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NeverEasy

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Everything posted by NeverEasy

  1. Nice work! How did you paint the armor and what colors did you use for it?
  2. Yup. By the way I agree on what you said about there being two kinds of cards. There are cards that do something on a roll (usually 50/50%) and there are cards that improve your odds of succeeding at something. I also tend to dislike the "50/50" cards but since Shadespire is mostly a game about maximizing odds (in my mind), I very much like the second kind of cards.
  3. I just checked and I dont have a single "score at the end of round 3" card in my Reavers deck. Well, except maybe for Annihilation since it's rare to score it before the third round. People usually don't like Annihilation, but I find it useful against Stormcast, Orruks and Fyreslayers. But yeah, I don't like running cards like Conquest or Denial with the Reavers. Against defensive Stormcast (and defensive Fyreslayers too I guess) they would be good, otherwise meh. Sepulchral Guard are easy enough for Reavers even without those cards. I had a look at the Blood for the Blood God deck in the library, and it has some weird Power card choices as well. Mainly Confusion and Wicked Blade.
  4. That is a totally valid argument against Mighty Swing, but it not quite that simple. When using Mighty Swing, your chances to hit a specific fighter (if you want to kill a specific guy) will drop, but the overall chances of scoring at least one successful attack with your fighter increases quite a lot. For example, uninspired Saek uses Mighty Swing against two Liberators: Normally Saek would have 54% chance of a successul attack against any specific, uninspired Liberator. Due to the one support the Liberator gets, the chance to hit that one specific Liberator drops to 48%. However, instead of just the normal one attack action, Saek now gets two attack rolls against two different Liberators, meaning he has a 73% chance of hitting at least one of the target Liberators And if your first Mighty Swing attack happens to be a tie or a success, you can push/kill the Liberator and now the second Liberator doesn't have support anymore. Still, if it's very important to hit a specific enemy fighter, then Mighty Swing makes it harder, yes. Mighty Swing also tends to leave your fighter in a vulnerable spot and might inspire Liberators. But personally I have had good success with Mighty Swing. By the way, our decks look very similar! The percentages I got from here, it takes critical symbols into account: https://boardgamegeek.com/image/3828459/karl69?size=large (there seems to be something wonky about how he calculated "Draw & DB" but otherwise I think it's correct) How to read the table: https://boardgamegeek.com/thread/1880966/odds-success-table
  5. I forgot to mention Insensate. Of course I also have Insensate. It is the single most powerful card in the Reaver arsenal, in my opinion.
  6. I have found the board in the image to be the most reliable choice for the Reavers. Of course your opponent's board pick and warband might be factors, but when in doubt go with this one. Usually I rely on Garrek, Saek and Karsus to do most of the work, so against Stormcast and Orruks I most often put them in the back and Targor and Arnulf in the front. Because of how the boards are designed, Reavers basically always have to offer up one fighter to be attacked in the first activation (when palying against an aggressive opponent). Targor usually gets the short stick. If you have cards that give you more dice for an attack, Arnulf can sometimes actually be pretty potent in the first round, so I rather Targor dies first. Great cards to have in your opening hand are Final Blow, Death Throes and/or Last Chance. If you have Final Blow AND Death Throes, then oh boy! Because one triggers during an attack and the other after an attack, if/when Targor bites the dust you can use both cards to deal 2 damage! (yes I'm sure ) Last Chance is also great, it gives a Reaver a 66% chance of surviving a fatal attack. You can also go for other survival ploy cards like Rebound and/or On Your Feet, although at this moment I'm only using Last Chance. For survival related upgrades I have Soultrap, Great Fortitude and Acrobatic. Btw Last Chance combos nicely with Light Armour. Generally you want to keep all your guys in a pretty tight formation and always have every fighter within charge range of at least one enemy fighter. Saek is your most important weapon against Stormcast - keep him safe until you are sure you can kill a Stormcast with one attack from him (you want to have support/extra dice/inspired and ideally also a survival card before you use him). Use Karsus, Targor or Arnulf to soften up enemy fighters so Saek or possibly Garrek can go in for the kill. If you get two Stromcast softened up and have Mighty Swing, then Saek is probably going to have a good time. I have Garrek's Grisly Trophy in my deck, so sometimes it can be very rewarding to get Garrek to do the killing instead of Saek. Against Orruks you need to focus down their heavy hitters first and not inspire Basha or Hakka. Against Sepulchral Guard or Skaven you can put Garrek, Saek and Karsus in the front line, since they shouldn't get easily one-shotted. Also just a general observation: not having to think about holding objectives is very freeing when playing with the Reavers. Hope this helps!
  7. Last week I played two matches against aggressive Stormcast with my hyper aggressive Reavers (not a single "hold objective" objective card in my deck). In the first match I killed one Liberator round 1 and the other two Liberators round 2 and actually scored Annihilation. I only lost two guys. In other words I won easily The second match I lost but it came down to the last die roll! If Garrek would have rolled a successful attack roll, I would have won. I actually chose a suboptimal board for myself at the beginning of the game, just to try something new and for variety. This made the first round very hard for me, but I still managed to almost win. All in all I don't feel Stormcast is such a big problem anymore. I also played two matches against the Sepulchral Guard and won both. I have only played against Orruks in 3-4 player matches with this deck so it's a little hard to say, but I feel I would do good against them in a normal 1vs1 match. With my hybrid deck it was usually pretty 50/50 but during the matches I often felt my "hold objective" cards held me back. If you have Supremacy, your deck is not aggressive enough Basically all your objective cards should reward you for fighting. Supremacy causes you to waste actions just moving but more importantly it causes you to suboptimally position your fighters. Positioning is very, very important with the Reavers. Supremacy might let you score what seems like an easy 3 glory, but you will often get slaughterd next round because of how Supremacy made you behave. Throw away all hold objective cards, that's my advice I actually run There is Only Slaughter, it's easier to score than you might think. Not against Sepulchral Guard or Skaven, but that's OK, they're not the hardest opponents for Reavers. I started my Reavers journey with an objective deck --> Stormcast and Orruks slaughtered me. Then I made a hybrid deck --> Stromcast and Orruks felt more manageable but still hard. Then I made 100% aggressive "kill everything" deck --> Stormcast and Orruks are completely beatable. I will say however that playing Reavers is very unforgiving if you make a mistake (in positioning for example), so you need to practice more with them than other warbands.
  8. Oh oh oh! Roll off with your opponent --> winner chooses the unheld objective in the opponent's territory that the fighter teleports to
  9. I agree that at the moment they seem to be a little too dependant on getting three objectives on their board. Maybe an objective card along the lines of "Hold all objectives in your territory (at least two)." could help? A ploy or upgrade that would let you teleport to a random objective in your opponent's territory (or something like that) could also be interesting. Although I suspect Skaven will play the objective holding game just fine.
  10. Here is my Harvester with a cloak made from green stuff. It was my first time using green stuff for anything else than filling in gaps, but I think it came out pretty ok. First time tyring out OSL also!
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