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Showing content with the highest reputation on 07/27/2021 in all areas

  1. @Sleboda I think it's really gross that you make such a big deal about the respect that miniatures and their designers deserve and then go out of your way to make light of a Maori man's name in an ugly, racist fashion because he did not offer previous Marvel movies sufficient respect. It is no different to insulting a Chinese person by saying their name is 'Ching Chong' or something equally vile, and you're doing it because someone on a forum lightheartedly referred to a wyvern model as a cabbage. I don't know why you think this is ok, or a proportionate reaction, or any way relevant to your position. Stop doing that please, it's really unpleasant.
    20 points
  2. I debated strongly on making this thread cause, like, it'll obviously go bad as these sorts of threads have a tendency to so shortly after a tangentially related "GW business practices" got closed. But I also can't in good conscious let people consume in ignorance or easily feign ignorance of business issues in the product we all enjoy. Especially considering some of the gross ignorance some people have used in defense of GW's business practices. James Hewitt reveals how much GW paid him. And it ain't much at all. Further he reveals a culture (one incredibly common in all industries) of discouragement in discussing your salary and seeking better compensation for the work you do. This is the reality of working as a creative in GW. The people who make the games we play are paid wages that barely scate past the poverty line. James Hewitt made, roughly 27 thousand dollars (according to a quick google of the modern exchange between pound and dollar) a year to write hit after hit. When I say GW creatives should be better compensated and have more say, this is why. And this sort of stuff isn't hard too find out if you are active in any of the same places. Next time you are at a con (hopefully in the not to distant future this will be possible) drinking with GW creative staff at the bar, ask em how much they made. The numbers will shock you. If they aren't too scared to tell you. This isn't an enjoinder to stop buying or playing GW games. There's no entertainment to consume that doesn't have these sorts of problems and expecting people to suffer without entertainment to do absolutely negligible damage to companies that all do this sadly doesn't really help. But don't consume in ignorance that the money you pay goes into the pockets of the people who make the games you love. It largely does not. Do not make the argument that supporting GW is supporting the designers. It largely is not. I am sick and tired of people apologizing on behalf of GW with the argument that we have to support the people working there. GW doesn't support the people working there.
    17 points
  3. I have to admit, I'm a little surprised about the reaction to the new dragons. I've been waiting on the edge of my seat since they showed off the vulture mounts for the Kruleboys. I do apologize if my observations are in the wrong place. Looking at the sculpts for Krondys/Karazai, it feels like dragons have come a very long way since the release of AOS. The Stardrake is blocky and rectangular, with a compact silhouette that hides truncated limbs with little maneuverability under heavy armor plates and closed wings that are only slightly askew. You have the Khorne dragon, whose pose is unusually top heavy. The back feet have no motion, the forelimbs are too short to support the upper body, and it appears to be resting on a ruined building to try and hide that fact. The wings are too small and heavy to ever support it in the air. In both cases, the poses are very restrained and seem to square up. The new dragons however, are so very different. If I have one complaint about the sculpt, it's that their necks seem a little short. But the mantled wings and the upward pose gives the impression of having just landed on the battlefield. The closest comparison I could make here is Dorghar, and even then they're a little stiff and almost symmetrical. With the new characters, there's weight, motion, and a physical presence here that I don't see in earlier models. The faces are expressive and have supple, flexible features that for lack of a better example, suggests a talkative race akin to Copper dragons in DnD, particularly referencing Todd Lockwood's work. It makes sense for these prominent, sapient characters. I can only hope that these two are just the start of something more exciting, whether it's just smaller cavalry units, or a full on expansion into a full Draconith faction that can span across every faction, which is what I would love to see. As far as faction related gripes, I'm a little disappointed that, despite not having riders, Behemoths for Stormcast still appear to be locked to only leader spots. It's going to make it harder to shove as many dragons into my list as possible.
