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Showing content with the highest reputation since 04/12/2016 in Blog Comments

  1. Wayneic - I suspect you and I would get along very well. I didn't even realize you wrote this post until after I read it and found myself agreeing with it. I should really make the drive up to your neck of the woods sometime and we should have a game. More important than asking "is this balanced?" is asking "is this fun?" My best AoS games so far have been non-pointed games. My most recent example is a loose form narrative campaign I started in Friday with 2 buddies. I am serving as GM and the 2 other guys are the players. Our opening game was 500 points... for a reason. O
    11 points
  2. The backdrop is something I got from a Kickstarter a few years back, Its an A3 Silky Cloth printed with a cloudy effect. The reflection is from a piano black gloss acrylic sheet. I have included a picture of the set up used for the pictures, I have access to a professional photographer and studio at work.
    7 points
  3. The knights of The Order Of The Bended Knee. These are my converted Crypt Horrors. Fed the blood of the Abhorrent Ghoul Kings at the head of the Order these deranged monsters see themselves as pious knights wholly devoted to their task of defending Odentia and the spiritual legacy of Saint Simeon.
    5 points
  4. 5 points
  5. Currently the Wyldmare conversions, Glade Shards, The reavers and the Chargers have been converted. Once I've gotten a few painted I'll put up some shots of them but for now they look like below:
    5 points
  6. Started on my old Garden Of Morr set. I put together a full kit and some extra bits. Painted a test of my first crypt and liked how it turned out. Now just have to bust out the rest of the stuff.
    5 points
  7. The Lonely Shadows(spirit hosts) Often seen accompanying or directly after a vust of he smiling man are the lonely shadows. These morse creatures are seen in groups sobbing silently as they search for new 'friends'. Many rumours of there origins exist, some saying the smiling man created them from the soyls he claims, others that they simply follow in his wake knowing that he will lead them to more people. If you see a black tarlike shadow you can be sure there coming, and though they are always lonely, they are never alone.
    5 points
  8. Game 5 Game 5 was almost a repeat of Game 3 - a relatively formulaic game against an MSU Ironjawz army. The only way I would lose would be if I failed key cast rolls. My opponent had an awesomely painted and nominated Ironjawz Army: Turn One He took turn one and managed to get his big unit of Ardboyz in turn one. Again the two units of 10 Chaffrats did their job by blocking and dying, then Archaon Derped, true to form. At least he managed to stay in cover, which would keep him alive. Then it was my turn - and what a turn. This time both spells went
    5 points
  9. I managed to finish the Bloodstoker... He's taken me a while to get to a stage where I was happy with him, he's quite a fiddly model, but I really enjoyed adding the line texture to the tentacle whip and blending it up.
    5 points
  10. Today adding some images of my WIP Daughters of Khaine. I repainted quite a lot of Miniatures since I‘ve painted most of them two years ago.
    4 points
  11. Bishop Basil the Pious, leader of the devotional clergy of Saint Simeon. This is one of my Abhorrent Ghoul Kings on foot who goes into combat carrying a reliquary supposedly bearing a finger bone of Saint Simeon himself. And the other pic is one of my basic Ghouls, the rank and file of the militant orders.
    4 points
  12. I can only hope experienced players have been using these tactics but everyone should check out this 6 min video on HOW TO USE CLANRATS. https://www.youtube.com/watch?v=I8adz_Iyiew Turning clanrats into a great harassment unit using their retreat and charge ability is spicy. I've begun the process of never worrying about their attack profile while also running them in max unit size for more wounds. Brilliant stuff from Doom and Darkness channel.
    4 points
  13. Game 4 - Jack Armstrong - Kroaknado The draw was made on the Saturday night and I was concerned to be playing Jack Armstrong in the morning. His reputation and Kroaknado list had preceded him. I’d put some thought into Jack’s list and concluded that it was a favourable match up for my list with numbers and Ward saves in my favour. Kroak was far better at dealing with MSU or Daemons. I also had the autounbind available. Jack seemed to appreciate that he was in a difficult position too, but had formulated a plan. Throughout the game, I sensed we both knew where things s
    4 points
  14. Right - here we go: Sunday – Game 5 – Joe and the Skyfires (DoT-off) Skyfires were one of the units I was hoping to avoid. Joe had 21 and the Battleplan was Starstrike. The repointing is insufficient – they are still better than Kurnoth Hunters (they do more effective pew pew than bows and as much melee damage as Scythes), Dracoth Knights and Plague Drones. I think the biggest fix would be reducing the maximum unit size to 6. Wiping out 36 wounds is incredibly difficult – especially as they will be getting a 1 on that Battleshock roll. One brightspot was that I would be able to
    4 points
  15. Saturday – Game 3 – Murdermost! Dan Ford (Khorne Murderhost) The Battleplan was Battle For the Pass – which wasn't ideal as Dan could threaten the objectives with 120 Bloodletters across 4 units together with another 3 units of 10. If I had been on Duality of Death this would have been easy – sniping off his heroes – the Murderhost is far from an autowin. On the plus side, it did give me space to retreat back into. Dan had literally no ranged threat, which meant that anything I stuck on the Balewind would beunkillable. Given that this would be the Gaunt Summoner – I had the to
    4 points
  16. First stage drybrushing all finished. Ready for the flock and base coating the pool.
    4 points
  17. My problem with matched play being dominant is that even with current pricing policy it still makes getting into the game very difficult. I really don't want AoS community to be reduced to a bunch of crazed maniacs talking only about points and how everyone else (GW, other TT games, video games, members of completly unrelated fandoms etc.) is responsible for lack of newcomers.
