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Showing content with the highest reputation on 03/19/2020 in all areas

  1. 12 points
    We have decided that a bit of fun is in order so myself, @ianob and @Paul Buckler are running an online, interactive game of Age of Sigmar. Team Bad Dice vs Team Just Play. Ian and I will be team captains and taking opinions, tactics and strategy’s from everyone watching at home to play against each other from afar. @Paul Buckler Is the games master who will be playing out the game at our instructions. Play by Mail for you young uns - https://en.m.wikipedia.org/wiki/Play-by-mail_game Over the next few days we will take suggestions on how best to play this out, the battle plan to play and the lists that are to be used. There will be multiple daily updates but I expect a game will take at least a week. Social media posts for discussing should use #AoSbyMail let us know below if you are #TeamJustPlay or #TeamBadDice
  2. 7 points
    Hey Everyone, Weird times we live in. I'm even unsure how to begin this post. I hope you all are safe and keeping up the spirit. I've had a hit to my studio as the facility I work out of has closed down for at least a week. I currently work from home which is hard to manage moving from a very optimal setup to a small kitchen table digging paints out of a bucket. My apprentice was hired on two weeks ago and hes also working from home without getting much aid. I wanted to share my Archaon update. Despite my desire to have him done by Adepticon week, this will not happen as my studio closed down. So here's a WIP shot of how far I've gotten thus far. I will finish him. I have put in an estimated minimum of 100 hours on him so far. Thanks so much for checking him out and I hope you all are OK financially and medically, but also Mentally. If you need any aid in tutorials, find them FREE here: www.youtube.com/oscarlars Here is Archaon with the 10 chaos warriors that made up my Team list. Unfortunately I could not start my display board. This was gonna be built This week and next.
  3. 5 points
    https://www.goonhammer.com/the-goonhammer-interview-with-james-hewitt-part-1-age-of-sigmar-and-40k/ There's a good interview on Goonhammer with James M Hewitt of Needy Cat Games, possibly best known in the GW games community as the designer of the excellent Adeptus Titanicus rules. Here he talks about his experience working on the early releases for AoS. There's some fascinating stuff there, he's got a good bit of criticism as someone who has seen how the sausage gets made, even though you'd never characterise him as an AoS-hater or anything. On the 'funny rules' that accompanied the first warscrolls: On how the core rules were designed: On the assumptions behind the core rules only being four pages long: It's well worth reading the whole thing, dude's got some good thoughts on game design and interesting experiences.
  4. 5 points
    I've heard him on two podcasts since leaving being nothing but effusive about GW and his time there. On leaving, basically said he felt it was time for a change and essentially had been mission accomplished In respect to his initial aims, and wanted to spread his wings and promote other aspects of the hobby he also enjoys. He said in both he still believes GW make the best toy soldiers in the world and loves them. I take his own words as being more reliable indications of what happened than total hearsay.
  5. 4 points
    BBC News - 12:16, 19th of March 2020: “Games Workshop, the World leading producer of miniatures and games, and creator of the popular „Space Marine“ franchise has been performing well despite of the Covid-19 epidemic. All of their retail shops within Europe had to shut down during the development of the crisis, yet their losses were dampened by a rise of online sales, as our sources claim. The company seems to be a rare exception in these demanding times and overall Games Workshop seemed to be fine, until this morning, when dramatic events unfolded: Due to a lack of workers and the pressure to keep the production going one employee accidentally overheated one of their machines, used for the production of plastic miniatures and caused a fire. Too late the fire was discovered, so it spread throughout the entire factory complex engulfing everything in flames. Yet the situation somehow got worse as a so called „Warpgate“ manifested right above the second production facility, demanding „Blood for the Blood God and Skulls for the Skullthrone“ - the perplexed firefighters and employees did not meet the Warpgate‘s demands in time it seems. A few more seconds passed then the Gate vomited forth a torrent of burning blood, incinerating the second factory building. In the meantime winged creatures charged out of the gate towards the GW headquarters. The mostly winged creatures fly out of the Gate in such numbers, that even the ground started shacking, just to be ripped asunder and burned alive by massive beams of lightning raining down from the skies until the Headquarter was surrounded by hulking gilded figures shouting out a Greek letter. „Sigma!“ was echoed a thousandfold by each golden hone - as a shocked worker told us. We had a chance to talk to the Lead Game Designer Jarvis Johnsson who only hastily answered with one cryptic Sentence: „I hope these Sigmarites don‘t roll as many ones as I do when I play them“! - He then continued, with renewed vigour, to hastily write down notes into an archaic leather-bound book“. Keep up to date with our live ticker. - All of this is Fake News, I just had to make at least a few people smile in these times 😃
  6. 4 points
    Didn't see it posted before. I guess that we are getting the pre-orders right after "Non-Adepticon" reveals ^^
  7. 4 points
    +++ MOD HAT +++ Don't think that playing the blame game is the right approach to take here. It's irrelevant which country this came out of or why, just that we try and tackle it in the best way we can whilst protecting the vulnerable, and develop a working vaccine as quickly and safely as possible.
