Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Popular Content

Showing content with the highest reputation since 12/22/2018 in Blog Comments

  1. 1 point
    Brilliant banner
  2. 1 point
    Thanks! ^_^ I'm hoping to get my first painting of 2019 started tonight, got some khorne and 40k stuff to put some washes on and then start highlighting. Hope your year gives you plenty hobby time too!
  3. 1 point
    Thanks for writing this up. Lots of good insight here that many hobbyists can relate to. Hope you get a bunch of hobby time in 2019 and enjoy all of it!!!
  4. 1 point
  5. 1 point
    Great write up. I had something myself, although it wasn’t as strict as “every day” but a “will try and do something hobby related every day, if I can” - which I included as essentially anything, from painting to playing to writing a scenario. I didn’t include “buying things” in there though Number 7 sounds mighty familiar Having now got into the habit, I’m keeping on with my approach!
  6. 1 point
    WOWOWOW. Amazing banner my friend. Inspiring work!!
  7. 1 point
    lovely army. you must be so proud!
  8. 1 point
    This is a beautiful army, my dude. I really like how you painted the eyes on each model so that their expressions are clear, it adds a comedic element to their appearance. Also, your freehand painting skills are excellent. Any plans for your next army?
  9. 1 point
    Are you concerned that AoS is too variable for all but the broadest theory crafting? One reason theory crafting is so prominent in Magic is its rigid structure, allowing concepts like the beatdown to have real substance. In AoS, variability is so prevalent and strong that units' characteristics inflate and deflate in value in a very real sense. While this is true in Magic to some degree (such as the value of drawing a land at different times in the game), in AoS the much greater fluidity of game-state may exaggerate this phenomenon so much that it obviates the kind of sophisticated theory Magic can sustain. For example, in a previous post you floated the notion of assigning value in terms of Presence points and Pressure points. However, (even though Projection attempts to address this, from what I understand) consider how the value of Presence changes from a battleplan like Take and Hold, which is highly static and predictable, to one like Gifts from the Heavens, which is highly variable. If the objectives fall in a disadvantageous way, the actual value of investments in pure presence decreases, while Pressure spikes massively. In the same vein, the ability of a list to kill enemy units can either be paramount, such as in Take and Hold, which will often be decided on kill points, or almost irrelevant, such as in Border War, which will often be decided on victory points. That being said, I do find the definitions you've outlined very useful so far. I think reading about them will help people understand how to win in different situations against different opponents, instead of just trying to find the best rock/paper/scissors interactions on the battlefield for their units.
  10. 1 point
    The blue/gold combo is so strong that no one will notice if it’s “just” tabletop quality. Overall it’s wonderful to look at!
  11. 1 point
    That’s fantastic!!!
  12. 1 point
    This is great. I have a step-uncle (or something) who is a big shot banker, and he said his key to success is to do this sort of thing: make rules for yourself and stick to them, no matter what. I need to make sure to do this, in order to avoid being subject to my waxing and waning enthusiasm.
  13. 1 point
    I wonder how things would turn out if beasts didnt have such ungodly ammounts of summoning to help them.
  14. 1 point
    Great battlereport there my friend.
  15. 1 point
    Lovely work. Congratulations!
  16. 1 point
    Thank you! There’s more coming!
  17. 1 point
    Wow, this is amazing! I'm looking forward to seeing more! :D
  18. 1 point
    'Even the smallest person can change the course of the future' -- J.R.R Tolkien I can't wait to see this done!
  19. 1 point
    Thank you! I believe most of them are bits from the duadrin set.
  20. 1 point
    Those axes are fantastic! Custom made or bitbash?
  21. 1 point
    You can also give them wildform with an ambermage to get them down to 2+/2+/-1/1. I think they rellay can do some work.
  22. 1 point
    Thanks guys. These kind words let me push harder with the next models. And there is still some already painted stuff to come I wrote down the list I play in the Free People discussion thread alongside with a little tournament recap and some pictures. Here is the Link directly to the post: Link
  23. 1 point
    Love my Order Draconis List. Definitely not a common one to be seen on the table and looks awesome when fielded.
  24. 1 point
    Most importantly. It looks fun! It's easy to play, because you have so few warscrolls, and I'd love to see that across the table from me at a tournament. It's very different than what I've seen and who doesn't love Dragons?!
  25. 1 point
    Definitely! Jim says it's about picking the timing of your charge. Can even send in the Dragon Blades on one turn, and save the Dragonlords for a second wave.