Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard


Popular Content

Showing content with the highest reputation since 12/12/2018 in Posts

  1. 27 points
    Part of it is the fragmented nature of rumours and which bits of the process people have seen and when they know about it. GW switched about a year from little additions to ranges to renewing ranges, which means the pipeline behind that switched about 3-4 years ago. Rumours get spawned from concept art, not all of which is used, and there can be big differences between the art and the finished minis, test sculpts and prints (again not all of which are used, and I was expecting the Eldar Spirit Seer to come out ages ago, but the model got forgotten about when studio guys got moved around and it sat on someone's desk for 3 years) or when it finally gets to the design studio and they have to work out what the hell to do with the pile of models they've just been given, and then comes playtesting, box art, manufacturing, etc. Leaks trickle out from various points and get mixed in with channers making stuff up to wind people up. And then you get a bunch of chinese whispers or potato cam shots. I heard some squats rumours a couple of years before Kharadron Overlords, and discounted them because a) Squats and b) people keep seeing unreleased/limited release stuff from 2nd ed in peoples collections and getting excited. I got told about baby stealers being a big deal in the new GSC, but it turns out it's just a bunch of character models getting little buddies and there was a lot of chatter because genestealer familiars are as popular with the sculptors as Nurglings are. Similarly GW have only shown 25% ish of the new Chaos stuff and Blackstone was a soft preview of the range. Warcry I've known as Killteam but Aos since autumn last year, but I've not known the details regarding it as a) I'm not interested in AoS much, though 2.0 softened me a bit and I've played a bunch of Underworlds and think it's one of the best designed GW games in years and b) I was far more interested in the stuff coming out for KT and 40k. And 40k is going to hit us like a train this year. However Darkoath (which will include the StD range) has peaked my interest, as sixpack barbarians done with modern sculpting hit's the spot for me as an old fantasy player. I will definitely be getting into AoS Killteam. I was expecting Warcry at the back end of this year, and the LVO announcement to feature more of the Chaos stuff or maybe hints from the big 40k summer releases, but it's possible it's coming sooner. I've been told the leak seen is pretty much correct. Watching the trailer though you can pretty much educated guess half the background detail, and Stormcast vs Chaos is also a pretty easy guess from there. I know the Kill Team studio guys were pushing hard to get new minis assigned to them (and used the slow sales on the faction starters and commander sets to say that they needed something new) and now they've got the new format we've seen in the latest release of a more aggressively priced product with new models and more material (twice the missions per set for example). I had hoped they'd follow the new coke formula with Warcry, and will be disappointed if they don't. And Kill Team: Inquisition around Easter (though with White Dwarf losing the new release section the schedule is even more malleable now). Wade was incredibly pissed I a) knew about it and b) had mentioned it in public but to be honest I completely lose track of what Community have talked about, as I was sure they'd shown a bunch of stuff they haven't and I'm being a bit more circumspect now. But this month and next month features the last two Underworlds boxes for this season, Vigilus 2, a range refresh for Chaos in 40k with a giant pile of kits, Primaris Wave 2, one or two more AoS battletomes, possibly another Kill Team wave and then KT:Inquisition at the back with some Specialist stuff sprinkled in as well and that's just the next 6-8 weeks. There's a lot of 40k this year, a lot, and the release schedule is not slowing down with at least one big £95 ish box a month every month for one system or other, constantly slamming into our wallets.
  2. 26 points
    I have done some detective work using the power of computerized technology! As we can see there are blurry shapes. Now, if we enhance.. Oh yes! A clear shape of some snake-like creature, perhaps a centipede, or some kind of.. Wait! No! Get out of here! Wrong book! Wrong book!
  3. 25 points
    I've heard a rumor that people will be upset about point changes no matter what they are.
  4. 24 points
    Hello there! EDITED FOR A FULL ARMY PHOTO (original post below ;)): Some time ago I decided to build a pretty unique force, with no model left unconverted and, in many cases, pretty much scratchbuilt from whatever bits were fitting. Army fluff is, in short, that they are descendands of Azyrite Aelf force isolated in realm of beasts for generations, changed by their surroundings, harsh life and lack of any support. Now they're less cultured, more savage and brutal than their ancestors and make their life hunting monsters that are the one thing they have in abundance, adorning themsleves with their hides and other trophies. Still, they guard their fortress, as ordered hundered of years ago and await the return of Sigmar and his warriors to serve once again, holding violent thunderstorms of their land in reverence and taming those creatures they view as noble and connected to the thunder god. And some close ups: Spireguard Reavers (on properly monstrous horses, thanks be to weird dark steed design ;)) Shadow Warriors More to come soon ; )
  5. 24 points
    So, here my first finished pathfinder. Turned out pretty well. The next will be with more contrast in the skin and i also will take more time for the TMM, but iam still in the learning phase so its okish. Maybe ill add some blood but that will be it. And here what iam up to building. An Wild Hunter Kindred on Elk, an Melusai conversion with Spear in the one Hand and Blade in the other, a shield on the Back and lets see what other bits i find worth attaching.
