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Showing content with the highest reputation since 06/27/2018 in Blog Comments

  1. 5 points
    The knights of The Order Of The Bended Knee. These are my converted Crypt Horrors. Fed the blood of the Abhorrent Ghoul Kings at the head of the Order these deranged monsters see themselves as pious knights wholly devoted to their task of defending Odentia and the spiritual legacy of Saint Simeon.
  2. 4 points
    Bishop Basil the Pious, leader of the devotional clergy of Saint Simeon. This is one of my Abhorrent Ghoul Kings on foot who goes into combat carrying a reliquary supposedly bearing a finger bone of Saint Simeon himself. And the other pic is one of my basic Ghouls, the rank and file of the militant orders.
  3. 4 points
    I can only hope experienced players have been using these tactics but everyone should check out this 6 min video on HOW TO USE CLANRATS. https://www.youtube.com/watch?v=I8adz_Iyiew Turning clanrats into a great harassment unit using their retreat and charge ability is spicy. I've begun the process of never worrying about their attack profile while also running them in max unit size for more wounds. Brilliant stuff from Doom and Darkness channel.
  4. 3 points
    I’ll be painting the horses like this, but probably won’t keep any of the original rider bodies. I despise their palsied left arms.
  5. 3 points
    Sure! Here all the armored ghouls I have painted so far.
  6. 3 points
    Well as the Verminlord I am, I promise you that I’ll at least not try and backstab you for that book. but just because your articles were and are fantasticly written.
  7. 3 points
    Gidday Axter, always a pleasure to meet someone who started out at the beginning like I did. I've got an enormous (15 pages!) article half typed currently on how to get the best out of the Pestilens clan in the new rules set to release the day of the book ideally, so keep an eye out for that.
  8. 3 points
    Thanks guys. I`m happy that you like my free peoples. At the moment I just plant to extend the Free People. There is still a lot to paint which i already have here. A Steam Tank for example, or some Demigryph knights. Proxies for teh general on horse and a lot of normal infantry.
  9. 3 points
    https://thehonestwargamer.com/player-workbook/ I feel you might want to give this a read, it's essentially a whole workbook produced on gaming "theory" from deployment, to identifying your self as a player, to unit types etc.
  10. 3 points
    Thanks. The fluff of the FEC is just so evocative that I wanted something that showed a little more of that great flavor. For the average Ghouls I have gone with two different body types. The ones on the left are from the Flagellant kit, the ones on the right are from the old Bretonnian Men-At-Arms and Archer kits. I will throw up some more picks of them when I get some of the units done.
  11. 3 points
    very very cool, though having a ethereal shark pulling the thing would have been awesome as well.
  12. 2 points
    I love you punctuation.
  13. 2 points
    Okay, one down, nine to go. 😂 I’ve been using my medicine cabinet as a lightbox. Kinda’ works, so I thought I’d try a coloured backdrop so the camera doesn’t try to pick a white point from the background. I think I need one more layer of highlights for the skin, looks a little flat in the photo.
  14. 2 points
    ...and they’re done. The Slaughter Queen will be on my altar, so the base is temporary. I’ll finish the hag bases later, when I can do a dozen or so at a time. Up next: my Sisters o’ Slaughter.
  15. 2 points
    Thanks Zed. So I’m really happy with the final results... kind of lilac (dark bluish purple with lots of white added). It’s more purple underneath, almost pure white at top.
  16. 2 points
    We actually have seen the Moulder allegiance ability, or atleast one of them: At the start of the first battle round, before determining which player has the first turn, For each Master Moulder in your army, choose a Clans Moulder Fighting Beast (same beast can;t be chosen more than once). Those beasts gain d3 wounds (roll seperate for each one) and can reroll failed hit rolls of 1 with melee weapons.
  17. 2 points
    A Duardin Skrimish warband? Would you mind telling me your address? I assure you it has nothing to do with the Plagueclaw Catapults being aimed at you
  18. 2 points
    I have photos of my Dark Souls project that follow this idea if you wanna see?
