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Showing content with the highest reputation since 03/24/2018 in all areas

  1. 174 points
    I LOVE WARHAMMER It might be an obvious thing to say. But it’s true. It’s why I do what I do. It why spend a massive percentage of my disposable income on my hobby. It’s why any free time I have (admittedly less over the last few years) is spent painting, playing, list building, reading and chatting Warhammer. The love of Warhammer is why I have podcasted about it for 10 years. Its why I go to events, and also run them. Blood and Glory, Alliance, Destruction Derby and lots more. Loving Warhammer is why I started the Masters, and the rankings. Its why I have spent countless hours of my life chatting with people online from all around the world about almost anything related to warhammer. (That 7th Harpy is the most important, (Those that know, know) More importantly, I LOVE THE WARHAMMER COMMUNITY That’s why when I hang out with my friends, they are Warhammer friends. I drive to all around the UK to visit new places and meet new people to play warhammer with. I choose events because my mates are going. I been away from home to play games on 2 days out of the 6 we are away. I have been to the Ferrari museum at Modena, Italy with my Warhammer mates. I have sat in beer garden, of a closed bar, in a none discript city in Germany, in the middle of the day, listening to a long and bad story, about a terrible tasting spirit with a bunch of guys I have never met before in my life, and it was one of the most fun times i've had. Because they were Warhammer people. I have traveled to Chicago and spent 4 days in a hotel not even caring that i've never been to America before and might miss the chance to go sight seeing. I've had to run across a city in Switzerland to catch the last train at 1am because I was too busy talking to a bunch of Swedes and didn't know I was close to sleeping on the street outside the venue! One of my oddest traditions is eating ice creams on snowy Saturday mornings while walking the streets of Darnel and reminiscing about DeeDaars. I've laughed and laughed so hard that i thought I would be sick, at the stupidest things said on an evening at a Warhammer event. Again and again and again. With lots of people in lots of places. I have a hundred and more stories like this. All about the people who play warhammer. This is one of my wedding photos. Filled with Warhammer people. So just to be clear... I LOVE WARHAMMER AND THE PEOPLE WHO PLAY IT. THEY ARE MY PEOPLE. So when I see complaining about the thing I love it really brings me down. And when it’s relentless complaining over and over it puts me off wanting to spend time interacting with those people. Sometimes this means stop going to events, other times that means stop chatting on forums and posting on social media. It stops being fun. It actually stops me wanting to play any warhammer at all. And that is really sad. It's not just me that feels like this. I know this because I talk to hundreds of people in the community. When I started TGA a few years ago it was to create a like minded community online. A safe haven in the sea of haters about the changes to Warhammer. (Sound familiar?) A place for ‘Only The Faithful’ as it later became known. Its seems that recently people are forgetting this. You might notice that this post says 'I' quite a bit, well TGA is my happy place. I built it to celebrate everything awesome about Warhammer. The game, the hobby, the people. I want to come here and chat about Warhammer, see awesome paint jobs and learn about people’s latest victory’s on the table (or crushing defeats!) I want to hear about how the New to the hobby Dad and his 12 year old son who got him into the hobby are loving playing the game and can't wait to lean how the Dads Flesh eater courts can beat his sons Stormcast (Actual email I received from this forum.) I want to see the hobby blog from the guy who is just learning painting, and the latest Golden Deamon run from a veteran painter. I want to read about Chris Tomlin losing his mind over how bad, then how good then how bad Ironjawz are. I want to be blown away by the tactic and list combos posted in the depth of a 82 page Daughters of Khaine Thread that has had over 100000 views. What I don’t want to do is log in on a sunny bank holiday weekend and see 20 reports about bad attitudes, name calling and abusive behaviour. I understand that my hobby is not everyones hobby. Some people genuinely enjoy arguing and moaning online and if that’s your thing I wouldn’t dream of asking you to stop. But I will ask you to stop doing it here. I’ve asked this a few times in the past and the response is usually the same. ‘Bad Dice are GW fan boys. TGA is all rainbows and unicorns’ My reply to that is wholeheartedly YES! I wear my fanboy badge with pride and I love the Rainbows and Unicorns that we have cultivated here. You don’t see them often. There is a theory that “You're The Average Of The Five People You Spend The Most Time With” now I can’t say if this is true or not, but I do know that if you spend a lot of time listening to negative views and speaking with negative people then you end up becoming just like that yourself. The opposite is also true. Spend your days talking to people who are motivated and excited about the hobby and it’s infectious. Amazingly so. Going forwards I don’t want to be seeing relentless negativity, arguing, name calling and I’ll the other nonsense that has been going on recently. If someone was like this in person I would just stop talking to them. When people are like this on Twitter I mute or block them. Seeing as TGA is my happy place, and I am the boss here, it will be moderated and the people posting it will be asked to find another community to enjoy. From what I understand there are a few places online that thrive on just this outlook on the game. You will be very, very welcome there. If this angers you, remember Wheatons Law. Then ask yourself i you are falling foul of it. Its a simple reality check that everyone should do. For those that want a place to talk Warhammer and celebrate everything awesome about this hobby you are welcome to join me in my happy place. Age of Sigmar 2 is coming ad emotions are running really high at the moment. I would urge people to remember that all of this has happened before and will happen again. When Warhammer Fantasy change to Age of Sigmar the community continued. We got on with it, played warhammer and made great things happen. Off the back of that I would say that we are in the best times ever for a Warhammer player. When AoS2 lands, no matter how good or bad that turns out to be the players will continue to play. I cant wait to move this fantastic community forward into AoS2!