  6. 23 points
    -Tomb Taxers -The Tithe Takers -IRS (Inter-realm Revenue Skeletons) -PBC (Private Bone Collection) -H&R Bones -Al Cabone's Boys -The Black Pyramid Scheme
  7. 23 points
    At the end of the day most Gloomspite Gitz armies are going to be heavily composed of some form of Grot units - so I fail to see the big issue with a single rule here. Grots are uniformly bad and only have the advantage of being cheap and plentiful. Squigs are fun but the epitome of a glass cannon unit. Trolls are much more durable, but they are traditionally expensive and have some sort of stupidity drawback (eating their magic items for example). Goblin armies traditionally have had a lot of stuff that was fun, but not very great on the table unless you can engineer favorable situations. They have generally always had a number of rules that can seem overly-strong or unfair when they work successfully and you are on the receiving end, but are usually not totally reliable and reside in an army that has a number of negatives to offset those. In addition, in the past the designers have specifically mentioned that Orcs & Goblins were designed as a gamblers style of army. Now, they may be moving away from that to a degree (we will have to see), but I don't get the feeling that Goblins will ever truly drop all of the gambler aspects. In the past there have been tons of "unfair" mechanics. There have been nets that reduce the strength of an enemy unit by -1 and can make big blocks of goblins absurdly durable. That seemed unfair to many of my opponents - except when my unit accidentally got tangled in it's own nets and was butchered. Or when my units failed animosity rolls and a battle plan completely fell apart. Then there were times when random-movement units such as Pump Wagons would crush enemy units with tons of impact attacks and did not allow charge reactions. But at the same time those things occasionally fell apart on their own, went the wrong way, failed to go far enough, or were flanked and destroyed with ease. Giants could kill characters instantly, win combats against units and rout them without the enemy being able to fight back at all, or jump up and down all over infantry and inflict horrendous damage. But they could also drunkenly just fall over. Trolls could bypass armor and devastate heavy units, but they could also just be stupid and stand still and not do anything at all. Doom Divers could reliably devastate monsters or characters better than almost any other warmachine in the game, but they also failed more spectacularly than other warmachines. Fanatics could cause horrific damage that was almost impossible to prevent, but they could also randomly spin around the battlefield and crash into your own stuff. For every game where these "unfair" things decimated my opponent and caused me to win I can recount a game where they all went horribly wrong and lost me the game. The most spectacular example that sticks with me to this day was a game in 5th edition with my Night Goblin army where a canny opponent exploited the fanatic rules and forced them to be released randomly at a time when I did not want to release them. One of the fanatics flew sideways out of my unit and crashed into my Giant - who was at full health. Poor rolling on my part (or amazing - your call) resulted in that Fanatic killing the Giant outright. The giant then proceeded to fall over on top of my Great Shaman - who happened to be my general. The shaman failed his initiative test to dodge out of the way and he was instantly killed. The death of my general caused an army-wide panic test which 80% of my army failed due to being goblins and no longer having a general. So in one clever move and a hilarious rube-goldberg chain reaction my opponent caused my entire army to rout. It was a total riot for both of us. Personally, I love it and would have it no other way.
  8. 22 points
    This is honestly getting crazy, people need to calm down with this. The books will be here in a few weeks. I get it’s frustrating when you want something, but it’s really not that bad. You’ve waited years for this book, surely a few more weeks isn’t going to kill anyone.
  9. 22 points
    If my experience is anything to go by, said Easter egg would have been vetted, first by the editors, and then by lore guys at the editing stage. If it got through, then chances are that there are no plans for Settra's return as the leader of a faction of anti-Nagash undead. Too, the likelihood of getting such a faction anytime soon is infinitesimal, and even if it did happen, it's even less likely that it would bear any resemblance, lore-wise, to the Tomb Kings. At best, I could see them adapting some of the designs for potential Deathrattle releases down the line, if only to make the skeletons look more cohesive with Nagash and Arkhan the Black. (Also, some skeletal archers would be nice, just saying...) This isn't to say that it's impossible. I am not keyed in to the company, or privy to any discussions regarding this sort of thing. But it ain't likely at this stage. tldr; it could happen, but it probably won't.
  10. 22 points
    This thread really lost it somehow. Over the past two years we had several rumours told here by people and all were totally freakin about those, no one was annoyed that their army wasn't one amongst the rumored ones. I even "had" to join the forum because of the rumours about ironjawz 2nd wave and moonclan. People took rumours as something what they were: a rumour we could discuss about. Rumourmongers enjoyed immunity as we knew that it only were rumours and boy, the time frames were all over the place. But ever since GW activly steers what is comming to the surface and even invests several minutes of videocontent just about this topic, this thread went dry. Dry and salty. Now theres a typical, new rumour since ages in this thread we can discuss and dream about and people are calling him out, want to reveal his sources and being salty that their beloved factions are not part of those rumours or if they are, it's not the way they want them to be. It's really annoying that people who whine about their favorite faction moan the loadest about rumours because their beloved faction is not included in the rumour, so all other people need to know that their beloved faction is underpowered and they need a new book asap. Every dang time. I really hope those duardin finally receive something...
  11. 21 points
    All the people on Facebook asking for new Cities of Sigmar sculpts are missing the point of this army, IMHO. This army is designed to appeal to older gamers, converters, retro collectors and/or the general niche crowd. A model release would railroad the aesthetic so as to say "Cities of Sigmar is specifically this...", rather than "Cities of Sigmar can be, aesthetically speaking, pretty much whatever you want it to be". While one upside of new sculpts would be new warscrolls to convert your models to fit, I don't think we'll be hurting from a lack of warscrolls in this faction.