    15 points
  4. MODERATOR NOTICE Let us please move on from arguments over nicknames for plastic models.
    11 points
  5. GW has started to translate their faction names again with the new edition. The differences are interesting, it seems like translators have a good amount of freedom with their translation. Kruleboyz get a different name in most European languages. Except for French, surprisingly, where they are just les Kruleboyz. In German, their name is "Moorpirscha", which translates to something like Bogstalkas. In Spanish, they are called "Mandamaloz", which I think works out to Badlordz. In Italian, we get "Krudelazzi". I think that translates to Meanjokez? Kind of iffy on that one. In Japanese, they just get their name phonetically transliterated. All in all, I think German got the best deal this time around.
    10 points
  6. I have already attested to my personal love of these models, but I think that people have really strange and specific insights on how sentient imaginary creatures should look and behave. They are really cool and other than the adornment on Krondys giving me pause, as I want a more neutral aesthetic not tied to a specific faction. As I intend to proxy my dragon into different factions or use it as wild monster for certain scenarios. I might actually magnetize it as I do have a Stormcast army and think it would be cool for their dragon to reflect some of their iconography. I did have a good chuckle at the smile but it was a really positive reaction as I like intelligent dragons with personality. But I think that view is not shared by everyone, hence the smart choice to include alternate albeit more traditional build.
    9 points
  7. This is common for anything considered „art“. And the issue is manifold: -The situation of taking good „art“ for granted. - The fact that a few (Jeff besos as example) receive all the money people below them achieve through THEIR work, not his. In this case it‘s The upper GW Management - The absurdity that companies that could pay good wages simply don‘t due to profit optimization etc. That‘s also what I mean by when I rant about GW: I don‘t rant about the designers, the social media team and the other awesome people. I rant about the people setting the prices and showing once again what kind of a conservative, hyper-capitalist and anti-social company GW is.
    8 points
  8. Oh my God just leave it already.
    7 points
  9. As someone who manages a team in an industry where compensation ranges from around there to extremely high, I will say this: Too many companies view workers as a cost to be minimized. In reality, they are a resource to be cultivated. With that comes responsibility; my preference on my teams is to pay above market wages but also demand strong performance. As a manager, it's on me to coach the people who work for me and help them develop their skills (ideally to exceed my own!), but with that comes the ultimate responsibility to cut the people who can't perform after being given fair chances. It's unfair to the rest of a high performing team to keep sub-par people and thus increase the workload on the good ones, if you can replace them. Most companies, in my estimation, do the reverse: treat everyone like a cost so they keep around the mediocre, turn good into mediocre by clearly not valuing them, and thus lose their best performers consistently over time. If a company often loses the people who seem to have talent, that's a sign this is going on. Fix your management, GW.
    7 points
  10. This is a bit later than originally planned, but myself and @Overread have decided to embrace "New Rules New Army" and we're each going to build and paint up a new AoS army! Because sharing is caring, we'll be posting up our progress on TGA and allow you to comment, cheer and make suggestions*. Our ultimate goal is to build our armies up to (at least) 2000 points and with luck meet up a Warhammer World somewhen next year** for a game or two. We're both fans of the Tale of Warlords format, so going to be following something sort of similar with a few odd changes. Firstly we're not setting communal goals, real life often throws curveballs and we're doing this as a fun hobby project. Next up, we've agreed that we'll be posting up regular progress posts to keep everyone up to date with where we are even if the visible progress may be small. * what have we let ourselves in for?! ** date may vary depending upon pandemics, plagues and other events
    6 points
  11. I can't imagine people freely shilling a billion-pound profit company for the way it pays so many of it's employees borderline minimum wage, but here we are.
    6 points
  12. I really like these drakes, they’re honestly better than I thought they’d be. If I had to guess Lumineth will get their own dragons eventually and they’ll be more in the style of the old High Elf serpent dragons. But I have to say if we’re talking about the best dragon design it’s not even close. This is the ideal dragon body. You may not like it, but this is what peak performance looks like.
    6 points
  13. Look, I gotta be honest...if you *don't* joke about GW's Copyrightfriendly Nonsensenames, there's something odd about your sense of humor. I'm 100% sure even the GW employees who name these things themselves laugh about the absurdity of some of the names they come up with. It's almost an overt joke at this point how it's completely motivated by copyright concerns. They don't actually think these names are better than generic, non-copyrightable equivalents, and there's no reason we need to pretend they do. If someone comes up with an even funnier, goofier name for a model than what GW came up with and it sticks, more power to them. The GW employees probably get a good giggle out of the best ones, too. Kruleboyz isn't exactly something you name your new faction because you are being super duper srs.
