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Showing content with the highest reputation since 12/05/2019 in all areas

  1. 68 points
    I've been working on a spreadsheet for warscrolls, what kit makes them, and the material/age of the kit to try and figure out what armies need updating the most and heres a rough overview of what ive got so far: Average Kit Age (Oldest to Newest) Seraphon (May 2008) Ogor Mawtribes (September 2008) Skaven (February 2009) Legions of Nagash (August 2009) Beasts of Chaos (February 2011) Cities of Sigmar (October 2011) Orruk Warclans (November 2012) Slaves to Darkness (August 2013) Maggotkin of Nurgle (March 2014) Disciples of Tzeentch (August 2014) Flesh-Eater Courts (August 2014) Gloomspite Gitz (March 2015) Blades of Khorne (March 2015) Sylvaneth (October 2015) Daughters of Khaine (December 2015) Hedonites of Slaanesh (April 2016) Fyreslayers (November 2016) Stormcast Eternals (January 2017) Nighthaunt (May 2017) Kharadron Overlords (August 2017) Idoneth Deepkin (April 2018) Ossiarch Bonereapers (November 2018) All-Plastic Armies Cities of Sigmar Daughters of Khaine Fyreslayers Idoneth Deepkin Kharadron Overlords Nighthaunt Ossiarch Bonereapers Stormcast Eternals Armies with the most Finecast Kits (Most to Least) Seraphon (12 kits) Ogor Mawtribes (8 kits) Beasts of Chaos (7 kits) Skaven (6 kits) Legions of Nagash (5 kits) Blades of Khorne (4 kits) Maggotkin of Nurgle (4 kits) Slaves to Darkness (4 kits) Disciples of Tzeentch (3 kits) Orruk Warclans (3 kits) Gloomspite Gitz (2 kits) Flesh-Eater Courts (1 kit) Hedonites of Slaanesh (1 kit) Sylvaneth (1 kit) Armies with the most Metal Kits (Most to Least) Skaven (7 kits) Gloomspite Gitz (1 kit) Legions of Nagash (1 kit) Armies with the most Non-Plastic Kits (Most to Least) Skaven (13 kits) Seraphon (12 kits) Ogor Mawtribes (8 kits) Beasts of Chaos (7 kits) Legions of Nagash (6 kits) Blades of Khorne (4 kits) Maggotkin of Nurgle (4 kits) Slaves to Darkness (4 kits) Disciples of Tzeentch (3 kits) Gloomspite Gitz (3 kits) Orruk Warclans (3 kits) Flesh-Eater Courts (1 kit) Hedonites of Slaanesh (1 kit) Sylvaneth (1 kit) Armies with the Fewest Total Kits (Least to Most) Daughters of Khaine (6 kits) Flesh-Eater Courts (8 kits) Fyreslayers (10 kits) Idoneth Deepkin (12 kits) Hedonites of Slaanesh (13 kits) Kharadron Overlords (13 kits) Sylvaneth (14 kits) Orruk Warclans (14 kits) Ossiarch Bonereapers (16 kits) Ogor Mawtribes (17 kits) Disciples of Tzeentch (21 kits) Maggotkin of Nurgle (21 kits) Nighthaunt (21 kits) Seraphon (22 kits) Legions of Nagash (24 kits) Beasts of Chaos (25 kits) Gloomspite Gitz (25 kits) Blades of Khorne (26 kits) Skaven (31 kits) Slaves to Darkness (32 kits) Cities of Sigmar (35 kits) Stormcast Eternals (37 kits) Armies with the Fewest Warscrolls (Least to Most) Daughters of Khaine (15 warscrolls) Idoneth Deepkin (15 warscrolls) Kharadron Overlords (15 warscrolls) Fyreslayers (18 warscrolls) Flesh-Eater Courts (19 warscrolls) Orruk Warclans (19 warscrolls) Ossiarch Bonereapers (21 warscrolls) Sylvaneth (21 warscrolls) Hedonites of Slaanesh (22 warscrolls) Ogor Mawtribes (23 warscrolls) Maggotkin of Nurgle (25 warscrolls) Nighthaunt (26 warscrolls) Seraphon (27 warscrolls) Beasts of Chaos (32 warscrolls) Disciples of Tzeentch (32 warscrolls) Legions of Nagash (34 warscrolls) Blades of Khorne (38 warscrolls) Slaves to Darkness (39 warscrolls) Gloomspite Gitz (42 warscrolls) Skaven (43 warscrolls) Stormcast Eternals (54 warscrolls) Cities of Sigmar (59 warscrolls) Top 15 Oldest Kit Releases Still in Circulation (Oldest to Newest) Skaven - Skryre Acolytes (April 1994) Skaven - Warpfire Thrower (May 1995) Legions of Nagash - Bat Swarms (July 1997) Legions of Nagash - Legion Black Coach (June 1999) Legions of Nagash - Fell Bats & Zombies (July 1999) Orruk Warclans - Wardokk (December 2000) Skaven - Night Runners (March 2002) Skaven - Warlock Engineer, Ratling Gun & Warplock Jezzails (April 2002) Skaven - Gutter Runners & Rat Swarms (May 2002) Slaves to Darkness - Chaos Marauders (June 2002) Maggotkin of Nurgle - Harbinger of Decay (August 2002) Disciples of Tzeentch - Fatemaster (September 2002) Seraphon - Slaan Starmaster, Chameleon Skinks, Saurus Warriors & Skinks (May 2003) Seraphon - Skink Handlers & Salamanders (June 2003) Seraphon - Lord Kroak (July 2003) I hope all these different metrics are useful for the rumourmongering and wishlisting!
