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Showing content with the highest reputation on 05/15/2020 in all areas

  1. 6 points
    Guys, I cannot believe that nobody noticed that they teased a new unit today, right under our noses!
  2. 4 points
    I mean if he wasn't how would Sigmar defeat Chaos?
  3. 4 points
    That would be the most epic storyline
  4. 4 points
    Still need basing supplies 🤞for GW opening this weekend or Tuesday. Supplies here I come! An old bolt thrower which will see its final days at Fort Stanley.
  5. 3 points
    I don't get why people over on FB are still making a fuss about the helmet, all it takes is a clean cut and it's off. Hell, it's probably a separate bit anyways. We have seen 3 kits for the Alarith so far, I feel like it is a safe bet that there will be a 2nd wave with Tyrion and the next two in the future, unless they are going for a T'au caste system, which I think is unlikely since this is the one faction with 2 Gods, they would want to capitalize on that.
  6. 3 points
    I can get behind the cow motif, but I think the iconography of the horns reads a bit overdone. I think this is PURELY because we don't have the complete range of castes for them to fit in with. IE. Wind, River, Zenith. Future expansions may smooth this out so they arn't just considered 'cow elves'. Here's my attempt to tone down the horns while keeping pretty true to the original model and fit in with the standard troops.
  7. 3 points
    Ladies and Gents, Some Mysteries of the Mortal Realms revealed, most interesting is the Last Mystery. I do believe this is how Lumineth, Sons of Behemat and other big Reveals Initially started. https://www.warhammer-community.com/2020/05/15/mysteries-of-the-mortal-realmsgw-homepage-post-1/
  8. 3 points
    @Ian Wallshyeah its is definetly better than no High Elves! I am content with what we have and do not expect anymore - I was even unsure about Endless Spells until they were revealed. However regarding Terrain: I think that Ship has sailed by now .... but well it is what it is. Lumineth have inspired me a great deal with Terrain-Ideas, I think a few pages back somebody already linked the Video about making Elven Waystones out of cardboard, by Miscast on youtube --> you should chek it out! Because of the Wheat on the Lumineth Bases I want to make a Lumineth Farm lol ^^ Edit: Personally the Stoneguard-Helmets grew on me, but People who don't like them could use Shadow Warrior Helmets - they seem perfectly made for this!
  9. 3 points
    Is anyone still holding out hope (against hope) that there is more to reveal.......? I was still hoping for a dragon/Phoenix thingy ridden be Tyrion or something.......? I'm trying to be positive about this though: Eltharion is very cool and that whole Starter box is something I would invest in.... The Mountain Spirit is very cool and I can get used to the "Cow Elves' (given the right luck of paint). Even Teclis is ok and can grow on me with time...... I can't help but wish they'd revealed more of the other 'elementals'..... There's just a slight bitter aftertaste after all the hype, but it's better than no High Elves - right? I just need to swallow it and move on....
  10. 3 points
    please GW, read this thread and see our love for big plastic hats.....
  11. 3 points
    Ogors. Hands down. Easy to move around so it makes the games quick. They play exactly like you'd expect ogors to play (hit like trucks, somewhat sturdy) Very fair, no sneaky gotcha moments for your opponent, forces you to play good fundamentals. Still strong enough to win games overall, great internal balance means many different lists are possible and fun. They can play in every phase of the game Might makes right means you always feel in the game, even down models Other important (But fun things about them) Cheap to start (BC start collecting is great value, even the regular gluttons kit is tons of value) Easy to convert Easy to transport (it does indeed matter) Nobody ever seems to have a bad time playing against my ogors and I never have a bad time playing them. Would highly recommend.
  12. 2 points
    We're delighted to announce that Warhammer Age of Sigmar: Soulbound, the first ever tabletop roleplaying game set in the world of Age of Sigmar, is now live! You can pre-order the standard edition or stunning collector's edition through our shop here. You can also purchase an A1 print of the Great Parch map, created by renowned cartographer Jared Blando. As well as that, we have some awesome All Rolled Up dice trays, and we're doing an advance pre-order on the Gamemaster Screen so you can bundle everything together and save on shipping. All the details can be found here. If you pre-order the standard edition or the collector's edition, you will receive the PDF straight away! If you want to buy the PDF by itself, you can purchase it directly through our website or on DrivethruRPG. Thanks folks. Excited to hear what everyone thinks and for all the adventure in the Mortal Realms!
