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Showing content with the highest reputation on 06/27/2019 in all areas

  1. 10 points
    You're likely someone who'll get more out of the game's Narrative play style! Think of it this way: Matched Play is MMA. Narrative is Pro Wrestling. MMA is two people doing similarly structured, hyper optimised things with a focus on extreme efficiency and making life as not nice for the other person as humanly possible. Pro Wrestling is two dudes putting on a show. It is a social contract to get in a fake fight with someone you've maybe only just met, and to make it as entertaining as you possibly can. Does this mean Narrative play is fake? Heck yeah it does, Narrative Play is putting on a show, telling a story, just for the two of you, and for a show to truly become a Spectacle, it usually has to be worked. Being good at this kind of game is a skill unto itself. It entails pulling each other's punches, giving the other guy breathing room so you don't pull the AoS equivalent of stiffing him in the nose and having him bleed all over everything for the rest of the match. It involves an inherent degree of trust in your 'opponent' to do the same thing. It might also involve not being too obvious about doing these things lest you start making your opponent feel bad because it's obvious you're going easy! It's certainly not for everyone: most competitive minded people simply cannot comprehend the narrative approach when you try and sell it to em. But there's a pretty damn big subsection of the playerbase that can enjoy it, I suggest you go find em.
  2. 6 points
  3. 4 points
    Thought I'd share how I'm doing my Orky flesh in case it gives others some ideas: Forgive any amounts of potato this brings, I took quick pictures with my phone while I worked and then cropped them down later. So some background: I wanted to have an easy side project while I work on my #Everchosen entry that I could make large amounts of progress with in a short amount of time, and this turned into me working on a Feral Orks army that will also be playable as a Bonesplitterz army in AoS. The thing is that the Contrast paint definitely has a layer of depth in the color, but I wanted a higher quality result that helps pull the highlight and shadow further than the paint can do on it's own over a flat primer coat. This lead to me treating the paint more like a heavy glaze and doing a bit of prep work on the base coat to get the effect I wanted. I started with a base coat of Mechanicus Standard Grey out of a rattlecan, followed by a layer of Grey Seer applied from a 45 degree angle to the top of the model and finally a straight down shot of Corax White to hit the highest points. Here's a bottom shot to try and illustrate the way the paint creates a gradient of shadows to highlights. The first step washed out the model's texture so I gave the model an all over wash of Nuln Oil, keeping it thin so it wouldn't pool on the high points. To pick out the high points I did a directional drybrush of Pallid Wych Flesh, only flicking the brush over the model in a downward direction to hit the highest points and leave the recesses darkened so the texture has more contrast. This was followed by giving the model a coat of Munitorium Varnish to smooth the texture of the model and give the Contrast paints a smooth surface to move over. This was followed by a layer of Ork Flesh, applied starting at the high points and working down to prevent it from pooling at the top of the model. You can see the recess shading is more pronounced, in part due to how the higher points are a much lighter color where the dry-brushing picked the texture out. A back shot to show how the color gradient from the successive layers of primer create a natural shading effect that simulates shadow being cast by the Ork's upper body onto his legs. Another low shot to show how the Ork flesh looks over the torso, and how the wash helped give the recesses some extra contrast for the darker flesh color. A Wurrgog Prophet model done at the same time in the same way. Due to how recessed his body is under his cloak his skin is darker than the Savage Warboss model, but this fits the natural shadow his body would have. Final example is a Wardokk. His more exposed skin shows off the way the highlights have helped create more texture for his skin by pushing the contrast over the other high points, allowing us to look like we spent more time layering green than we actual did. I hope this helps some people who are trying to get a little bit higher quality result out of their Contrast paints while keeping the whole project from becoming too much of a time sink.
  4. 4 points
  5. 4 points
    I don’t know what kind of player I am honestly. I guess I hope armies can be point coated in a way to get a functional sliver of the armies as advertised and win at least some of my games. What I mean by as advertised is all the artwork in the Battletomes of mixed forces all together and marching to war. Idoneth pictures aren’t exclusively eels, it’s eels and sharks and leviadons and heroes and Thrall’s and reavers. I want to play that and not get absolutely wrecked every single time I play. I also want players who have that mindset of just bringing what’s cool and varied armies instead of the cutting edge min/max choices 🤷‍♂️
  6. 4 points
    It's all fun and games until the rules force them to follow the Bad Moon across the board.