  19. 2 points
    It`s also from Reaper Miniatures. Familiar Pack V (REA02848) I really like those packs. Lots of fun animals to play around with. Used to use the racoon from the same pack as a marker for battleshock immunity and still use the tortoise for mystic shield.
  20. 2 points
    Thanks! The heads come from Statuesque Miniatures. I am not the only one to have used those female heads by the way, I remember there was a someone on TGA who posted conversions of Stormcast using those.
  21. 2 points
    I look forward to your post. I also think the workbook is rushed. I also don't like the standardized terms they have chosen and find a lot of things in the book misleading. The workbook does not seem to differentiate between strategic intent and tactical execution or discuss dynamic or static advantages or about power projection and threats effecting the position of the board or how to value pieces and trades. There's a lot of vagueness that can be developed further and needs some rigor.
  22. 2 points
    I've read it, and honestly, it was one of the reasons I actually decided to start this. I LOVE Rob and think he's brilliant, but imo this book is emblematic of the problem I am talking about. I don't think the book, in its current form, is the book that Rob actually wants to write. There is much, much more that he wants to say but struggles to actually articulate because the language and concepts don't really exist yet. I'm also guessing that one of the reasons he's doing what he's doing and trying to standardize the language we use. He wants to build it up as well. Read the sections on Clausewitz or Who's the Beatdown? These are probably the two most theoretical parts of the book, and not incidentally also the weakest and least developed. They are seeds he is planting because I think he wants the community to have these conversations, in order to develop this perspective. That is exactly what I want to.
  23. 2 points
    First of all, love the color scheme my friend and would love to see more if it. Seraphon are indeed tricky, the way to beat them is to shamelessly string allied clanrats around your army to catch what they thrw, then slam a counter punch with plague monks similar to what you did with the Ironjawz player. If they instead wall up and sit back to get ready to summon, that's your cue to push up hard (burn command points for 6 inch runs if you have them) and spread your army out so he has nowhere he can summon or teleport his units. Spam your prayers as much as possible and kill the slann with them from behind enemy lines. I would recommend the same strategy against Order Draconis, but the trick there is targetting down the big dragons one after another. Most importantly, never be afraid to retreat. You don't lose the game if you lose more troops than the enemy, and sometimes retreating onto an objective to contest it before being wiped out is a more valuable spend of skaven than sending them to die in combat. I'd very much like to hear how you get on in the future as well
  24. 2 points
    Hi Aiden, wanted to let you know how I did. Overall, I got one win and two losses. First game against Seraphon, lost by two points. I deployed terribly (more on that later), and almost clawed it back at the end, but it wasn't to be. He was a very good player and had these things that could deep strike within 3" that wrecked my backline. I hadn't played against Seraphon before, so possibly should have done more homework. My opponent went on to win the tournament. Beat Ironjaws in the second round, and it was a hammering. He charged everything into my clan rats first turn and killed them all. Then my Plague Monks proceeded to charge into his units and practically wipe his entire army. He conceded. Third game was against Order Draconis. Not a bad matchup, but the mission wasn't ideal. 3 objectives each in our territories and we had to hold them for as long as possible. He penned me in first turn (everything could just move over 20"!) and I had no opportunity to get up the board to threaten his objectives (I found this to be a general issue with my list). I killed far more points of his stuff, but struggled to play the mission. I'm not too downbeat, as they were only my 4th, 5th and 6th games of Age of Sigmar. Learned a lot and hoping to win at least 2/3 in the next one in January. One of my most enduring enemies of the day was a giant pyramid terrain piece on the table where both my losses took place. My seasoned opponents knew what a pain this would be for me and plonked me in the territory with it, often walling off up to a quarter of my hordes. I completely made a mess of this first game, deploying my clanrats in a way that they couldn't get out of the thing. My opponents, with all of their flying units, took full advantage and it ended up being a deciding factor both games. Really enjoyed myself though and can't wait for the next one! Attached my list and a picture (with that effing pyramid making a cameo ?) WarscrollBuilderList (1).pdf
  25. 2 points
    Been a little distracted from my Nagash Death army but I have 2 corpse carts to finish up that are now on the top of my painting que.