  12. 21 points
    Back from Warhammer Fest and have managed to unpack and sort myself out. I was very intrigued by what the new paint was going to be and my original guess of base colours in can's and a dip system wasn't actually 100% off the mark! I attended the seminar talking about this too and it was super interesting (done by the chap who actually worked on developing these paints). The range was originally designed to replicate the base colour + shade of certain common citadel paint schemes - so the Ultramarines Blue Contrast paint will give a very similar effect to Macragge Blue + Drakenhoft Nightshade. The "highlight" effect was actually an added bonus! Despite it being advertised as "slap it on and watch the magic", you still need to control what you're doing. Poor brush control and letting it pool will make a model look just as bad as if you'd done the same with any paint! This is why the examples in the cabinet were a mixed baggage because somebody with good brush control and managing where the paint went gets a superior result to somebody who's flopped it everywhere. It's also worth noting that using this on large flat areas will have the same issues as washing a large flat area - they're designed to be used on miniatures with lots of details and texture. The paint range uses an entirely different base medium which appears to have a special mix of flow aid and retarder in (amongst other things). It's designed to go on "thick" but dry thin and as has been mentioned already does require a varnish to protect it else it risks being rubbed off during handling. A new varnish has been developed that should replicate the satin finish of the range and be more reliable than the current varnish (very much a case of each version of the varnish being better than the last). The new base medium is very fragile and you will lose the unique "Contrast" properties if you add water or something using a different base (e.g. Lahmian or a regular Citadel Colour paint). However the Contrast range are basically a high transparency paint so adding it to other paints or thinning it down with other mediums will turn it into glazes and similar. This is certainly where the 'Eavy Metal have been experimenting with it. It also acts very similar to the old "Tint" range if you add it to a metallic - so adding Blood Angels Red to Stormhost Silver will give you a red metallic. White undercoat is very tricky to create as there is only one pigment that can be used as a base (Titanium - well, technically there are two, but using Lead pigment is frowned upon). This means that in order to develop a white undercoat the way to make it more reliable is to add other pigments to it - the two new colours are (brown) White and (grey) White - they will also have colour matched Base pots released at the same time. The new Contrast paints will work over any undercoat, however for the intended effect you want to use a lighter colour (over black just look weird). I can see lots of people achieving some very clever effects over metallic undercoats. Size wise the new pots are a little bigger than the regular paint's (but smaller than Shade paints). The pot of Contrast Medium is the same size as a Shade paint (let's hope we also get Lahmian in that size too!) I did the following in the last five minutes of the event - trying to cram every colour I could get my hands on (they only had 10 available to play with). I was actually very surprised with how far the paint went, so don't feel you're going to need to purchase gallons of the stuff to paint an army. I took very little care over this and with a bit of highlighting wouldn't have an issue playing with or against an army done like this (though using all these colours may give you a migraine or nightmares). Even where the paint has pooled you've not actually lost much detail. Just to address a few comments It's not, they're just new undercoats with more brown/grey in than Corax white. Applying a zenithal highlight with a white should actually improve the effect you get with the Contrast paints however. Far too soon to see if this is actually the case. As somebody who does some competitive painting I feel they will become extra tool in our already impressive repertoire. I actually can't wait to start experimenting with using them in different ways and seeing what other people do. Sort of. A wash doesn't have the vibrancy of colour that the new paints have. I do think there is going to be a learning curve on improving control - when the original washes came out we had exactly the same issues with lack of control, people have now learned how to apply the right amount of wash in the right place which I expect will be the same for these paints. From a practical aspect they're certainly going to help people paint up those massive hordes. I thought the same too, but the new undercoats are basically just slightly different shade whites. They should be a lot more reliable too - part of the testing of the new sprays they had a kettle permanently boiling to increase the humidity of their spray booth. It should skip both the basecoating and washing steps - the piece above was quite genuinely painted in about five minutes using a medium wash brush!
  13. 18 points
    Glad they nerfed Dragonlords! Now Order Draconis will stop dominating the competitive scene!
  14. 18 points
    The Future of the Masters I love warhammer. I love the community. I love getting together with my mates and playing games, I love meeting new people and having this wonderful hobby in common. I love to see the wide and varied communities from all around the world doing amazing things to do with Warhammer. Tournament gaming is a massive part of this. The ETC is a fantastic example of what is possible, but so are events like Adepticon, Cancon, Gencon, UK Games Expo and even our own UK events like Blood and Glory, SCGT, Facehammer GT, BOBO, Blood tithe and all the way down the local stores running club nights and weekend one dayers. The Masters has always been my way of celebrating the game, and giving a thank you to the community for supporting my podcast, events and hobby. I have a vision for the Masters where it is an amazing weekend of warhammer, with the top players from all across the world getting together to celebrate the game and find the champion. Events like the Crossfit Games and the League of Legends worlds show that amazing and huge live events, for the niche topics can be possible, and if there is enough interest it can be made to happen. If this is the dream of an Age of Sigmar Masters event, what does it look like next year? A full on spectator event in front of a live audience! A knockout tournament where the entrants are seeded by their rankings position, with the final game played between the last players standing to see who takes the title of Age of Sigmar Master! The champion will be crowned in front of a live audience. Next year I will be running the Masters alongside the Bad Dice GT in the summer of 2020. The Masters event itself will be switching from a Swiss style 2 day tournament to a single day 4 round knockout event with the final taking place on the Saturday evening of the infront of a live audience. We have the venue booked already with a theatre hall and tiered seating that can seat the entire field from the GT plus spectators. We have a local company who we can work with to supply huge screens and media walls, and of course the option to live stream the whole event. The current rankings season is going to run for the next 18 months for this season to allow for the date change of the masters. (yes this means that Jan-June event will occur twice in this season, but going forwards will settle back down into a routine) This means the rankings season that started 10th December 2018, will run until the summer of 2020, roughly an extra 6 months. This should put us in line with the traditional GHB and game system updates for future years. The details for this are still in progress, and plans can be made and ironed out over the next 12-18 months. At this stage all that is set in stone is that in 2020 the event is moving to the summer and running alongside the Bad Dice GT. So how can it be the best it can be? I'm looking for feedback, ideas and support from the community to make this the best event possible. I have ideas but I am sure there are things that can be done I haven't even considered and I would love for the entire community to pull together to get behind this. Please let me know what you think, and what you could suggest that might make this the worlds greatest Warhammer Event!
  15. 18 points
    Challenge accepted. 240clanrats and 1packmaster. have fun killing all my clanrats while they are camping on the objectives edit: fear the Vermintide, Yes-yes
  16. 17 points
    Morathi (High oracle Form) Finish
  17. 16 points
    Are y'all serious, you all start bi*ching about stormcast. Yes, stormcast are big buff dudes in plate armor. So what, Get over it. Go read a hallowed Knights novel.
