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Showing content with the highest reputation since 04/20/2019 in all areas

  1. 34 points
    Community: Slaanesh is dead Gw: haha nope! Community: Fiends suck! Gw: Here you go!! Awesome Models great rules! Community: Herald suck! Gw: Here you go. Infernal Enrapturres The best looking Herald ever. Com: Plastic keeper! The model suck! GW: Yes Sir! Com: Bleh every other god have na named greater demon. GW: Fluff, model, and A giant spear of penetration Sir! Com: Stuff!!!!!! GW: Yes Sir!!!!!!! Daemon prince, masque, mirror twins. Com: Tournaments! Rules! balance!! GW: Spells and terrain for you Sir! Com: sooooo do we have mortals? GW: but...... Com: this realese suck! Army is unpleable... where are my Tomb Knights.... make damage control post!! People like this realese is 80% of all of the 2018 wish listing. And its awesome.
  2. 30 points
    So yeah.. my guess is that probably very few people will see these images. However as promissed back in march here is the finished army. At the moment it has reached 2880pt about to be 3100pt once I finish my Harbingers. Next up is Kurdoss, a Coven Throne, a Cairn Wraith and at some point a Knight of Shroud on a steed.
  3. 28 points
    These seem to be some kind of altered high elf runes RUNES What I could make out: Right to left: Garvir, Darkness, Gloom (mirrored) Horothoi, youth, Boundless Energy (makes sense due to the Penumbral Engine) Lacoi (as mentioned before), Might, Glory, Fear of Death Dassoir, Scrying, Sight, Forbidden Knowledge --- Or --- Lecai, Light Mobility of the Soul (this one is pure speculation) maybe Oriour, blood, birth the first one: Hard guess, this might be Tavlu, Mark of Hoeth, Misery In the right order (with a little interpretaion): Misery, Birth (Blood), forbidden knowledge, Fear of Death, Boundless Energy, Darkness Sound a little like the Nagashs story XD
  4. 24 points
    none, which isn't an option on your survey
  5. 23 points
    So last saturday about 5 in the afternoon I did it I finally reached a fully painted 2000pt army. I gotta say this was a personal goal I have been wanting to do ever since I was a teenager and now 15-20 years later I finally did it. Specially during my teen years but also as an adult have I started painting at least 10 different armies, but until now I have never completed one not even close. So to be honest I kinda expected a crowd giving me a standing ovation, maybe a small brassband playing: ‘we are the champions’ while someone important held a speach for me but non of that happend. Though my wife to be gave me a: “oh thats nice”, when I ran screaming with my t-shirt over my head and victory signs in the air in circles in our livingroom celebrating like some famous athtlete who just won the superbowlchampionsleaguesomethingsomething. Anyway so while I wait for Nike to contact me on some sponsor deals I thought it would be fun to hear from those of you who like me are grown ups with kids/jobs/lives that allows for very little time to paint, how long does it take you to paint an army, how do you fight the evergrowing feeling of hopelessness when batchpainting large units? Whats the fastest you have painting for a descent result? and serioulsly Nike Ive already got the slogan for you. ’You can paint it’ TM. 😉
  6. 23 points
    The spiders are finally done.
  7. 21 points
    I think this is obviously part of the brand new DEATH faction GW are releasing later this year made up of the skeletal remains of Slaanesh mortal followers.
  8. 20 points
    Back from Warhammer Fest and have managed to unpack and sort myself out. I was very intrigued by what the new paint was going to be and my original guess of base colours in can's and a dip system wasn't actually 100% off the mark! I attended the seminar talking about this too and it was super interesting (done by the chap who actually worked on developing these paints). The range was originally designed to replicate the base colour + shade of certain common citadel paint schemes - so the Ultramarines Blue Contrast paint will give a very similar effect to Macragge Blue + Drakenhoft Nightshade. The "highlight" effect was actually an added bonus! Despite it being advertised as "slap it on and watch the magic", you still need to control what you're doing. Poor brush control and letting it pool will make a model look just as bad as if you'd done the same with any paint! This is why the examples in the cabinet were a mixed baggage because somebody with good brush control and managing where the paint went gets a superior result to somebody who's flopped it everywhere. It's also worth noting that using this on large flat areas will have the same issues as washing a large flat area - they're designed to be used on miniatures with lots of details and texture. The paint range uses an entirely different base medium which appears to have a special mix of flow aid and retarder in (amongst other things). It's designed to go on "thick" but dry thin and as has been mentioned already does require a varnish to protect it else it risks being rubbed off during handling. A new varnish has been developed that should replicate the satin finish of the range and be more reliable than the current varnish (very much a case of each version of the varnish being better than the last). The new base medium is very fragile and you will lose the unique "Contrast" properties if you add water or something using a different base (e.g. Lahmian or a regular Citadel Colour paint). However the Contrast range are basically a high transparency paint so adding it to other paints or thinning it down with other mediums will turn it into glazes and similar. This is certainly where the 'Eavy Metal have been experimenting with