  26. 2 points
    Long time no posting. I did actually finish the army and is now the proud owner of 2000 points of Sylvaneth. But for the moment Im learning the ropes of AOS 2.0 with Nighthaunt. I will return to Sylvaneth at some point.
  27. 2 points
    Good luck. Yes-yes kill-slay posterthings kill-slay for Skreech, take-steal City burrows, Gloooooooooory to Pestilence.
  28. 2 points
  29. 2 points
    My third conversion a barbarian I always loved Conan and the Barbarian from heroquest and the original whq.
  30. 2 points
    Head: Stormcast easy build sequitor Body: Coven throne handmaiden Legs & sash ends: 40k Commissar Upper arms: Sister of silence (barely noticeable) Lower arms & backpack: Arkanaut Admiral Base: Shattered dominion And thanks :) I'm really excited to get started on this project. So hopefully more should be coming in the coming months!
  31. 2 points
    That looks great. i really like the clash of big army’s. Maybe I’ll be joining you sometime in your apocalyptic quest. Yes-yes the Vermintide is coming. (ps: what your seeing her are about 13000points worth of skaven Modells (just mostly unpainted I’m still struggling to get everything done.?)
  32. 2 points
    Alright my friends, this is a debate had many times and I'm happy to satisfy it. The concensus is that stave and blade is better is TECHNICALLY correct, however that is only in a vaccum where the conditions for such (Verminlord has buffed them, unit has Bless with Filth) are met and in effect. HOWEVER, the situation where this occurs is actually very rare. Consider also that yes, with the stick they can strike over the first row of monks. This is good for units like Stormvermin and Clanrats, who indeed are sustained fighters that drag fights out. Plague Monks aren't, and are almost always best taken in multiple small groups of 10 and 20 with only a single large unit of 40 to heap buffs on. With this considered, I would say that while sword and stave is better on paper, double sword is much better for flexibility and utility, and responds much better to being buffed overall. I am confident enough in my reasoning here to have built all 160 of my Plague Monks with double swords, and would encourage you to do the same. The only situation where I would take sword and stave would be if it was a single group of 40 Monks, and it was in a Maggotkin army, not a Pestilens army.
  33. 2 points
    No problem, I was worried people would read my comment as mean when honestly we should be happy we have a battleline unit that is crazy good offensively either way haha. I did a bunch of math on various opponents and buffs with the Monks and both of their loadouts when I first started AoS, if I remember I'll upload it when I get home tonight or tomorrow
  34. 2 points
    Yes-yes those fool-things will die-Die. they shall see-feel their doom. take-steel their city-burrows, kill slay all things. Skaven shall rise ones more again. we will show those pesky chaos things what true children of chaos look like. Glooooooooooooory to Queek Gloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooorrrrry to Mors!
  35. 2 points
    that's why I do it, I want to create interest and generate a groundswell of people picking up skaven, even if it isnt necessarily Clan Pestilens. Our time in the sun is coming
  36. 2 points
    I'm still curious about how to use the assassin, even after the early pile-in got trashed. Its WHEN to deploy him and exactly WHERE along a line of rats that I haven't yet cracked the code for. My initial thoughts concerned waiting for a hero to charge my rats. Lets say its an ork megaboss. The hero made it within 1/2 in and cant really pile in horizontally along the line of rats. At top of combat reveal two assassins on either side 2.5'' away. The point being is that in no way can the megaboss choose to attack my assassins first. I can then freely pile in on either side. Now that I think about it this updated ability actually safeguards the assassins for that first combat by not being forced to pile-in and attack immediately. Before, on the off chance you can't kill that hero, there's gonna be some harsh kickback. Now with going last, I have positioning advantage.