  18. 16 points
    Finished the first part of my pledge with a Chaos Sorceror and six Chaos Warriors. Matching them to my original Tzeentch scheme, which is definitely not what I would've chosen were I starting afresh... grey skin... First outing for the airbrush as well after a number of false starts. Nice effect on the robe, less good elsewhere and lots of lessons learned!
  19. 16 points
    Ok beardlings… sit down and put another log on the fire… The beginning The company that you all know as GW originally was two very distinct businesses working out of Nottingham. Games workshop was a games importer, and Citadel was a miniatures manufacturer. They stayed that way for some time, TSR already had a foothold in the Uk and Dungoens and Dragons was doing well. Gamma world was their stab at sci-fi but it didn’t do as well as their core product. The other big players at the time were Chaosium who were producing Runequest and Call of Cthulhu and miniature wise there were several but the main competitor was Ral Partha and Grenadier. Now, tabletop wargaming at the time was very much confined to the historical gamers. There was nobody really doing a wargame for fantasy gaming at the time. TSR had tried with a product called Chainmail and later Battle System but they didn’t really work very well or integrate with the D&D rulesets at the time. With the model lines rising and with the vision of people like Tony Ackland, Brian Ansell, Rick Priestley and John Blanche, the miniatures and their backgrounds started taking on a character and life of their own. Warhammer came into existence and Harry the hammer was born smashing a skeleton to pieces on the cover of warhammer 1st edition. There was talk back then of doing a game set in the far future called Rogue Trader. But we wouldn’t see that materialise into reality for many many years to come. In the pages of white dwarf we’d find scenarios we could play and storylines to follow, and of course there were the published stuff like Terror of the Lichmaster, Bloodbath and Orc’s drift and MacDeath. This was the age of parody, ripping off ideas in popular culture and having fun- the words IP and lawsuit didn’t exist then - they were far more innocent and different times. Warhammer 2nd edition came, and with it an army book called Ravening hordes not the thing with the goblins on the cover but an amazing piece of art by Chris Achilleos - you lot think nothing of codexes and battletomes now, but back them this was revolutionary - like opening the lost ark. We as players had a structure to build an army, and themed armies. Warhammer third edition landed not long after, and with it Warhammer fantasy role play. At this point we started to see the old world fleshed out and given form. This was the beginning of the warhammer many of you remember. We also saw a new game, Warhammer 40,000 : Rogue Trader. A far cry from the original concept of expeditionary privateers in space, we see the 40k universe unfold. And what a universe it was - a truly unique vision, but to every warhammer player, familiar as all our favourite races were in there with great new twists. There was a fluidity back then, new stuff was announced in white dwarf with rules and fluff and we set about playing to them right away.. Bearing in mind that we didn’t have stores other than local indi stores and WD was available at every newsagents stand. Inevitable small companies grow with success and with that success comes changes. The small company can’t behave as it once did and a more business orientated mindset comes in. Over the years this translates as a tighter grip on the strategy and lines. It’s no longer about guys in a shed having fun. The good ol’ boys are also having to tow the line in a different manner. Times Change Nobody could have foreseen just how popular 40k would become. It was fluid, it was fun it was skirmishy. You could play it with a couple of boxes of RTB01 marines or orks. Fantasy was still strong but was stuck in the world of ranks and flanks, it still stuck fast to the historical war game paradigm. Popular culture was changing as well, fantasy in film and media was falling out of favour and giving way to sci-fi. It would take decades before this balance was addressed. If GW ever had a problem with specialist games it was that of support and continuity. Its two main product lines had emerged and with the limited resources they had, it was obvious specialist games would be a niche affair. Any company at this point in time asks one question - is it making us money? So now we wind the clock on a decade or two. GW is strong. It’s survived huge upheaval in the marketplace. TSR is long dead, but their demise was to echo through the ages and GW almost take on a dark parody of it. Chaosium, Runequest, etc all gone to the dust. There was a new way of doing things, CCG’s, video games, and other new ways of doing thing. Even fantasy had changed in outlook and aesthetic with WoW and their ilk. The new warhammer gamer (both systems) was becoming a competitive animal. A far cry from some guys deciding that if you have that, and I have this, then we’ll play it like this and this is the story. Core differences If fantasy was struggling to attract new blood, to seduce them to swords and sorcery rather than las guns and bolt pistols, then it wasn’t helping itself in the way it was wanting you to do things. Your army in fantasy had to have a minimum amount of it’s army’s points in core troops - the predecessor of battleline if you will. In a 2000 point game that was 500 points. back in 3rd ed, the points cost per model were high, the model count still low. But wind that clock on the 7th / 8th ed and you’re talking eye watering cost - especially if you played a traditionally small point per model army like greenskins or skaven. 20 chaos warriors did you - two boxes, well one and a bit as they contained 16 models - a throwback to 7th ed. But a skaven player would be buying up five or more boxes of slaves to make up his numbers, he’d launched 100 pounds straight away without getting started. By comparison 40k said minimum units, and guess what - a unit was a box of models. great. Little Johnny just buys some marines and he’s good. Age of Kirby. Lots of stuff said about this bloke, and probably held in as much disgust as Matt Ward. If there was one overriding fault that typifies his reign it was xenophobia. No press releases until release, no official information channels other than white dwarf, and eschewing the new media that was web and social media. They did have a forum many years ago, but it got trolled so hard that they thought nuts to this and shut it down. Now remember what I said about TSR? - well that was GW right there. Telling you that it was their way or no way and you should be grateful to buy the same thing twice over with the only difference being a new cover. And it was dying in the same way. I don’t doubt that he tried to pull GW back as best he could, but in reality he didn’t appear to understand this new world. It had given him the tools he needed to make things right but he didn’t know how to use them. They’d also sunk a metric ton of cash in New Line Cinema’s way for the LoTR licence. The return was in fairness quite pitiful. There was no assistance on New Line’s part to market the game for GW, or assist them. But why would they? they were used to dealing with the Mattel and parker of the world, huge commercial corporate entities with their own vast advertising budgets and knowledge of tv commercial slots. GW didn’t have that knowledge or money to make it happen even if they had, not on the global scale that say a batman toy gets pumped across the globe. Giving computer game houses et al. licence to thrill was great, but unfortunately it didn’t have the desired effect of pulling custom the other way as much as GW would have liked. I’d like to see just how many people started to play 40k off the back of Dawn of War for example. By now fantasy on top of everything else had issues whereby it was sitting stagnant in a four yearly cycle. The problem was that with each edition the story never really got advanced, merely re-written or retconned. Armies which didn’t sell got left by the wayside with only loyal followers