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Showing content with the highest reputation since 10/17/2018 in all areas

  1. 27 points
    And finally here are some pics on the day! Don't have a proper set up yet for taking nice photos of something so big. Really pleased with this as my first piece of terrain.
  2. 21 points
    At the beginning of the week I stumbled upon a New York Times opinion piece from September called, "In Praise of Mediocrity" written by Tim Wu (sauce: https://www.nytimes.com/2018/09/29/opinion/sunday/in-praise-of-mediocrity.html). This article is NOT about Age of Sigmar or even War Gaming in general so I don't expect anyone to read it but the strapline is, "The pursuit of excellence has infiltrated and corrupted the world of leisure." It's a premise that hits close to home for me as I often associate success with my hobbies, whether streaming, writing, or gaming, with the worthiness of that hobby. Simply, I MUST be good at the thing and receive validation to know that the thing I just wasted my precious time on was the best possible use of my time. "Success with hobbies." It''s a foolish, paradoxical notion but one that I can't help but notice as a factor for me. In Age of Sigmar we actually see it in a multitude of ways. Paint scores are a part of tournaments often as soft scores, sometimes as a separate award or competition. They nudge the "hobby" toward excellence. Even casuals are sneered at for bringing their gray tides to battle at the LGS. Maybe not by me or you, dear reader, but certainly by the AOS community at large. This is where I say that "it's me, not Age of Sigmar." It's also where I need to say that I'm not WAC or a complete must-win, must-win tryhard. Just that through all my struggles with my own personal demons, I only pursue hobbies that "I'm good at" or can become good at. The problem comes in with validation. How does one truly measure if they've achieved excellence in what should be a leisure activity? Isn't that you have a hobby good enough? You shouldn't have to be good if it makes you feel good, right? I have a few short stories published on digital platforms, if those don't get enough thumbs up, did I waste my time? Should I be discouraged by all the rejection letters that have piled up for the rest of my writing over the... decade? What if my paint score holds me back from placing top ten at a tournament, should I go back to Magic the Gathering where how cool my card sleeves are doesn't affect the outcome? Age of Sigmar straddles an interesting place in my life. It's sort of the playground where all the voices in my head can come together and hang out. My creative vices are tapped, my competitive side comes out, my love of GMing interrupts occasionally, and then there's the simple enjoyment of a community. Still, 'it's a hobby.' GW sells it as a hobby. Models their business of it as a hobby. Hobby's by nature should be leisure activities... and yet they have the audacity to give me win conditions. A cheap way to validate if I'm good at my free time. Time is precious. I apologize if I've wasted yours with my pontification but now we get to my question(s) and reason for writing: How do you balance the hobby that we play? How do you keep the burden of excellence from creeping in? Do you strive to be great or are you just happy to spend your time doing something you enjoy free from the expectations of self or others? I think being happy with mediocrity and grateful for the simple zen of a leisure activity are great things to aspire to and I envy people that keep their personal vanity out of their hobbies unlike me.
  3. 20 points
    Hi all, just want to share this concept and work in progress I've been working on. I always loved the moonclan and regular orruks but think they were lacking a bit for AoS with the ironjawz. I set about creating the theme for an armoured Moonclan who scrapped together bits and bobs, I'll flesh out the lore and backstory eventually once I get more of this done. A very slow WIP of the first grot in his fully armoured form, still rocking the classic hood, stabba and shield. Looking to expand this into a full force, maybe some armoured squigs who knows, no limits with the greenskins. Still refining the paint but it's a good base. Happy for any C&C to be thrown my way too. Will be updating as the project moves forward.
  4. 19 points
    No. Discussing when things will be revealed and the reasons why is part of this thread and has been for a long time. I get people being annoyed if its totally off topic but reading speculation relating to the rumours is part of the fun. It's different to wishlisting, which is hoping for stuff that has no basis in known information. Saying "I hope we see more about wrath and Rapture at spiel" is part of an ongoing discussion relating to the rumour that this product will be released within the next month. Same with stuff about moonclan etc. The real rumours are here, read between lines, check track records with posting, find the origin of discussions. There is no fun to rumours if they were just statements about unreleased products from people in the know.