  2. 49 points
    Morning all! Finally back from a weekend of Warhammer Fest (wish I'd booked the day off now!). The first Games Day (as was) I attended was back in 2000, I've only missed going to two Games Day/Fest events and without question this has to have been the best yet, there was so much going on and nothing stayed static during the two days. Regardless of what system you play, there was something on offer for you. Now most of the "reveals" have been put up on the Warhammer Community site, however I'm going to go through what I found out/concluded based on talking to people and overhearing, using the first seminar to give it a bit of structure and focusing on the Age of Sigmar parts. I've also not read the forums over the weekend so apologies if you know this information. A huge disclaimer and statement before I start - GW staff are very good at keeping secrets and short of applying thumbscrews and pulling finger nails we only get snippets of what they want us to know. Occasionally something might slip, but this is rare. There is also much obfuscation! As such please don't take anything as gospel! The first seminar I attended was the New Releases Seminar. Now I'm going to be honest and say that there were only a couple of complaints I had from the whole weekend and both stem from this seminar. Firstly, we were told no photos because they'd be appearing on the Warhammer Community (WHC) site later (can't see what's wrong with a few grainy photos personally), secondly the Community article actually contained more information than we were told in the seminar? I know I wasn't on my own at feeling a bit cheated that despite investing time and money in supporting the event, people sat at home found out more information more quickly that those at the Ricoh. However (and seriously that's the only negative over the whole weekend), the biggest reveal for our comminuty was Age of Sigmar 2 - the Soul Wars. The rumour mill proved right and we are indeed receiving a new version of the core rules with a huge push on expanding the narrative and getting under the skin of living in the mortal realms. It would appear that we're getting a new book (similar to the 40k rule book is my guess) which contains more narrative and an abundance of maps and similar background - the stuff a lot of people have been crying out for. Amongst the revealed changes there is going to be an expanded Hero phase including all heroes being able to use their command abilities and a command points system. I wasn't able to glean any information beyond that. Magic is being given an overhaul (more on that shortly). There have been changes made to units in combat shooting because of the sheer number of comments about people not liking it. The core rules will be more than 4 pages long too but (along with warscrolls) will remain free to download. The new rules are going to drop in June and although not confirmed in so many words will have a new starter set - "why would we change the format" was the answer given to that question. Equally although not confirmed we're likely to see this appear at the Age of Sigmar Open Day (another reason to go - if you've not got your ticket yet, why not!) The new rules set has been underdevelopment for the past year, however work actually started on it shortly after the original rules were released. This explains why the new rulebook will contain maps and they've changed the shooting from combat rules - two items that were really hotly debated when the original rules were released. One piece of information that came from a different seminar was that for the past four Battletomes (starting Maggotkin), that the rules writers have now written a set of guidelines so that we should continue to see battletomes being more consistent. We're going to continue to see more wholly within in order to prevent conga lines as an example. Now one confusing piece of information was that in the first seminar it was confirmed/implied we'd be receiving a new Generals Handbook at the same time as the new rules, however at a different seminar it was said that the new handbook is some while away. Very much a case of "watch this space". The "strategic double turn" wasn't spoken about at all in the seminar but was mentioned on the WHC article. WHC are planning on doing reveals on the changes on the build up to the new rules, I'm guessing in the same style as we've seen for new battletomes. Magic is being a bit of a shake up and one guess I'm making is that we're going to get a list of generic spells to pick from in the core rules - I can see Arcane Bolt and Mystic Shield being wrapped up in this list. Signature spells aren't going and there's no intention to change the 2D6 cast method. In addition, you have the Malign Sorcery expansion which is an expansion to the core rules and contains a mixture of faction wide and faction specific spells. This include spells with persistent abilities (and models on the table). One thing this expansion is designed to do is to complement weak points in some factions. It is also worth noting that some factions (e.g. Khorne) will initially get the rough end of the stick - however the rules team are very aware of this and have plans to balance this out, but don't expect something in the