  2. 41 points
    Post pic of awesome, colourful, paint job. Go for a walk. Return 4 hours later to find discussion of the genetic makeup of 'females'... Insert Homer-Simpson-Disappearing-Into-Hedge.GIF
  3. 39 points
    Also this article contains someone who might be familiar https://www.warhammer-community.com/2019/12/12/celebrating-selflessness-a-warhammer-hero-storygw-homepage-post-1fw-homepage-post-4/ Congratulations to all the Warhammer Heroes and to our own great overlord and master @Ben Curry who runs the forums here!
  4. 38 points
  5. 37 points
    Warhammer internet, in a nutshell.
  6. 37 points
    Some of you may remember a couple of comics I posted a while ago! Well one thing led to another, as they say, and today the first season of my comic strip Neverchosen is hitting the web! I though I’d share since this is the main place I go to for AoS discussion. I hope you’ll like them! https://www.warhammer-community.com/neverchosen/
  7. 37 points
    I'd still be extremely leery of any reduction of her style to "oh she's a girl, their eyes are like that" when her work is still the result of a lot of effort and craft, there's male painters who work in that same style, and there's prominent female painters whose style is radically different. The chain of 'female painter doing excellent work -> ah, here's a biological reason based on her eyes' seems to me to be a drastic oversimplification of what makes a good painter and what goes into the development of a particular painterly aesthetic. Comes off as a very Just-So story kind of situation. It's also not something anyone would say about a male painter; 'he's a dude, so he can paint like that'.
  8. 37 points
    Louise Sugden should paint every model and be put in charge of all official colour schemes. Really should be no question about it. https://www.warhammer-community.com/2020/02/18/peer-into-the-mindstealer-of-the-expertsgw-homepage-post-4/ cant wait to get this model myself (& then leave it unbuilt on a shelf for 6 months before making it look like an ill looking animal that has been left Unloved and unclaimed in a rescue shelter for 5+ years)
  9. 36 points
  10. 36 points
    Hey guys, some of you have already seen my webcomic Neverchosen that was commissioned by Warhammer Community. since people seemed to like it, I have decided to do my own series that I can publish while waiting for the next order from GW. It’s called Mortel Realms (my art name is Pierre Mortel) and will be released every Wednesday. I’ll post them here in this thread when they go up, to avoid spamming the forum. I hope you’ll like them!
  11. 35 points
    Preface As a foreword, I know these topics can get very heated and turn nasty quickly. I don't want that happening with this thread, so I want to preface this entire thing by saying that these numbers are presented as a point of discussion, but in and of themselves they are not saying anything. I've created this post not to stir the pot, but because I'm a woman who plays Warhammer and female representation is important for me. Just as any topic about wanting to see changes in the rules, discussions on the aesthetic of an army, or lore segments, I believe this topic can be discussed sensibly on this forum (probably one of the few places on the internet where that's the case). So why have I written a massive post on this looking at nearly every hero model in AoS? Is it because I'm a bit bored? Partially yes, but also because I believe claims should be backed up with evidence. If I said "We need more female heroes in AoS" and didn't give any evidence as to why the current number may be lacking, I don't think I'd be making a very strong point. In addition to this, I find looking at numbers can be quite eye opening; it's easier to discuss something if we know what we're talking about. Female model representation in Age of Sigmar This was written as a follow up post from a Reddit user we'll call Pebble. This is going to be long, so there'll be a TL;DR at the bottom with the numbers, and a conclusion just above that. I found the post quite eye-opening. For those who haven't seen the original post, it was basically a 'Bechdal test' for Warhammer factions. To pass, a faction needed at least one female named character. To follow on from this, I wanted to compare the numbers generated by Pebble to factions with named male characters and no named characters, as well as also looking at generic heroes. There are a couple of guidelines I'll be following to try and keep this as a reliable evaluation: I will only be looking at AoS factions with battletomes, with the exception of Bonesplittaz and Ironjawz as they used to have separate battletomes before being merged and can still be played as separate factions, as well as having a varying lore. This is because AoS used to be incredibly divided as a game and there are loads of mini factions that have about one model in, and factions with a battletome represent factions that GW wish to continue to some degree. I will post a list of included battletomes at the bottom That said, I will not be including Foregworld factions. As FW factions seem to be dropped on a whim and mentioned in passing in the lore at absolute best, they are not treat like official AoS factions by GW. I might note down FW models in existing factions, but these never effect the 'Bechdal test' results Characters being male and female are counted based on gender and not sex. As such, arguments such as 'daemons/orks/goblins aren't male and female' don't hold water as we're looking at gender representation and these characters are referred to as he and she. As Pebble's post was looking at the movers and shakers of the AoS world, I will not be including Underworld warbands, White Dwarf heroes, or store opening special characters as these were created to tell unique mini stories rather than being a driving force in the larger narrative When looking at generic characters in AoS, lore wise they can nearly always be any gender. As such, I will have to look at how