  5. 18 points
    thought i'd share my army i've been building since i started the hobby last year. its all grots other than gordrakk
  6. 18 points
    Afternoon all, Today I am sharing some photos of my 1,000pt Beastclaw Raiders army which I recently painted up for a Doubles Tournament by @Theslowcentury. Whilst some of you may have seen this stuff on Twitter or the TGA Gallery, I thought it would be nice to post some photos in the thread as well. I'd like to say in doing this I could explain my plans and thought process behind this pretty bizarre army, but I don't really know where it all came from!! Let’s see how I get on. It started a few weeks back when me and @Forestreveries decided to reform the MegaBros and attend Kirton Games recently doubles event. Previously we've taken pretty filthy doubles armies together, but made the effort to paint up nice armies at least. With our former effort (a Tzeentch army) we actually agreed on a colour scheme and painted the armies identically, which was a really fun project. For this event we mulled over a couple of different list ideas, but with Aaron working on a variety of Destruction stuff for a narrative event (He's made up a full army with allegiance abilities etc.) we settled on Beastclaw Raiders pretty quickly. The models are lovely and we'd be giving something back to the community by way of three easy wins for our opponents - I won't get into the games here but they were actually all really good and we could've probably done better had we not been hammered!! I originally was thinking about just borrowing some stuff but with the great value offered by the Start Collecting box and the small model count required, I thought it would be a fun little project. The list writing came together quick enough and we both took identical builds; Huskard on Stonehorn Thundertusk Beastriders 4 Mournfang Pack w/ Gargant Hackers Some true power right there! So I promptly ordered two Start Collecting boxes from Element Games and begun thinking of how I would paint them. I knew that for this project we wouldn't paint identical armies, but with Aaron's being more of a natural army based around the steppes I was initially inclined to go for something similar. I was having ideas based around the savannah, with my creatures also being painted in a natural palette inspired by real world animals. The Ogors themselves could be dark skinned and I'd use lots of tall grasses on the bases. I still think this is a pretty cool concept that I'd really like to see. It was whilst I was thinking of a giraffe pattern on one of the Beastclaw models that my mind starting moving towards the theme I ended up with. What if these usually drab, natural creatures were instead super bright and colourful? I was then perusing a range of tufts and basing materials, looking for stuff to work in my savannah theme when I saw some brightly colour alien tufts. The combination of this with my above thoughts really had me sold - So I ordered about 5 packs of them (I knew that I wanted the bases of this army to be lushly pack with whatever plant life I decided upon). In the couple of days before the stuff got delivered I had this weird idea to make the Ogors all blind. I honestly don’t know where this came from or why, but I liked the idea of it. As it came to pass everyone assumes the idea is that the army lives underground or whatever, but I think in my mind I must have initially decided because everything else was so bright, they'd be blind! I somewhat expanded on this concept (but not by much), that the army comes from an area of the Realms which has six incredibly bright suns and no night-time. This has caused all the fauna to evolve blind. I had some spare Ogor heads so I played around with greenstuff a little, but eventually settled on just carving out their eyes and smoothing the area with plastic glue. I was happy with this look. So....Saturday morning came around, everything got delivered nice and early, good start. Everything had to go to plan as the Tournament was precisely a week later, so it would need to go from delivery to tournament table in that time - scary even for a low model count army. I sat at my desk and began assembling everything - really fun kits to do and I spent most the day on this, including building the bases up with milliput and slate. At some point along the way I decided that to further accentuate the blindness I would give them some antenna type things, presumably to help them find their way arounf. This would also add to the almost alien look I was going for with the army. So I simply rolled these out from greenstuff and stuck on at the end of the day. I was able to finish the day by undercoating everything, ready to make a start on the painting Sunday. I got up Sunday, sat at my desk again and suddenly wondered what on earth I was