saving them from (eventual) extinction. this was further compounded by the fact that models were not released quickly enough to support a new release. Beastmen were a prime example. the book came out in 7th ed. It was a full 6 months till the gorghon/cygor came out. By then people had converted giants etc. Sales were poor. Of course they were. And when there was no model to support something, then third parties stepped in and filled the void. End Times 8th edition culminated with end times. The rules were nothing more than rehashed storm of chaos rules but the story was beautiful as were the books. We were all looking to the golden dawn of 9th edition. Rumour was that the starter box would be brets and beasts and I for one was uber excited as I had promised myself a bret army as the next project to sit diametrically opposed to my Warriors of Chaos. It was also noted the aesthetic direction the new models in 8th edition were taking. They had a very different design direction to the previous stuff. It was far more high fantasy than before. A precursor to AoS hidden in plain sight. With the Xenophobia on code red at the mothership, understandably when End times er.. Ended we were all left with a full on WTF. No news. No communication. No nothing. Just blackout. Hastings on Warseer was already talking about combined stats. The forums lit up. All anyone had reference to was the fantasy battle rules. much gnashing of teeth about how broken things would be etc etc. Then news came that brets were going to be like space marines the rules being 4 pages long and the web lit up some more. Still there was silence. Age Of Sigmar. The silence was broken, and the next thing we see is Khorgos Ghul on one side of the window display and a mighty stormcast Prosecutor on the other. There was typical “You will like it” fanfare. but the damage was done. We’d been left in the dark and now what we were given was something none of us knew or could relate too. “We’re a model company first…” I think this will go down in history as one of those comments which probably never came out with the intent that it was meant to. We all heard it, read it and took it the same way, but now standing back, I think what it was trying to say was that it was the models which made the company, not the rules that made the models. We buy into stuff with our eyes and our imagination, not because words on paper are the driving key. We talk of how awesome the models are and then we say yea that’s a great faction, I’ll start that. It’s few people that may look at a faction and say yes, great looks but their scrolls are rubbish. nah, not touching them. It also dawned on the mothership that to protect yourself from third parties essentially you had to do only what you already produced. No model, no rules. simples. "Bring your fake moustache and a cheeky insult while standing on one leg..” When AoS landed, the early faq’s leading up to it said that: Your old army was still playable Your old arrny would no longer be developed or supported New factions would come to the fore and these would be those that were built on - they failed to mention that many of these “no longer supported” models would actually come back with a new name and new lore, thus becoming a new faction. To bridge the gap till the new lore was forged, GW put out the compendiums. Like many we thought some of the stuff in there was a real slap in the face. It was supposed to be light hearted and humorous but in reality it offended people’s sensibilities, especially after the massive long silence that had proceeded it, and now we get this BS. I can understand that perhaps the origins of what was to become known as open play were based on trying to get people to play and enjoy the interaction of just playing for playing sake, but the reality was that was going to work on a very small minority when taken at face value. We old role player long beards were not plentiful anymore. I would never take six nagashes because I could, it made perfect sense to me he was unique, but many didn’t see it that way. The statement also alienated the competitive community, and they needed structure and frameworks to be able to do their thing. There were none, and for a company like GW to allow third party comp to come up with its own ideas was deplorable. Looking back. I genuinely believe that AoS was probably on the cards concurrently with 9th Edition WFB. Only sales figures were going to swing the pendulum in the favour of one or the other. With Fantasy sales low, the decision was made as we know. But I think also we need to look at a different angle. Gameplay was more fluid in the looser 40k style. You had more creative freedom with the models as you didn’t have to worry about ranking up on a movement tray, and story wise, perhaps the old world had grown too small, too quaint to handle the imagination and ambition of the writers and where the developers wanted to take the game and the model lines. The mortal realms allowed the writers to introduce factions and things in new and exciting ways, rather than waiting for the next big armybook update and retconning the lore so that "the new model has always existed, what are you talking about?!” With their plans for the future, its inevitable they looked to the future, and decided to call it a day with certain models and factions. And without this getting to be a war of words about chapterhouse and IP, things like brets died because the early script writers backed them into a corner and nobody knew how to pull them out of it. personally I really think they could have worked as a narnia mashup, and worked as a far more gritty darker aspect of their former selves. But that’s another rant for another thread. The Age of Rowntree If there was one overriding word that typifies his reign it is communication. From being enemy number one, GW transforms itself into our best friend. It’s showing us what’s coming up, asking us what we think, and encouraging us to share our thoughts. It walks the journey with us, asking if it tastes ok, rather than holding us by the throat and telling us we’re going to have to like it. I firmly believe that had Rowntree and his team been in charge at the time of End times, we would have had a very slick and well received roll out of AoS much like the 8th edition 40k rollout. Communication is key. Imagine a malign portents style buildup to get people used to the idea of the mortal realms as the old world was crumbling, and the interplay between them. Imagine just teasing snippet rules such as battleshock to replace morale checks, and changes to running and charging for instance. Sure, lets not mince words, it’s a business that’s there to take your money, and the only good customer is one that keeps spending. They don’t give a frig if you’ve been collecting for twenty years and have ten thousand points of chaos warriors alone - if you’re not spending NOW. You’re not paying their bills or turning their cogs. You’ll still dance to their tune but this time you feel you’re the one deciding and willing to do it rather than being forced. And that’s no different to anyone else. Apple loves you all the while you keep upgrading that iphone and mac. It doesn’t care that your old mac book is still going strong after 10 years. Next year’s software release will sort that out. Then it’s up to you if you’re still up for taking the cookie or want to eat elsewhere. So it is with GW. So…. back to the beginning.. The changes were needed, and the financials spoke for themselves. If damage was done it was the silence, and that damage was greatest insofar that it made people actively look for alternatives and realise that there were great systems and games out there. There was only one man who's head rolled and that was Kirby's. Times had moved and he hadn't moved with it, and was unwilling to see or accept that. He ultimately failed to direct the business in a manner which kept profitability and customer satisfaction high, and as such paid the price. I'm sure the paying his wife's web development company several million pounds for a substandard website didn't help but that's conjecture at this point. Sorry for the ramble. I'll shut up now. The embers are dying low on the fire anyways.