  37. 2 points
    Check today's FAQ. If you don't have a faction allegiance you can be faction (for battleline if) and still use general allegiance abilities
  38. 2 points
    Basically the way I view the Screaming Bell is for 200pts you get a 12 wound wizard with a spell that's pretty good and a command ability that can come in handy if you're spamming minimum size units. Ringing the bell is just an extra. Its basically always passable, and sometimes its hella powerful. Basically you dont really lose a point investment from the randomosity
  39. 1 point
    When I saw this picture leaked somewhere I was prepared lol.
  40. 1 point
    Those are some beautiful Skaven minis you have there @Num, may the horned rat bless you with filth. may your army bring glory to the horned rat.
  41. 1 point
    Is it too much to hope they'll leave the Plague Monk scroll exactly as it is......and give them the benefit of Overwhelming Mass!?
  42. 1 point
    Hey man I run pure order draconis in current edition, it was better pre doppleganger cloak nerf but you can still make it work, advantages now is double battalion gives you command points as well as the artefacts and the amount of drops in the average list has increased quite a bit since this was written so you are choosing your turn quite often.
  43. 1 point
    This is great. I have a step-uncle (or something) who is a big shot banker, and he said his key to success is to do this sort of thing: make rules for yourself and stick to them, no matter what. I need to make sure to do this, in order to avoid being subject to my waxing and waning enthusiasm.
  44. 1 point
    Good job on all your stuff, I particularly like the Nighthaunt models. Really like the worn rust effect on the metal. Keep up the great hobby work.
  45. 1 point
    Good luck. win for Skreech kill-slay for Pestilence Yes-yes
  46. 1 point
    I really like the head swaps on the blood reavers. Makes them look very 70's barbarian, dare I say Darkoath-ish.
  47. 1 point
    Nice list! As a Pestilens player, I've been toying with the idea of running both a Verminlord Corruptor and the Verminking as a very powerful core for your army Only tweak I would recommend is the Plagueclaw catapults rarely earn their points and are useless against the numerous Nurgle armies in tourneys these days. Those points would be better used allying in a Grey Seer and another endless spell/extra command point for the Corruptor to stack on a unit of Monks
  48. 1 point
    I endorse it, as long as one of those Warbosses is painted to represent Warboss Stoneklaw
  49. 1 point
    Exalted Volsungr will never be the first, his resurgence might spark other Ogors to think they can one day become like him but the First Prophet is unique, whilst every Volsungr since has gained a glimmer of the power of the Suneater what they manifest is largely a watered down version. Every generation of Volsungr will likely get weaker than those before, one variant of the fluff I am working on is that each Volsungr sires a large number of children but only one survives to maturity. The strongest of the litter kills and consumes the rest in order to purify the blood that gives them their powers, even this savagery can only delay the dilution of their abilities, they may even reach a day where Volsungr can no longer ascend to the Exalted forms. It is this very fear that can lead to some... cannibalistic tendancies within the tribes, eat the heart to gain the power, a weak volsungr may covet the heart of a stronger one, or simply try to kill and consume their young in order to replenish their power. Best way to think of it is that the Exalted are champions of legend but the First is a demi-god in this regard, the exact circumstances of his inception are impossible to replicate these days unless Vulcatrix is reborn at some stage. He drank deep from the blood of a Godbeast, and bears the Spark of the Suneater, to hold the power of those two iconic embodiments of destruction made him what he is today. That said I like to think if you chip away some of the rocks on the Exalted their forms look similar, but they will always be second where he is first amongst his kind.
  50. 1 point
    Nomads will be getting their Spell lore done soon (they have no priests so that saves me a degree of writing there) as they stand they need a heavy hitter in terms of melee so the current plan is to look into smaller elemental birds (2 to a unit rather than the monsterous phoenix models) something to do with the wind (Cyclone, hurricane etc) with an area of effect shooting attack if they dont move and a strong charge mechanic.
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