immediate future. The rumour mill has once again proven accurate and we've both Nighthaunt and the Stormcast Sacrosanct Chamber coming along as new armies. They both have a release month of June which adds more weight to the thought they may be part of a new starter set. There is a fantastic tongue-in-cheek video where they poke fun at the fact that Sigmar's answer to everything is to open a new chamber and the Sacrosanct Chamber is what's appeared. This features Stormcast Wizards, Celestial Beasts and Lightning Artillery. A push has been made to make the model range represent the background a bit more accurately when it comes to gender, so we're going to see a higher number of female models in this new release than in past ones. The artwork for this is beautiful and the idea of more tribal Stormcast is a really interesting one - and one that I can see as a great inspiration for painting. Nighthaunt, we found out a bit less information but the model range is just as beautiful (in it's own ghostly way) including a Night of Shrouds on steed, what we think are Skaven Ghast and the Black Coach which is amazing (amongst others). There is rumour of a forth Mortarch with this release (which would make sense). There are also two new paints that work in a similar style to Nihilakh Oxide - and are in the bigger sized pots. It's worth noting that these were developed after the models were painted based on the colours the Army Painters and 'Eavy Metal painters used. We're finally getting an Age of Sigmar website! Although a bit overdue, the new site will contain lots of information and include quite a few how to play videos. This should make it a lot easier to get into the game for new players. Not wanting to be outdone, Black Library are bringing back Gotrek in an Audio Drama and he's being voiced by Brian Blessed because who else could voice such an epic character! Really looking forward to this as I've personally enjoyed David Guymer's Gotrek and Felix books. Warhammer Community is going to be receiving a lot more Age of Sigmar content too. We were told that we could look for 4 things a day for 8 weeks - so we're talking beyond the release of the next rule set. We're also getting the "STORMCAST" - a 3 weekly podcast. No idea what the content or length will be but quite looking forward to this. The Hammerhal Herald is going to mirror the Regimental Standard with a wry and humorous look at the Mortal Realms. Finally, on that front, we're getting Games Workshop's first ever webcomic. This is very much in the style of Ctrl-Alt-Delete and Looking For Group. I had a really good talk with the new Forge World Age of Sigmar team. Now the impression I've got is that they've spent quite a bit of time getting to grips with what they've got to work with, which reading between the lines is a mess. The massive Khorne Dragon is finally finished (and looks amazing) and from the sound of it should be out in the next month or so. Every single warscroll is going to be reviewed and tweaked and they're looking into some things such as making some monsters able to be used across different armies. For example, the Merwyrm (currently Destruction only) would really suit being run in a Idoneth Deepkin army - but be pretty ridiculous in a Stormcast army. They were really open to suggestions on what people want to see too and they envisage producing a massive range of things from decal sheets, upgrades, units, monsters right they way up to titanous creatures. I got the impression that they're struggling to work out where to start, I did however get the impression that their initial goal isn't going to be self contained armies. There's another scenery set to come out alongside the ruins that contains walls that aren't as ruined. You also have a set of objective markers for Age of Sigmar that look amazing! The chests were based on the ones that came with Heroquest The new rules will see a number of dice being released, including scenery dice, command dice and new wound dice. I would imagine that these are completely optional and I've yet to see somebody playing with 40k command dice if I'm honest. As far as I can remember that's pretty much it when it comes to AoS. We've more big releases to come following the new rules, but those are the big focus currently. Oh and I won a Golden Demon for my 40k vehicle. Feel free to ask questions, but please let's keep this on track
  3. 38 points
    Who are you @Rogue Sun and were you actually at my event? You say "not to create controversy", but you know that is exactly what you are doing and you need to stop it. There is absolutely zero controversy here and these type of posts really wind me up. I'm not sure whether I'd be more or less annoyed to learn you were at the event or not. If you were at the event, then you will have been part of the fantastic atmosphere with 94 players enjoying some fun games of Warhammer. It was one of the most relaxed events I've ever been at (TOing or playing) with zero issues whatsoever. So this being the case, I'm not sure why you'd feel the need to raise this after the fact rather than just coming up and talking to me during the event. On the flipside, you weren't at the event and you just want to stir the pot whilst sitting being some internet