it. It also acts very similar to the old "Tint" range if you add it to a metallic - so adding Blood Angels Red to Stormhost Silver will give you a red metallic. White undercoat is very tricky to create as there is only one pigment that can be used as a base (Titanium - well, technically there are two, but using Lead pigment is frowned upon). This means that in order to develop a white undercoat the way to make it more reliable is to add other pigments to it - the two new colours are (brown) White and (grey) White - they will also have colour matched Base pots released at the same time. The new Contrast paints will work over any undercoat, however for the intended effect you want to use a lighter colour (over black just look weird). I can see lots of people achieving some very clever effects over metallic undercoats. Size wise the new pots are a little bigger than the regular paint's (but smaller than Shade paints). The pot of Contrast Medium is the same size as a Shade paint (let's hope we also get Lahmian in that size too!) I did the following in the last five minutes of the event - trying to cram every colour I could get my hands on (they only had 10 available to play with). I was actually very surprised with how far the paint went, so don't feel you're going to need to purchase gallons of the stuff to paint an army. I took very little care over this and with a bit of highlighting wouldn't have an issue playing with or against an army done like this (though using all these colours may give you a migraine or nightmares). Even where the paint has pooled you've not actually lost much detail. Just to address a few comments It's not, they're just new undercoats with more brown/grey in than Corax white. Applying a zenithal highlight with a white should actually improve the effect you get with the Contrast paints however. Far too soon to see if this is actually the case. As somebody who does some competitive painting I feel they will become extra tool in our already impressive repertoire. I actually can't wait to start experimenting with using them in different ways and seeing what other people do. Sort of. A wash doesn't have the vibrancy of colour that the new paints have. I do think there is going to be a learning curve on improving control - when the original washes came out we had exactly the same issues with lack of control, people have now learned how to apply the right amount of wash in the right place which I expect will be the same for these paints. From a practical aspect they're certainly going to help people paint up those massive hordes. I thought the same too, but the new undercoats are basically just slightly different shade whites. They should be a lot more reliable too - part of the testing of the new sprays they had a kettle permanently boiling to increase the humidity of their spray booth. It should skip both the basecoating and washing steps - the piece above was quite genuinely painted in about five minutes using a medium wash brush!
  9. 20 points
    I'm really not getting the disappointment. I know that everyone is wanting some massive faction release to be announced with tons of new kits, and they specifically want it to be their faction of choice... but is that really the bar we are setting? Not every announcement is going to be a major new models release. I for one love the fact that GW is now willing to supplement their big faction releases with minor releases that are more focused on rules updates. It seems to me that people think this is an either/or thing, and that these rules updates are replacing major model-focused releases. They aren't. It used to be that we'd get a couple of faction releases with new kits per year at the very most. Let's look back at WHFB 8th edition: 2011- three factions 2012- two faction 2013- five factions 2014- two factions I'll note that I was not playing WHFB at this time so I don't know if these were all major releases with new kits, but I'll assume that they were. Over that four year span we are averaging three new releases per year. I also missed the first bit of AOS, so I can't speak to that, but let's look at the last couple of years: In 2017 we got a full faction release in KO (11 new kits), a faction update in Tzeentch (8? new kits), and a new subfaction in Stormcast Vanguard (5? new kits) along with a new battletome (Khorne) and a smattering of new models (Horticulus, Gavriel, and Naeve). 27 kits, 2 major releases, 1 minor release, 1 battletome. In 2018 we got a faction update in Nurgle (7 new kits), a faction update in Daughters of Khaine (3 new kits), a new faction in Nighthaunt (~16 new kits? more if you count alternate sculpts), a new subfaction in Sacrosanct (~9 new kits?), and a new faction in Idoneth Deepkin (12 new kits) plus two new battletomes (Legions of Nagash and Beasts of Chaos) and a smattering of individual releases (the 4 harbinger kits). 53 kits, 4 major releases, 1 minor release, and 2 battletomes. In 2019 so far we've gotten a faction update in Gloomspite Gitz (13 new kits), a faction update in Hedonites of Slaanesh (8 new kits), a faction update in Blades of Khorne (6 new kits), three new battletomes (Skaven, FEC, and Fyreslayers) which had a total of 8 new kits between them plus the arch-revenant. 