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Beliman

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Everything posted by Beliman

  1. I prefer Turnip approach: 1" for all models and a fixed distance between the models all of them (turnip28 has 8") in the same unit. AoS is a little bit more tricky cause there are a lot of diferent bases and a range of 3 to 20 models for each unit. But I wound't mind to see a new "stat" on each warscroll to fix that (like Malifaux bases/size on each card).
  2. Or maybe they focus on things thar they like (not me, I usually cry about stuff that nobody gives a f).
  3. Edited! Btw, I'm with you that 5 diferent weapons with their own special rules is not the best experience to have.
  4. As a Kharadron Overlords player, this rules is AWESOME. yes, all my untis are ranged units, but I asked for this since first edition and I'm glad to see it. It hits right between strategy, fluff and of course, the fun of playing AoS. And that's exactly what I want. I'm 100% with this. A los of space between units means a lot more opportunities to make plays. Grouped up units is fine even if it will be hard in the first games. I still miss something that promotes charging, even if your unit doesn't have a weapon with the charge USR.
  5. There is no "wrong" or "right" about this. You are not wrong, you just have diferent preference.
  6. Imho, that's exactly what I expected. Edite: Any teaser about what are we going to see for 4oS today?
  7. Unless they retcon the whole Karl Franz era: The Great War against chaos will be the nu'End Times!! BOOM
  8. They can write whatever they want to make Cathay an active player. It will not be the first time they retcon things.
  9. Total war Azazel is one of the most improved designs that CA pulled off. It could be so cool to see him again in AoS.
  10. I don't have any problem if AoS borrow some Fantasy/40k elements. The attendants look like if they came from Ecclissarchy, and to be honest, they look cool af.
  11. Yes, of course. I'm used with the specialist campaigns, they are one of my favorite GW products. But I was talking about Tamurkhan campaign for TOW and how it fits with the ongoing story. I get the point to release Tamurkhan again, re-sell again it's miniatures. But I'm interested to see how are going to do that: A simple reprint of the book for collectors? A reprint with updated rules for Tamurkhan/Nuln armies and Chorf Heroes? Maybe they can continue the story with his other brothers... Maybe a full rewritte to fit TOW narrative and updated rules?
  12. I don't understand how this will work unless they totally start from scratch, but I'm all for it. I'm a big fan of this type of supplements, so sad that AoS doesn't have a side-campaign from the specialist studio.
  13. The design, aesthetic and technology are their main diference. Imho, it should be enough
  14. The whole quote: Scions of the Storm is not a Command, is an Ability: And Scions of the Storm is in your turn. So, no need to wait for the enemy to end all this abilities. That has some logic, but there is nothing that stops you to move again because you are still in your turn, unless there is soemthing that I miss. I hope someone can help with that because it's weird that we have keywords but they are not used to this type of things. Edite: And it seems that you can move as many times as your abilities allow you to move each turn. We have a Basic Move Ability (pretty sure with MOVE keyword) and Power Through (with MOVE) that I'm sure that are going to be compatible.
  15. The problem is that the ability that has DEPLOY is the one that you don't use to setup the units in the movement phase. Not sure about that. Only Commands (that are not Reactions) happens at the end of the enemy phase: The Abilities that happens at the end of a phase have their own tempo on their ability: A bit weird, if we use Keywords to block/interact/synergies, why not here?
  16. So, SCE have a total of 4 Battle Traits: Finest Hour The Celestial Realm Scions of the Storm Heaven-sent (Command-1CP). Each Faction-Pack has 4 Subfactions Battle Formations: Thunderhead Host Lightning Echelon ?? ?? I don't see where it's written that Subfactions Battle Formations only have one trait. I will wait until I see more, but it seems really nice to get rid of Heroic Actions™ and Monstruous Rampage™, in return, it seems that we have a strong system that can support anything (good). It looks like a Keyword (small caps). Another Ability keyword is DEPLOY. And another Unit Keyword: CAVALRY. Another article talking only about keyword could be good, because there is a lot going on there... Btw, Scions of the Storm doesn't have any keyword or condition, and it's not a command. So, can they still move after falling from the sky?
  17. The best way, at least for me, to have Duardins and Aelves in CoS is the same as having Ratlings or Byllgryns in Astra Militarum. Only a few units, even from another races (CoS already has an Ogor so...), maybe a keyword to have some type of synergy with themself (think Alarith units), but that's all. No need to bloat the roster like SCE.
  18. That would be awesome. Even Monstrous Rampages seems to be just Abilities with the Rampage Keyword.
  19. Yeah, i know. That why I said that rules-blurb above (not going to copy & paste again)
  20. You can issue 1 Command in each phase: -Enemy Movement Phase: Redeploy -Enemy Charge Phase: Counter-Charge
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