    6 points
  14. I think Karazai is the default sculpt. The pose is much more natural and pleasing, especially the spine. The twisted head on Krondys is much more jarring. From the front I think the official photos have done Karazai a disservice. This is the best angle and from here it looks fantastic. For Krondys, the designer tilted the body in a more upright position, which is a clever way of getting a bit of variety, added the armour plates and designed a new head. Despite being pitched as the principle character, Krondys definitely feels like the B model
    6 points
  15. It's not an insult. Poverty is not a shortcoming or personal failure, it's an affliction. Nobody in the UK who has to pay for their accommodation lives on either of those wages happily. It's literally enough to pay for subsistence living in any city, and no more. By which I mean- Bills and food. You'd struggle to afford a hobby budget for *anything* - like, GW, or computer games, or going out for a few drinks, or a takeaway- of more than £50 per month and only then if you had a very thrifty approach to food.
    5 points
  16. Was looking at the pictures in the article today to seen if there is any hidden model there. No hidden model we didn't already knew, but looks like the Breaka-boss and his Troggoth both have a different head option! Could be useful com some conversions and head-swaps with the Sloggoth.
    5 points
  17. Remember, corporations are fiends, not friends.
    5 points
  18. The guy that has you roll a die to potentially get a buff... And the guy that gives you three buffs for free. The guy who thinks +1 Bravery is good... And the guy that wrote the Cathallar.
    5 points
  19. Not to take away from sea serpents and their prevalence, but the Kraken, Akkorokamui, Hydra and the Lusca would all like a word with you! In fact unnamed giant cephalopods are a staple of countless myths and sea faring traditions, the only reason that they may not seem mythological is simply because they ended up being real! The obsession with giant cephalopods has not waned in contemporary pop culture, ranging from Jules Verne and Lovecraft to Pirates of the Caribbean and Harry Potter, people have always had an absurd interest in the somewhat alien appeal of these underwater invertebrates.
    5 points
  20. 5 points
  21. They were not sculpted by the same guy who did the Vargheists, I'll tell you that for free. Because that guy has no idea how wings work. "Hey Steve, where do the fingers go again on bat wings?" "Pretty sure they grow right out of their forearms."
    5 points
  22. It's not just GW, it's everywhere. Mantic Games has exactly the same "problem". It's not a matter of "size" (small companies give the same answer, you know...it's not because they're small than the argument is better), but really how we see our relationship with work and salaries in our society and, well, the deep problem of capitalism with no control / limit to how much are paid each worker (including the top). There shouldn't exist such huge discrepencies between salaries. There shouldn't be billionaires. And it's also a culture problem...where you are considered as "not passionate in your work" when you begin to talk about salaries...or the mindset "work is its own reward", that leads to workaholicism. There is also some kind of taboo to talk about money in more than one family... Good thing indeed we can talk about this more often. But it shouldn't be "just" about GW, you know. GW is only a symptom...not the Cause of All Evil. Nepotism is...very common in private companies. After all, when the top have all powers and worker unions are seriously fought / discouraged...why wouldn't there be nepotism ? Private companies don't work as democracy because they're private - they're more dictatorial by default because of it. It's when you have different power levels in check and they're forced to negotiate between them that you can have something more similar to a democracy...and yeah, where workers can be treated more fairly. I work in a public company : it's still not ideal, but at the very least, the top can't do just as they please. They have to negotiate with worker unions at every level and there is a constant power balance. In fact, corporations should be treated just like "mini countries" - and there should be some mechanisms like in democracy more often to at least offer more solutions / ways to treat all workers more fairly. Just because someone made the company /paid for it doesn't mean he should have a life and death power over it - once workers join it, they also contribute to its success after all and should have a more active role in its gestion. But that also is a taboo in our current society...just look at how few we talk about these workers getting together to invest in a company and manage it with them being the actual "top management"... But it's deeper and more complicated than just believe "GW is Evil". Like, if you remove GW, the problem will disappear...spoiler alert : it won't. But I do understand it's easier to hate a target rather than actually thinking and trying to find real solutions to a broader problem.