  13. 2 points
    I've been building up a Skaventide Horde for three or four weeks now. Some old real classics such as the metal Vermin Lord (yet to be assembled), Ikit Claw, a few Stormvermin and some Giant Rats have been waiting in my bits box for ages. Bought piles of random secondhand Skaven stuff from the internet to really fill up the ranks. I'm leaning towards the Clans Moulder and Skryre stuff, but am going to do others as well. Much/some converting, kitbashing and sculpting involved. More pics & rambling at my blog. The current line-up is like so: * Warlock Engineer (almost done) * Hell Pit Abomination (almost done) * 20 Clanrats (done, except for the banner) * 10 Giant Rats (done) * 2 Rat Ogors (done) * 4 Rat Swarms (done) Next up maybe Skryre Acolytes, Storm Fiends, Vermin Lord and/or some Packmasters?
  14. 2 points
    Remember that guy? Finally painted him close to three years later
  15. 2 points
    WIP but pleased how Teclis and mount are going. Can't wait to see his rules!
  16. 2 points
    What if the expected Shadow Elves/Malerion faction is actually Vampiric Elves? I mean we have elves riding sharks so why not? Weirdly, the last line of that article is interesting. "...there might not even be a Male-". So is that implying that someone discovered Malerion wasn't real and then was subsequently assassinated?
  17. 2 points
    Alright! Sunday is gonna be the day, I can feel it! “Next week you’ll get to pre-order your copy of the Lumineth battle box!” Please...?
  18. 2 points
    10 Saurus Knights done! I still have 6 😑 left to paint but I think it's time for a break from the dinos. Hoo, boy! Look at 'em go! Golly gee, but them's some ugly models! Really starting to internalize why so many people wanted an updated range! 👍 I'm a little burned out on painting scaly, predatory, humanoid dino-men. So I'ma switch to furry, predatory, humanoid beastmen and see how that goes! 🐐
  19. 2 points
    Tragically, this is Eckhardt Tresca’s last work. In a mysterious twist that he would have appreciated, he was found in his locked office in the Azyrheim Cryer building, with no blood to be found despite several wounds. The Order of Azyr investigated and decided there was no foul play. I read it as a cover-up...
  20. 2 points
    I love Bugman is still around somehow.
  21. 2 points
    New adventures of the best Gryph-Hound in the Mortal Realms! Nhillus, you forgot about goatee. All evil counterparts wear them, it's fashion...
  22. 2 points
    If we a ref really lucky there will be a few more units, but definitely no more Tyrion. At the moment what you do is probably the best option - if you can, be excited for the things we already have. A lot of awesome stuff in there.
  23. 2 points
    This. While I am sure "Oathmark" is good, my chances of getting a game of it in my current location in China is zero. Plus, Tomb Kings.
  24. 2 points
    Only for the two Behemoths to fall into a 3rd mountain revealing Chaos Duardin beneath...
  25. 2 points
    Pledge met, went for a cel shady cartoonish style for this chap
  26. 2 points
    I bought the Anvilguard start collecting box because I really wanted the Kharibdyss for my Living City but after painting it up (posted pictures last month’s contract) I didn’t feel it fit in. So I’ve instead allied it to my Idoneth Army, unfortunately I’m out of water effect so the bases aren’t finished but you get the idea
  27. 2 points
    Weird times... moving houses while being in a global pandemic was interessting for sure, but the good thing is that in my new place i've got a dedicated office which i use after work for my own hobby hole. But not being able to get some furniture makes finding a place for hobby quite interessting. Nevertheless the lockdown got me quite some time to paint, so here is my first finished lockdown project, my desert themed loonshrine for my desert grotties!
  28. 1 point
    Bodies, Bodies and wounds. The amount of space you can cover with 30 models on 32mm is massive, You have an extra 30 Orruks for the CA which is +3 waaagh points on the first turn. A lot of damage being done at the moment is either high rend or mortals, against that 60 wounds is better than 40 with a 4+. You can sling 30 of them onto an objective for raw numbers you wouldn't otherwise have. Often you can sit them on one objective and shoot onto others without moving off. For 360 points they offer a lot of utility. My current list has generates 4waaagh points from warchanters, 4 from my 40 ardboys (15+15+5+5) + 3 from the 30 Arrowboys = 11+d6 for my general. It means I can Guarantee that I will hit 12 Waaagh Points on my turn 1.