  7. 3 points
    The teleporting Kroak sounds hilarious, here's my take on it: ++ **Pitched Battle** 2,000 (Order - Seraphon) [2,020pts] ++ + Battalion + Battalion: Dracothian's Tail [1,900pts] . Battalion: Firelance Starhost . . Saurus Knights: 5 Saurus Knights, Celestite Lance . . Saurus Knights: 5 Saurus Knights, Celestite Lance . . Saurus Knights: 5 Saurus Knights, Celestite Lance . . Saurus Scar-Veteran on Cold One . Engine of the Gods . Lord Kroak . Saurus Astrolith Bearer . Saurus Oldblood on Carnosaur . Slann Starmaster + Allegiance + Allegiance . Allegiance: Seraphon + Game Options + Game Type: 2000 Points - Battlehost + Realm of Origin + Realm of Origin: Origin: Aqshy + Malign Sorcery + Endless Spell: Balewind Vortex [40pts] Endless Spell: Chronomatic Cogs [80pts] ++ Total: [2,020pts] ++ Created with BattleScribe (https://battlescribe.net) Edit 2: fixed Kroak being in the batallion and realized I needed an Astrolith Bearer. Unfortunately I'm still 20 points over after cutting my starpriest and bought CP. Any advice on where to find the last 20 points?
  8. 3 points
    Forgive any amounts of potato this brings, I took quick pictures with my phone while I worked and then cropped them down later. So some background: I wanted to have an easy side project while I work on my #Everchosen entry that I could make large amounts of progress with in a short amount of time, and this turned into me working on a Feral Orks army that will also be playable as a Bonesplitterz army in AoS. The thing is that the Contrast paint definitely has a layer of depth in the color, but I wanted a higher quality result that helps pull the highlight and shadow further than the paint can do on it's own over a flat primer coat. This lead to me treating the paint more like a heavy glaze and doing a bit of prep work on the base coat to get the effect I wanted. I started with a base coat of Mechanicus Standard Grey out of a rattlecan, followed by a layer of Grey Seer applied from a 45 degree angle to the top of the model and finally a straight down shot of Corax White to hit the highest points. Here's a bottom shot to try and illustrate the way the paint creates a gradient of shadows to highlights. The first step washed out the model's texture so I gave the model an all over wash of Nuln Oil, keeping it thin so it wouldn't pool on the high points. To pick out the high points I did a directional drybrush of Pallid Wych Flesh, only flicking the brush over the model in a downward direction to hit the highest points and leave the recesses darkened so the texture has more contrast. This was followed by giving the model a coat of Munitorium Varnish to smooth the texture of the model and give the Contrast paints a smooth surface to move over. This was followed by a layer of Ork Flesh, applied starting at the high points and working down to prevent it from pooling at the top of the model. You can see the recess shading is more pronounced, in part due to how the higher points are a much lighter color where the dry-brushing picked the texture out. A back shot to show how the color gradient from the successive layers of primer create a natural shading effect that simulates shadow being cast by the Ork's upper body onto his legs. Another low shot to show how the Ork flesh looks over the torso, and how the wash helped give the recesses some extra contrast for the darker flesh color. A Wurrgog Prophet model done at the same time in the same way. Due to how recessed his body is under his cloak his skin is darker than the Savage Warboss model, but this fits the natural shadow his body would have. Final example is a Wardokk. His more exposed skin shows off the way the highlights have helped create more texture for his skin by pushing the contrast over the other high points, allowing us to look like we spent more time layering green than we actual did. I hope this helps some people who are trying to get a little bit higher quality result out of their Contrast paints while keeping the whole project from becoming too much of a time sink.
  9. 3 points
    First time playing with 2 part resin for water effect bases. Pretty happy with the results. Could be better and learned a lot from the process. Lots of work to do on the glottkin still (so many little details on this model) Next unit of blightkings finished apart from a tidy up on the bases. On wards and upwards 😊 Any feedback or questions greatly appreciated.
  10. 3 points
    You could be waiting for ages, I'd just find something you like that's already out.