doing...I had no real plan in mind for how to paint the creatures, so promptly got out a bunch of bright colours and went to work laying down some basecoats. With the Ogors it was slightly easier as I'd already decided I wanted to try out the new Deepkin skin colour paints on them (using the recipe from the Citadel Paint app), so that was fine and worked exactly as I hoped. By the end of the first day I had a bunch of basecoats down on everything but it just looked a mess. Have a look at this; Eurghhh. Awful. Anyway, I took on some advices from my painting group chat where it was pretty unanimously agreed that it was the bronze metal (which would've ended up bright and with oxide) that was one of the main problems, as well as the base colour I'd chosen for the bone, which would've been built up to almost red. I went to work Monday morning (yeh I had a full working week so now just had 4 evenings to paint the army as I was out the Thursday night as well) and was constantly thinking about what I was going to do. I spent a lot of time on the Citadel Paint app (it's actually really now IMO) looking at various recipes and combinations. I was also googling various things for inspiration. In the end I settled on what is basically one of the Idoneth Deepkin colour palettes for the Namarti - with silver armour and weapons (shaded different colours) and black cloth. Monday evening I decided that I really needed to get a proof of concept going here as I wasn't feeling overly positive. So I finished up one Mournfang and was really happy with it. I've rambled on enough here, so suffice to say on Tuesday I painted the other three Mournfang, Wednesday I did the Stonehorn, Thursday was out and Friday I finished up the Thundertusk (there's probably a Craig David remix in there somewhere!). So by the time Saturday morning rolled around, I had the army on the table at the event exactly one week after the postman delivered in BNIB, pretty cool huh?! A lot of people say I paint really fast, but tbh it's more I binge paint - so I cram in many hours over a short space of time. 2am was the earliest I went to sleep each night that week (with no sleep on the Friday). So yeh, it's not really an advisable way of approaching the hobby, but I think I must get some kind of kick from it as I do it again and again! I'm now moving into a bit of commission painting so it'll be interesting to see how I balance what I'm charging vs the time taken, as right now I really have no concept of how long stuff takes me. In terms of this Beastclaw raider army, I'm actually really happy with it. I like it a lot and am very pleased the bizarre concept seems to work somewhat. My favourite comparisons have been those likening the army to something from the film Annihilation. It really does show the endless scope for uniqueness offered by the Mortal Realms in AoS - you couldn't do something like this in the Old World! There are elements of the army that are an utter mess - the black bone for example is really poorly done across the big areas and tidying this would be the focus if I go back. I'd also spend a little time highlighting the fur of the creatures and it's mostly drybrushed (Mournfang are the worst for this - I did drop some targeted highlights on the big bois). But yeh, that's it really. I could spend hours improving other areas of the models but honestly, I don't know that it would really help that much - people will either like or dislike the army for what it is regardless. On the day myself and Aaron, who had similarly painted his army in a week (mostly), were fortunate enough to pick up the award for Best Painted Army, which was a really nice way to round off the week. Anyway, here's some photos. I may revisit this topic if I expand to 2,000 points in the future. Enjoy, Chris The Sunleth Annihilation
  7. 18 points
    In the final days of the Age of Chaos, a fleet of skyfaring vessels, early ancestors of the Kharadron, crashed into the Forest. The few who survived were helped by the fledgling Gharuki and treated like kings. A few eventually repaired their crafts and left for the skys, but there were a few who remained, grateful to their forest brothers. The Endrinmasters shared all that they knew with the Gharuki and they now have a sizeable fleet of of gyrocraft and airborn fighters. Eschewing tradition these Duardin live high in the canopy of the forest and send out squadrons to scour the continent to assist all that they can, remembering how their people were chased from their homeland.
  8. 17 points
    The good news is that’s there’s no such thing as a Sigmarine! I can say with relative certainty that Games Workshop has no intention of releasing any Sigmarines for Age of Sigmar in the near future. Stormcast, on the other hand, are bound to see additional releases in the foreseeable future. ?