36 new kits, 2 major releases, 1 minor release, 3 battletomes so far. I wouldn't even expect 2019 to compete with 2018 given that the game got a new edition in 2018, but so far it's keeping pace nicely. Even if you discount all of the faction terrain and endless spells sets, 2019 so far still has 24 new kits released as of mid May. That's only 3 kits short of the entirety of 2017. I don't know how many new kits got released with each new WHFB 8th edition faction push, but I doubt that the average is any more than 10. So that'd be about ~30 new kits a year, and I bet it's lower. We're getting just as many new kits as ever, and over the last two years we've been getting dramatically more new kits and have gotten these new battletome updates on top of that. None of this is even counting updates that are for other games that happen to be compatible with AOS -- so I'm not counting any of the Underworlds stuff or the Warcry stuff. In this context, I really just don't get the disappointment and negativity. GW is announcing awesome new stuff at an unprecedented pace and yet people complain that not every reveal is a 10 kit major faction release. If every reveal was a big release, then we'd only be seeing two or three reveals a year instead of the reveal every couple weeks that we've been getting in 2019. I certainly can't tell you guys how to feel, but I hope you understand the message that you are sending to GW. You want cake, and GW is giving you just as much cake as always, but now they are offering you ice cream between servings of cake and you are turning your nose up at it because it isn't more cake. That reaction isn't going to get you more cake, it's just going to discourage them from offering the ice cream. ______________________________________________________________ Phew, OK. All that being said, the new warband is not my cup of tea but the lore implications of a presumably chaos warband with a strong elf feel to are very interesting. I haven't used GW paints in ages, but this contrast stuff could possibly change that. I'm skeptical of the results that they are showing (could it really be that easy?) and will want to wait for some reviews by the community. If it lives up to the advertising though it could be a real game changer for batch painting. The thing I am most excited about by far is the announcement of the new 1k point rules pack. I know people are already dismissing this without even seeing what it contains. Personally, I'm constantly running into the problem of people not having enough for a 2k game or not having time for a 2k game. Unfortunately, in my experience small games suck. There are balance issues for sure, but more fundamentally the battleplans just don't work as well with lower points totals. While this new rules pack may not fix everything (heck, it may not fix anything), it's at least a real chance for a dramatic improvement in the gameplay quality of low points games. That would be absolutely massive for quality of life and for the hobby in general. A huge percentage of new players get introduced to the game at low points values. New players are less likely to have enough stuff for a 2k game, and things like slow grow leagues are really popular and great for introducing new players to the game. A good first impression is key to retaining these players, so any improvement to the quality of gameplay at low points values is going to have an outsized effect on new player retention. That is why I am really excited for this reveal. New models? Not my jam, but cool -- I'm sure others like them a lot! At least four new battletomes this year? REALLY cool -- especially given that it means a new Death tome. What could that end up being? New rules support for lower point value games? Now that is HYPE.
  10. 20 points
    Sounds like a really bad idea for game balance if im honest
  11. 19 points
    holy ******, calm down people! I mean we have 1, literally 1 whole paragraph to go, that you would have to stretch beyond belief to come even close to some of the conclusions that people are reaching for here... "We’ve looked at this expansion in previous seminars, but we’ve got even more to share with you today! First up, we’re excited to unveil the all-new mercenaries system. With Forbidden Power, you’ll be able to recruit renowned sell-swords to your cause regardless of Grand Alliance. So, for example, you could have a Chaos army and enlist some of the notoriously ur-gold hungry warriors of the Greyfyrd lodge…" How people can read this and think this means you'll randomly be bringing Greater Daemons into Daughters of Khaine lists staggers me. If you're really desperate to parse the text for hidden meanings (assuming it's not just some bloke writing what they think of as colourful copy rather the Voynich manuscript for toy soldiers) then things like "renowned sell-swords" should give some pause. That, to me, suggest specific named units, or at most it's like a battalion where maybe there's a command unit and then you get to pick from a few options. Maybe instead of being affected by allegiance abilities they might have their own special abilities that can be used by the 'leader' of the mercenaries. Who know but I very much doubt it's just going to be some big free-for-all. I'd say the example they give is also fairly useful as a guide, so you have an 'Order' race joining up with a 'Chaos' faction, narrative/fluff/lore is at the absolute core of this game, so they've picked what on the one hand is an extreme example but also one which is 'lore' friendly and has a basis in the existing fiction. That should at least give some indication that they're trying to do this in a way that makes sense, and again for that to work there will need to be some hard limits on what can be included and what goes with what. Hey maybe I'm completely wrong and we can look forward to Morathi, Nagash and Archaon all appearing on the same side but I would be amazed. I mean seeing as it's part of an expansion that features some kind of campaign it could also just be directly tied to that and be more narrative focused. Lets just wait and see.
  12. 18 points
    Just want to say GW missed a huge opportunity with the naming of this box. It should have been called Twigs'n'Squigs.
