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Showing content with the highest reputation since 02/24/2019 in Posts

  1. 21 points
    & it's transportable
  2. 16 points
    I would expect a huge beast with a howdah and suitably terrible Adjectivenoun name like Goredrizzling Spikelephant. And it's a dual kit that also builds a Chaoscursed Goreshaman riding a Bloodclad Hatemammoth.
  3. 16 points
    Honestly I find the ‘outrage’, if genuine, depressing, embarrassing and hilarious in equal measure. I just wish people would put as much effort into being angry about ****** that actually matters than this constant dull obsession many people into this game (and indeed across nearly all facets of, for want of a better term, ‘nerd culture’) of being helpless victims constantly being ‘disrepected’, ‘slapped in the face’ or other hyperbolic statements of anguish. Right now as I see it it’s just a couple of lines in a book to add in some colour to the world at large and if anything probably just meant as a nice Easter egg for those who get the reference, not realising it would be taken as a mortal insult. Who knows maybe down the line it could lead to a model or two (there’s been at least 1 or 2 times I’ve seen throw away lines in BL books foreshadow, intentionally or not, new models). And there is that mysterious figure in the Warcry art that could lean in to this but who knows so maybe they will bring a range out that reflects that and it will no doubt be greeted with more wailing and gnashing.
  4. 15 points
    Morathi (High oracle Form) Finish
  5. 15 points
    Hi guys, I painted everything you see in the trailer minus the heroes, which I helped kitbash I painted over 800 skaven for this, let me know if you have questions!
  6. 14 points
    Please no... As a game Fantasy has generally been in a better state than 40k for most editions due to having a more elegant and robust set of army creation restrictions. The current mess that 40k is in can be traced almost completely to the army construction system (yet again). I think the army composition guidelines in AoS are quite good and I don't see any issue with certain select armies bending those rules in certain ways. It is ok, and even advantageous, to have specific exceptions. The problems happen when exceptions become the norm.
  7. 14 points
    Evening all! I haven't really been sharing my recent painting progress on this forum (something I need to rectify), however I recently completed a project that I felt compelled to share with you guys. Basically, I had a client who wanted me to paint his Ironjawz army to match the colour scheme of my very own Black Sunz clan. This took a lot of time but was great fun to do. My own army was started before Stomhost Silver existed, so I have not used that colour on it whatsoever. This is a shame as its the perfect top colour for chipped metal and it really bought this version of the army to life. The basing is also different as it had to match my client's Beastclaw Raiders - because of this, I also painted the Gruntas in a pale scheme as per the GW Mournfang Pack. Anyway, I won't go on forever, check out the pics and let me know what you think. If you're at Heat One this weekend, this army is being played (by its owner), I'll be there as well, but will be using my Phoenix Temple (I know, boo!). Enjoy, Chris
  8. 13 points
    An incentive to buy/use them. Yes? Someone who doesn't own the model yet, I guess. Yes. ------------------------------------------------------------------------------- Now to pre-empt some possible further questions such as, 'Why, god, why?' I'd say that... GW wants the game to be more visually impressive as that catches the eye of interested passers by or people scrolling through on social media and just makes games better. Terrain (and Endless Spells) makes the game much, much more visually impressive. Ordinary terrain doesn't sell nearly as well though as normal fighty things with big weapons. Making them zero points makes them an auto-include for notoriously flinty matched play tournament types (who whilst I will to my dying breath say dont represent the majority of players, are clearly the most visible kind). Once you've played games with cool terrain you're much more likely to buy more as you realise how much better it makes the game (cf. Kill Team). Whilst it does offer armies with terrain a slight advantage for now, I think we'll soon see options for most armies with a fairly aggressive rollout over the next year or so. Thank you for coming to my TED talk.
  9. 13 points
    Better pictures of some of the recent additions and some brand spanking new ones:
  10. 12 points
    Can't believe we're at 4 pages now discussing a little picture of some coins and a pot. Incroyable... No wonder most editorial websites that cater to this hobby are so ****** awful & borderline illiterate, to quote Roger Mellie "Why bother feeding the pigs cherries when they are happy with ******?" Anyway on further reflection it's clearly the base for a new centrepiece model Halfling warlord who will lead the revamped Ogor army when they get a Battletome.