  9. 17 points
    Come on, it's just a bit of armless fun
  10. 17 points
    I say this as an Ork/Orruk player of about 25 years or so... Orc players who scream "WAAAGH!" at the top of their lungs, or loudly speak in Orky accents while gaming. I applaud the enthusiasm, but maybe try and figure out how to behave in a social setting - even one that involves pushing little plastic men around
  11. 16 points
    A wip painting log of things I'm working on for my narrative skirmish campaign. I've not had the time to do any more battle reports for it, but have still managed to work on several items (albeit rather slowly) for games we have planned later on. A handful of these are older photos from my instagram, but I have a ton of new stuff I'm working on, but wanted to keep a record of everything I paint for narrative as a permanent record. My battle report(s) can be found here: -------------------------------------------- The Winter Islands: Our narrative campaign is set on a group of islands that are all but cut off from the realms by huge oceans on all sides. Though many attempts to cross and navigate this have been made, none have ever succeeded, and up to the end of the realm gate war, not only left these islands cut off from the realms but also making the islands location in the realms unknown. Since the end of the realm gate wars however, Kharadron sky pirates have established several working gates, spread across the islands, finally allowing travel between the main realms and the islands. The islands hold many connections to the world-that-was, returning many old ideas and bringing them into the realms, not all of which are welcomed. Skagrot's Bad moon Grots: With the Orruks inability to prosper on the islands, the grot population exploded very quickly (the biggest threat to grots of course are being eaten, beaten or misplaced by orcs!) and allowed them to advance far quicker than their main realm counterparts. This has lead to two very distinct tribes being able to seize huge areas of control on the islands. The mountain and bad land Grots merged and became experts in the cog technology (as employed by the Empires freeguild engineers in their huge walking cities) and breeders of gargantuan wolves, whereas the moonclan grots advanced in mycology and the breeding of squigs. Skagrot of the Bad moon clan, foresaw a future of green- but only if he could join the two tribes under one banner. With the combined forces of Bad moon and Mek Grots, the resulting wave of green could sweep over the islands and onwards to the realms, cleansing them of the taint of the filthy thin skins, the humans. Though Skagrot has the command of many of the Mek grots and their wolf riders, he must first fight many wars before he is proven himself capable to take full control of the Mekanikan grots and with out their support he has no hope of over throwing the controlling bad moon shamans.
  12. 16 points
    Hallo! I’ve been working on some Ironjawz for an upcoming tournament event at warhammer world and I thought I’d post them here for some feedback/advice. I’d love to hear some thoughts on the scheme I’ve chosen; I’m fairly happy with the basic colours but I’m concerned it might need some more spot colours to pop more. Please let me know what you think.
  13. 14 points
  14. 14 points
    1. People who I can smell across the table. This is sadly a common occurrence in the wargaming world. 2. People who agree to a narrative game with fluffy armies, then turn up with a list specifically designed to murder yours on turn 1 after you chatted about what you'd bring. 3. People playing with the same grey plastic army week after week, without any attempt whatsoever to paint it. 4. People who proxy almost every model in the army. I once played a game against round wooden counters with the type of model written on it, and a squeeky toy proxying one of the giant beastmen things. I nearly flipped the table over. The list goes on, but those are my top four!
  15. 13 points
    There's no need to be so rude/sarcastic for not knowing the entire schedule of the hobby. And it's not justified for only an off-topic post of only a sentence. Sorry if it hurts u so bad to see some off-topic posts, I will try not to make it more here. Btw, the next post u made is not a rumor post and seriously I don't care ur thoughts about a new FW miniature, so as many others will not care. But theres no need to say u anything to make an off topic answering a thing someone else said, as I did before.
  16. 12 points
    Orruks iz da best... [Sorry someone had to do it]
  17. 12 points
    Some pics closer to finishing:
  18. 11 points
    Rumour Engine reveal!
  19. 11 points
    Not sure how many of these are canon, but there's some random AoS lore factoids (that I haven't seen elsewhere) sprinkled in the recent "500 Facts for 500 Stores" Warhammer Community post. Some of these I haven't seen elsewhere (although, to be honest, I haven't read every single AoS book). The single world aspect of #199 was the most surprising.
  20. 11 points
    I think if I work my bum off I can get the highlights done on Olynder by next week... Here's a WIP.