  8. 4 points
    Hey guys, it’s that time of the week again! Today you can see why disciples of tzeentch have learned to be extremely specific when asking their patron for something...
  9. 3 points
    Honestly unless he wants to say it I'd leave it alone. Heck considering how well things ilke patreon are earning money for some content creators and the fact that he kept the twitter account (two think coats) and all that I suspect it might just be he saw a means to earn more money on his own than GW could afford to pay a painter and presenter member of their staff. Plus chances are they weren't going to keep him on staff and let him side-earn at the same time with his own channel. So he likely argued his case for either higher pay; letting him run a sidebusiness and GW said no - so he left. Or perhaps he's got some medical condition we don't know of or someone to care for and he needs to be at home more and working for himself was more time flexible. We don't know and I don't think we need to go speculating. Clearly he doesn't hate GW and clearly GW don't hate him. So we can leave it at that. Heck GW hires loads of short term staff who turn over who we never worry about.
  10. 3 points
    March 2020 Update: https://imgur.com/a/tCyMsVJ My two main goals with this update are: 1. Inject more flavour into each of the Stormhosts. I'm trying to think of answers to questions like "How does each Stormhost approach a battle? What are their favoured units? Who are their leaders?" Please look over the Stormhosts with fresh eyes and let me know what you think! Hammers of Sigmar They take a general approach to war since they don't favour any one aspect, instead focused on defense and rapid reinforcement. They are the only Stormhost to add more units to the table. The God-forged Blade is a very powerful offensive artefact, and it creates a story where a chosen champion gets the killing blow while his army holds back the tide of enemies. The Hallowed Knights Their faith gives them purity against foul sorceries. This is reflected in their battle trait that allows them to ignore spells. The Hallowed Knights are the holy crusade of Sigmar, boisterous and inspiring, heralding the end of Chaos and a return to Order. This stormhost should utilize many Priests and prayers. Sacrifice empowers their allies, and this is reflected in the Command Ability. Martyr's Strength creates a story where a unit is slain, but before they are sent back to Azyr a portion of their power is captured by a nearby PRIEST and transferred to another unit. Celestial Vindicators Controlled rage unleashed at the right moment. Celestial Vindicators are the de-facto melee stormhost, and their current rules reflect it well. This stormhost wants to use units with multiple weapon profiles, powerful weapons with low attack values, fast units that can get the charge off, and strong melee heroes I have only made minor improvements to this Stormhost, since I think they already have a good niche carved out for themselves. Anvils of the Heldenhammer Anvils are ancient, ordered, and grim stormhost. They focus on morale effects and improve the power of larger units. This is the only stormhost that can shoot twice, and although they can fight in the hero phase it's not as useful as being able to fight twice in the combat phase after moving and charging into the position you want The previous version of Deathly Aura forcing enemies to take battleshock tests was an unintuitive mechanic, so instead it reduces enemy bravery by 2 Knights Excelsior Relentless, merciless, uncompromising This stormhost favours overwhelming force that leaves nothing to chance. This is reflected in their Storm of Annihilation battle trait and their No Mercy command ability. Their leaders are are jailers and executioners, reflected in Divine Executioner command trait and Chains of Celestial Lightning, an artefact that prevents all nearby enemies from retreating. This is the only stormhost that can fight twice in the combat phase Celestial Warbringers Celestial Warbringers should really want to