    5 points
  23. We pay premium prices for premium design, and the Designer himself is paid at minimum wages? Trickle down myth busted. Again.
    5 points
  24. Thank you for sharing this, it is nice to take a break from discussing the rules, models and lore to remember and be reminded that it is people's labour that often create the things that we love. Furthermore, since we pay a premium for this particular hobby, it is extremely disheartening to find out that the money is not finding its way into the hands of the people that make it so enjoyable. It is strange to transition from a discussion about my excitement about a plastic dragon to the harsh reality of the labour practices that bring me that dragon. I really enjoy our hobby and have so much fun with it, but these types of corporate decisions make it really difficult to support the company. This is part of the main reason I only shop at local hobby shops as they often have better practices than a massive corporation like Games Workshop. 😥
    5 points
  25. According to playtesters, JJ wrote both Slaanesh books - considering one is seen as 'sin guy' and one is 'bin guy', I'd say it relies less on the person writing it and more on outside factors like time constraints and reception to past books.
    4 points
  26. It's basically what is called a Living Wage, which in theory is what somebody can survive on. Unless he owned a property over half his wages will have gone on rent and council tax. If he had £100 saved a month after everything else he will have been living exceptionally frugally. Of course this is all relative. Living in the UK he gets by law free healthcare and about 3 x the average amount of holidays as someone living In the US. But relative to other jobs, for the return his work will have brought the company, its derisory. Working at a check out pays only marginally less. As I say frequently on here- GW is a company whose sole aim is to make money. They are not your friend. Their relationship with you exists as a customer. Their relationship with staff exists as a mechanism to generate profit, for a minimal outlay of remuneration of labour. Any argument that its "industry average" is absurd because there isnt a rival peer doing the sane as GW do in the same Galaxy. 99% of their "competitors" are the equivalent of cottage industries. They're lemonade Stands to GW's coca cola. Most companies cant afford to pay anything more than living wage for the majority of their staff. GW are a FTSE 250 company, and should be paying FTSE 250 wages to people directly responsible for making them the sort of profits Blood Bowl et al do. The GW "community" is a mechanism to create hype to sell their product. Your interaction with community initiatives and channels is simply a means of adding volume to this traffic. I dont ever buy anything from GW from this reason, always through third parties, and then to support local businesses. If GW was the only place from which to buy GW stuff, I wouldn't do it. They're a predatory hyper capitalist entity. They're allowed to be, of course. But I'm never in any doubt as to what it is that enables AOS et al to exist. Aint pretty.
    4 points
  27. When I see convoluted wording and over limited abilities etc, it always makes me worry that we have the theoretical "bin guy" writing the battletome.
    4 points
  28. I said it was close to poverty wages, which it was. Please read what was written if you're going to take issue with it. If you live in a different country where that is not close to poverty wages, I don't see how your experience has any relevance. But it's not worth arguing over, it's got nothing to do with the fundamental topic, so I'll leave it here. If you want to feel insulted, that's up to you.
    4 points
  29. We got our first look at our rules and subfactions! This confirm that the beastbreakaz, deffsikerz and badstabbaz are more like social classes rather than subfactions. They showed rules for 2 of the 3 subfaction. - Big Yellers have a yellow shield and seen to focus on shooting (boltboyz and the beast skewer focused, boltboyz become battleline with them). - Skulbugz have grey-purple shields and love some creepy bugs, which give them some debuffs for being so gross. The last sub-faction will probably have the red shield color scheme, as we generally get one subfaction for the box scheme. Maybe they will be melee focused? https://www.warhammer-community.com/2021/07/27/the-realms-arent-ready-for-the-orruk-warclans-battletomes-dirty-tricks-and-stinky-monsters/ I wonder if the Dirty tricks are some bonuses we can pick for the army for the whole game or if its somethings we pick each battleround.