  21. 11 points
    Hi TGA. Back in feb i gave a shout out for help to this amazing community which ultimately resulted in me being told the many varied and wonderful ways that you would all like to support the site. The gist of this is that the site is getting very expensive to run (I’ve paid out over £3000 in the last 12 months) and as the community grows the costs are ever increasing. I previously wrote about this in detail so I won’t go into it all again, but the response was just amazing! Its taken me another 6+ months to get around to it, but over the next few weeks I will be introducing a 3 ways that will help cover the running costs of TGA. I’ll talk here about how we will be doing this, and why I have chosen each of them. Advertising. After thinking about this long and hard, I have decided that I WILL be including display ads on the site. I was initially very much against doing this as the last thing I want is for the site to look like many other places online where you get bombarded with Ads. However, if done right I think it can work very well. I will be finding advertisers that are relevant to our community and working with them to help their business, which in-turn will better the community. It will also be a way for to support the site without forcing anyone to pay. The amount of ads will be tiered. Guests will get lots, Registered members less. There will also be an option to ‘turn ads off’ by joining one of the premium membership groups, which leads me nicely onto the next bit… Premium Membership. Available right away is just a single membership group. I hope to expand this in future to offer higher and lower options for those that would like to give more and receive move value in return, and also for those who would like to support the site but are limited in what they can afford (or are willing) to pay. That is a further cost to get implemented so fo now we have a single membership group. TGA Members - £5 per month Fuzzy Feeling – a warm and comforting glow from knowing that you are actively contributing to TGA’s success Less Adverts - We reduce the adverts to members around TGA Unlimited Likes - Unrestricted amount of likes available per day (MOST REQUESTED FEATURE!) Club Badge – special forum badge to show you’re a proud supporter in your posts/profile Sign up here - https://www.tga.community/subscriptions/ Donations Donations are a simple and fuss free way of contributing. A one off payment, of any amount you like, however often you like. Donate here - https://www.tga.community/clients/donations/
  22. 11 points
    I used to be on the same side as those who said they don't like playing against unpainted models till I met a guy in my previous store. On the surface, he was just another guy that was playing with an unpainted army. However, as I played him I realised about half way through that when he held things his hands were shaking every slightly but constantly. After the game he was apologising for some slow play and mentioned that he has a condition where his hands shake uncontrollably in a minor, but constant manner that affected his ability to hold things and thus he was more careful and slow moving his models. It made me think back to some other people I know with far less obvious disabilities that would also be unable to paint, or at least paint regularly enough to get a full army done ever. Who am I to decide that they are taking away from the hobby by not painting their minis. Am I going to demand that they announce to every opponent they have some kind of disability and just hope that no one makes fun of it (unfortunately the prevelance of 1d4chan humour shows ableism is common in the hobby). Now I know the counter argument is "how would they even get the models made in the first place if they can't paint?". To that I say it's one thing to ask a friend to build some models for you as an occasional one off when you want to expand your army, it's another thing entirely to ask them to paint them all for you when they are likely busy with their own stuff. Paying for it often isn't an option for everyone either because that's expensive. I'd far rather play an inclusive game where people of all abilities can feel welcome playing without getting attacked for things outside of their control by a group of elitist gatekeepers than one that has a bunch of painted models (even if the painted models one is far prettier on the surface).
  23. 11 points
    Big update time! I have been working on these guys for several months now, painstakingly painting longbeards at only 10 points a pop! Reintroducing, the Gharuki Forest Duardin! During the Age of Chaos, the Duardin of the Chamonite Continent of Agrellia were almost hunted to extinction. A small portion of them retreated into the depths of the gargantuan Gharuki Forest. So deep and dark was this wood that the roaming bands of Khorne and Tzeentch neglected to delve too far inside. As the Duardin hid they took solace in the solidity of the ground, building their community around the roots of the leviathan copperheart oaks. Over time they began to revere the trees and their civilization ventured upwards. Now, in the Age of Sigmar their huge city sprawls from miles underground up to the forest canopy itself. They refer to themselves now as the 'The Gharuki' The Gharuki are now a diverse mixture old and new, tradition and change, engineering and druidism. Their society is divided into four main factions. First amongst these are... Steeped in tradition and stoic to the last, the root guard are the conventional military wing of Gharuki Society. Preferring to live under the trees than around them, these Duardin are a superb warriors and immovable defenders. Their armour is crafted from the vibrant inner bark of the Copperhearts, as strong as steel and much more flexible. They vigilantly patrol the forest floor and have fought off any force that dares to trespass.
  24. 11 points
    Lack of hygiene. Lack of social skills. Right attitude for the match type (Casual, be casual. Competitive, be competitive) Skaven players who talk all skaven-y.
  25. 10 points
    The 'RealmSlayer' Audio series is on preorder, even though I can't play them, that disk art is tempting me to buy it.