use a lot of Wizards and Priests, as they are more attuned to the spiritual visions they receive, and the visions should define their gameplay. Fearless Foresight now works in every phase rather than every turn, but it can only be used by a WIZARD or PRIEST unit Portents and Omens has been made more powerful, but also has a higher casting value "Portents and Omens has a casting value of 8. If successfully cast, subtract 1 from attacks that target friendly CELESTIAL WARBRINGERS units wholly within 18" of the caster." Tome of Augury also teaches the bearer every spell from both Lores Tempest Lords The Tempest Lords are masters of combined combat, never dedicated to any single engagement, always able to slip away and reinforce another part of the battlefield. This is reflected in their immensely powerful Grand Strategists battle trait that allows them to shoot and charge even if they ran or retreated. The Tempest Lords should favour units that can both shoot and fight, like Dracoths and Prosecutors. They want to shoot from the edge of combat and then dive in for the kill. This is reflected in Rousing Oratory, providing a boost to shooting hit rolls and combat wound rolls. Their leaders are heavenly nobles and master tacticians. The Patricians Helm allows the use of a command ability for free every phase, while the command trait provides a significant accuracy boost for a mounted hero but only while they stay near their allies. Astral Templars Battle Trait now better reflects the survival and tracking skills of the Astral Templars as a Stormhost from Ghur, and pushes the idea that they will utilize many mounted units (Dracoths, Palladors, Dracolines, etc.) Their leaders are experienced hunters, slayers of the most dangerous beasts in the realm (or a just regular beast in Ghur) +1 hit against MONSTER was either too powerful or completely useless. I have changed it to activate against any unit with 8 or more wounds. To limit its power I have changed from a passive ability into a Command Trait aura 2. Make Lord of the Host (+1 save to army) accessible to all Stormcast generals rather than just Lord-Celestant generals. Is it overpowered to give Stormcast +1 to save? I don't know. For the number of wounds and their point costs, it seems like Stormcast units need to be more durable than a 4+ save. Other changes since the last update: All Lords with 5 wounds now have 6 wounds All mounted Lords with 7 wounds now have 8 wounds (Vandus has 9) Lord-Celestant on Dracoth - Shield Wall command ability now allows you to re-roll all saves but those units cannot retreat, run, or charge. Stardrake Great Claws now deal 3 damage instead of D3. 6 attacks at 3 damage... yup! Lord-Relictor's Relic Hammer does D3 damage instead of 1 Lord-Veritant's Judgement Blade does 3 damage instead of 2 Knight-Azyros' Starblade does D3 damage instead of 1 Strife-Ender now adds 2 attacks, or 3 vs CHAOS Obsidian Blade improved Rend by 2 instead of 1 Spellshield reworded: "Once per turn the bearer can attempt to unbind and dispel one spell in the same manner as a WIZARD. Add 2 to an unbinding roll or dispel roll made in this way."
  11. 3 points
    Here are some examples. Definetely nothing to win a painting contest with but i think and most people agree makes the game 10 times more immersiv as playing with grey plastic or even with just base coloring them with normal colors. Even if you look closer (above from the battlefield player perpective) I am still proud and dont think i need to hide my guys or feel ashamed. And btw:it still takes many hours to complete them even with contrast
  12. 3 points
  13. 2 points
    Hey guys, some of you have already seen my webcomic Neverchosen that was commissioned by Warhammer Community. since people seemed to like it, I have decided to do my own series that I can publish while waiting for the next order from GW. It’s called Mortel Realms (my art name is Pierre Mortel) and will be released every Wednesday. I’ll post them here in this thread when they go up, to avoid spamming the forum. I hope you’ll like them!