  11. 12 points
    Fingers crossed GW like them when they're finished. Army in progress shot:
  12. 11 points
    In most cases the differences between Quarrellers and Thunderers is usually only 1-2 wounds even with the Runelord buff on so I find it comes more down to playstyle and aesthetic, personally I like my duardin with boomsticks. Nothing signals the death of something quite like the boom of a duardin handgun. Generally I find having the built in rend -1 on the Thunderers frees me up a little bit to put rend elsewhere in my army where I need it so that I have more widespread rend, this is especially helpful against armies that get better saves when hit with 0 rend weapons as you can negate it (like deathrattle). Speaking of which I just finished up my Ice Warden clan's King and his personal retinue of Thunderers. Anyone who attempts to attack the King are met with a withering hail of handgun fire!
  13. 11 points
    Eh, I'd say "many" is stretching the truth quite a bit. I saw very few people stridently against or doubting a combined Skaven book, and Gloomspite was speculated to be a combined book well before it was announced. The only really surprise there was the Spiderfang, which wasn't that much of a stretch and still predicted by many people. A combined Dwarf tome just sounds like a cop-out, honestly. Fyreslayers and Kharadron are brand new armies with awesome models and very divergent concepts, not scattered remnants of old model ranges dying to be swept under the umbrella of much older models and less defined lore. It would also totally fail to address the actual needs of both armies. Fyreslayers need new models and more fleshed out lore almost more than they need a new battletome, Kharadron have a great model range and lore, and just need a complete book re-write. Also, a generic Dwarf hold terrain piece for Fyreslayer and Kharadron armies? And presumably equally generic endless spell equivalents for both instead of cool fire effects for Fyreslayers and high tech machines for KO? Meh. I won't say it's impossible, but I do think it's unlikely, and as someone who collects both Fyreslayers and KO savagely disappointing if true.
  14. 11 points
    Still WiP but here is my 3d printed solution for turning some of my mortars into ratling guns. What do you guys think?
  15. 11 points
    More finished stuff. Finally gathered the courage to start on yet another horde unit...
  16. 11 points
    Still steaming on through painting my Ironweld conversions my Iron Duke Coghauler (Hero class Steamtank) and minimum unit size 10 Pressure Rifles are completed for table. With just 3 Cogstrider lancers and 10 more pressure rifles to paint before I start on the Cogfort they'll be ready to play by April for anyone willing to help with some test games at Warhammer world
  17. 11 points
    Giant chaos hound pulled Chariots. Light cavalry, maybe on something slightly mutated but not too much, zebroxes maybe. A shaman type hero. 3 witches around a cauldron. Maybe some kind of oversized melee hero. Beastmaster type unit with the eponymous whip handed leader and a pack of jaw filled frights. Some mix of archers/javelins/melee barbarian units. Maybe something like a unit of skin-changers that hide inside other units like goblin fanatics then burst out in bear/wolf form. A wicker-man style terrain piece. Chaos-undivided endless spells.
  18. 11 points
    Wanted to share my warlock bombardier kitbash. Am I the only one who isn't a fan of the new model?
  19. 10 points
    Are you guys kidding ???? You are on each others throat over Idoneth endless spells ?
  20. 10 points
    A big part of it has nothing to do with games, and everything to do with how you live your life. I don't get frustrated because I choose not to get frustrated - I am the boss of my own experience. (Not to say that I'm perfect at that approach. I'm a fallible human person. But it's what I strive toward, and am largely successful at.) The Dude abides.