    4 points
  18. Thanks @Cowboy Boots Matt your comment helped motivate me with my army progress this month. Month 1 completed: I managed to get the Blood Warriors and the Khorgorath finished along with a Blood Reaver Champion. I ended up spending a lot more time on the Blood Warriors and the Blood Reaver Champion as this month coincided with Mengal Miniatures Season of War painting competition, for which I entered those two in the Unit/Large and Single model categories respectively. The Khorgorath was a lot more quickly painted letting the dry brushing and washes to the work for me, I'm
    4 points
  19. Why did I think the wine glass was some kind of model on a flying base? Warhammer brain, I swear.
    3 points
  20. I’ll be painting the horses like this, but probably won’t keep any of the original rider bodies. I despise their palsied left arms.
    3 points
  21. Sure! Here all the armored ghouls I have painted so far.
    3 points
  22. Well as the Verminlord I am, I promise you that I’ll at least not try and backstab you for that book. but just because your articles were and are fantasticly written.
    3 points
  23. Gidday Axter, always a pleasure to meet someone who started out at the beginning like I did. I've got an enormous (15 pages!) article half typed currently on how to get the best out of the Pestilens clan in the new rules set to release the day of the book ideally, so keep an eye out for that.
    3 points
  24. Thanks guys. I`m happy that you like my free peoples. At the moment I just plant to extend the Free People. There is still a lot to paint which i already have here. A Steam Tank for example, or some Demigryph knights. Proxies for teh general on horse and a lot of normal infantry.
    3 points
  25. https://thehonestwargamer.com/player-workbook/ I feel you might want to give this a read, it's essentially a whole workbook produced on gaming "theory" from deployment, to identifying your self as a player, to unit types etc.
    3 points
  26. Thanks. The fluff of the FEC is just so evocative that I wanted something that showed a little more of that great flavor. For the average Ghouls I have gone with two different body types. The ones on the left are from the Flagellant kit, the ones on the right are from the old Bretonnian Men-At-Arms and Archer kits. I will throw up some more picks of them when I get some of the units done.
    3 points
  27. Bit o' Background: Some call them Wanderers, Nomads, Forest Aelves, it is said within the borders of Ghyran their name has been struck from every record in that woodland realm. Those that call them wanderers know little of the reason why, of the darkness that took root in the very souls of these forgotten Aelves in times long since past, over the disease of the Wyld that now lurks in every drop of blood coursing through their every changing forms. It is said that these Nomads travel ever onward not because they wish to, but because they must, every footprint seeds the nightmarish plants o
    3 points
  28. Test scheme for the first of my Gladeshards, the aim here is to get a scheme my partner can easily replicate without feeling overly pressured due to less experience in basing. Whilst it isnt to my usual level of heavy detailing I've limited it to basic techniques executed to provide a nice colour contrast, something that will provide good looking table top standard army.
    3 points
  29. Game 3 vs Chris Lewis: Slaanesh Game 3 is always tough at the end of the day and Knife the Heart was particularly badly timed. My opponent (a third Chris in a row - what are the odds?) was playing Slaanesh - an interesting option. He was pushing MSU to the max with seemingly endless units of Cavalry as well as two 30 Blocks of Daemonettes and a unit of Fiends. He had a regular Keeper of Secrets. Deployment Noting the total lack of shooting against me, I deployed so as to give Chris turn one. I screened Archaon with 10 Maras, thinking he could dent any unit fast enough to h
    3 points
  30. Painted up my first Spirit Host. While I had a blast painting him I have to say putting this thing together was a little bit of a pain. Getting all the spirit strands to connect at just the right angles had me saying a few not so nice words. Overall, I was happy with the result so I guess all was good in the end. Now just 8 more to do!