they are presented (e.g. female or male coded), if it is impossible to tell then they will be left as uncertain. This is quite difficult as you can imagine, and I didn't want to end up naming every character wearing non-boob armour as male, so I've included some qualifiers discussed below Named character breakdown: From Pebble's breakdown, they found that the following factions passed the test: Stormcast (Neave Blacktalon and Astreia Solbright), Sylvaneth (Drycha and Alarielle), Daughters of Khaine (Morathi), Nighthaunt (Lady Olynder), Legions of Nagash (Neferata), Hedonites (the Masque and Syll), Blades of Khorne (Valkia), Slaves to Darkness (Marakarr). This comes to 8/24 having a female named character No named characters: Beasts of Chaos, Bonesplitterz (though note they're sometimes mixed with Ironjawz who do have a named character), Cities of Sigmar, Flesh Eaters Courts, Fyreslayers, and Ogor Mawtribes. This comes to 6/24 having no named characters Male Named characters: Stormcast (Vandus Hammerhand, Aventis Firestrike, Gavriel Sureheart), Gloomspite Gitz (Skragrott), Idoneth Deepkin (Volturnos and Lotann), Ironjawz (Gordrakk), Kharadron Overlords (Brokk Grungsson), Khorne (Skarbrand, Skulltaker, Skarr Bloodwrath, Scyla Anfingrimm, Khorghos Khul, Karanak and a FW character duo that I won't count in numbers as Vorgaroth who's male but Skalok is female), Lumineth Realm Lords (Teclis and maybe the Light of Eltharion, and the Stone King), Nighthaunt (Kurdoss Valentian, Reikenor), Legions of Nagash (Nagash, Arkhan, Mannfred, Prince Vhordrai), Nurgle (Rotigus, Epidemius, Horticulous Slimux, Orghotts, Bloab, Morbidex, Festus, Gutrot Spume, the Glottkin triplets), Ossiarch Bonereapers (Katakros and Arch-Kavalos Zandtos), Seraphon (Lord Kroak), Skaventide (Lord Skreech and Thanquol), Slaanesh (Esske from Syll'Esske), Slaves to Darkness (Archaon and Be'lakor), Sylvaneth (maybe - the Spirit of Durthu isn't a named character by rules but is the spirit of a named character), and Tzeentch (Kairos Fateweaver). This comes to 17/24 factions passing the male version of the test. By numbers alone, it's obvious that there are far more named male characters than female. Nurgle has the most male named characters at an uncharacteristic 9. If we add up the total number of named characters, we have 11 female named characters and 43 male characters, and one non-binary with Shalaxi (note, I am unsure if the Celestant Prime has been confirmed either way so they are not included). There are nearly 4x the number of male named characters compared to female; 15 of these male characters come from Khorne and Nurgle combined. There are three factions (Stormcast, Hedonites of Slaanesh, and Sylvaneth) who have more than one female named character, and 10 factions (Stormcast, Lumineth Realm Lords, Legions of Nagash, Ossiarch Bonereapers, Khorne, Nurgle, Skaven, Idoneth Deepkin, Slaves to Darkness and Nighthaunt). The leaders of these factions are defined as the characters with the greatest importance on the lore for that faction. In AoS, some of these leaders have models, which I will be looking at. The chaos gods will not have leader models as their named greater daemons are not the leaders of their factions, but instead usually daemons with a unique story. The leader models are as follows: Skragrott (Gloomspite Gitz), Volturnos (Idoneth Deepkin), Teclis (Lumineth Realm-Lords), Nagash (Legions of Nagash and Death as a whole), Lady Olynder (Nighthaunt), Katakros (Ossiarch Bonereapers), Lord Kroak (Seraphon), Morathi (Daughters of Khaine), Alarielle (Sylvaneth), Archaon (Slaves to Darkness and kind of Chaos as a whole), and Brokk Grungsson (Kharadron Overlords). Out of the leader models, 8/11 are male and 3/11 are female. Generic Heroes: As said before, these are a bit harder to measure. As such, if a character is wearing armour and their faction has been shown to have no gendered armour then they will not count towards either. For example, as we saw with Slaves to Darkness, chaos warriors all wear the same armour and other chaos armour wearing characters can be assumed to follow the same path. Even though Kharadron Overlord armour has beards, the battletome shows that male and female Kharadron have the same kit. Stormcast on the other hand have boobplate, and so characters without boobplate are assumed male. Female generic heroes: Daughters of Khaine (Hag Queen, Slaughter Queen and their cauldron variants, new snake hero), Idoneth Deepkin (Isharann Tidecaster), Lumineth Realm Lords (Scinari Cathaller and maybe the wizard on the floating rock - it's hard to tell), Nighthaunt (Tomb Banshi), Cities of Sigmar (Sorceress and on black dragon), Slaves to Darkness (Darkoath Warqueen), Stormcast Eternals (Knight-Zephyros, Knight-Incantor), Sylvaneth (Branchwych, Branchwraith, Arch-Revenant), Legions of Nagash (the vampire lord has a lot of female variants), Slaanesh (The Contorted Epitome, Viceleader, Herald of Slaanesh on all chariot varients, and Infernal Enrapturess) Male generic heroes: Beasts of Chaos (Beastlord, Great Bray-Shaman, Doombull, Dragon Ogor Shaggoth), Bonesplittaz (Wurrgog Prophet, Savage Big Boss, Maniak Weirdnob, Wardokk), Cities of Sigmar (Freeguild general on Griffon, Freeguild General, Battlemage, Battlemage on Griffon, Cogsmith, Warden King, Runelord, Annointed on Frostheart Phoenix and on foot, Black Ark Fleetmaster, Dreadlord on Black Dragon, Nomad Prince, Steam Tank with Commander), Flesh Eater Courts (Abhorrant Archregent, Abhorrant Ghoul King and on mounts, Crypt Ghast Courtier, Crypt Haunter Courtier, Crypt Infernal Courtier), Fyreslayers (Auric Runefather, Auric Runesmiter, Auric Runeson and their magmadroth varients, Grimwrath Bezerker, Auric Runemaster, Battlesmith, Doomseeker), Gloomspite Gitz (Dankhold Troggboss, Webspinner Shaman - it's hard to tell with the Moonclan heroes), Idoneth Deepkin (Akhelian King, Isharann Soulscryer, Isharann Soulrender), Ironjawz (Megaboss and Mawkrusha varient, Warchanter, and Weirdnob Shaman), Khorne (Herald of