  14. 2 points
    Hey everyone, what better occasion to jump back into the hobby than a couple of weeks working from home? This time around, I decided to go for an old love of mine – the lizard people of old Lustria– and the first stop is the Carnosaur. Oh boy. Back when this sculpt was released, I wanted to love him so bad, but for me it just missed the mark with it its teeny tiny head and piggy nose. The Troglodon looked fairly cool, however I wanted to have the big T-Rex chomping and stomping around, so I decided to roll my sleeves up and "fix" it myself. This is my WIP (Scar Vet for scale): There is still a lot to be done, but I think it's clear enough where I'm going with this. My main issue with the original sculpt is the head. It's way too small and stubby for my taste and, being a dinosaur enthusiast since my early childhood, I wanted something more meaty. To achieve that effect, I increased the distance between each half of the upper and lower jaw by a good bit, pinning the parts with wire and stuffing the gap with modelling putty. The crest piece (the one without ornaments) does have some convenient grooves which you can cut to bend the lateral parts outward and extend it. The teeth have been cut from the saddle parts, which come in two sizes. I will have to find some more bits to get a few smaller teeth in there as well. A bigger head needs a bigger neck as well, so I filled up the space between chin and chest with some Milliput. Later, I added a layer of procreate to sculpt the scales on top. Another thing that irked me were the raptor claws on both the hands and the feet, so off came the thumbs. The rest is just layers of modelling putty on top of each other to get the head and scales right. The face in particular will still need quite a bit of work, but I'm positive that I can show some progress throughout the weekend. I hope you like it so far. Comments and suggestions are always appreciated. Stay safe everyone!
  15. 2 points
    Yeah, back when Hewitt did an AMA on reddit he said the goal of the Core Rules was to be a self-contained set that had to be on 4 pages for the rest of the game's future to be built around as a living ruleset and for easy player entry. Core rules are a definite cornerstone of Age of Sigmar that's lead to so much inventive scenarios and campaigns despite that easy entry learning. You can really see they put care into the rules as just reading them dispelled all the "instant win " scenarios people said AoS 1 had by falsely twisting the rules, like saying the Tomb kings units can just burrow and win the Sudden Death: Endure scenario by having no units to get attacked but the Core Rules clearly negated that cheat by stating you need at least one model on the table or you lose. Ditto! I loved AoS 1 even before the Grand Alliance tomes and how it let narrative players go wild with crazy army customization along with making games a friendly affair of agreement rather than points to encourage selling the big models back then. I still use AoS 1 core rules for fast games from time to time. So my hat off to Hewitt and the designers of Project Stanley for their hard work on making such a great game that just keeps getting better!
  16. 2 points
    So an interesting factoid for everyone. Historically, two weeks after an article in the Hammerhal Herald, the army is released!
  17. 2 points
    Great not only did he get me too (until the Warpgate) but I'm also now wondering when that post will reappear on Spikybits as they hound the web for news
  18. 2 points
    Marauders. Also, DPs do have great damage potential, but you have to use them together with other units (otherwise they'll get surrounded and destroyed) or use their great movement to go for something far in the back. You could give Chosen a chance, too. While they need some support (they are paper-thin), they can dish some good damage, on top of some mortal wounds.
  19. 2 points
    Chaos is in a relatively good spot. Everyone has a home. Skaven needs new models pretty badly and so do a few other armies, But there aren't really any factions out there in the lore that aren't represented in the game and there are no models really homeless, and there are no big soupy tomes like LoN or Freecities. Death on the other hand, you can really easily see what they are doing. They threw everything (besides FEC) into LoN. Then they did Nighthaunt, pulling out anything relevant. Then they did Bonereapers, again pulling out anything relevant. Now there's only a few good plastic kits not in one of those 3 specialized armies (ghouls, ghosts, bone constructs/fancy skeletons), and they are pretty much all Vampires/Necromancers. Besides miniatures, this is also what is really missing from the game if you look at the lore. So, this is why most people suspect a vampire army coming. Not necessarily imminently, but maybe in 2-3 years. Legions of Nagash was a stop gap, but will eventually go away (too hard to balance the game with this giant book, especially since many units are also in other books) I would say likelyhood of release of speculated armies: Sons of Behemat > Malerion Aelves > Vampires > Grotbag Skuttlers. I don't think that is necessarily the order we would see them in, but the likelyhood that we will see them at all over the next 2-3 years.
  20. 2 points
    I am actually pleased with the core rules.
  21. 2 points
    Need to source a dot matrix printer so I can have that authentic play by mail experience 😁 This will be good, thanks guys
  22. 2 points
    You had me until warpgate.
  23. 2 points
    It will all appear in time on the GW community news pages. Basically GW will just do what they've done before and announce stuff there - likely making a video or something since they can do all of that in-house.
  24. 2 points
  25. 2 points
  26. 2 points
    Nope. Comes with the pointy ears.