  29. 1 point
    You need a slaves hero with mark of khorne and 8 units of slaves with the mark of khorne. Since the darkoath can't take a mark he can't qualify for the battalion. Personally I'd prefer to keep the 40 man unit because it will keep its rend longer. If you lose a single model from the 20 man units your damage drops off significantly, but the 40 man unit can take a solid hit and still be a real threat. Screening will help, but if all you have is 20 man units then I think you might drop off in the later turns of the game. Although I guess that's something you can easily tinker with later while you're playing it.
  30. 1 point
    Almost done with my finals, and then I will start working on the big temple and scenery. By the way, does anyone know how to change the title of a thread? Anyways, planning on redoing the Saphery waystone and making it more like my most recent one. I think it turned out the best, and I reworked the symbol so it wouldn’t be mirrored, and has the proper depth. I think that using cardboard/ boxes really is the best way to do this, and the edge work with baking soda and super glue is vital... and I won’t put a whole bloody teaspoon of baking soda in my sealent mixture this bloody time.
  31. 1 point
    Any thoughts on this list? Viable at all? Allegiance: Kharadron Overlords- Sky Port: NoneKharadron Code- Artycle: Settle The Grudges- Amendment: Always Take What You Are Owed- Footnote: Without Our Ships We Are NaughtLeadersEndrinadmiral Buller Halsek (220)Endrinmaster with Dirigible Suit- General- Command Trait: Grudgebearer- Artefact: Phosphorite BombletsNavigator Master Twaid (100)Aetheric Navigator- Artefact: Svaregg-Stein Illuminator FlarepistolBattlelineMarines 1 (90)10 x Arkanaut Company- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley GunsMarines 2 (90)10 x Arkanaut Company- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley GunsFighting Repair 1 (200)6 x Endrinriggers- 1x Aethermatic Volley Guns- 1x SkyhooksFighting Repair 2 (200)6 x Endrinriggers- 1x Aethermatic Volley Guns- 1x SkyhooksUnitsBKS Risk (DD-1) (150)1 x Grundstok Gunhauler- Main Gun: Drill CannonBKS Reward (DD-2) (150)1 x Grundstok Gunhauler- Main Gun: Sky CannonBKS Juhnstun (DD-5) (150)1 x Grundstok Gunhauler- Main Gun: Sky Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsBehemothsBKS Endeavor (CA-1) (250)Arkanaut Frigate- Main Gun: Heavy Sky Cannon- Great Endrinworks: Prudency ChutesBKS Venture (CA-2) (250)Arkanaut Frigate- Main Gun: Heavy Sky CannonBattalionsIron Sky Attack Squadron (120)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 113 I figure there would be 2 battlegroups of frigate/gunhauler/endrineers, and the navigator would roll in the 3rd gunhauler hitting their choicest target with the flare pistol then rolling to where needed.
  32. 1 point
    @jaWnAlso keep in mind that when the monks pop up they need a 9" charge, which is about 27% probability I believe. Even with reroll it's around 50%. So if the monks charge is essential in you list (and they are you main hammer unit) setting them up to fail either half the time (with reroll) or 3/4 of the time (without reroll) is going to lose you a lot of games. You could ditch the warp grinder, and bump a unit of clanrats up to 40. That might make it easier to screen the jezzails. And making a juicer target for the brood horrors +1 attack, if the clanrats do not get targeted.
  33. 1 point
    With new AOS releases there has never been a huge amount of units secret, only NH and Gloomspite had 2-3 not revealed prior but they were huge releases mind you, all other armies are lucky to have one unrevealed in which has typically been a dual kit of some kind and never a important character. Wouldn’t hold my breath for any other units for this army either, but you never know though.