  21. 10 points
    So I attended Sheffield Slaughter just over a week ago and GW Heat 1 this last weekend. I went 3-2 at both with Stormcast and just thought I'd put my thoughts down after facing a variety of different armies over the 10 games/2 weekends. To Sheffield I took: Game 1: Total Commitment vs Fyreslayers Despite regularly playing against Fyreslayers this was one of the toughest games of the weekend, my Dracolines literally bounced off his wall of half naked dwarves killing a grand total of 3 on the charge to be promptly shot to pieces by magma pikes. The game was a slow grind won perhaps more by luck than great generalship. My opponent forgot that gryphounds can retreat after attacking despite it happening the previous turn and I retreated onto one of his objectives, that might not have won it but 5 sequitors coming back to life to take his other objective sealed the win for me. I killed a grand total of 860 points but was effectively tabled. MVP of the match was the knight incantor, a 3 MW arcane bolt followed by a suicide charge with vial took out the allied Celestant Prime. Game 2: Focal Points vs Beast of Chaos My first time playing against BoC. Their endless spells were annoying and a turn 1 charge by bullgor put some serious hurt on both sequitors and dracolines. A failed charge by deep striking gors? bestigors? gave my Dracolines a chance to retreat from the bullgors and charge them to take out the whole unit in one go. This was the only battle where I felt the evocators on foot pulled their weight. Despite various shenanigans on the flank to try and slow/bog them down they ground their way through everything in their path to secure that objective. Sequitors just refused to die, a lone prime left alive in every unit ended up taking out the last of the bullgors and 10 or so ungor. A solid victory this one with me not only tabling him but killing everything he summoned as well for a loss of 380 points. Game 3: Escalation vs Legion of Sacrament The only game of the weekend that I felt was unwinnable. Arhkan + 90 grimgasts. There's not much I can say against about this. Dracolines did manage to chew through a unit of them and keep him from bringing them back for another turn. I am just yet to find an answer to grimgasts, even 30 of them is a problem for me, 90 is just ridiculous. Game 4: Places of Arcane Power vs Slaanesh Another first for me facing Slaanesh though I was fairly aware of what they did I still underestimated the killing power of daemonettes especially when in large units. Dracolines failing their turn 1 charge left me exposed to counter charges and a 6" pile in from an exalted greater demon took out both my general and artifact carrier, it did bring him within 3" of the evocators though and they made quick work of it, MWing it off the board in a single round. Before being summarily obliterated by daemonettes. Various other foolish mistakes on my part followed. Incantor blowing her vials put enough wounds on herself and a dracoline to let a keeper of secrets finish her off and reduce the dracolines to 1 which I remembered too late meant they were no longer a wizard so could no longer hold the point. Game ended with a victory for Slaanesh; I killed 1390 points and lost 1940 so very very bloody. Game 5: Better Part of Valour vs Legion of Nagash As this army was led by Nagash I was expecting an uphill struggle. Dracolines did what dracolines do though and tore through grave guard and zombies alike to secure the central point, despite Nagash's presence. Evocators chewed through spirit hosts to take the right objective at which point my opponent agreed victory was mine. We played on for kill points though. Despite killing all the Dracolines, most of the evocators and my general, Nagash eventually succumbed to sequitor great maces and was slain. 1480 kill points for 980 losses, these numbers I think were a little bit inflated by the knowledge that I'd won turn 2 and our decision to just go for kills. GW Heat 1 After Sheffield I decided to alter my list. I hadn't felt like the evocators on foot had pulled their weight at all so I dropped them in favour of more sequitors. What the list ultimately ended up looking like was: Game 1: Shifting Objectives vs Troggherd A fun but very brutal game leaving a total of 7 models on the board at the end of it. Hand of gork put a big unit of rockgut troggs 9"s from my dracolines but they failed the charge and then promptly all died to dracoline claws. 