    3 points
  31. Got my Balewind Vortex converted up and painted. It is ready to death magic it up.
    3 points
  32. When I started out, it was during a pretty dark time in my life. It gave me a chance to involve myself in something, meet people and learn new skills. It helped that some of my best friends had been doing it most of their lives and were able to ease me in gently and were very supportive. In the early days I wanted to be in everything, so I played tournaments, regular weekly game meets and all sorts of other challenges. I painted as therapy and a drive to improve as rapidly as possible and getting back into the community and meeting people like me added to that. As the years have gone on,
    3 points
  33. Day One - Game One After a practice game vs the delightful George’s Beastclaw Army on the Friday we rocked up early for Game One against Joe Carr’s Hammerstrike Force. Significantly the FAQ for the event made this a true setup rule so they could setup directly into combat (I believe this is correct as no rule should be both a move and a setup). This made my Aetherwings pretty redundant as they could not block this. I did wonder whether they could fly over on the enemy’s charge phase and touch the back of the Retributors to hinder their pile ins (as each model must pile in towards the nea
    3 points
  34. Experiment 469 (crypt horrors): After the success of experiment 331 Dr Nicklestein continued to try different formulas and methods. Experiment 469 was one of the stable strains. Though retaining less control than 331 there ibcreased strength and resilience make them excellent as shock troops.
    3 points
  35. Game 4 - Ian Spink's Bonesplitterz Game 4 was pivotal - win here and I had a shot at the top 10. Ian's army had Bonesplitter allegiance – I was worried about the mask (indefinite mortal wounds) as my dice had been poor all weekend. The 30 Arrers were worrying but surely I could smash them with spells turn one as I'd done to the Bloodletters in game 1. Ian also had a lot of Maniak Boarboyz, which are pretty tasty with a double pile in – I keep looking at them as part of a Gordrakk list. I knew that Big Stabbaz were also a threat and resolved to chaff them up with Hor
    3 points
  36. Game 3 – Craig Namvar and the Vanguard Wing My reward for losing game 2 to DoT was surely softer opposition in game 3 – not so as I faced off against Jack Armstrong's list, which had recently won Facehammer – the Stardrake, 30 teleporting Libs and some more pewpew. The Battleplan was Battle for the Pass – longwise. Deployment The extra space behind meant that Craig could hide his Castellant with impunity and he did the same with the Liberators themselves, so no Infernal Flames for me. Happily, I had a sweet building to bunker in and could pop the Chaos Spawn in the doo
    3 points
  37. They give you reroll casts, which is a huge deal - you can try the spell naturally then use Destiny Dice if you fail. They also learn spells.
    3 points
  38. Now these be a boat Ye scurvy dogs!
    3 points
  39. I agree the summoning nerf is a little rough on the engine, but its 20pts cheaper then a regular steg and on average when unwounded has the potential to deal D6 mortal wounds with a 25inch rnge, of course its all theory what I'm saying as I've not put it to the test yet haha. The steg itself is about the same strength wise to the refular steg in CC as well. Also an additional turn on that lucky 18 could be a game changer in some match ups. I do like the idea of using the curse of fates to dictate the turn. Could be pretty fun. I'd be dropping the normal steg or skar vet on carno
    3 points
  40. The skin is mourning brown spray, then Zandri dust spray over the top. I then wash the skin with reikland flesh shade all over. I tend to go in and add more shade into the really recessed areas. Its very quick and I dont highlight at all. However some of the models just get missed with the Zandri dice which is why they are so dark. Im not overly bothered as they are only the battle line models. If i get time before this years south coast GT I'll look at adding in highlights on any facial features.
    3 points
  41. I was (and still am... at least a little) probably what could be referred to as a 'cheesy player', I like winning and in competitive games I love nothing else than to make a really ridiculous combination. that has probably earned me a reputation in some games that I'd prefer not to have, nevertheless when aos first came out I was skeptical I feared other people would abuse this freedom as I imagined myself doing. After playing Warhammer fantasy I was used to the strong competitive lists of other players. But as I played something occurred to me not only was i enjoying aos but I actually prefer
    3 points
  42. Most importantly. It looks fun! It's easy to play, because you have so few warscrolls, and I'd love to see that across the table from me at a tournament. It's very different than what I've seen and who doesn't love Dragons?!
    3 points
  43. This is the first unofficial warscroll for the unofficial Tomb Kings Battletome I am working on. I am working on my own Tomb Herald in chariot conversion and can't decide whether to model with a spear or a flail of skulls, so I figured I would give everyone else the same options. Feedback welcome, as well as recommendations for unofficial points for this guy. Right now I'm thinking 160 just like the king in a chariot. Expect to see the return of more units such as the Hierotitan, Khermic Titan, Necrolith Colossus with bow or shield, and more as unofficial warscrolls in the finished b
    3 points
  44. My reason for the neat painting is to show the mirror side of the army as they see themselves as regal men at arms in the fluff of course but I may make it bit more messy when I get a few more painted and see how it looks
    3 points
  45. Although I've not finished the first one I've now painted another Slaughterpriest as I wasn't 100% sure about the blue spot colour with the yellow, and I wanted to try green, (maybe a more foresty green would have been better) but I think I'm leaning towards the original blue now anyways, opinions welcome. Again I still intend to add more blood effects, just want to get the colour scheme down before I do. I highlighted the skin properly on this second one and I'm fairly pleased with it but I'm actually starting to doubt the brass trim, I painted it more gold looking on the second mo
    3 points
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