  34. 1 point
    Will, time for some updates. I was working on my fec and I have another bat-rep. 30 Ghouls unit. Link: https://heraldodelatormenta.blogspot.com/2020/05/pintura-30-ghouls.html Another unit of 6 crypt flayers. Link: https://heraldodelatormenta.blogspot.com/2020/05/pintura-segunda-unidad-de-6-crypt.html And 9 crypt horrors. Link: https://heraldodelatormenta.blogspot.com/2020/05/pintura-9-crypt-horrors.html And a homemade bat-rep. Competitive OBR vs competitive Fyreslayers. Link: https://heraldodelatormenta.blogspot.com/2020/05/informe-de-batalla-aos-20-ossiarch.html
  35. 1 point
    By the skaven, certainly😁
  36. 1 point
    They were actually pretty active in the Mortal Realms but were called Lion Rangers. https://ageofsigmar.lexicanum.com/wiki/Lion_Rangers "Hammerhal and other stories" & "Red Hour" both focus on Lion Ranger protags so would be worth a read (besides being excellent novellas). You get to see how they perform dangerous scout missions for the free cities in the more eldritch and unstable parts of the realms and even do stuff like use a drug called Saavalas which is a stimulant to keep the wounded moving as they can't afford to be slowed down behind enemy lines or in lands of wild magic. You could add something like that to your sheet as well as benefits of Lion Rangers being favored by free cities for their hard work at keeping them safe. Also big bravo to Cubicle7 for such an amazing release! The art, lore and limited edition has me overwhelmed. I especially appreciate this awesome Khorne and Bloodbound piece. https://www.artstation.com/artwork/zAbEGQ
  37. 1 point
    @PlasticCraic It's a great article! Your review is what compelled me to expand into Big Waaagh! in the first place. I now have the minis to play Bonesplitterz but I haven't actually done so yet, more out of laziness than anything.
  38. 1 point
    If you are going for the soulscream bridge as such an essential part of definitely keep the sorceress but give her a darkling concerns retinue to sacrifice. That plus 2 to cast can make all the difference.
  39. 1 point
    about this: yes, dispelling the comet (ideally, with Kroak or a Slann) is great but I find myself sometimes skipping this IF I can discharge 3 salvos of Kroak's personal spell on a priority target + his comet and just use the stormcast wizard to cast mystic shield on the templar. Of course if the comet can hit multiple units AND important ones, it's a no brainer, but the dispel is not 100% sure and is as difficult as the third cast of the personal spell (needs a 6). In t2 I am generally casting the balewind vortex so the spell has range 16" and if I am facing an army which brings forward its important pieces (like the attack eels in my game against idoneth) 3xcelestial deliverance can dish more "concentrated" MWs than a comet. Of course you could also skip the mystic shield (if you have a lot of CP and the enemy has no strong shooting) and go for dispel (+ balewind) + kroak comet + 2xcelestial deliverance + everblaze Oh btw, forgot to add to my previous posts: in all these games I got zero complaints about the interpretation of storm-winged activating multiple times in a turn. The only discussion was about the possibility of making a "standing still" pile in (go forward 1" and back to your original spot) when in base contact with multiple models, but a quick glance at the text of the rule was enough to clarify and allow it.
  40. 1 point
    Yeah kind off. The protagonist runs off with some thralls so you get the low down through then. And it’s a lot of political scheming between different courts with very different cultures. So you get both high and low brow cultural insight. I liked it.