4 rotguts managed to kill or rout the big sequitor unit in a single round but the objectives shifted in my favour to give me a solid, if somewhat bruising, win. Game 2: Places of Arcane Power vs Beast of Chaos My first experience against Battletome Tzangor and a perfect example of "fool me once" with the enlightened's reroll ability allowing them to kill all the dracolines in a single round. Despite that it was a close game, by the end he had 1 character left capable of holding the points with a single wound remaining. Some of his characters died to the "wrong thing" which meant I didn't cap the points till the following turn. A couple of dice going a different way and I think this one was winnable. Game 3: Starstrike vs Stormcast 20 evocators and 4 ballista made up the bulk of this army. I was very foolish in this game but also very very lucky. I forgot, or didn't notice he had a heraldor. I moved my dracolines up to 17"s away from his evocators, perfectly safe I though till they were 5"s away with a rerollable charge...which they failed. I won priority and not wishing to look this gift horse in the mouth I promptly charged in with the dracolines and killed 14 of them, the rest ran to battleshock though they did hurt the dracolines in the process, who were promptly finished off with ballista fire. All 3 objectives dropped down one side of the board, shielded from LoS of the ballistas by a massive piece of terrain (realmscape feature limited shooting and casting to 18"s as well), I dropped 30 sequitors on them and camped there for the win. Also if anyone ever doubted it, sequitors are better than liberators in a 1v1 fight every time. Game 4: Better Part of Valour vs Deepkin This was a very back and forth game and it did come down to turn 5 to find a winner, probably my favourite of the weekend. Dracolines turn 1 charged across the board and took out 6 eels, a counter charge by 20 thralls killed the lot of them, oups. 6 eels and Volturnos crashed into 10 sequitors with Azyrite halo on them. The eels basically mortal wounded themselves to death as I rolled bucket loads of 6s to save (but couldn't hit for toffee). Volturnos, on 1 wound remaining finally killed the last sequitor on turn 3, who promptly came back on the opposite flank, thanks Hammers. A knight incantor charged Volturnos and popped a vial to finish him off. At this point, there's 2 burnt objectives, 1 on each side and score is all even. I made my first mistake here, a unit of sequitors had dropped down near the incantor to help hold the objective from some allied Khinari but they weren't close enough, they should have tried to charge Volturnos or failing that I should have burnt the objective. On the other flank, the resurrected sequitors failed a 4" charge that would have given most likely given me control of that objective (10 seqs vs 10 reavers). He moved the khinari forwards to take the objective and burnt both of them. Victory at this point was his...I did get some retribution by clearing off the reavers, khinari and a turtle but too little too late. 1480 kill points for 1280 losses. Another game that was winnable. Game 5: Border War vs Ironjawz This game was brutal and not in a good way. Opponent took first turn and moved up but couldn't charge me, Dracolines and sequitors charged on my turn. Dracoline claws alone took out 10 brutes and the arcanum killed a mega boss. Sequitors whittled down some gore grunters for maybe 1-2 deaths. I got the double turn, dracolines charged another unit of brutes, his mawcrusher and warchanter. Brutes and warchanter both died, mawcrusher survived with a couple of wounds remaining. 30 minutes into the game with 8 models left in his army and 2 kills, my opponent conceded. Overall I'm much happier with the heat 1 list, all the games felt more controlled and less seat of the pants than Sheffield sometimes had. I don't think I'll be using evocators on foot any more though. I'm not convinced they're worth the points, after their initial hit they often die or are left too far away to contribute further. I also didn't feel like the 20 man unit of sequitors was any better than the 10. I'll probably drop it in favour of 3 units of 10 for next time. I also think I need to be less aggressive with the dracolines, everything they touch turns to dead but they often die or get bogged down after that, being deep in the enemy deployment and too far from heraldors or castellants to help. My final thought is that I think we've got the tools to win (grimgasts aside) and I don't think we're in as bad a place as recent statistics make it look. A little more luck or a better player than me could, I feel, have won 3 out of the 4 games I lost.
  22. 10 points
    So, here my first finished pathfinder. Turned out pretty well. The next will be with more contrast in the skin and i also will take more time for the TMM, but iam still in the learning phase so its okish. Maybe ill add some blood but that will be it. And here what iam up to building. An Wild Hunter Kindred on Elk, an Melusai conversion with Spear in the one Hand and Blade in the other, a shield on the Back and lets see what other bits i find worth attaching.
  23. 10 points
    I was so close to getting another 4 done in Feb, sigh. Just these 5 for now. Pledge: Finish the unit of these suckers Stetch: 5 Liberators or Evocators depending on how annoyed I get at robes. Dont ever paint an army cream coloured
  24. 10 points
    That's strange, I've nothing to do with that, this time...
  25. 10 points
    Just want to share with you guys xD 48 balloon boys)