  20. 15 points
    2 new warbands for Warcry coming at some point
  21. 15 points
    Guys could we please stop talking about the prices already. It's pretty easy to make a new thread on the subject of you really want to.
  22. 15 points
    Hi everyone! Next personal project has been started and I am super excited about it. I won't reveal the whole list but there will be some serious nurgle action! I hope you guys like it. There will be more to come very soon, so stay tuned.
  23. 15 points
    I see a lot of people in many threads and other forums being generally negative about the new releases. I am curious why? GW has been listening to feed back for awhile now and the sentiment scares me. They heard people want rules for their old models, people want rules for their 1.0 models. If the rumors are true they seem to be delivering on the promise of providing rules to the these factions, this year. What worries me is the me too effect. Lots of people now feel left out that they 'only' got rules. If GW listens to this feedback we would see them planning bigger releases instead of incremental ones. This would lead back to the ways of new rules with new models every 3-5 years at most, or never for armies they don't plant o revamp. I don't want this, at all. I'm just confused around the negativity when the alternative is no new rules, and your faction can use the old broken rules or you can buy a new model line. I thought we were all in consensus that this is generally terrible. If these launches go poorly and drive down public image I am worried GW will stop. Is getting only a new battletome really worse than getting nothing at all?
  24. 15 points
    My mostly assembled Loonboss on Giant Cave Squig. More chains to come. They have been a bit of a pain so far, and offer almost nothing in the way of stability - but they look cool! Sorry for the poor photos. There is a ton going on in this model (It looks more like a diorama than a single model sometimes)and I'm not a photographer. Should have it painted with better pictures in a couple of days or so.
  25. 14 points
    Is it too early to start a... Slaves to Darkness, hideously overpowered! Oh god GW are such idiots they’ve ruined the game for the 50th time this week alone, I hate everything to do with this game, it’s such a load of rubbish, GW are hateful morons that wouldn’t know how to create a decent game, Archaon is too powerful, Chaos Knights are too strong, typical stupid power creep. AoS won’t make it to 2020 at this rate, in fact let’s just put it out of its misery now because if you like this game then you’re an even bigger idiot than GW. Anyway why can’t I find anyone to play with? ... thread yet?
  26. 14 points
    Someone summoned me from my exile. Idoneth endless spells?!
  27. 14 points
    So based on the fact that they don’t have a thread yet when a lot of people will still be asleep and we know nothing about rules or anything yet you think GW should be worried? I really don’t think that’s the ‘ominous sign’ you think it is, and it just seems like you think they’ll fail because you don’t like them.
  28. 14 points
    Not sure if it's been said, but I'm pretty sure the most screwed over faction is Soulblight
  29. 14 points
    My first finished Nightvault warband, Thorns of the Briar Queen.
  30. 14 points
    I rarely come to these parts of the world, but I wanted to drop by to say thank you for taking the time to write this post. It is both well written and very well considered. The pace the meta is evolving at the moment, and Games Workshops goal to release and update all the different factions means that feedback provided late last year cannot factor in the dramatic changes to the meta since that time. I think this is an understandable dilemma caused by operational and logistic demands. As detailed in your article, some of the points changes required to make some old units viable are so drastic that is seems ridiculous. Most of the perceived problems we have are concerning rules, not points. If you are writing rules that are either so unique or so extreme that accurately pointing units with those rules is seemingly impossible, there is an issue with the rules writing. One thing about Games Workshops promotional videos is that they allow you to tell what THEY (games workshop) think is important. According to their own inside the studio video, there is a heavy focus on the new 1000 point system. How many Age of Sigmar rules writers do they have? Between the pace of battle tome release's, new GHB, Forbidden Power, promotional events and maintaining a production pace that meets corporate demands. How much time do they have to write well thought out and considered rules? Recently I made a reactive and emotional video regarding my frustrations with both the Games Workshop community articles and the rules writing team. The sentiments represented in this video have been building up for several months. The last thing I want to do is be hurtful to anyone working at Games Workshop by being overly negative about one aspect of the hobby. The video is the polar opposite of this article. It is reactive, emotional, and done in the spur of the moment. I do, however, suggest that people pay attention to the comments and like to dislike ratio. It seems my frustrations are not mine alone but also felt by the majority of people in the community. What I think most people are upset about beneath all the back and forth about points and rules is that people feel a real disconnect between how most people enjoy playing Age of Sigmar and how the rules writers play/write Age of Sigmar. I have put a link to my video below and as I said above don't bother watching it but instead take the time to read the comments. +++ MOD HAT +++ Sorry, TGA is a family friendly forum - your YouTube video title wasn't!