pseudonym. If this is the case, then I really don't understand your agenda here and your posts have zero value in my opinion. As others have mentioned Ben always likes to create fantastic custom terrain for his armies and brings this along to events with a gaming mat. Whilst he has shown this weekend that he is a top player, he is also a great hobbyist and clearly gets a buzz out of great looking games of Warhammer. BLACKOUT was held at Firestorm Games, who provided terrain for all tables, so attendants were not required to do so. However, Ben asked his opponents if they minded him using his mat and terrain before each game. As per @Carrion King's response (and thank you James for that response - well done again for your performance on the weekend), most of Ben's opponents were more than happy with this arrangement as it made for the best looking table each round (a lot of the Firestorm terrain is still very much WFB over AoS). ...however, one of Ben's opponents stated he would rather use the terrain on the table they were drawn on, which was of course completely within his right to do. So that game was played on the provided terrain and Ben still tabled his opponent whilst giving away 0 kill points (we are talking about a very good player as his opponent here as well!). During this particular round, Aaron Bailey (@Forestreveries), who swept up painting awards with a pirate themed Legion of Night, was able to play on a table with all Ben's terrain and it looked fantastic. There is absolutely zero negative in any of this and I really don't understand the mentality of trying to find one. Ben won 5 major victories, tabled all his opponents with 10k+ kill points, gave away 0 kill points vs two very good players, got a Best Army nomination and 2/5 Best Opponent votes. He was an all rounder and the clear Champion. End of. I will collate a PDF of all 94 lists either tonight or tomorrow. I'll share the link in this thread when it's up. Chris
  4. 35 points
  5. 35 points
    Biggest winners: people who keep playing and enjoying the game Biggest losers: anyone not in the above group
  6. 34 points
    I’m John Roy, I’m a standup comic (Conan, Tonight Show, @midnight, Harmontown) and me and comedian Andrew Dewitt (Kimmel, Showtime, TV Land) have a new podcast where we talk about our favorite hobby, Warhammer: Age of Sigmar. Check out Legends of The Painty Men here: https://itunes.apple.com/us/podcast/legends-of-the-painty-men/id1401094339
  7. 33 points
    No one is getting perverse joy over WHFB content being eradicated because WHFB content hasn't been eradicated since 2015. WHFB, the tabletop miniatures game, ended in 2015. It is neither updated nor revised and never will be. The lore still exists in many forms and is frequently licensed for video games and RPG's. This would never be remarked upon if it weren't dredged back up every time GW spells "Aelves" without an "A". Warhammer: Legends exists to pay homage to 30 years of world building and many people's love of the Warhammer world. It gives players the means to play narrative and open AoS in the Warhammer world with official rules. Nothing more, nothing less. At this point, WHFB players have had 3 years to find some part of AoS that speaks to them. They have had 3 years to find an army that they enjoy playing with, enjoy the lore behind, enjoy the look of, or enjoy painting. If they haven't found anything about AoS to enjoy then maybe its not the game for them and that's ok! That's fine! I don't like playing Dungeons & Dragons (or Pathfinder) after having played both for over a year. But if the only thing someone loves about AoS is that they can find someone to play with, then they should be honest about that. But if that's the case then perhaps its time to find a game they actually enjoy instead of wishing that this game would be something it isn't. Let's be clear. GW have provided updates to rules and/or points for models they do not sell and make no money from, 3 times now. The only benefit they receive from doing this is community goodwill and the chance to keep fans who may make future purchases. They are not spitting in anyone's face. They may have made decisions that you disagree with but nothing they have ever done (including ending WHFB) is a personal insult aimed at any player or group. They are a business. They don't care if you disagree with their business decisions but that disregard is not a personal insult. Please understand that notions of persecution directed at this community are misguided and bitterness over the end of WHFB achieves nothing at this point. Claiming that anyone on TGA is taking joy in the suffering of WHFB fans does nothing but make this community seem hostile and unpleasant. These are exactly kind of accusations that drove AoS players out of forums in 2015 and onto Facebook and that eventually led to the creation of this forum. For a while TGA was the only place to publicly discuss AoS without fear of being attacked and blamed for the end of WHFB. Please remember that before making these kind of claims. If you feel you are being verbally attacked for enjoying WHFB, report it to the mods immediately. But if you are only making hyperbolic claims for the effect of it, that is just harmful to this community.