  13. 18 points
    That Subvert spell can really mess up a LoN player's plans if it goes off. Also, fear not! I've found some amazing Slaanesh dice online:
  14. 17 points
    +++ MOD HAT +++ In short, not here. Unless something has come out that I'm not aware of, all we know about the Sylvaneth release was it was delayed. For all we know, the shipping container may have been boarded by pirates or run aground. For all our sanity, let's keep TGA focused on a world of fantasy 🧙‍♂️
  15. 17 points
    Clearly you've e not been paying enough attention to White Dwarf, Stormcast or Warhammer community... So either you're being very snarky about GW for the sake of it or your simply aren't paying enough attention to the GW sources about how they and why they are approaching balancing the game. Either situation, you need to give it a rest. Moving swiftly on (please), I'm looking forward to Forbidden Power a lot. I enjoyed the first set of Realm Wars campaign books but hopefully this will be much better written in line with the rest of aos 2 0.. Also is it me, or does it feel like the spells were perhaps originally designed as Legions of Nagash spells?,either way I need that boatman for my skeletons!
  16. 17 points
  17. 17 points
    Looncurse probably this week! It looks like they messed up a bit on the Community website and changed the main banner too soon. When you click on it, you get a 404 page. And THAT looks like a new hero, not 100% sure it's Sylvaneth though.
  18. 17 points
    Smh you guys in here getting this hype stuff and complaining it's not enough while I'm over here licking the same ogor model from 2003 like:
  19. 16 points
    Looncurse! https://www.warhammer-community.com/2019/04/28/coming-soon-looncurse/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AoS&utm_content=AoSPreorderPreviewApr28
  20. 15 points
    If the year which gave us: Daughters of Khaine Idoneth Stormcast riding pegasus hyenas and dragoncats Almost the entirety of Shadspire Gloomspite Skaven Flesh Eater Courts Sylvanath Slaaneshmass AoS 2.0 Endless Spells Khorne 2 full new armies - over half a dozen updated tomes - a splattering of new models - new game mechanics and more And gods know I've likely forgotten a few things from what's come out. If ALLL that is not even 1 year of suckage then freaking heck I hope GW gives us another year like that!
  21. 15 points
    Nah. What's scary is that people think free speech (the idea that you cannot generally be imprisoned for expressing yourself) means that we have a right to say whatever we want in a privately owned forum even after we agreed to the terms the owner set forth, thus allowing us into his or her forum. And by scary, I mean disappointing. And by disappointing I mean sad that people don't bother to learn what words ("free speech") actually mean. I mean, man, even within free speech there are limits and consequences. What we do here, in this forum, has notttthhhhing to do with free speech. Frankly, I would prefer there to be more leeway in this forum, but I accept the limits as a condition of my granted (not a right - granted to me) participation.
  22. 15 points
    Man with every release being overly negative this year on this forum I feel like this community is going to have a really rough time. I am so amazed at what they have done this year and as a player of the game couldn’t be happier that they are supporting all the existing models, quickly. We can ****** all we want, and we do, every single release. But it’s not going to change the priority, making the game fun for every faction.
  23. 15 points
    Nagash, Supreme Lord of the Undead finish.
  24. 14 points
    Yup these are always like this. Something has happend.... somewhere..... to someone.... ‘Short glimpse of something that could litterally be everything’. stay tuned... ’fade to black’ And the community puts on their tinfoil hats and goes: “so this dot in the corner during the video must mean that Setra will be back riding a bretonian horse fighting against goblin pirates and chutullu Aelves, there is no way that this is not happening!”. 8 month and five trailers later it turned out to be a new painting handle.. God I love this hobby😉
  25. 14 points
    The lack of mortals is being discused for over 15 pages now. Can we stop with the "disapointed with no new mortals" , "missed oportunity", "i switch to another army"
  26. 13 points
    Hi, I have been slowly working on a pirate themed gutbuster army. Got some stuff finished now, hope you like it Blackbeard the tyrant His butcher lieutenant My Ogor unit leaders The eavy hitters The Island mercenary Got more finished but still need fotos from those, will tease some new units soon.
  27. 13 points
    AoS news of the year, right here! Forget about Forbidden Power. Consider your Gutbuster rumours busted. Warcry me a river, because... 😲THE HALFLING HOT POT IS ON MADE TO ORDER NEXT WEEK 😲🍗🍰🍽️🌽🥩😲 https://www.warhammer-community.com/2019/05/17/forge-world-previews-halflings-and-heroes/ I hope it gets a warscroll!
