives a f).
  10. Edited! Btw, I'm with you that 5 diferent weapons with their own special rules is not the best experience to have.
  11. As a Kharadron Overlords player, this rules is AWESOME. yes, all my untis are ranged units, but I asked for this since first edition and I'm glad to see it. It hits right between strategy, fluff and of course, the fun of playing AoS. And that's exactly what I want. I'm 100% with this. A los of space between units means a lot more opportunities to make plays. Grouped up units is fine even if it will be hard in the first games. I still miss something that promotes charging, even if your unit doesn't have a weapon with the charge USR.
  12. There is no "wrong" or "right" about this. You are not wrong, you just have diferent preference.
  13. Imho, that's exactly what I expected. Edite: Any teaser about what are we going to see for 4oS today?
  14. Unless they retcon the whole Karl Franz era: The Great War against chaos will be the nu'End Times!! BOOM
  15. They can write whatever they want to make Cathay an active player. It will not be the first time they retcon things.
  16. Total war Azazel is one of the most improved designs that CA pulled off. It could be so cool to see him again in AoS.
  17. I don't have any problem if AoS borrow some Fantasy/40k elements. The attendants look like if they came from Ecclissarchy, and to be honest, they look cool af.
  18. Yes, of course. I'm used with the specialist campaigns, they are one of my favorite GW products. But I was talking about Tamurkhan campaign for TOW and how it fits with the ongoing story. I get the point to release Tamurkhan again, re-sell again it's miniatures. But I'm interested to see how are going to do that: A simple reprint of the book for collectors? A reprint with updated rules for Tamurkhan/Nuln armies and Chorf Heroes? Maybe they can continue the story with his other brothers... Maybe a full rewritte to fit TOW narrative and updated rules?
  19. I don't understand how this will work unless they totally start from scratch, but I'm all for it. I'm a big fan of this type of supplements, so sad that AoS doesn't have a side-campaign from the specialist studio.
  20. Anything about Grungni and Grombrindal?
  21. The design, aesthetic and technology are their main diference. Imho, it should be enough
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