  11. 3 points
    Anyone tried full Thryng Escort Wing? I've still got a bit too paint up before then but with the points drops on all the units in there it should be more workable. Although its probably be better wth more Thunderers, I'd like to give it a run with maxed cannons Navigator - fleetmaster, ignaxs scales 3*10 Arkanauts, volley guns Escort Wing 2 frigates, Skymines and omniscope 3 Gunhaulers 2*5 Thunderers 3 skywardens, drill cannon, volley gun Gunmaster + 2 Cannons allies 2000 I've also been interested in the nimyards rough rider mercenary company. Although I don't feel it'd be quite as good as taking straight Endrinriggers I do quite like the pistolier models. In non-Zilfin lists though i think it could be of use.
  12. 3 points
    just end my favorite miniature in age of sigmar - alarielle the everqueen
  13. 3 points
    Oh, I see. I think this is contextual, which is why I didn't identify the difference. For example, a player might find competitive players tolerable at Club Pick-Up-Game Night or the like, but sneer and be snide if a competitive player shows up at an Organized Narrative Event that spans a weekend. In my case, for example, I'm typically fine with competitive players. But if a player shows up with Gristlegore Terrorgheist spam and 5 models (or whatever) at an Animosity narrative event or at AOS Narrative NOVA 2019, I'll probably be salty, especially if I ask "what's the name of that guy" and they say "Royal Terrorgheist" instead of something like "Ancalagon" or whatever, lol. That's just effortless, and you signed up in advance (taking someone else's spot) for a narrative event....
  14. 3 points
    I played a game with my friend the other night and played Battle for the pass against his Legions of Nagash.. We played at an odd point limit as that's what my friend had available and painted. I'm pleased to say I managed to pull off a Victory! 18 Victory points to dispossessed, 13 points to Legions of Nagash. It was a really really fun game for both of us. His list was: Allegiance: Legion of SacramentLeadersArkhan the Black Mortarch of Sacrament (340)- GeneralNecromancer (130)Wight King with Baleful Tomb Blade (120)Battleline10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient SpearsUnits5 x Black Knights (120)Total: 870 My list was: Allegiance: Dispossessed- Grudge: Speed MerchantsLeadersRunelord (80)- General- Trait: Grudgebearer - Artefact: Ancestral Pickaxe Unforged (80)Battleline10 x Ironbreakers (140)10 x Longbeards (100)- Great Axes & Shields20 x Warriors (180)- Axes or Hammers & ShieldsUnits20 x Thunderers (240)Total: 820 The Thunderers were amazing and with forgefire on managed to just delete his unit of Black Knights twice! He summoned them back in twice in the game. The warriors held my right flank for the whole game against a unit of skeletons and a Wight King earning me 8 points over 4 turns. The Ironbreakers held onto my home objective for 4 turns earning me 4 points. Meanwhile my longbeards, thunderers and unforged together held the left flank objective for 3 turns for another 6 points. The Unforged was amazing! I took him just for fun but he turned out to be a menace to my opponent. Running him alongside the longbeards he was rerolling 1s to hit, 1s to wound and wounding on 2+ against Arkhan. The Unforged alone did 8 wounds to Arkhan over 2 combat phases with Forgefire on him, unfortunately Arkhan healed his wounds from killing Longbeards. I ALMOST slayed Arkhan with the Unforged alone as he was on 2 wounds and then killed the Unforged but I didn't get the 4+ for Epic Deathblow to D3 mortal wounds. Maybe next time! I will definitely be taking an Unforged from now on for his price and running him alongside my frontline with the longbeards, that guy does work against multiwound stuff and doesn't really get targeted often when you've got big units of duardin pounding the enemy. I also found that I didn't shield wall much in the first couple of turns. I concentrated on advancing using hornblowers and pulling off charges, to my surprise I didn't get ripped apart and I had enough bodies and armour saves to see it through to the next turn and get my shield wall up. I think that only going 4" and having shield wall up at all times is abit of a trap. Our army isn't that slow if you actually advance and do some charging, don't be afraid! As long as you have some ranged support it's good to advance quickly and using ancestral shield and all out defence can help a lot in mitigating damage.
  15. 3 points
    I'm not currently working on anything for Black Library at the moment. I was feeling a bit burned out, so I'm taking a bit of a break from Space Marines and Stormcasts to write other stuff.