  28. 13 points
    I would say this paint line has been pretty well received so far. But (as has always been the case with anything to do with painting), there are complainers or people scoffing at the idea.... And for no real valid reason imo. Airbrush paints are just pre-thinned, but they exist and get sold plenty for a reason (and I'm very happy they do). Washes can be made yourself too, should you so desire, but are still sold in a readily available package and this list can go on for a while. It's all about ease of use for the end user, and one other major point. This "new" formula being available to the masses is really good for one simple reason: consistency. And just for that reason alone, it's a win in my book. I've recently given a painting seminar to people in our LFGS who mainly play board games, but who wanted to give miniature painting a go. Even the most basic techniques like washes and drybrushes were already an eye-opener to them and now, they actually play some boardgames with painted models. Anything that lowers the entry barrier to painting, is a huge in in my book, regardless of perceived costs or ease by some hobby elitists. I really wish this product was available during that seminar... When I started in the hobby 20+ years ago, there was always TFG in the shop who didn't "just want to drybrush" his models, then he "didn't just want to dip or wash them".... Now, he probably doesn't want to "cheat" by "just airbrushing them" and soon, he'll "doesn't want to just contrast them". Ironically, the people I knew who were like that, often had a mountain of grey/metal/primer with a handful of models in them that could be considered mediocre at best as well. And I'm fully aware of being condescending to some people... But I don't give a flying f*** about being condescending towards people who are condescending themselves towards people trying to put in effort, but without wanting to master the art of paint/medium mixing.
  29. 13 points
    I was at the fest today and used the paints quite extensively, my thoughts are as follows... In general I think it's a fantastic product. I work in a technical role for an ink manufacturer so the marketing stuff won't really wash (🙄 with me. Make no mistake, what these paints basically are are washes with more pigment, so when you put a red contrast paint over a white undercoat it won't just tint the white to a pink, it will make the whole thing red. One of the guys on the stand was trying to tell me certain things like don't use a palette, don't water it down, just throw down as much as you can in one go. If you do that you will get poor results, just like you would if you used washes like that. Interestingly, I also watched a demo with an 'Eavy Metal painter, where he demonstrated using the contrast paints over the current range as glazes and washes essentially. When it came to using the paints themselves, the range they had for use was somewhat limited and didn't necessarily fit the models provided, so I just tried to use the more interesting colours to get a feel for what they looked like. All colours are just one coat over the base primer, which is indeed one of the new contrast ones. Here are some pictures of the results I got... The flesh looks really great in my opinion. The blue is a really nice colour but looks a little sloppy in places. Probably my own fault. The black gives a pretty good grey to be honest, and I was really interested in these 3 brown colours for options of painting things like leather. I think they look good but maybe not much better than simply painting mournfang brown + agrax earthshade or similar. My favourite here was the glove colour which is called Gore Grunta Fur. This I thought was a pretty cool cloth colour. Example of a red and yellow. It's pretty obvious from the pictures above that they're not going to make your models look professional with a single coat, but I do think it'll be a fantastic tool to paint some things very quickly. Already I'm thinking about things I'd like to use them on like painting large numbers of grots, orcs, free people soldiers, sylvaneth etc. There were also some examples of finished models that had been supposedly painted exclusively with the contrast paint. All in all I think it's going to be a very useful product to add to the painters' arsenal and it'll help me paint quicker, particularly with units. I'm a little nervous on what the price is going to be but I guess time will tell...
  30. 13 points
    More pictures from Dakka
  31. 13 points
    You’re entitled to your opinion. But I’ve got plenty of experience using everything you claim isn’t a viable unit. I’ve been playing Sylvaneth since before our Battletome dropped through every iteration of AoS since the game launched. I’ve played more games than I can count. I’ve lost 2 games. Total. Both were at Adepticon last year. 1 was a minor loss (due mainly to failing a 3” charge on my part) and the other was to the guy who won best death general who finished 10th overall. Don’t pretend that I don’t know what I’m talking about just because you have an opinion. Bad generals do not know how to exploit an opponents mistakes. Average generals use their strongest unit to take advantage of their opponents mistakes. Good generals use every tool in their toolkit to take advantage of every opportunity their opponent gives them. Great generals know how to make opportunities happen on the field. I know how much damage Kurnoth hunters do. Search through my posts on this forum. I’ve got pages and pages of mathhammer for very unit in our Battletome and most every other unit in the game. If you won games solely on how much damage you do, you’d have a point, but thats not what wins games. Capturing objectives wins games. My T-revs get obliterated too. That’s what they’re for. I don’t know how many times or different ways I can say it: chaff wins games. If you don’t understand why that’s useful or what that means, that’s 75% of your problem right there. For years my wife hated onions. I love two things: cooking and wargaming. So when I’m not painting, I’m usually cooking. I’d make soufflés, pasta, north African tagines, braised chicken: you name it. After a couple of years of picking the onions out of the food, I convinced her to try it with the onions. The look on her face was priceless. She absolutely loved it. Now onions are one of her favorite foods. She realized that she thought she hated onions because her mother hates onions and didn’t know how to cook them properly. One she found somebody capable of using the ingredient properly she discovered that it was nowhere as terrible as she thought it would be. Moral of the story? You’re probably doing it wrong and taking advice from people who are doing it wrong. I’ll also say that you might be bad at using them because they just don't fit your playstyle. From what your saying you see the combat phase as being the only way to win games. If you see T-revs as only being used in combat that make sense. I’m a Dreadwood player. I have 5 units of spite revenants that I’m fairly pleased with how they perform in game. I like the way they play. I’ve also played the other battalion that’s everybody plays: Gnarlroot. It’s ok and I’ll play it occasionally for something different, but I don’t like it as much. I’m not going to come here and say that “Gnarlroot is worthless and nobody should play it and only play Dreadwood”. Because I can clearly see somethings value even if it doesn’t fit my playstyle. I’ve also be interested in playing Ironbark and was working toward painting an Ironbark list before the news of the new BT dropped. Like I said, I play using (according to you) terrible units. I also smash face with them. There are plenty of viable ways to play this army. You want to load your list up with KH/dryads spam and nothing else? Go ahead. It’s your army: you do you Boo-boo. But I’d discourage you from telling people that “your way” is only viable way to play and unintentionally talking people out of stronger/different playstyles. That’s the last I’ll say about that.