Khorne, Skullmaster, Bloodthirsters x3, Mighty lord of Khorne, Bloodsecrator, Blood Stoker, Lord of Khorne on Juggernaught, Exalted Deathbringer, Aspiring Deathbringer, Slaughterpriest, Skullgrinder), Legions of Nagash (Vampire Lord on Zombie Dragon, Vampire Lord, Necromancer), Nurgle (Poxbringer, Spoilpox Scriviner, Sloppity Bilepiper, Lord of Afflictions, Harbinger of Decay, Sorcerer, Lord of Blights, Lord of Plagues), Ogor Mawtribes (Frostlord on Stonehorn and Thundertusk, Huskard on Stonehorn and Thundertusk, Icebrow Hunter, Tyrant, Butcher, Firebelly, Slaughtermaster), Skaven (Plague Priest, Warlock Bombardier, Grey Seer and Screaming Bell varient), Veminlord Warpseer, Warbringer, Corrupter, Deceiver, Clawlord, Arch-Warlock, Warlock Engineer, Deathmaster, Master Moulder), Slaanesh (Lord of Pain), Slaves to Darkness (Daemon prince, Darkoath Chieftain), Tzeentch (Tzangor Shaman, Changecaster, Fateskimmer, Fluxmaster, Magister, Ogroid Thaumaturge) There are 9/24 factions with at least one female generic hero, compared to 16/24 with almost certainly male heroes (maybe 17 if we include the Treelord Ancient, which I was on the fence about). This list is giving GW the benefit of the doubt by trying to only include models with distinctly male features. I just want to clarify as well, I know you can convert a model so that it is female or male - very few of these heroes are exclusively gendered lore wise, but we are looking at models only. To look at specific numbers, there are 24 generic female character compared to 101 coded male characters - that's over 4x as many, and that's only if I'm being very strict on what counts as a male coded model. Also, there's a very good chance I missed something. Conclusion: Looking at the numbers, the balance is very skewed towards male characters and generic heroes. While there has been an uptick in the number of new female models being released, there would still be a lot of catching up to do. If we wanted a 50/50 split in AoS for generic heroes (not saying we do, this is just to put things in perspective), GW would have to release one female hero model a week (and no male generic heroes) for almost two years straight. But these are just numbers, and while I do find them interesting, I think they only become valuable when we look at what they could mean. Does a lower selection of female models have an effect on women entering the hobby? Would increasing the number of female models also increase the number of women interested in Warhammer, or are there greater barriers that have to be broken down first? While hardly scientific, I've at least noticed that more women play Sylvaneth and Slaanesh - is it coincidence that these two factions have the highest female representation after Daughters of Khaine? However, I've not noticed many women play DoK - though this could also be down to how expensive they are and the fact that they are very scantily clad. Personally, as a woman, I do think a greater number of female models would help me at least, and my friends are also in agreement. Most people find it easier to connect with characters of the same gender as them (note, this isn't saying you can't empathise with characters of an opposite gender!), and you find that women play D&D (a similarly nerdy game) more regularly than Warhammer and in those ttrpg they tend to play women. Warhammer is just as much a narrative as it is a game; if we didn't care about aesthetic and story, we'd be happy playing with different coloured rocks instead of models. A lot of guys online seem to have the idea that women don't like WH due to some innate natural preference (often then citing primate studies which is a... rocky way to back up human psychology claims), but asking women who are happy to play D&D why they don't play WH they have always said it's because they feel unwelcome into the hobby. This could be for a lot of reasons, including the more toxic members of the community, but it may also partially be because the vast majority of characters they'll be playing are male. I think discussions like this are important as growing the hobby helps keep things alive and more welcoming to groups who may have previously felt like they don't belong. If you don't agree with me, that's absolutely fine and I'd also like to hear your opinions. Overall, these numbers should act more like a discussion point - a bit of numerical evidence to help points be made, but it'd be too difficult to draw any conclusions from this. TL;DR The numbers simplified: Have a female named character: 8/24 Have no named character: 6/24 Have a male named character: 17/24 Number of female named characters: 11 Number of male named characters: 43 Number of 'leader models' that are male: 8/11 Number of 'leader models' that are female: 3/11 Number of factions with more than one female named character: 3 Number of factions with more than one male named character: 10 Number of factions with at least one generic female hero: 9/24 Number of factions with at least one generic male hero: 16/24 Number of female generic heroes: 24 Number of male generic heroes: 101 (if I haven't miscounted) Battletomes: Maggotkin of Nurlge, Legions of Nagash, Daughters of Khaine, Idoneth Deepkin, Stormcast Eternals, Nighthaunt, Beasts of Chaos, Gloomspite Gitz, Flesh Eater Courts, Skaven, Blades of Khorne, Fyreslayers, Hedonites of Slaanesh, Sylvaneth, Orruk Warclans, Cities of Sigmar, Ossiarch Bonereapers, Ogor Mawtribes, Slaves to Darkness, Kharadron Overlords, Disciples of Tzeentch, Seraphon, Lumineth Realm-Lords (23, but count as 24 with a split in Warclans)
  12. 34 points
    I think someone on Facebook may have solved it.
  13. 34 points
    I want to be the very best, Like no skink ever was. To catch them is my real test, To chain them is my cause! I will travel across the realms, Searching far and wide. Each soul to understand The power that's inside!) SERAPHON! Gotta catch em' all! It's you and me, I know it's my destiny! SERAPHON! Oh, you're my best friend, In a realm we must defend! SERAPHON!