  41. 1 point
    Well since I can't practice at the gaming store I decided to throw down and see what civilization could do against the hordes of anarchy, did Greywater Fastness vs Beasts of Chaos, mission: Total Commitment. Greywater had: Steam tank commander (general, trait was the rerolling hits of 1, relic was +1 to save) 3 steam tanks (battleline) Freeguild General on Griffin (Hammer and shield, Ignax's Scales) 2 Runelords 2x20 Ironddrakes Beasts (Dark Walkers) had: 3 Doombulls 3x3 Bullgors axe and shield 3x3 Bullgors great axes 2x10 Bestigors Bray Shaman allied Sayl the Faithless Brass Despoilers Emerald Lifeswarm Wildfire Taurus I wanted to get some practice with my Beasts anyways too. Beasts went first, outflanked 2 units of Bullgors, a Doombull, and 2x10 Bestigors. Irondrakes are AWESOME when buffed by the Runelords and stand still. They just really whoop the ****** out of Fireglaives by comparison. Wiped out 10 Bestigors, a couple bullgors, and the other unit of Bestigors that charged a steam tank did squat to it, and then half got killed by their crushing bulk. Then the combats ensued and eventually the beasts just got shot all to heck, though the steam tanks are so swingy, not sure I'd run more than 1 or two of them in the future. Ended turn 3 after it was clear the beasts couldn't catch up on objective points. The griffin general was so fast he captured a beasts objective and they couldn't break through to capture more of the Greywater ones. Good battle though. So I will for sure keep my Irondrakes, and run a Runelord each unit, and if I use a Steam Tank Commander, he'll get a Runelord too. Gonna keep trying the Greywaters as for shooty stuff just seems like the best way to go....though Living City is appealing as well for their outflanks and hit n run tactics. Hard to say which tradeoffs are best. Dwarves are so slow, the Living City stuff might help them out as a whole, however Cities has so many speed options, perhaps just toss in some faster options besides 2 of the steam tanks. I always liked those Frost/FyrePhoenixes. Guess if I can locate some wellpriced artillery I could get a battalion in there. Extra relics rule!
  42. 1 point
    There are a few things to take into consideration here. RPGs can be played with a small board of this sort, a larger one, or no board at all. The sky is the limit and it will depend on how you and your players want to handle combat. Basically there are two different approaches to running a game. The one that will seem most familiar to tabletop wargamers is to use minis and treat each combat encounter as a small, skirmish style game. The other approach is called "theatre of the mind" (TotM) and doesn't use minis, instead relying on descriptions alone. In my experience most GMs use a mixture of the two approaches. In most cases TotM is used for almost all of the non combat encounters. In most groups if the GM starts laying out a board, the players are going to start wondering whether a fight is about to happen. However this doesn't have to be the case. I find that miniatures are very useful when the party are exploring an area, be it ruins or a traditional "dungeon" of corridors and small rooms. It gives the players a clear idea of where their characters are, and what features are around for them to interact with. Some players will be able to keep focused easily, and keep all of your description in mind. Others wont, and will benefit from a visual aid to assist in visualising the scene. The best rule of thumb is that if the players start asking you to repeat details, or getting confused about the layout then its time to bring out the minis. Consequently, where TotM style play excels is in situations where the broad strokes of the scene are more important than the fine details. You can describe the key elements of the scene, and then the players can fill in the blanks with their imaginations, or important details can be made up as they become relevant to the story. For example, I would use it for shopping trips where the characters are mainly talking to NPCs, and interacting with items rather than locations. It is also very good for wilderness travel, where it would be infeasible to set up a large enough board for days or weeks of travel overland, so its better to narrate the scene. When using a board and minis, you can be as elaborate or not as you like. RPG boards range in complexity from a bit of paper with some coins or dice acting as tokens, to beautiful dioramas with fully painted minis. There is no right or wrong way to do it. I know folks who love to have a whiteboard on hand, so that they can quickly draw out maps and room plans on the fly. Others like to use ready made locations. The flip mats which Paizo sell for Pathfinder are great for this purpose and should give you an idea of the kind of size and scope typical of an RPG. https://paizo.com/store/pathfinder/accessories/maps 3d terrain of the sort used for wargaming can look great for an RPG, a lot of players won't be used to using it, so it can also be impressive to roll some out. However it also has some drawbacks. The first is set up time. When an encounter starts, you want to get into the action as fast as possible. Ideally most GMs like to be able to set up a board in the time it takes the players to make an initiative or priorty roll, or get their characters ready for the action. This means that spending half an hour setting up terrain, as can be the case for a wargame will totally kill the action, and bring the players out of the game. I'd say aim to spend 1-5 minutes setting up if that. The other problem is blocking line of sight... for the players. When playing a wargaming its common for players to stand up, walk around the table, and bend down to get a better look at what is going on. There is generally room around the table for 2-3 people to easily find a good vantage