  32. 13 points
  33. 13 points
    I can't wait for the box... So I decided to make my own kitbashed Arch-Revenant! VID_20190430_181542.mp4
  34. 13 points
  35. 13 points
    +++ MOD HAT +++ Seriously?! We've not even got onto a second page and I'm already reading moaning about pricing and value for money! This box follows what has become a fairly standard pricing and miniature format. If you're looking to start/expand either of the armies included and can find somebody to split the box with, it's going to be a pretty low pricing point regardless of which side you're going for. Equally, if you're buying it just for the character models it's going to be pretty expensive - you'd be better off waiting and picking up the models when they come out on their own (or heading off to eBay or a Bitz company)
  36. 13 points
    +++ MOD HAT +++ Appreciate the situation with Slaanesh mortals isn't what people were hoping for, but seems to be quite a few similar comments saying the same thing so think the point has been made now 😉
  37. 13 points
  38. 13 points
    Are they ever not?
  39. 13 points
    Hi everyone! Next personal project has been started and I am super excited about it. I won't reveal the whole list but there will be some serious nurgle action! I hope you guys like it. There will be more to come very soon, so stay tuned.
  40. 12 points
    Well the fluff all that's good eh ... but we all know that the concept sketches and photos that's what we want to see eh? 1- Inspirations Pirates of the Caribbean, Vampire Coast, Chthuluu ... idoneths feeding on death and living in symbiosis with the creatures of the abyss, even taking their characteristics (pincers, tentacles, etc.). 2- The sketches Akhelian Leviadon (photos of the model not yet painted are at the end of the post if you're in a hurry) Base tyrannofex, the shipreck, guns and a crew of ogor and kitbashed namarti. I tried to keep as much of a semblance of realism in equipment and appearance as possible to reflect the original model. The cannons for ballistae, the claws for fins, the jaws for massive jaws and the giant conch for drum void. Morrsarr et Ishlaen Guard Morrsarr with Grimghast on fangmora, Ishlaen with bladegheist on Screamer. I found that the difference between the two types of unit was not significant enough, only the weapon could differentiate two units that do not have the same role at all, so I decided to fix it. The stingrays with a voltaic barrier made me think of electric torpedoes, so I took Screamers of Tzeentch. I had thought of some crab stuff too but I finally kept the idea for the Allopex. Allopex Exactly, speaking of Allopex. I am the only one not to have been returned by the banality of the shark ..? ok it's cool a shark, but it's a shark kind ... like white shark ... a straight shark, ok the figurine is beautiful, buuuuuuut ... So I said to myself "Hey, why not a crab giant humanoid with a Cannon-clamp, ridded by a crazy deepkin unchained to it? " Finally I have kitbashed everywhere ... photos soon, I still have a white basecoat to do before revealing the three boyz, that surpasses all my expectations. (they have relayed my Leviadon hermit-crab to 2nd rank in my heart.) Aspect of Mathlann Well, I am not satisfied with that guy result. I mean the model is cool ... The sketches were valid (octopus head with fangmora tail on the official model ... it was good, but my fluff having evolved (see previous post) meeeh I'm back to the sketch. So ... I'll come back later, but it might turn into kitbashing drycha and my allopex crabs. I will perhaps keep both ideas for both aspects ... to follow. 3- Teaser photo Okok... I stop teasing you... The "Leviadon"'s pictures:
  41. 12 points