  14. 33 points
    Haven't we all been preparing for this moment for years by stockpiling massive backlogs of unbuilt and unpainted models?
  15. 32 points
    The UK Government has today announced that it is recommending people to avoid all contact which is non-essential, in order to limit the contagion risk for Corona Virus. Our gaming group have just unanimously decided that we should no longer meet, and I would ask all those in the UK to do the same. Wargaming is non-essential contact. Theres no grey areas there. I work in Healthcare provision and expect to soon be joining my colleagues in supporting and isolating and treating vulnerable individuals from the virus in the biggest battle the NHS has yet faced. In order to do this it is essential that the spread is limited to ensure that when these people get Ill, they can be cared for with the appropriate care and expertise and equipment required for people with weak immune symptoms fighting off pneumonia. If they do not receive that support, they will die. If the level of spread is in anyway multiplied by unnecessary social contact, such as people going to work who can work at home, or people going out to play football or to the pub or to play war games, then our health system will soon be swamped. In which case anyone requiring critical intervention regardless of cause is also likely to die. If that happens, then people with health conditions which are not usually fatal will without the requisite resources to support them become critical, and then they will die. And so on. The evidence in Italy at present is that the real danger of COVID 19 is not that it kills people, it's that it kills hospitals. Dont go out and play war games, or indeed to do anything non essential. Not only do you put yourselves at risk, you put others at risk, and you create a negative example that encourages others to do likewise. On a similarly related note, given the social isolation to come, while possible can I encourage you to please order things from Independent Hobby shops etc if you're going to buy anything over the next week or so. Many of them struggle month to month as it is so weeks without custom Is going to be brutal. Our actions now will endanger lives or save them. Wash your hands as well as your brushes. God bless everyone x
  16. 31 points
    Saw this, had to post.
  17. 31 points
  18. 29 points
    You can't win. Box sells out immediately, GW suck and are forcing scarcity to encourage sales. Box avaliable over pre-order, army is dead on arrival.
  19. 29 points
    Earlier today I posted a comparison of the old and new chaos warrior sculpts in the previous thread. I've since painted both of those models and I figured people might be curious to see how the two sculpts look next to each other. The main change I made, as I wrote previously, was to use one of the new spare heads on the old model - the old helmets are much bigger than the new ones, which makes the proportions look pretty inconsistent. Otherwise, they're about the same size.
  20. 28 points
    New comic guys, forgot to post it here yesterday!
  21. 28 points
    Hi everyone, wanted to share my Katakros to Settra-conversion with you. The idea was Settra returning from the realm of Chaos with his promised body of gold. Hope you like him. C&C welcome. Best DD
  22. 27 points
    Here you go: "Well, they didn't show those miniatures some internet guy said they will release, even when there was no hints about them. Oh, and there is nothing new for that faction that they released last week, clearly they forgot about it and it soon will be squated. And they didn't release that faction from my homebrew lore. That was such a letdown! Warhammer is ruined!"
  23. 27 points
    Also, I've seen a lot of people online complaining about this saying that they would be happy to "sign a waver" to show up, that hey "don't mind getting sick", ect. But It's important that people understand why big gatherings like this are being thoughtfully canceled/postponed. It's not about individuals getting sick, but about them becoming contagious and spreading the virus to more people once they leave. A rapid spike in people getting sick can lead to healthcare services getting overwhelmed, as there are only so many nurses, doctors or even beds in hospitals. By slowing the spread through postponing events like this, it also lowers the transmission vectors, and so perhaps the same number of people still end up catching the illness, but it happens over a longer period of time allowing, health services to keep pace with demand for aid. tldr; It's not just about keeping you (an individual) from getting sick, but about slowing the spread of infection.
  24. 27 points
    He's an elf, that's enough for me.
  25. 27 points
  26. 26 points
    Done, but not all here. Missing 50 arkanauts, longbeards and runelord. Almost all weapons magnetized to field diffrent options.
  27. 25 points
    Step 9 - 10 is a bit like
  28. 25 points
  29. 25 points
    The statistics demonstrate a far higher proportion of lizard leaders in AoS than pretty much any real army in history I can hear people now getting ready to tell me "IT'S FANTASY" and yes it is but all fantasy has reference points in the real world. That's what gives fantasy a feeling of reality. All of our real world reference points for combat are human because almost all real world combat has been done by humans. Which is not to say that you can't have lizard combatants in a fantasy game, you can have as many as you like, it's only the idea that you must have more lizards that I take objection to, given that lizard combatants are actually grossly overrepesented in AoS rather than underrepresented. The other argument that's made here for increasing the over-representation of lizards is that some people need their gaming pieces to be the same species as them or they won't want to play with them. As a human playing a nearly all-lizard Seraphon army I can't say I've ever felt alienated and excluded by my gaming pieces not having enough hot blood and it's hard not to see this need as little more than reptileism. So yeah, more lizard models would be nice, more models are always nice, but the idea that it is some sort of fault or deficit of a game not to have parity doesn't make sense and the idea that creatures are being cruelly excluded by the species of their gaming pieces holds no weight for me.
  30. 25 points
    Brettonia have never been more popular than when they've been removed from the game. They were removed by GW for a reason, most likely due to poor sales and low trademarkability, the fact a vocal minority still clamour after them doesnt mean they would be an instant sell out. Instead far more likely is the fact that vocal minority would find a new faction they feel should be in the game to clamour after insisting that they "won" getting brettonia back and therefore they can do it for everything. New and cool beats old nostalgia for me.