  27. 2 points
    Sounds like a fun campaign! You may or may not be interested, but I've created AoS warscrolls for most 40k units along with battle traits, artefacts, etc. https://hivefleetcharybdis.wordpress.com/2016/03/13/40k-age-of-sigmar-warscrolls
  28. 2 points
    While people dying or getting sick is by far the biggest tragedy of this situation, it's also a sad thing that we are probably going to see a whole lot more bankruptcies and small businesses (ie - hobby shops) failing than deaths. This pandemic will hit poor people the hardest, and let's face it - nobody runs a hobby shop to get rich.
  29. 2 points
    New comic guys, forgot to post it here yesterday!
  30. 1 point
    The UK Government has today announced that it is recommending people to avoid all contact which is non-essential, in order to limit the contagion risk for Corona Virus. Our gaming group have just unanimously decided that we should no longer meet, and I would ask all those in the UK to do the same. Wargaming is non-essential contact. Theres no grey areas there. I work in Healthcare provision and expect to soon be joining my colleagues in supporting and isolating and treating vulnerable individuals from the virus in the biggest battle the NHS has yet faced. In order to do this it is essential that the spread is limited to ensure that when these people get Ill, they can be cared for with the appropriate care and expertise and equipment required for people with weak immune symptoms fighting off pneumonia. If they do not receive that support, they will die. If the level of spread is in anyway multiplied by unnecessary social contact, such as people going to work who can work at home, or people going out to play football or to the pub or to play war games, then our health system will soon be swamped. In which case anyone requiring critical intervention regardless of cause is also likely to die. If that happens, then people with health conditions which are not usually fatal will without the requisite resources to support them become critical, and then they will die. And so on. The evidence in Italy at present is that the real danger of COVID 19 is not that it kills people, it's that it kills hospitals. Dont go out and play war games, or indeed to do anything non essential. Not only do you put yourselves at risk, you put others at risk, and you create a negative example that encourages others to do likewise. On a similarly related note, given the social isolation to come, while possible can I encourage you to please order things from Independent Hobby shops etc if you're going to buy anything over the next week or so. Many of them struggle month to month as it is so weeks without custom Is going to be brutal. Our actions now will endanger lives or save them. Wash your hands as well as your brushes. God bless everyone x
  31. 1 point
    Second part of our campaign! We played a scenario from the WH core book the other day with 1600 pts. "The Empire vs Warriors of Chaos". The scenario saw us battle for control of the Ancient Ruins on top of the most central hill. The Ruins granted various magical benefits for the Wizards in control of the ruins. It was truly magnificent game! P.S. I appeal to all connoisseurs of Warhammer Fantasy. If we made mistakes during our game, please let me know, so that in the future these mistakes will not be repeated! Thanks! P.P.S. I added to my battle report some stop motion animations for fun! ]
  32. 1 point
    In fairness though people don't buy them to hoard them - they buy them with full intent of enjoying them in building, painting and playing. It's just motivation and time that they lack in. Also don't forget the "whale" customers who splurge on vast numbers of unbuilt boxes are typically in a great minority. Sure they spend a lot individually and globally likely do account for a significant number of sales; but at the same time they are far smaller than those who generally keep on top of things for hte most part. Or who only end up with a huge backlog after long periods of slow buying and slow game progress.
  33. 1 point
    accounts from people that went to the GW painting Seminars in the states the constant Traveling got to him and he wanted to do something else
  34. 1 point
    No ? The AOS1 core rules had to stay on four pages, and a commentary of those four pages (with charts and examples) was apparently scheduled to follow after the launch. The author cites the "How to start AOS" magazine to be close to their original goal. The 2nd ed. core rules are just like that : quite like the 4 pages original, but more detailed (and rightly tweaked here and there for more depth), and spread on 18 pages, with pictures and examples (and other infos like how AA work "centralized" in it). A bit like in the 40k 8th ed rulebook. And on top of that the FAQ/Designer's commentary system continues the idea...
  35. 1 point
    Yeah, I do the same but in the present situation the idea of not leaving the building was also appealing. Oh well, worst case scenario I will eat up the loss and buy it again in better times, there's not a big chance I will need it to play any time soon. As for the rest, I will get in touch with GW by the end of this week and see what's the status of the delivery first.