    I’ve played the Drycha/Ancient dreadwood combo for ages now, and it’s super viable at 2k. Since I’ve finished painting up Alarielle, I’m thinking of amending my list a bit and trying the Alarielle+Durthu combo for a bit. In all likelyhood I will probably settle on Alarielle + Drycha when it comes down to make a decision unless Durthu well outperforms my expectations. Typically when I play, Drycha is a must have for her horde-clearing abilities. I’ve only played her with flitterfuries one game and it seems the squirmlings are just flat-out better at removing huge blocks of troops. Causing a handlful of mortal wounds spread out across 5-8 units is nice, but as I said in a previous post Sylvaneth play best when we can fight asymmetrically. We throw the bulk of our army against 1-2 units, annihilate them, and then disappear and do the same thing somewhere else. Drycha fills this roll very well, because Alarielle/Durthu/TLA:(with Support) are decent at killing anything with a wounds characteristic of 14-18. They struggle a bit when that wound count gets above that and can get bogged down in prolonged combat. Drycha can tear through a unit of 30-40 models in a single phase between MW, combat and battleshock. Sure she only hits on 4’s, but she’ll do an average of 21-3 mortal wounds to a unit of 30 in the shooting phase, and if she’s enraged she’s sporting 12 attacks with -1 rend. That’’s another 8 wounds or so on average. 30 wounds to a single unit before they can swing back is no joke. She can wipe whole units by herself if she manages to catch them in an isolated position. It’s comments like these I don’t get. Well, I get them, but I wholeheartedly blame the internet for them. Because I guarantee you neither of you have taken the time to sit down and make other playstyles/units work. Sometimes I think a certain segment of players wont be happy until every unit in our Battletome is Kurnoth Hunters with bows that shoot 120” on 2+/2+ RR 1’s with Mortal wounds on 4+ and do 27 damage at rend -1000. I’m being hyperbolic of course. The fact of the matter is Kurnoth hunters are pretty balanced as they are. Swords are crazy awesome right now but only really good in groups of 3’s due to limited range. That means have more than 1 unit charge at a time is probably not a good idea, since with alternating activations the second unit is likely to lose 30%-60% of its damage output before it gets a chance to swing. Hunters with scythes solves that probably with 2” meaning groups of 6-9 are totally viable, and positively EAT anything with saves at 4+ or better thanks to -2 rend, but plenty of units in the meta right now ignore rend which keeps them from being “absolutely mandatory”. Bows too are decently balanced being that they have one of the longest ranges in the game. Most archery units have to get a lot closer before they an fire which leaves them open to a counter charge, Hunters with bows get almost 2 full turns of shooting before the enemy can close, and if the enemy does manage to close they’re 5 wounds apiece, likely 3+ save from being in cover (you should be in cover) rerolling all failed saves (thanks to the new wording) and doing mortal wounds on a 4+ per hunter. A normal ranged unit (like wanderers or Orruk arrowboyz) will absolutely evaporate if anything manages to close in combat with them. Here’s a fun bit of math for you. If you count the 2 turns it takes for a unit to close with a group of hunters, you can easily get 9 wounds in at -1 rend, then surprise them by charging them after you shoot in the 3rd round instead of letting them charge you . That’s 3 rounds of shooting plus CC with stomps. A unit of 3 can do ~17 wounds to a unit before it gets the chance to swing if you activate them first. Oh, -1 to hit vs characters gotcha down? Protip: STOP SHOOTING AT CHARACTERS DUMMY. T-revs are going to be our go-to for support character killing, Alarielle, Durthu or a treelords for monstrous character killing, drycha for hordes, ect ect. Stop looking at every unit as a hammer: not every problem is a nail. You can wipe the opponents entire army and still lose the game on objectives. CC Damage output is an important part of winning games, but it’s not the only thing that matters.
  42. 12 points
    Are you sure because I’m still waiting for that skaven model release😂
  43. 12 points
    "Each Daemon Prince was once a devoted servant of Chaos, whose actions in life have earned him blessings beyond counting and elevation to daemonhood."
  44. 12 points
    You know instead of wallowing and focusing on what wasn't in the release, people should embrace the joy of what they did get. Leads to a much healthier life and outlook.