  16. 2 points
    Since its way too hot to work, here is my wishlist for changes in the next Stormcast Battletome, i will try to talk about changing units to fit more in lorewise than just talk about points adjustments. Liberators: The most common SC unit, the old Posterboy, if taken at all we see them in small groups of 5 waiting on an objektive to die. More lorelike would be large shieldwalls in which enemies shatter wave after wave. To make them more attractive in large groups, my suggestions: Sigmarite Shieldwall:"Almost nothing can break through of overlapping sigmarite shields": If this unit contains 10+ models, you can reroll saverolls of 1, or all saverolls if it is equipped with shields. Fighting as one:" countless trainingsessions in the Gladitorium allow these warriors to switch between inpenetrable shieldwall and righteous assault in an instant": If this units contains: 10+ models, add one to the range of its melee weapons. This would allow them to fight in two ranks. To compensate these buffs, i would delete "Lay low the Tyrants". We should use our elite units to kill other elites anyway. Judicators: They are more or less fine, but i would change the role of special weapons, the Xbow should be a monster hunter weapon and the cluster bomb like skyboltbow be more effektive against hordes. Thunderbolt Xbow: always hits Monsters for d3 MWs. Skybolt Bow: does 2 woundrolls against units with 5+ models, 3 against 10+, 4 against 15, 5 against 20, 6 woundrolls against units with 25+ modells. Prosecutors: Perfect candidates lorewise for a "fight first" mechanic, maybe give the Prime an extra attack with the greatweapon back. Paladins: Well, i think most will agree that they still cannot compete with evocators, i would like to see some armor buff to represent their heavy bulky armor, and/or some special overcharge ability (what are those sigmaresk-jetpacks on their backs for?). And Bravery 8! Dracothian Guard: maybe increase wounds per model to 6 as they look more bulky than gryphchargers, and i would change tempestors distruptive fire to "the targeted unit fights at the end of the following combat phase". This is some tool against all those "fight first" armies. Celestant Prime: He needs Protection against Mortal Wound, i plegde for a 5+ extra save! Gryph Hounds: Increase the ranges of Warning Cry and Loyal Compagnions, reduce units size to 3 models, reduce points. Castigators: Make d3 woundrolls on 6s work against every enemy. Vanguard-Hunters: They could use there large coats for cover against shooting attacks. Vanguard Palladors: The fastest known animal deserves a +1 Charge. So some bigger, some smaller changes to make unused units more interessting. What do you think of this?
  17. 2 points
    It tints the base colour, painting over gold gives some really cool metallic sheens to it all! Clearly some combinations will work a lot better than others, but that's just down to colour theory, and getting a feel for the transparency of the different paints.
  18. 2 points
    Well done on being an amazing troggoth
  19. 2 points
    You looking for a fight m8? The Hag is my favourite model
  20. 2 points
    I was thinking the same, Thryng + Escort with 2 Frigates. But I'd prefer go full Kharadron, and play more mobile MSU, so I'd go with 1 Thunderers unit, no allies and more Skywardens/Endrinriggers.
  21. 2 points
    Excellent post. I have defaulted to an extra tidecaster and also always worry about bodies on the table so had not noticed. It does make me immediately think though that 350 is about how much the Storm should cost...
  22. 2 points
    There is only one list that people should be playing Spearhead: Troggboss Main Body: Troggoth Hag and 3 Fellwaters Rearguard: 3 Fellwaters
  23. 2 points
  24. 2 points
    That's basicly an paragraph above (Corerules Page 11, Objectives, paragraph 4) :
  25. 2 points
  26. 2 points
    Besides the Bloodstoker and Bloodsecrator... Slaughterpriest with Bronzed Flesh can buff either Archaon or your BT. Speaking of Thirsters, especially the flavour of the month BT of unfettered fury is really useful. Juggerlord is not really interesting anymore, he's expensive for what he does and his command ability cannot be triggered by Archaon. Realistically, Archaon will never be your general in a Khorne setup (abilities that are activated in the hero phase are surprisingly rare now and you would waste a command trait). Concerning the Deathrbinger, he's too hard to pull off for a buff that doesn't help that much. There are better and more impactful choices for 80-100p. Honestly, a lot of buffs come from the allegiance itself, like Locus of Fury, Blood Tithe activations, Reapers of Vengeance...