    4 points
  30. The past few months have been slightly traumatic for two of the armies I collect for Age of Sigmar, seeing both my Legion of Nagash and Legion of Grief armies disappearing from the list of Pitched Battle options available in AoS 3. The mod challenge has given me is the perfect excuse to do something I have been wanting to attempt for some time – create a visually unique army that might stand a chance at receiving a painting nomination at an event (which has been on my hobby bucket list for a while). Posting my progress publically should keep me on the straight and narrow of getting things finished too. One thing I've personally found useful in the past is setting a few realistic but challenging constraints, so here's my initial ones for this project My army needs to have a solid narrative focus and be playable as both a Path to Glory force and a Matched Play army It needs to be playable in a GW store and at GW events, so I need to stick to Citadel miniatures & conversions Lastly there needs to be a conversion or two (possibly using the Anvil of Apotheosis rules) Deep down I knew that I had to create a Soulblight Gravelords army, not only would it ensure I continued the work of the Great Necromancer (all praise Nagash), but it also meant that I could continue painting my Cursed City miniatures and use the basing scheme I had invented for those - basing is one aspect I don't really enjoy and normally put off doing. Composition wise, I am aiming for something monster heavy. Not only have monsters have been given some nice boost in the new edition, they're also aesthetically striking on the tabletop. Another reason is that I'm a notoriously slow painter and large models mean I can use my airbrush to speed things along. I will need to include some non-monsters unit because a path to glory force containing just a Zombie Dragon and Terrorgheist isn’t going to win me any friends! As with Overread, I've actually made a bit of a start on the models (couldn't help myself), but not done any painting yet. My hobby desk currently contains ten Cursed City skeletons based and undercoated and a Terrorgheist assembled ready for basing. The crazy heat we've had in the UK meant that I've also started on my Zombie Dragon conversion - but more on that in a future post 😉
    4 points
  31. I totally agree - perhaps the most frustrating thing is that when Michael posted this list and his wins, most people in the group seemed to be trying to discredit him. Rather than asking how he won, they were more in disbelief and just wanted to say why the wins didn't really count. For example, stating that Be'Lakor was the best thing in Slaanesh so it wasn't a Hedonite win, despite Michael saying that he's mostly their for double turn control and everything else did very well too. It reminds me of the same group were someone won a three round tournament with Slaanesh and instead of asking about details, people seemed to be in a rush to discredit their win - saying 3 round tournaments don't count or the opponents must be bad. I totally understand not liking our rules or thinking they're not strong (or at least not a good fit for them as a player), but there seems to be some people (though not so much on this thread - more on FB, YT, and Twitter) who wouldn't believe Slaanesh was good even if it won three tournaments in a row. Unfortunately, there seems to be a train of thought where "Slaanesh bad no matter what". It's almost reflexive for some people where they'll comment on a video saying "Player X lost before they set up because they brought Slaanesh", no matter how well they do in the game. Or the YouTubers who seem to play Slaanesh deliberately poorly (or are just very inexperienced with the faction) and then use that to affirm their belief that Slaanesh is a bad army. Or people on Reddit being told not to play Slaanesh because they're bad, despite the fact the commentor has no experience with the army, they're just parroting something they heard online. Like I said, it's totally undestandable to not like Slaanesh's rules or think they're on the weak side after playing. My problem is people who deny anyone can do well with Slaanesh even in the face of evidence, or those who parrot 'Slaanesh bad' despite never actually touching the army.
    4 points
  32. +++ Mod Hat On +++ Just a reminder - this forum is for everybody. I’ve edited a post as it was offensive and we’ve had some complaints about it. I’m sure you all know it’s okay to not like something or someone without name calling. Please be respectful.
    4 points
  33. I think, for the folks saying “fix middle management” I would like to share, from my (admittedly limited perspective in middle management in creative work) that middle management culture is very much a product of senior leadership. You don’t just do stupid if you have competent senior leadership. Competent senior leadership replaces mediocre middle management quickly. Mediocre middle management - or really, much of the directives taken by middle management - stem from senior leadership, assuming senior leadership is worth it’s salt. From my perspective, it is paradoxical to presume that a company has competent senior management with problems in middle management.