  8. 30 points
    Hello Everyone, This post will be a mini-blog on the new band of Duardin that I am starting. I started collecting warhammer when I was 8 and then gave up when I was 13, with a small bin bag full of grey plastic that was subsequently thrown out by my mother. I decided to get back into things at the start of last year (aged 28). The first thing I bought was a box of dwarf warriors, which I painted up and fell back in love with the hobby. Since then I have been collecting 40k (more popular with my friends) but have been dying to expand my dwarf army and get into AoS. This community seems really friendly so I thought I would share my progress here. This is the first creative blog thingy that I have done. Since last year I had been writing bits of back story about a far flung continent in the realm of Chamon. It included ideas for several armies that I may eventually want to build. One such army is the Gharuki Duardin, who live deep inside a gargantuan forest. Their civilization is formed from many clans who fled their more traditional mountain dwellings as the forces of chaos swept through in the last age, forcing them to seek refuge in new and alien places. The forest they inhabit is comprised of copperheart oaks, thousands of feet tall and hundreds of feet wide. The canopy of the forest is thick, providing a comforting cavern-like habitat for the duardin. As well as carving extensive tunnel networks around the roots of these trees they have also built elaborate wooden towns and villages that climb the giant trunks. As well as providing a home these trees also have rich mineral veins that run through their hearts, a peculiarity owing to the realm of metal in which they grow. (NOTE: After coming up with this I then read the brilliant Spear of Shadows book by Josh Reynolds which contains a very similar forest once inhabited by dwarfs! Oh well, at the time I thought I was being clever ?) The forest has provided such a good home to these Duardin that they view the trees themselves as sacred and have an entire school of runesmiths who dedicate their life to tend to them. Each tree usually has one or two rootsmiths who carve protective and sustaining runes into their bark, make sure that that they are getting all the nutrients that they need and guard them against any overambitious kin who would build their homes in them without the proper care. About half way through the timeline of these particular dwarfs, an early Kharadron fleet crashed into the forest canopy with few survivors. Those that remained found help and sanctuary and decided to stay with the Gharuki and leave a life of profit that had brought them so much ruin. One particularly skilled endinmaster became very fond of his forest kin and did all that he could to share his technological knowledge with them. The Gharuki today have a vast and sophisticated force of gyrocopters and and other flying machines that they dock in the upper levels of the forest. They are no comparison for a kharadron force, but the canopy squadrons are impressive despite the lack of aether endrins. As well as the canopy squadrons, the Gharuki maintain a more conventional dispossessed force called the root guard. These more conventional grumblers tend to dwell in the lower parts of the forests and the root networks themselves. They tend to be older and a bit more cynical, often complaining of the ambition of duardin who are too eager to climb trees and fly about in silly mechanical contraptions. So what will these mean on the board? My plan is a mixed dispossessed / ironweld / kharadon army. I aim to make the dispossessed a little more tech-based than normal, and the kharadon a bit more traditional than normal. All while trying to keep a "forest" theme. Completed so far I have: 16 warriors, the first models I painted, back when I had no idea what direction I wanted to go in. They are green though, which is a start! A cogmsith and warden king that I have painted recently after much more practice. I have used these to experiment with a strong green colour scheme, and the warden king includes a small lantern conversion that I feel fits in with the deep dark forest idea. I hope to get more ambitious as I go along. The bases need improving, but I haven't quite settled on how they will look yet. They will almost certainly contain some sort of fallen leaves. I am now beginning on 2 units of 10 longbeards. The will have a similar green armour to my warden king. They will not have any elaborate conversions but I have designed a new shield for them all to bear. I've always wanted to do a custom dwarf shield that represented a particular clan. This shield is a 13mm across and will be printed using shapeways finest detail acrylic. I printed a test piece (slightly different design) and the detail is almost as good as GW plastic. Once my next test has arrived (design above) I will post pictures. I might have to spray it first, because the printed part is translucent and difficult to see. If all goes to plan I will the print something similar to the sprue below: Thanks for reading if you have made it this far. Hopefully this blog will keep me going and I hope I can be more active in this community ?.