  27. 2 points
  28. 2 points
    I think a big factor in why there arent many truly competitive battle reports available especially the hand held ones (hate the top down ones myself), are that the players are to busy you know, being competitive gamers. Anyone that has played in a tournament where they wanted to win ,or at least aimed to do well, can tell you there isn't much room for focusing on other things but your and the opponents armies together with the psychology of the opponent. Miniweargaming is for background entertainment while painting, seeing decently painted armies going at it with the familiar sound of rolling dice and wtf moments. Quite enjoy GMG and their lists are decent but they do get some rules wrong which is prob because he plays like 10 games systems on his channel and with only 1-3 AoS reports a month. Doom and Darkness is very good for competitive and insightful at that but doesn't include the production values of above two.
  29. 2 points
    Well, I prefer them change the "ride the wind" rule to move 6d6" with temporal fly ability, need to be 6" away from any enemy unit but can charge in the charge phase. Actually, considering their pathetic close combat damage output, GW can really consider just remove the cannot charge limit for the current verion "ride the wind" rule.
  30. 2 points
    Armored Witch Aelves are something I didn‘t know I so desparately needed.
  31. 2 points
    I didn't play at Adepticon, but I do routinely play at local narrative events (e.g. Prime Dominion, Animosity, and NOVA) and the presence of "tournament lists" is significantly depressed... heck, even the tournament factions are absent. Last year at NOVA 2018 in the AOS Narrative we had: Nurgle x2 (pretty competitive but not tournament winning) Myself as Slaanesh (before the battletome obviously) Norsca (Slaves to Darkness) Stormcast Eternals Spiderkin (or whatever the grots on spiders are called) Seraphon ... balls, I can't even remember the rest. The point is that we had a ton of fun. The lists were 500 points for the prologue, 1000 points for the main battles, and 1500 points for the final battles before the last scenario, if I recall correctly. You got a custom hero you could spend in-universe currency to improve, and a custom "airship" that you could also spend the currency on upgrades for. The final mission was an airship race that culminated in the confrontation of a Godbeast descending from the heavens above... *ahem* sorry. I really enjoyed it. I guess the point is that the Adepticon stuff you cite is contrary to my own experience with narrative games, and if true, means I likely would not have enjoyed the event.
  32. 2 points
    Finished up a 10 man unit of blight kings. Really enjoyed the white armour on these guys.
  33. 2 points
    Again, you clearly don't believe in competitive play so why did you come to a topic asking for competitive reports to push your agenda? This is not the place for a competitive vs casual discussion. But I want to point out, it again sounds like you are refering to games where one guy is bringing a competitive list and one person is not. Or you are talking about kryptonite matchups. In either case for those of us who want to become good competitive players: A. understanding what to do in a kryptonite matchup is extremely important for a competitive player. B. The 2 examples you gave me give me a very strong impression that you like to take "balanced" lists and have been burned multiple times by scew lists. That really sucks for you, but neither of those situations need be so dire if strong competitive players taking competitive lists are playing those games. C. Competitive lists usually involve skill, they just do.
  34. 2 points
    Ummm... I think you may be thinking of round one of a tourney when a top tier player draws a fluff list... We are talking about 2 competitive players bringing 2 competitive lists; there is nothing boring about that imo. Also, great contribution to the topic at hand 🙄.
  35. 2 points
    After seeing today's comic on the Warhammer Community site, I just had to make this.