  45. 12 points
    One finished, based in barren wasteland (shocking amount of time spent painting sand to look like... sand, but still!) Chaos Mammoth, the Hound of Ba'tish from Chamon
  46. 11 points
    I've been playing the game for 15 years now, from a young age of 11 to 26. I have never enjoyed painting, the hobby for me is playing, going to events, meeting people and making memories. I paint and I try to paint to a good standard as I know it enriches the game for me and my opponent. I will normally prime, basecoat, shade, drybursh and on special models like Drycha, Alarielle I'll go further. These contrast won't make me any more lazy, or make me make "less" effort, it'll just speed up the process I already do. One thing these contrast paints has highlighted to me is there is a LOT of condascending, gatekeeping elitist painters out there that have shown their true colours. Gatekeeping is gatekeeping and this hobby is for all of us, trying to shame people and say "God these paints are so lazy, I'd hate to play against a army painted with them, some people are ruining my hobby etc" is just ******. Everyones hobby is their own hobby, for some people painting is a craft and it's 90% of what the hobby revolves around. For people like me who paint their own armies despite not liking the process to enrich the game the hobby is not that, it's meeting people, making memories, attending events and all that entails. Let people enjoy their hobby and don't push your views onto people. Contrast paints will ultimately lead to more painted armies, will they be winning Golden Deamons or pressuring the pro painted rankings? No. Will it allow people who don't enjoy the process to paint their armies faster so they can enjoy what they best about the hobby? 100%, that in my eyes is a massive positive.
  47. 11 points
  48. 11 points
    What in the world is wrong with people discussing price points and value from box sets? Like really.. was an authoritative "mod hat" post/warning needed? It wasnt even an overtly insulting/snarky response that prompted your summoning. It was an objective analysis of the price of the sets in the box, its contents, and comparison to previous iterations. Lmfao
  49. 11 points
    "Specifically" is impossible in a game with as many armies, missions, setups, and situations as Warhammer. Here's some tips if you've got the top of the turn: Don't go ham into a risky position. This seems obvious, but a lot of people will overcommit to a spot where they have a only a middling chance of dealing the requisite damage, only to get smashed when their opponent gets a double. This includes things like throwing your entire army out to a spot where you need mostly >8" charges. If you fail, you're just standing there and your opponent gets a relatively easy charge. When there's something big and scary, like a Terrorgheist or Stardrake, measure their distances. A Terrorgheist can move 14", then there's a spell to let it run and charge, and then it gets a charge. Maximum threat distance - 32". Wow, that's scary! But unless they use a CP, the average threat distance is ~21". That's much more manageable. Can you put a Wizard in dispel distance of the enemy Wizard with Run + Charge? That'll cut the distance down quite a bit. Against shooting, sacrifice aggressive positioning and full move distances to abuse line of sight. Also, make sure your board has enough line of sight blocking terrain, because the game is pretty broken without at least a couple pieces. It's worth not sprinting up the table if you can hide for the duration of a double turn. Against things that aren't Terrorgheists or Evocators, utilize the 3" engagement distance. If they charge and obliterate your chaff in front, but in the process pull in your scary melee unit, then not only do you get to swing, if they get the double turn then they're stuck in and you can fight again! Rather than hammer on offensive buffs, if you're on the top of turn, consider throwing out solid defensive buffs that you otherwise might not consider. Realm Spells to impose -hit buffs, Mystic Shield, etc, all may seem weaker than getting rerolls to hit or +1 damage, but if your opponent gets the double, you can rely on those otherwise "lesser" defensive spells to last for 2 enemy turns while you sit back. Layer your positioning to limit enemy movement. Those Daughters can move fast and then run and charge, sure, but if you put a chaff unit right in front of them, they'll be unable to move their full distance and either not be able to reach your important units, or be forced to spend a turn fighting ****** units that they otherwise would ignore. Learn which units you can give up. Not just chaff - sometimes you can sacrifice an important unit to soak up the punishment of a double turn. That unit of Kurnoth Hunters that does a lot of your heavy lifting is a lot less important than Alarielle, but is a very juicy target to your opponent. They can use the double turn to get to Allarielle and potentially kill her, or you can position the Hunters to die (sad) but save Alarielle (yay). Utilize redundant units on objectives. 2 units of 5 Liberators holding a single objective feels like overkill, but if that one monster gets to you, they have to split their attacks. If you only have one unit there, it's very easy to get focused and blasted off, and then taking that objective back can be near impossible. Two units means they can't just yeehaw and punch a unit out for control. Doesn't help much against hordes, but even then you can position your units to force them to pile in awkward ways and not get their full force at once, perhaps slowing them down enough. Speaking of Objectives, that 6" hold radius is very important! In some situations, you want to just touch the "back edge" of it - that way, your opponent has a much larger charge and might not be able to get all her units onto an objective to contest it. Sometimes you want to put them as far forward as possible - straddling that 6" line with your unit so even when charged they'll prevent the enemy from getting on it. Of course, with the double they'll kill the unit and then just walk on to it... but that's a whole turn you denied point scoring, and points win games. Hope these help!
  50. 11 points
    There’s very little, if any, outrage here. Disappointment is the word, and it’s not unwarranted. Every Chaos army has access to Slaves to Darkness. Slaanesh has waited the longest for their update and got the least out of it. No ones asking for much, and they aren’t expecting things blindly, there’s been a pattern to past chaos releases.
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