  9. 28 points
    I have some thoughts I'll post later, since some things are clearly busted. However, conclusions should not be drawn too quickly. Our team didn't stack command abilities, we didn't have Kroak, Dreadwood, Engine, Portal nor the lens. I'm the captain of team Sweden, we came in second place without all of these "broken" things. So they couldn't be all that busted, really ?
  10. 28 points
    Morning all. I’ve removed a few posts and also issued a ban this morning. We are here to chat about Warhammer and have fun. There are plenty of places on 4Chan and Reddit to argue and complain if that’s what you are looking for.
  11. 27 points
    Gencon Force done! Armylist for Gencon: Heroes: Celestant Prime Lord Relictor Knight Incantor Vandus Hammerhand Gavriella Sureheart Battleline: 5 Liberators 5 Liberators 5 Judicators Other Units: 5 Decimators 5 Protectors Endless Spells: Prismatic Palisade Everblaze Comet Thanks again for all your support. Super stoked to put this army on the board and lose with pride.
  12. 27 points
    I have drawn what I think a cogfort may look like. From inside another cogfort. I tried to convey a steelworks gothic feel with a spritz of Renaissance. Sorry for the image being sideways.
  13. 26 points
    Long time lurker, first time poster, etc. As a Scotsman, what used to be Albion is really appealing to me. The idea of a bunch of forest dwelling barbarians is exactly what I want to be doing, and there's enough room in the established lore to branch out with a bunch of other swampy stuff too. I have somewhat grandiose aspirations of expanding this to a full army, but I've never painted anything in greater volume than Blood Bowl teams. One regiment 'complete', and another started. The Bloodreaver figures are a treat, and combine very well with the Marauder Horsemen heads to create the look I'm going for with the minimum of fuss. It's my expectation that I'll use these as a Blades of Khorne army, incorporating a lot of Space Wolf elements. I have plans to use Wulfen as Wrathmongers, Fenrisian Wolves as Chaos Hounds (as shown in one of the photos). My Mighty Lord of Khorne uses Geigor Fellhand's head and a shoulder pad on the Slaughterpriest in the Start Collecting box. I’m toying with the idea of turning dryads into bloodletters, but the idea of a forest tribe is pretty appealing. Having a lot of fun with this project. Going to try to keep the rank and file Bloodreavers going for as long as possible. If anyone's got any spare Marauder Horsemen heads, let me know - I'm down to the last 10 or so. Ditto for Beastmen Gor Herd right arms with Axes. I'm out of them entirely. No real plan to play at this time - I haven’t played since 5th edition, so for now, it’s just a ‘paint the stuff you think is cool’ project.
  14. 26 points
    Hi, After many moons of lurking around the edges of TGA I have decided to jump onto the AoS 2.0 bandwagon, having been out of Fantasy since 6th edition. My plan is to build a Sylvaneth army based in Shyish that has fallen foul of one of the many curses that stalk the realm of death. At the outset of the Age of Chaos, shortly after Nagash's great betrayal, the shrouded groves of the Amythyst-kin were assailed by a vast host of the dead. Despite being greatly outnumbered, the valiant Sylvaneth defenders were able to use their affinity for the forest to break up and destroy the necromantic tide. Only a single one of the invaders, a vile and vindictive Soulblight Vampire, managed to penetrate to the inner sanctum of the forest and find its secret heart; a soulpod in the form of a fathomless pool, Alarielle's gift and the womb of the woods. As the creature reached it's clawed hand out over the crystal waters, the most ancient warden of the wood, a Treelord whose roots stretched back to a time when the world was young, speared the monstrosity through the back. With it's last ounce of strength, the Vampire leaned forwards, allowing a single drop of it's blood to fall into pristine pool, forever tainting the offspring of life with it's own unspeakable hunger. So, basically, I'm taking some opposites (life and death) and jamming them together to see what comes out. Obviously there are a lot of really great 'scary Sylvaneth' armies out there, it's a theme that I really like and plays very well into the new rules for realm affiliation. Stylistically, many of these armies take on a very gritty, blanchitsu, Witcher 3 type feel which I love. This is very much in keeping with my own style, which I have used extensively for painting 40k armies, so would perhaps be the natural way to go. But, as they say, when others zig, it's sometimes good to zag, so I'm planning to use this project as an opportunity to try out something a bit different for me, in terms of both feel and technique. Maybe a bit more fantastical and overall a little bit closer to the vibrant style of a lot of the