  36. 2 points

    Version 4.12.00

    881 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  37. 1 point
    Archaon, everyone's favorite warlord. But for some reason nobody ever seems to use him anywhere. I am going to use the power of numbers to undeniably prove this guy is hot garbage. For the sake of simplicity, I'm not going to use any buffs or abilities from chaos heroes that could affect Archaon. Yes, there are some good ones, khorne buffs, fate die, yummy nurgle things, but these buffs don't matter too much for such a large model, and I won't use any buffs for units I compare Archaon too. First weapons. Slayer of kings, 4, 2+, 3+, -1, 3 4.44 damage against a 4+ save (I'll be using 4+ save for all of the weapons). The sword also has an instakill ability, but this only goes of 8.6 percent of the time, which is laughable. Korghos Khul, a 180 point hero, has an instakill that goes off 34.6 percent of the time against a 4+ save. Sure Archaon's isn't reliant on the other guy's save, but to have a lower chance than Archaon, Khul would need to be attacking someone with a save of 1+. Also Archaon's instakill is only against heroes and monsters. Very meh. Claws, 2, 2+, 3+, -1, D6 2.59 damage, rather swingy. But in general, few attacks are bad in aos. overall, not that great. Tail, 2D6, 4+, 3+, -, 1 1.17 damage, very swingy, but it does have a 3" range. But, like a Razordons does this at a 12" range for 40 points. And they aren't even that good. Three heads, 6, 4+, 3+, -1, 1 1.13 damage. I, mean it's got a 3" range, so you can kill a grot from your third line. Archaon does a grand total of, drum roll please, 9.5 damage per turn on average, against a 4+ save. Sure, that is a unit of liberators, but you payed 660 points and killed 100 of theirs. Let's take a quick second to look through things that do more damage than poor Archaon. I started looking through the warscrolls, and I literally couldn't find combination of units that costs 660 points that does less than 9.5 damage per combat round. I'm not even kidding. Granted, I didn't look too hard, but still. Tell me if you can find anyone who does less damage. Abilities! Flying sure, flying is fine Eye of Sheerian Whenever an enemy scores a hit with a result of a die you roll in your hero phase, they have to reroll it. Ehh. Assuming the other guy hits on a 4+, you have a 1/2 chance of this ability being useless. An then if you do get a 4,5, or 6. You'll only make them reroll a third of their hits. Say or old pall Archaon is being attacked by 40 Clanrats. To make it fair, we'll call this 30 attacks. Hitting on a 4+ because of the Skaven ability. 15 of those 30 will hit. Since your ability only goes off half the time, 2.5 of those 15 will be rerolled. 1.25 of those will miss. 15 hits vs 13.75 hits. that's 2.5 damage to Archaon vs 2.3 damage to Archaon. Sure, it is damage prevention. But with all of the feel no pains in the meta right now, this ability is worthless. Armor of Morkar On a save of 6, the other guy takes a mortal wound. Funnily enough, this might deal more damage to the enemy than your actual attacks, depending on how many guys attack. Sure it's good, but 100 point bloodwarriors have it, and Archaon is 660 points. Chaos Runeshield We know what this does. Decent, but won't help when most of the other guy's forces are gunning for you. Crown of Domination +2 or -2 to battleshock for guys within 10". With all the battleshock negation this ability is just not helpful. Also it gets counterd by 1 cp. Heads of Dorgar. If at least one guy was slain by the three head attacks you can choose one. (haha imagine killing someone with archaon). nurgle head-D3 mortals against a guy 7" away. Not bad, D3 mortal wounds is fine Khorne head- D3 heals. won't stop him from dying. Also big models have better heals built in. Also, methinks the khorne and nurgle abilites should really be swapped. Tzeentch- learn a spell from a dead wizward. You won't be killing big wizwards with the head attacks, and if the enemy let a small wizwards get next to Archaon they are kind of bad at the game. Yeah, these abilities are bad and they won't go off very often. Everchosen On a 4+ ignore the effects of a spell. IDK if this affects endless spells, but still the other guy will just not cast things at Archaon and instead just kill you with his troops. Maybe decent against a very very spell heavy army. Prob still not that good. Command ability All other chaos heroes in your army can use a command ability. terrible. How many other heroes are you running? Archaon is already a third of your points and if you run more heroes you'll have space for like 2 chaos spawn. And no, this doesn't save you 5 command points. You get to use up to 5 command abilities, but you don't have any command points left over to do things. This sounds good on paper, but command abilities aren't that relevant, and I can;t think of a use for this that isn't better than some other thing for 660 points. Archaon is also a wizward with no unique spells. So none of the abilites are too bad. But none of them is worth Archaon's cost. Look at a king on terrogiest. He kills thinks when he dies, can summon 200 points of dudes, and heals D3 points per turn, and has a good spell, and can take artifacts, and is 200 points cheaper. Archaon just dosen't add up. But wait, he has 20 wounds with a 3+ save and a 5+ against mortals! that's good! Let's make a song! 30 bloodletters with +1 attack can kill Archaon A gristlogore Terrgoiest can kill Archaon 2 more more warp lighting cannons can kill Archaon 30 buffed witch aelves can kill Archaon Anything 12 charging Morsarr guard can kill Archaon With a bit of luck 4 ballista can kill Archaon Wow this man is trash! *post script* I don't hate Archaon. I just think he needs a rework to make the warscroll match the lore. cheers!