  36. 1 point
    So you're telling me the 4 pages of rules were just quickstart rules meant to be followed up by a larger core rulebook? And they just scrapped the core rulebook and we'll probably never see it since 2ed is just those quickstart rules again?
  37. 1 point
    Gives me time to sit down and finish a bunch of conversions that I have been putting off for being time consuming I guess. Already made more strides on a converted Big Mek today than I have in months. I just need to fill some gaps and make one little hydraulic-looking piece. After that, it's off to making little houses for my Gloomspite army using a bunch of Easter eggs, gauze, twine, and tape, like this guy made. I think I will add little chimneys and rude graffiti, Stay safe everyone, be nice to your fellow person, and get some hobbying done.
  38. 1 point
    That's possible. If they Veiled Lady we have seen is not part of a larger piece it might be her. Or a unit connected to one of the two hammers they have shown us so far. As a Hammer unit is also part of the mountain faction, it's not that unlikely. So far, they've almost always built up upon things they have hinted at before (via a rumour or mentioning in previous lowdowns (archers and stonemages both had a rumour engine piece and a mentioning in the Warden article)). But I'm fine with anything. After that it's only 4 more days until we get this. If we are super lucky, we might even get pre-order countdown right after that.
  39. 1 point
    As I understand it he was considered difficult to work with, not a great manager, treated designers poorly, and was prone to throwing his weight around. In the context of IP this meant that if he didn't like it personally, it wouldn't go through (e.g. genestealer cults for years), which also caused a lot of headaches for folks working for FFG, BL and inside the studio. Supposedly he tried to have the 40k riptide shelved after it had been designed, at the last stage before it went into production, because he thought it was a bad idea. He was ignored and it went on to sell like gangbusters. A lot of this is really on the level of scuttlebutt but it does seem to be pretty widespread from folks who passed through Nottingham. More specifically he riled a lot of fans by saying that hobbyists' favourite activity was "buying things from Games Workshop", as opposed to painting or collecting or gaming (which neatly dovetailed with Kirby's "jewel-like objects of wonder" line). That was in the context of the GW vs Chapterhouse trial, where he made pretty big and ridiculous claims about the absolute originality of GW products and then after that all went south, was behind the defensive IP-led renaming of things like 'imperial guard' to 'astra militarum'. So while there's some fan grumbling and grudge holding, quite a few aspects of what people don't like about pre-Rountree GW as a workplace and as a company are linked to him.
  40. 1 point
    I really enjoy it. I think I just love his tutorials regardless, though my brain always takes a second when he mentions a different branded paint.
  41. 1 point
    Also: It is the actual damage that is changed, it just the damage characteristic on the profile. So any effects that modify the damage, e.g. adding +1, is still all changed to 1.
  42. 1 point
    ooooh ya, 30 is not necessary for the full pain to be brought, but that discount is what makes them worth it imo. 20 blocks are still pretty killable too, and my entire list kinda revolves around them doing work with the aura of glory and the wardenking command trait. Its kind of backup reassurance. I could drop some hammerers and take some ranged liked irondrakes/ freeguild gunners, i dont think that'd be a bad choice. But i love hammerers with 4Atk - 2(rr1)/3(rr1)/-2/1 with 6s to hit proccing MW in ADDITION to normal damage. Its soooo killy lol. I kinda gave up on my dispossesed when CoS came out and they gutted warriors/thunderers/cannons/ organ guns which was the bulk of my army. But now i just proxy the warriors for ironbreakers, and i use the 2h variant as hammerers. I definitely glossed over how solid the duardin still are though, and CoS in general ( i bought the tome, said meh, and let my friends use it for the non duardin bits)
  43. 1 point
    We know for a fact (99.99 certainty) that it was not man made and that it was transferred from animals around November 2019 (less certain on the actual date).
  44. 1 point
    I'm working on flesheaters as a break from Bonereapers. Here's where I'm at.
  45. 1 point
  46. 1 point
    Well, put in an order for Archaon at my local shop.
  47. 1 point
  48. 1 point
  49. 1 point
  50. 1 point
    Thanks man! Unfortunately I got a bit sidetracked with adepticon coming up ^^ but I did manage to record this:
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