AoS art. Anyway, I thought i'd pop my progress up on here, hoping it will act as a motivation to keep a decent pace up. My eventual goal (despite being primarily into modelling and painting) will be to find some games in my local area (North London) and eventually attend an event of some kind; throwing down in the way only a blood sucking tree-spirit knows how. So I guess that means 2000 points-ish, but list honing will certainly not be any sort of priority. But enough of this nonsense; without further ado, here are some pictures of my first test models - a hungry looking Tree-Revenant and a Kurnoth Hunter with a very big axe to grind. Maybe its more of a glaive, but where's the fun in letting reality interfere with word-play? Ta / VN
  15. 26 points
    Originally just a camping spot for a larger expedition the foolheart tribe quickly discovered the large deposits of ore and set about making a permanent settlement, trade was established with surrounding areas and the tribe named the area Candle Heart. The village grew over the ages and managed to avoid conflict with all but the occasional marauding force of savage beasts. During the age of chaos a realmgate was discovered, it became known as the well of tears as nobody that had ever entered had returned. Amongst the ores the now collective of men and duradin found strange green gems that nobody could seem to identify. In the weeks that passed the discovery the town was approached by an envoy of Nagash, they were told the great necromancer had allowed them to continue to live unmolested but now they had to start paying for that privilege with the green stone. The town elders terrified of what may happen should they anger the great necromancer agreed but paid Kharadron trade fleets to carry envoys of their own to the other grand cities of men. Months past and the fleets returned with scholars, wizards and soldiers from Sigmars armies. The tribesmen were given a choice, bend the knee to Sigmar and receive the help of the combined forces of a collegiate and free-guild or continue as a independent tribe and take their chances with the dead. The elders agreed to a man that Sigmar would now rule. Over the coming years the city and it's standing army grew, gone were the tribesmen. Now there was a battalion of well trained and due to the wealth of the town well armed soldiers, joined by a small contingent from the new colleges of magic. The 'tithe' as it had become known due to the green gem being almost exactly one tenth of the ore removed from the mines was still sent to Nagash and the people of Candle Heart lived good lives. The duradin had taken to crafting grand statues of Sigmars chosen the Stormcast and the city had become something of a destination to travelling diplomats and adventurers. It was the scholar Karlfus Drenn that made the shocking discovery. The gems were no precious stone, they were the souls of the dead absorbed by the mountains and compressed into gems. The city was in uproar when it found out that for the last seventeen years they had been giving away their loved ones..they demanded it stop. For the first time in the history of Candle Heart the city prepared for war. They were wiped out within moments of declaring Nagash enemy, the great necromancer cast one dreadful spell and the sands of the Endless dessert lashed the city, people died screaming as their skin was sand blasted from their skeleton. The great necromancer laughed at the arrogance of man and prepared the incantation to reap the souls of dead. The god king Sigmar mourned the loss of his men and prepared the incantation to set the souls to peace. As both mighty warriors spells swept over the city the souls were bound to the carcasses...neither god could gain the upper hand. And so they awoke, bodies dead but souls intact and the will of the people to reap revenge on Nagash. Only necromancers death can finally stutter out the flame on the people of Candle Heart. Hi all, I'm going to use this thread to keep track of my freeguild army as it takes shape for AOS2 Now I'm no writer but I thought I'd make an attempt to have a narrative army that is also used in matched play. I rolled up a free city and ended with the city of Candle Heart, set in the realm of Shyish. Populated by humans in the most part but with it's rich mines Duradin have been drawn to the city. The rumours of reptilian ghosts are brought up around the bars and campfires but quickly forgotten come daylight. I rolled three significant features getting ore deposits, duradin masons with a liking for statues of stormcast and the lingering catastrophe...This led me to having a go at that little narrative. So the plan is to get ready for path to glory first..10 swords, 10 xbows and 10 guns plus a general. From there I will probably just take the army to 1k then onto 2k. I hope you enjoy the ride, please leave any comment and suggestions.