    4 points
  34. So I had my battle tonight, using the list above. It was against dominion stormcast and a star stake. On points I lost by a single VP at end of turn 5 Overall i fares better than I expected. I learnt a lot The battle tactics and grand strategies are really important to play well and will get you a lot of vp even if objectives are gone. Bloodsecrator in alter w bezerker lord is hard to kill. Wrathmongers did really well, their explode into MW on death is a godsend. I may up from unit to 2 or 3 units lol. Coherency is painful and nullifies a lot of hitting power 10 chaos warriors are ok akull reapers were expensive pronces run and charge debuff is really useful, I kept forgetting Mark of the slayer Manticore lord is still ok i never got to use curse, blood boil was more useful
    4 points
  35. "Here is our final offer: Three boxes of Blood Warriors, a packet of crisps, and a coupon for 15% off the web store with a purchase of £200 or more."
    4 points
  36. I'm going to assume you struggle because of how bad it is and not because you think Hewitt came out to just lie (in a way that's easily disproven if GW cares even a little bit) He actually mentioned he made less then store managers (since he did that job too and was paid less to be a writer) I mean.... far as we know. I dread literally any entertainment company coming out with a "Yeah we drive female employees to suicide" story these days. I can only hope wargaming industry isn't the same level of cesspit video game companies are. But the compensation thing here is a big ol' echo of the same nonsense that goes on in video game companies. Makes you worry bout the animators they brought into the fold huh?
    4 points
  37. Also the linked story about the poor lady on maternity leave is much worse. Together these two stories, though they may be anecdotes, paint a picture of a dysfunctional middle management. Frankly we should be amazed that we get anything out of this company if this is the shambolic way that they manage their staff. But at least they aren’t Blizzard I guess.
    4 points
  38. Lmfao of course the Fun Police hated Thor Ragnorok, the most popular and successful of the Thor movies 😂 I’ve literally encountered one person on the whole internet that hates that movie and now I’m convinced they’re the same person.
    4 points
  39. Yep new rules new army - or at least finished army! Myself I will be working on a Slaanesh force themed lightly around Ghur. I'll freely admit some of these models for me are built, but my primary weekly/monthly output is going to be focused on motivation toward painting - a skill that I've dismal skills in and put so little time into over the years compared to the rest of my hobby. So this project is, for me, all about paint more so than anything else. It's about having a force that will stand on the tabletop with paint, that will look better than a sea of grey! My force will be starting simple with a Viceleader and Deamonettes with a view toward growing and fleshing out a full demonic force with some mortal allies. I'm also starting it simple so that I can grow painting toward more complex models later rather than try to bite off too much early on and ending up leaving them till last or simply not doing a job that's good enough for my standards. And heck along the way I'll be replacing some of the battles that might take place in reality with some short writing bits on the adventures of the host as it grows from a mere handful of demons into a powerful host designed to sweep away all that RuneBrush has in a tide of painful depravity!
    4 points
  40. Because dragons aren’t actually real
    4 points
  41. Got my Dex done, here be my twins!
    3 points
  42. After seeing the Gutrippaz "Skare tactics" ability, it should be keenly obvious that the Krule fellows were written by "that guy." A ridiculously complicated sequence to rarely get a marginal benefit.
    3 points
  43. This is a forum about GW games and going "Well everyone does it" Starts to sound like a defense of bad practices of GW by trying to dismiss them. No, GW commits to bad labor practices. That such bad practices are industry or even society wide doesn't excuse every individual company of those practices. It gets to a point where you can't talk about literally any company's abuses because "they all do this". People better grasp real concrete identifiable events. Statistics make people's eyes gloss over. Each story is important because people identify with other people and not a faceless mass.
    3 points
  44. Warclans went from a mid size Faction to a chonker with the Kruelboyz release. This is why I'm hoping that Kurnothi joins Sylvaneth and Malerions joins with the Daughters Khaine.
    3 points
  45. I was trying not to say it but yep, there's a particular visual style going on with Krondys. A 'burly jock anthro-dragon in the gym locker room, catching your eye, smirking and wandering over' style. Godspeed for the folks who are into it.
    3 points
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