  31. 14 points
    Curiously, whilst actively wanting rumours, people in this thread also hate them.
  32. 13 points
    Honestly @Dead Scribe I don’t understand if you’re trolling or what. Litterally dozens of people have offered solutions to grow your group, perspective about the impact of the game, real life experiences that show how to foster a great community. You have not responded to any of these comments and you keep repeating that this game will be your doom, that it’s not fair, that you hope it sucks. I get your fears, I really do, but you seem determined to just be negative. Do you not see how that attitude itself hurts your chance of growing your group? I’d much rather learn fantasy than join a group where playing any other game than aos is unthinkable. Who wants to be part of a group where playing a different system makes you the enemy? I’m puzzled on why you even continue to post about it since you’re just repeating the same thing, and ignoring or dismissing any attempt from people to help you. If you’re like that in real life don’t be surprised that people are leaving your group. I hope this doesn’t come off too harsh but I needed to say it.
  33. 13 points
    Settra Claus, the Imperishable on his reindeer chariot
  34. 13 points
    Lol I know dude totally, they released this thing called Age of Sigmar a few years back and its totally been clogging up the Fantasy release schedule, total bummer, glad we're seeing that situation rectified here.
  35. 13 points
    The more criticisms I read that the Ossiarchs are ridiculous ,off and badly proportioned, the more that part of them grows on me. Not because I like to be contrary, but because it is just so fitting for Nagash. So the big Skelledaddy wants his own elites to face Stormcast and Chaos Warriors. And what does he create? Dignified imposing and expressionless Statues? Terrifying amalganations that have "body horror" written all over them? No, that would be "Death Stormcast" or "Death Chaos Warriors". Nagash is the guy who thinks wearing a huge pope hat of bones is dignified, the guy who plasters his skeletal mug on everything and thinks it glorious. He creates these things. Pompous mini Nagashes with clunky proportions and goofy not-quite faces, the sort of thing a child thinks edgy. The toy soldiers of an ancient yet immature megalomaniac. They are grotesque and bizarre, but not remotely in the sense Chaos is. They aren't all that scary, they aren't horror. They look like maybe they where supposed to be, but Nagash just doesn't get people, how could he get what makes them shake in their boots? Heck, this being Death, they may be elite by that factions standart, but I doubt they'll measure up individually to Stormcast or Chaos Warriors. They aren't Deaths equivalent to the super soldiers. They are the cheap knock-off product. And I love that. It sets Death apart from the other GAs and the forces of Undeath in other settings and firmly establishes the GA as Nagashes in all his unhinged ill-advised pompous glory.
  36. 13 points
    It’s strange that when GW starts adding some female miniatures, but still well fewer than half of the range, people call it a gender equality crusade. I think that when people say that, they say a whole lot more about themselves than they do about GW. And I don’t think they get to excuse their choice of words by saying “oh, it’s just because it used to be 100% male and now they’re trying to balance it”; a crusade is a loaded term that you shouldn’t throw around lightly. When people go to GW and can’t find enough male models to make up 25% of their armies that are mixed gender in lore, then you can call it a crusade. But right now, many mixed gender armies have all male or primarily male miniatures, and if GW gets backlash from the community for literally just including a few female torsos and heads on sprues, or including a few female heroes amidst a veritable wave of male hero models, that speaks to a mindset that many people in our community have really, really wrong.
  37. 13 points
    I'd like to see something more akin to what has been done in 40k. For those who don't know, within 40k, you've two systems - a simple "Power Level" based one where a unit has a base PL cost with a few options (e.g. double the size of the unit doubles the base PL, a specific weapon option may be +1PL), it's super straightforward for the vast majority of games. You then have the points system, whereby everything is costed - so each model in a unit has a points cost, each weapon has a points cost and so on. It's points that are used for competitive events and you have to spend a lot more time thinking about your unit composition and can add models individually - even that optional upgrade gets paid for with points. I think this would work fantastically for AoS. Our existing points system is pretty much the Power Level system already, but you could divide it by ten and call it "Renown" and then hook up a more granular points system. You want your Vampire Lord to have wings - that's an extra 15 points, you want the champion to have a Grand Hammer, that's 8 points, a unit of 12 skeletons - that'll be 96 points etc. Even to the point of having to pay for things like allegiance scenery pieces and artefacts. For me having two list building mechanics means that you can properly define between casual and competitive gaming styles without having to compromise with both. I know from your comments on here @Sleboda, that you tend to play more competitively, so a more granular pointing system would allow you to give that unit a few extra models to keep that unit bonus a little longer. Equally having a simpler Renown/Power Level pointing system would mean that it's super easy to create a list on the fly if you're having a quick game (or a new player learning).
  38. 13 points
    Some of us said we do like it, though. :-P
  39. 13 points
    Not to get bogged down in semantics (he said, as he bogged down with semantics), if you changed your post from "always" to "often", it becomes objectively true.
  40. 13 points
    Actually finished my pledge with time to spare! Tabletop+ quality (actually I don't think I can do any better (yet)). Better pics will come in my plog when I have painted some more stuff. Great work everyone! Stuff is looking awesome!