  31. 25 points
    AoS Statshammer: Over the last month, in my free time, I have been building a website that allows you to add units -> weapon profiles (with modifiers) and it will calculate the average damage that unit would do against various saves (2+, 3+, 4+, 5+, 6+, -). If you are interested in checking it out, the current URL for it is https://aos-statshammer.herokuapp.com/ Github repo: https://github.com/damonhook/aos-statshammer A reminder that there is a lot more to a unit than just their damage output. This is a tool, not a definitive answer of which unit is better Note: I am going to keep this thread updated with release notes. Current features include: Ability to add up to 5 different Units, with up to 8 profiles each Ability to add up to 5 modifiers per profile Results are in the form of a table, line chart, bar chart, and radar chart Dark Theme Ability to use dice values where applicable (e.g: D3, D6) Persistent storage for theme and units so a refresh won't lose all of your data Import / Export of unit data Export stats (table and graphs) to PDF Ability to add modifiers to target (e.g: Reroll 1's to save, FNP, ethereal, etc.) Planned Features include: More modifiers An actual domain name Ability to add modifiers to the unit as a whole (instead of just to each profile) Ability to optionally add points values to unit to give an average damage / 100 points for better comparisons Other notes: If you do this sort of math in your free time, and you notice that something is not right, please do let me know The repo is public, so you are free to contribute through PR's or creating issues for feature requests/bugs
  32. 25 points
  33. 24 points
    https://www.warhammer-community.com/2020/10/04/sunday-preview-huge-news-for-the-mortal-realms/ THEYRE HERE THEYRE FINALLY HERE!! MY FACE IS BEGINNING TO HURT FROM SMILING!!
  34. 24 points
    I just wanted to say that my life was nearly destroyed by TGA being down the last little while. Last time TGA was down, someone said that the game was dying because no one made a big enough stink about TGA being down... so here I am, making a stink, and simultaneously confirming the game is not dead. 😄
  35. 24 points
    That part I dont get. How can that be interpreted as being "mean"? You said yourself, 3 of the units are pretty standard elf aesthetic (Archers, Riders, Spearmen). Are they mean for not fitting your specific expectations? They are high elves in theme and in large parts of the style, they just put the usual AoS spin on it. Plus, we havent even seen all of them yet. If they are not to your taste, thats perfectly fine. I like them, but thats entirley my opinion. But I hate it whenever people act like GW is out to get them.
  36. 24 points
    One day you'll see. I'll get my endless spells and who'll be laughing then? Your little "meme" will be over and the time of the d3 mortal wounds 18 inch effective range generic fish spell will be nigh.
  37. 24 points
  38. 24 points
    For some people the glass is neither half empty nor half full. It's broken and all the water is on the carpet.
  39. 23 points
    So This weekend I got an chance to play my first game using the Lumineth Realm-Lords, against an opponent I'd never played but who I have chatted with occasionally on a local wargaming group. As I usually do when Setting up the game, and going through my list with opponent, I gave him a rundown of what my army does, and abilities that he should be aware of, for example, "these guys are 1- to hit if they stay base to base" or "this guy has Ethereal" "These guys can move 28" with a spell" "This lady can make your units take my battleshock tests" ect. This is my normal approach as there are so many armies, I figure a refresher to help avoid gotcha moments is a good thing. A gotcha moment is where an opponent makes a game choice they never would have if they had been aware of a specific special rule. (For example, not being aware of tides of death, and mistakenly charging Idoneth Deepkin armies in turn 3) We got around to his army list, and he kinda rushes through it, I start asking what units do, or what the army special rules are (I haven't played his army before) And his response was either you'll find out in game, or you can look it up in the app. I pushed the issue and his response shocked me, he said "I'm not going to give you my strategy to win, if I do that what is the point of playing?" I packed up my army and went out to lunch instead of struggling through that match. I guess I have two questions for the community about your local metas, is walking your opponents through your rules to help avoid traps uncommon? And or, do you or opponents you regularly play against consider surprise rules/traps/gotcha moments a core part of the gaming experience.
  40. 23 points
    So from a handful of games which apparently you won, you can say definitively that an army is auto win. Sounds right to me.... I hate when people say ****** like this, it means I never get to win a game playing this army. If I do defeat my opponent, it's not because of my skill, but because some internet rando said my army was auto win, I didn't win, my army did. If I loose to my opponent, not only have I lost a game, my opponent defeated what was supposed to be an auto win list, meaning I cant win with the deck stacked in my favor, I lose twice. No matter the outcome of the game, I come out the looser. The army isnt even released yet and already you have enough experience playing it to know definitively its OP, and ruining the game for others. ________________________________________________________________________________________________ I'm done with this conversation, as this is the rumor thread, not a place to whine about whichever army you think is OP. Maybe try some empathy before posting like this again.
  41. 23 points
    Speaking from my pulpit as a straight white dude, I am in no way pushed aside by the occasional, and by occasional I mean up to and including going over 50%, diverse miniature. And I'm reasonably upset at the suggestion that I might be so fragile that I would be bothered by increased diversity. What should they do? Lots. More. So much more. Significant percentages of female models for any races that have sexual dimorphism. What should they avoid? Yet another army of buff dudes. Anything that smacks of stereotypes or exaggerated racial features of RL groups.
  42. 23 points
    Sharkpunk is a great anthology. I really recommend it. It was edited by BL alumni Jonathan Green and has some great stories. And the decision to part ways with BL was mutual, with no hard feelings on my part. We simply reached a natural point of divergence in our working relationship. They wanted me to go one way, and I wanted to go another, so I went and they wished me all the best.