  16. 26 points
    Hey guys! Im so excited to show you all my finished 1000pts of Stormcast! Thank you so much everyone for your comments and likes. It’s helped a lot when my energy level was low after already painted for 8 hours to put my commissions aside and pick up a stormcast and keep going!
  17. 26 points
    +++MOD HAT TIME+++ I've just hidden a number of posts going over if the rules were right, or if this is a public forum and other bits. I can't believe that what started off as such a positive post from Ben has devolved to such an extent. Cutting to the quick, the rules are the rules - if you don't like them that's fine, find another forum to frequent with rules that you do like, we're not keeping you here against your will and bear no ill will if you chose to do that. If you do choose to stay here - brilliant! But follow the rules and please don't criticise the mods for upholding them and trying to keep this place friendly. We don't want to ban people or issue warning points (it leaves a nasty taste in our mouths) but they're tools we need to resort to when things are getting out of hand.
  18. 25 points
    Am I the only one who thinks that some days this thread is a lot similar to the movie: Groundshog day? The tread goes: GW: Next hype train will be leaving in a few days. us: “whoo who this will be totally awesome! It’s guarranteed to be _________, I’ve felt it in my soul for months and even my fortune cookie told me that ______ will get a new updated________”. AFTER THE EVENT Us: “I am so dissapointed I feel like selling my 1000000pt army just to stick it to GW. GW hates me and they will never update my army just to anoy me”. Also Us: “Now there calm down sonnyboy. Back when I was a wee lad they only realeased a single new mini on the first morming of christmas every year. You kids don’t know how to appreciate what you have”. Us again: “please everyone this thread is about rumors! Not wishes, wants or tips on how to feed your cat”. Us also: “But there are no rumors and hoping for tinkerbell to update my army is also kind of a rumor.. kinda..”. Then some would be funny guy writes something like this and gets a time out by the moderators. GW: uh everyone next hype train will arriwe in a few weeks. Us: woooohooo THIS will be totally aweso....
  19. 25 points
    Fantasy did go that route, with 3k games being common. You dont want that. It will kill the flow of new players.
  20. 25 points
    Great lord no! When people start playing horde type armies anything over 1500 quickly bogs down into a mess. This system is fundamentally unsuited to big games due to how clumsy and time consuming pile-ins get with too many models. If the game gets too big with AoS you quickly start losing the things that make it good.
  21. 25 points
    Didn't realize these were up yet, apologies! Hard to keep track of what is out and what isn't... :) This update does have all the FW points updates (though I can see there are some I missed), but I'll be adding the FW allegiance abilities in the next update with Nighthaunt and Stormcast. If you see something that's missing or incorrect, let me know via a DM here. Thanks and happy list building!
  22. 24 points
    Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! ?????? This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  23. 24 points
    Hello, Following my acquisition of Soul wars, I'm now working on painting my first army for AoS with the nighthaunt. I just love the model and the final test model being done, it's time to show him! Here is the spirit torment, such a cool model, I just pinned him to a piece of wood on the base to limit the woobling effect ? I wanted something a bit different for the colour scheme, hope you like him! I'm already working on completing 10 chainrasp to follow up! Cheers, Anamnesis
  24. 24 points
    Moonclan, New terrain, darkoath/beast-men sorry slaanesh you’ll have to wait till 2019....
  25. 24 points
    Hi Guys! It feels like ages but I have finally completed my first squad of longbeards! It contains a full set of custom shields, my first ever attempt at freehand and what I think will be the base design for my army moving forward. I have tried to improve my camera set up, but its still on a three year old beat up camera phone so not perfect. Hope you like them! Few things I found really difficult making these: The longbeard/hammerers feet are annoyingly unflat. I did the bases separately, and gluing them on was a pain. Unlike the kit shields, mine have a completely flat back, which again presents some problems when fitting them on. White paint is the worst. Painting tiny bits of faces poking through helmets is horrible! I had a joy painting the drummer's head (super proud of it) and was really enthusiastic about the rest, but helmet with a little bit of flesh is so hard! Looking forward to ironbreakers having just helmet + beard on show. Next up will be a gyrocopter. Apart from sticking my spare shield on the top of it, it won't really have much in the way of conversions. Still need to figure out how I am going to design the airborne guys. Doing my first copter will help though.