  41. 13 points
    I am so excited by the news of Age of Sigmar Skirmish in January but I haven't seen much discussion about it. As an example of the wonderful work it has inspired, I want to highlight a warband created by our very own @Hagen. Hagen's work is currently being featured in the blog Les Kouzes as part of their advent calendar. You can read more about Hagen's work on his blog. (Hagen's work posted with permission). Caravan of One Hundred Moons Skirmish Warband Mathos, Guardian of the Caravan “Those born with the Moon in the House of Aqshy will possess the loyalty of a hound and bronze will be their bribe for the gatekeeper once their time has come” Baba Raghul, the Fortune Teller Tevildo, Prince of Cats “Wise shall be those born with the Moon in the House of Shysh as they’ll know that no treasure is worth a grain of the Sand of Time ” I read a recent post on here that was quite critical of our current skirmish book. While it may not be to everyones liking, I love the current book. I love how lean it is and how it complements the main event that is the full game of Age of Sigmar. The narrative of the included Shadespire campaign is awesome. I have been so inspired by skirmish that I have been working on nothing else for most of the year. While I am thinking something like Kill Team may be coming in January, I am personally hoping for a more incremental update. Either way, if skirmish continues to inspire hobbyists like Hagen, I will be more than happy. P.S. Thanks Hagen for letting me post your truely stunning work.
  42. 12 points
    https://www.warhammer-community.com/2019/11/15/old-world-new-warhammer/
  43. 12 points
    ...But you CAN plan for it. Like either you eventually learn how to deal with it and you learn to like it or you never learn to deal with it and you hate it. Like I don't know what else can be said. Either you live in the world the game has created and you play under the assumption you will never get the double turn and your opponent always will, or you are going to get shocked every couple of turns and be continuously pissed at the game. I admit it has an exceedingly steep learning curve, but I can confidently say that I don't find myself losing to the double turn any more then I find myself losing to any other roll or chance proposition in the game, nearly all of which I could have avoided or mitigated had I decided to play differently most of the time. There is a reason to play making an assumption on who is going to win the roll off, but playing those odds come with inherent risks that you need to be prepared for the consequences of. If you positioned as if you are getting first turn next round because you have a slightly higher probability of getting it then your opponent, and that decision turns sour on you, consider that the double turn is not what screwed you, but your decision to ignore it as a possibility did. That can be a hard pill to swallow, which is why I think its such a divisive game mechanic. There are so many dice rolls in the game, with many opportunities to blaim luck for a loss, but few are easier to pinpoint blame towards then a single dice roll. As far as how you plan for it? Screens, movement, counter charges. screen the units/objectives you can't afford to lose, force ranges on your turn that force your opponent into poor probability plays ( ie expose themselves gambling for a double turn charge or don't and the double turn is less meaningful), and lastly set up the counter charge. "Ok, you can take my queen on the double turn if you want, but if you do I'm going to take yours as well on my turn." Lastly always understand what you can and cannot afford to lose. The answer is not always obvious. I can afford to lose my 9 eel block more then my 130pt unit of foot sloggers sometimes even if it seems they are essential to killing my opponents big meanie if it means allowing my fragile foot unit to get another objective that would put the game out of reach, or make it very difficult for my opponent to come back. Too too often I find people playing the game to kill and not on objectives, and this bleeds into opinions on double turn. I have seen (and personally been guilty of) plenty of situations where someone basically gives up after receiving a beating on a double turn when the game is not even close to being over just because their best unit or 2 bit the dust. This is not WHFB, combat does not decide games, kill points do not decide games, you can win with essentially nothing left on the table while your opponent is almost unscathed. I think AoS is a game that requires a deceptive amount of skill. Its a game I know I was guilty for quite some time thinking was little more then a pushfest contingent on the priority roll. It is just not, something I repeatedly forget in moments of weakness and subsequently get crushed. I think double turn makes low skill beer hammer harder to enjoy, I think it makes tactical play far more rewarding.
  44. 12 points
    well they weren't lying about Sisters of Battle going quick. Put it in my cart at 11:01, went and made a cup of tea and it was sold out in by the time it had properly brewed. on the plus side I guess this means I have a bonus £100 spare now to blow on AoS models (or I don't know donate to a charity or pay some bills or something actually sensible)... also, extra unintended bonus, I just realised I get to tell my wife that I was really sensible, for once, and decided against buying it
  45. 12 points
    Had the house to myself this weekend, and thought I better crash through as much as possible so I can somehow justify the Feast of Bones box arriving tomorrow (hopefully) and maybe a SC Chaos Warriors set for Christmas and some Warcry monsters and... Anyway finally finished the scenery from the Warcry & Kill Team stater sets and a bonus stormvault base I bought! This is what is known as a major achievement here in procrastiland. That means I’ve just got all the Warcry starter set troops, the Ravaged Lands Shatteted Stormvault set, an extra Warcry bell tower, a Bone Tithe Nexus, an entire Sector Imperialis Basilicanum, the Rogue Trader KT box, all the original KT Ad Mech Units, some Soul Wars nighthaunt, some Myrmourn Banshees, Arkhan the Black, Lady Olynder, the entire Loon Curse box, the Blackstone Fortress models, a Mangler Squig, 20 more various Squigs, some Gryph Hounds, a Chaos Noise Marine, Haarkan Worldclaimer, Inquisitor Severina Raine, several Nightvault Warbands, Forbidden Power spells & Engine, Nightvault Arcane Hazards, some Azyrite Ruins, a Dreaded Ambull and the Shattered Dominion Objectives to go! Should have that all done in the next day or so... 🤔🤔🤔
  46. 12 points
    But then I spent so many nights thinking Sigmar did me wrongAnd I grew strongAnd then I made a bony thong...
  47. 12 points
    I agree. There is a lot of doom and gloom here but basically everything seems on point. At least the right direction. I too would rather small changes rather than giant swings. My only concern is that a consistent trend of decreasing points means gradual army size inflation over time. But basically everything here seems like a good idea. I think there will be more diversity in several rosters with this.
  48. 12 points
    Somalia, worlds largest Sylvaneth player base
  49. 12 points
    This is why I asked it to be stopped. It’s wasnt rumour mongering. It was baiting and trolling.
  50. 12 points
×
×
  • Create New...