point. This isn't the case when playing an RPG when a more typical group consists of 4-8 players plus the GM. Players will mostly remain seated, and the small size of most battle maps means that it can be challenging for players at the far end of the table to see whats going on. Particularly if their view of where their character is is blocked by buildings or trees. One thing that helps is actually for the GM to sit in the middle of the long side of the table, rather than at one end, as you usually see in media. This puts the board dead centre, and means that most players are equidistant from it and the GM. Terrain also goes a lot further in an RPG. If you have a forest scene then it can be good to just put a few trees at the edges in order to hold down the corners of the map, and give the impression of the forest getting thicker. Then you can rely on a printed map, or small scatter terrain to mark the positions of things in the middle. I have some tree stumps to use for this purpose, and really only put large trees in the middle of the map when I want to suggest a really deep and tangled jungle, where the players and their characters both struggle to see what's creeping up. In terms of material for an evening of gaming, it can be very variable. I would generally prepare a few big "set piece" encounters, where you will use elaborate boards and minis. Maybe count on one of these in a 2-3 hour evening, and perhaps 3 in a day of gaming. However don't be surprised if you spend entire sessions without reaching one of your planned encounters. Players like to explore, interact, and make conversation (both in and out of character). This is really what drives the story of an RPG as much as the details of the fights and battles. Plan on most sessions starting with a lot of theatre of the mind stuff, using that to lead into a planned encounter. It can be tricky to wrap an encounter up before the end of the session, so don't be afraid to leave it on a cliffhanger. If it becomes clear that they won't finish in the night, then throw in a couple more enemies and say "the door bursts open, more beastmen charge through... and that's where we'll leave it for tonight. See you next week!" This then lets you start the next session with a bang too, and keeps the players guessing during the week. It also means that you can set up something a bit more elaborate for them when they come back, as you can build a board before they arrive and have it waiting. RPGs also tend to be less static, so often encounters might take place over a string of small locations, rather than one open board. I did a chase through a city, where we had houses on the table and moved them from one side of the map to the other as the players advanced through the streets and across the rooftops in a running battle with assassins. We started out with a bit of scatter terrain, and NPC figures, but most of those got "left behind" as what was important was where the next set of buildings would be, and how the layout of streets and alleyways would look. However the players now had the "crowded market" scene in their heads, so we didn't need as many props for them to keep imagining that as we moved the buildings. A similar thing can work well with dungeons. Wizards of the Coast sell sets of "dungeon tiles" which are small cardstock pieces which can be arranged to make rooms and dungeons. They let the GM build a layout on the fly, and move pieces around as the PCs explore the area, opening up new rooms and locations. A similar idea, but more elaborate are the Dragon Lock 3d corridors. They look great, although I've never tried them out myself. http://www.fatdragongames.com/fdgfiles/?page_id=2567 Basically the possibilities are unlimited, its just a case of how best to convey them to your players, and how much effort you want to put in, and when and where it is best spent. That can take a bit of practice to get right, but GMing is a learning experience too. If you feel like there is too much terrain the first time, you know to scale it back next time and so on. I hope that essay on GMcraft helps, and that I've at least somewhat answered your questions rather than just raising loads more. Happy gaming!
  43. 1 point
    I had planned to paint a 2k tzeentch force before the lumineth were released but work wasn't as quiet as I thought so I've only managed 15 acolytes and a gaunt summoner. Once the elves are released they won't be getting finished for a long time 🐄
  44. 1 point
    This is what I have accomplished so far during 'ronatine.
  45. 1 point
    Yup, it's still not working! I've got the map in my cart but that's all I've been able to do so far. Dang that limited edition is tempting
  46. 1 point
    In the WHFB-era novel Giantslayer, Teclis (yes, that Teclis) reflects on past encounters with human women that led this direction, and Callis of the Callis & Toll series has an Aelven lover for a bit. Neither story ever addresses the topic of children. I highly doubt GW ever will, or that they will allow a licensor to do so. Just personal supposition, admittedly, but for all the bloodmurderkill, they can be remarkably squeamish about other topics.
  47. 1 point
    I’m reading the Gotrek books and Felix has referred to Gotrek as an alien multiple times. Like he’s a completely and unfathomably different being altogether that he will never truly understand or get. So yeah I think they are like completely separate in every way possible.
  48. 1 point
    I think that is entirely up to the axe.
  49. 1 point
    The fetus may not be viable normally, but venture into some parts of Ghyran and it could still carry to term.
  50. 1 point
    I recently read all the editions (1-4) of Warhammer RPG, and they are not mentioned in any of them. So, at least historically, they were never part of Warhammer, it seems.
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