  43. 23 points
    So, I was fortunate enough to be at the New Year Open day on Saturday and sat in the Specialist Games seminar. Somebody did ask the question about The Old World and there was a small bit of conversation about it. Nothing was actually revealed, so the following is my own impression of what I'd call the "current thinking". Only a few things are cast in stone. From a project perspective, other than being given the green light by GW management, they're still discussing the design brief. The reason behind the project is that Games Workshop is most well known for Warhammer, which is synonymous with huge armies and battlefields where you have ranked units fighting against each other. It was felt that Age of Sigmar is now well established enough that now was a good time to do something that related to GW's ancestral roots. Square bases are indeed one of the things that is 100% confirmed. The Old World isn't going to change the setting & history of Warhammer, the End Times happened and ultimately led way to Age of Sigmar. However there are a few thousand years worth of events to explore. This reinforces my thinking that we're may have a basic ruleset and then campaign style books that introduce races and specific battles and historic events. It appears that it will be treated in the same manner as one of the other Specialist Games - so given a small team of people including a rules writer, sculptor etc. To my mind this means we need to be realistic in our expectations, so something more in line with Adeptus Titanicus rather than what we originally got when Age of Darkness (Horus Heresy) came out. It certainly isn't going to have release schedule of Age of Sigmar in either models or rules. I didn't get the impression we were looking at Warmaster scale (6mm if memory serves) for the game, however there was no indication exactly what we would be looking at. Talking about huge armies may mean we go back to classic 25mm scale (AoS is 28 heroic), or alternatively we could see something like 15mm or 10mm (which is what AT is). I'm not even sure this decision has been made. In all honesty even if they do drop in scale there's no reason we couldn't use the rules with our old collections and tweak ranges. Annoyingly I should have asked the question on scale (I'm blaming a 4.30am start for my brain not firing on all cylinders). I got the distinct impression that the game system wasn't simply going to be a clone of 8th edition with tweaks. The people looking at The Old World are people who have played Warhammer all their lives so I could see something that is a hybrid of lots of systems, whilst maintaining a faithful link to the Warhammer game system that we all know. One interesting point that Andy Hoare has said before is that the brain is a fickle thing and when we remember playing games as children we only remember the good bits. If we went to play that rule system as an adult we'd be a lot more aware of when things didn't work very smoothly. Although it will pay homage to the various iterations of Warhammer, it's not being done to compete with Age of Sigmar. One point I think is worth highlighting is that it's important to remember that the people who work within Specialist Games enjoy the narrative and lore aspect of gaming. If you look at all of the games they currently produce there are numerous instances where certain teams/gangs/forces are rarely going to be winning most of their games - if you take Bloodbowl as an example, Halflings are probably one of the weakest teams going and that was a very deliberate design choice. That's not to say there isn't a competitive aspect to those game systems, but that is rarely going to be the focus of those games and certain forces do have a definitive edge. As an addition, I was in the Age of Sigmar seminar earlier and Ben Johnson confirmed that there isn't any form of formal discussion between the Specialist Games and AoS studios (I'm meaning interdepartmental discussion here, not that they've fallen out with each other). This is deliberate and as Ben pointed out makes The Old World really exciting for players such as him that have played classic fantasy battle. What that means is it's no use pestering him (or other people within the AoS studio) for information - they have exactly the same amount of knowledge that we have!
  44. 23 points
    ...I'm too old to be messing with these stupid memes...
  45. 22 points
    Friends, today, while assembling Defiled Ruins set, I made a dire discovery. This is Sigmar. These are skulls. Sigmar collects skulls at his feet. Sigmar is KHORNE!
  46. 22 points
    I wanna see two big men with big... chests and big muscles, bumping meat. That’s why I’m here. That’s why I watched wrestling as a kid. You want your five star matches? You want your 30 minute classics? Not me. Big meaty men slapping meat. That’s what I want.
  47. 22 points
    Oh here we go, as a black guy I will leave it at this. If GW wants to see more minorities in the hobby they need to adjust the prices. That's it. Also I'm not going to identify with any character in 40k considering no one is a hero in that setting since the Imperium is a satirical take on the worst parts of humanity. I like the stories in the setting and characters, but I won't identify with them. Also I play death in AOS. Why? Because I like their models and their narrative. Also out of all the companies I think GW are handling diversity the best, the pencil pushers in the office seem to know what they are doing save the price increase. But what do I know? When I said this apparently I hate myself. Also this topic is going to get locked. Fast. I do the hobby to get away from things like this. I hate politics, hate activists (either side) in this modern age.
  48. 22 points
    I swear we could replace you with a D6 table of poorly thought-out bad takes or actively invented conspiracy theories and it would be about the same level of hysterical self-victimisation.