  38. 1 point
    That's a super awesome take on the mercs! Assuming we still cannot use the Skullcrackers, I was thinking the two big giants could be useful, or Skroug's menagerie for one giant and some furies, who are fast and can fly, though I haven't seen how they compare points wise to K'daai. The vampire knights are also an interesting choice....or the flesheater courts if we can take a big dragony guy with them, I see no 'Royal' ones, but maybe they have peasant versions?
  39. 1 point
    Incantor is definitely a great choice. You can also bring an Arcane Dais for 30 points to give the Incantor another unbind, +1 save, and a 12" fly move (which can make it very easy to get in cover for another +1 save).
  40. 1 point
    I've been running a web spinner on arach with my trog army, taking sneaky distraction for the -1 hit bubble. I put the graph feather charm on him to make him -2 for some durability. So far has been pretty fun.
  41. 1 point
    This was worth a quote, very well done sir.
  42. 1 point
    Nighthaunt - Mostly I will avoid to fight you. I am weak in face to face combat unless I create very favourable odds through hero support and use of command points. Instead I prefer to use my mobility and numbers to win games on objectives. Every fight you lock me in is a problem for me. If you let me create the conditions and pick my fights I can be very dangerous. If you deny me that, I am trash at fighting. - Even my best units are glass cannon that will crumble if they fail to destroy you in the first charge. - KILL my Dreadblade Harrow general. He will be partying around teleporting huge units all over the table and dictating board control. This is how I win games, by avoiding big fights and by being faster and more numerous than most opponents. - Trick me to play in open boards with sparse terrain (good luck with GH19). The more packed with terrain the board is, the best for my high mobility all flying army. I win games mostly due to mobility and board control. Packed terrain amplifies that -Keep your armored guys away from my myrmour bansheess -Do not be afraid of my resurrection abilities. They are largely ineffective and will not do much. I have learned not to count on them, s don't spent too much effort countering them. this is not a LoN army. Maybe they only exception to this is when you see Lady O babysitting my Spirit Hosts. In that case simply shoot her down, she is very squishy and goes down easily. - Also don't be afraid of my bravery debuffs. They don't do what they are supposed to. -Did I mention killing my dreadblade harrow general?
  43. 1 point
    This is BoC in a nutshell. As an army we effectively lack any real punch (outside Enlightened Builds) - you have to win the game by controlling the board and dieing to win objectives. Its I think the hardest learning point for BoC players because it seems like a 'punch people in the face army' and people want it play that way. They see combat units with volume attacks and think 'this army will win by outfighting my opponent'.
  44. 1 point
    plz ) for big russian ko community ))) we all pride your 6 place ))
  45. 1 point
    It sounds simple in practice, but I don't have the drill to stick the magnets in though something like Horrors sounds much easier than orks This was my feeling, especially for battleline units. I will stick to magnetizing bases for transport I think (once I paint them lol) Thank you both for the reply!
  46. 1 point
    Guys I don't think this dude is big enough to warrant 850pts...?
  47. 1 point
    We always do a 3rd party sets up the table. I can't see that changing unless tournaments start letting there be a terrain placement phase of the game. If thats the case then we will move to that as well.
  48. 1 point
    Totally different around here, except crazy shooting (but even then). really like the list, two major threats in a 1k list and the AAR abuse, trés chic like the French men would say... you could go full ****** since the infernal is general and play 2x6 flayers on a feast day and summon in two varghulf... hyperaggressive but tasty. Since 1k requires only 2 BLine you could also combine the squishy min ghoulsquads, but preferences I guess, more flexible this way on the objective game FOR THE LADY!!!
  49. 1 point
    We have a Sylvaneth battletome truther! We should demand to see GW’s longform import documents, or publish a YouTube video on how cog-fort fuel can’t burn wyldwood trees etc etc. Seriously though, as far as I’m aware there’s nothing to explicitly say it’s China -> UK that’s causing the problems. (Though of course could well be) I’m not exactly sure of their global logistics because, well frankly I don’t really care, but I would guess there’s every chance they ship goods from China bound for countries like the US or Aus direct rather than to Nottingham to be blessed and then onwards. Also, of course, things may have been delivered but now they need a suitable schedule gap to slot the release into, rather than just chucking it out there.
  50. 1 point
    Vampires will enslave Nighthaunt for their own needs and are able to raise skeletons and zombies of their own, so it's all fair game to me!
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