  49. 21 points
    "Signs are everywhere, but few can determine their meaning - and those who do speak only of horror..." Malign Portents was the prelude to Soul Wars and Warhammer Age of Sigmar 2nd Edition. In 2018, GW released a campaign book and a website that included short stories that told how this portents affected the different armies before the Grand Finale in Shyish. Sadly, that Malign Portents web is already defunt, and all that great stories (community reponse was really possitive) were lost. To preserve these great pieces of lore and celebrate my 100th post on TGA, I will collect all the stories on this post and prevent them from falling into oblivion. MALIGN PORTENTS STORIES SINISTER OMENS (WHITE DWARF JANUARY 2018) - Pietru van Harrow squinted blearily and got to his feet... DIG DEEP (WHITE DWARF MARCH 2018) – Giggith was hungry. This one thought filled her tiny troggoth mind… THE CYCLE INTERRUPTED (04.01.18) - Horticulous Slimux frowned, the slick skin of his forehead furrowing like a well-ploughed field... DEATH AT THE DOOR (09.01.18) - Verric's mouth was dry and his heart hammered like a forge-piston , but his hands were steady... A BOUNTIFUL WAGER (12.01.18) - A gnarwfly droned lazily through the Garden of Nurgle. Spores drifted around it on the mismal airs... GRIM DELIVERANCE (16.01.18) - 'Sister!' - The distant call for aid rose above the groaning din in the makeshift pesthouse. Gosma ignored it... THE HANGMAN'S CURSE (19.01.18) - Lord Slougous leant on his bubotic hammer and breathed a bubbling sigh of satisfaction... TO TRULY EXCEL (23.01.18) - The bloated, tentacle-limbed warrior's head burst apart under Hyphor's hammer... DELUGE OF LIFE (26.01.18) - Rotigus Rainfather waded through the lake of infected waters... THE OFFER (30.01.18) - My Lord General, this missive was discovered by chance... THE GREAT TOIL (02.02.18) - Lord-Ordinator Vorrus Starstrike heaved open the door to the arcanoscope chamber... THE PARADISE BELOW (06.02.18) - Warboss Naglig surveyed the carnage littered across the cavern... DUEL UNDER A BLOODY SKY (09.02.18) - The warlord's court lay amidst the ruins of a crescent-shaped colonnade... THE CRIMSON CONNOISSEUR (13.02.18) - My Queen Neferata, first-blessed and most exalted lady... REAPER'S REVELATION (16.02.18) - Cerrus Sentanus, Lord-Veritant of Excelsis... BEYOND THE WALLS (20.02.18) - Moonsday, 7th of Azyr's Gleming, City of Heldelium... TRESPASSERS IN THE LAND OF MIST (23.02.18) - The column of risen dead wound its way along the vast lenght... LOST SOULS (27.02.18) - She lashed them to the ground by their arms and legs... CAUSE CÉLÈBRE (02.03.18) - 'Order! Order!' - Sevastean Mench banged his ceremonial hammer... THE SCENT (06.03.18) - Reshevious clung to the rail of his chariot... TIME OF PLENTY (09.03.18) - 'Let the feast begin' - As High King Atheldade gestured grandly at the banquet... THE CLOCKMAKER'S TALE (13.03.18) - 'Careful boy!', snapped Marvo Carvolian as his assistant... RODBUL'S LAST FIGHT (16.03.18) - 'Just one more fight!' - Rodbul sat in the dim antechamber... THE JOY OF BATTLE (20.03.18) - Madzec's axe struck home, cleaving through bone... LIGHTNING IN A BOTTLE (23.03.18) - Sergeant Olfren leant hard against the door of the town hall... A RESCUED SOUL (27.03.18) - The raw soul rose from endless, sanity-shattering torment... VILLAGE OF MISTS (30.03.18) - Aethrian plied her reins, guiding her ensorcelled Skycutter chariot... THE GHOSTS OF ENSINGFORT (03.04.18) - Tyndash Khenst, who thought of himself as the Slender Walker... DESCENT (06.04.18) - Marrathul of Mor'phann rarelyhear anything on patrol... THAT WHICH IS LOST (10.04.18) - Khamastus Lightningfist leveled his boltstorm pistol... THE GREAT GNAW (13.04.18) - In a shadowed oubliette, a figure leans over a crystal globe... AS ABOVE, SO BELOW (17.04.18) – The bearer of this missive is an envoy of Khaptar… THE HUNT (20.04.18) – King Glorian held on to his Deepmare… ZENT’S DECREE OF ORDINANCES (24.04.18) – Jedd opened his eyes blearily… THE PRICE OF APOTHEOSIS (27.04.18) – In the Chamber of the Broken World, a shattered soul… TO END THE EVERWINTER (01.05.18) – Frostlord Bjorgulf sat in the saddle of his Stonehorn… WYRMSTAR (04.05.18) – For eighteen days and nights, the Wyrmstar hung above Tallowreach… DAY OF THE SUMMONER (08.05.18) – Beyond the bounds of reality hung a silver-pinnacled tower… IRON AND OAK (11.05.18) – Captain Loerson heaved himself up the narrow stairwell… THE GREAT AND THE GOOD (15.05.18) – 'You have heard, I asume, about their slaughter at Halfholme'... AN OPPORTUNITY IN DEATH (18.05.18) – Grey Seer Retchnik drummed his claws on the arm of his throne… THE HERO OF GLYMMSFORGE (22.05.18) – Captain Malendrek, civil engineer turned leader of the Glymmsforge South Gaters… ALL TURNS TO ASH (25.05.18) – An unnatural chill swept through the magmahold of the Ulrung lodge... A DYING GODDESS (29.05.18) – In the vast depths of the Flaythorn Forests... THE MIRROR’S EYE (01.06.18) – Olin jabbed the fire with an old iron poker... SACROSANT (05.06.18) – Kavastus Seven-sense stood in the grand musterground of Sigmaron... HEAD-TO-HEAD (08.06.18) – Gulgaz Stoneklaw – Big Boss of the Gutstompas – stood t the cliff’s edge... DYING STAR (12.06.18) – The stellarium was a whirring mass of concentric stone circles... THE FORGOTTEN DEAD (15.06.18) – Rayvan Nightbolt pressend on through the cold mist of the Shyishan outerlands... NAGASHIZZAR RESURGENT (19.06.18) – Mannfred von Carstein watched the columns of skeletons... THE FINAL WITNESS (22.06.18) – I should have listened to her. I should have run... THE GREAT BLACK PYRAMID (26.06.18) – Like a living shadow, Kriktail of Clan Slynk led his clique of Gutter Runners...
  50. 21 points
    The January White Dwarf contains a family picture of the upcoming Nurgle Warband:
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