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Showing content with the highest reputation on 01/20/2019 in all areas

  1. Don't play a game where you "detest" 90% of it. The new factions are the ones here to stay, even if old models get soup tomes they won't be supported forever.
    5 points
  2. Yep. The game is set after the events of the Necroquake. There are some optional rules that will utilise some of the weirder/more fun stuff from Malign Portents. Insanity point system - not quite. It won't be "you are 17 points of crazy" but there will be a way to measure decline. It'll be a little more holistic or abstract. Non battletome armies, and races/species - unfortunately I can't share details right now. But soon! D6 system - It is Attribute + Skill but that's probably where a lot of the similarities end. Amount of questions - No problem In relation to WFRP - I love WFRP but AoSRPG is a brand new system built to support play in the Age of Sigmar. As mentioned in another comment, complexity level probably starts lower than D&D 5e with the option to add complexity as the game progresses. EDIT: Sorry my keyboard is acting up. The RPG is set after 2nd Edition and the events of the Necroquake. And on human-centric PCs, unfortunately I can't share right now. Hope that helps!
    5 points
  3. I agree that I'd like to see a 'default human' faction, but I don't think the idea that they'd be super popular holds much water. The Empire were never WHFB's most popular faction, and the Imperial Guard are nowhere near 40k's.
    5 points
  4. The sad fact is the highest selling new release GW could do would be a proper order human faction. Without that age of sigmar is a dull and lifeless setting. Their refusal to update freeguild or evolve them into something new is very perplexing and lessens my care about the wider world of the eight realms. Its a totally ungrounded setting.
    5 points
  5. This 110%. I love Dispossessed, and I'm certain they will get some love and adapted into the game given the age of their range. Though that's not a given fact, they could fade away in favor of the more abstract dwarven themes GW is playing with. I'm making a small army cause I love them, but if none of the newer factions caught my eye I wouldn't have bothered. Once my small dwarven army is ready, I'll be branching into new factions for the safety.
    4 points
  6. Welcome to the Khailebron Temple. TGA has been up a couple of years now and since day 1 it’s had the feature of starting a blog and sharing it in this community. As the owner of the site you would have thought I would have a blog! But no. So this is my blog on my Daughters Of Khaine army, aptly named, The Khailebron Temple. Since I first got hold of the Daughters book I have always liked this particular temple, both in terms of game play and background. The Khailebron for me are the true descendants of the old cults of Har Garneth. In the background the Khailebron represent Khaine in his aspect a the Assassins, master of Shadow and Illusion. On the table this translates to some fun yet powerful combos. So what’s in my army? Morathi Morathi has been such a cool character since the early days of Warhammer, so to have her in the game awesome 99% of my lists include Morathi. I love the model and the flexibility she has on sth table, being a caster and a brutal combat character. Warlocks These have always been one of my go to units. Lots of options with magic, shooting and combat and a high movement . Bloodwrack Medusa I painted a Bloodwrack Shrine when it was first released and I’ve always loved using it. It’s not always the most effective list option, but if I can squeeze one in I will. The rest of the book is obviously great and I will be using all the units at some point. But this is my starting point. Play style. When it come to play style I’m in an odd spot with Age of Sigmar. Back in the day when “I used to be a contender” I always played an army that would be half way towards winning before the game even started. Not necessarily in a broken combo, but just down to the fact that I would always have a path to victory built into my list no matter what my opponent used or how they played. Since I’ve been playing AoS this has slipped away. Partly due to me playing less games, partly down to my army choices. I want to get back to tweaking my list to become a well oiled machine and be able to chase opponents around the table no matter where they are. My most recent list: This is what I’ve been playing recently. MSU + Morathi. Allegiance: Daughters of Khaine - Temple: Khailebron Morathi High Oracle of Khaine (480) - Lore of Shadows: Mindrazor Bloodwrack Medusa (140) - General - Trait: Mistress of Illusion - Artefact: Shadow Stone - Lore of Shadows: Mirror Dance Hag Queen (60) - Prayer: Catechism of Murder 10 x Blood Sisters (280) 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers 5 x Doomfire Warlocks (160) - Lore of Shadows: The Withering 5 x Doomfire Warlocks (160) - Lore of Shadows: Pit of Shades 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) Aethervoid Pendulum (40) Quicksilver Swords (20) Total: 2000 / 2000 I'll go into this this a little more in my next blog post
    4 points
  7. Humans were far from annihilated in the Realms. Sigmar is their patron god and humans themselves were as heavily populated as any other species. They were, like ALL others, decimated when Chaos launched their major offensive and took the Realms for a Thousand Years. Dwarves, Aelves, Humans - all were crushed. Also you're mistaken about the gods - the age of Gods and beasts was the Age of Myth. That age is passed long now and whilst there are still such creatures around they are more rare and muted. Humans can very much survive just as dwarves and Aelves and orks can in this Realm. If it were only the gods then all the other races we play would be near useless. They'd be driven out and crushed too. Yet we see that in the early Realmgate novels there are many bands of humans who survive; we see in the newer stories that humans not only survive, but build cities - big ones. The only reason they are undrerepresented on the tabletop is because they've yet to have their Battletome(s). Just like Destruction and the goblins. Humans can very much survive and thrive in the AoS setting. What might set them apart is a use of things like black powder; the power of steam; the power of magic and also infantry and regular swords. Bolted to the side of the Stormcast; aided by their Patron God Sigmar and perhaps others in the future. The Realms are a dynamic setting and there's certainly room for all factions. Also the Old world was on the brink of the end of the world, but lets not forget the "end of the world" was only a theory until it happened. Until it happened the end could have been coming for another thousand generations or might even have been defeated and driven back.
    3 points
  8. Everything is either a squig is on a squig of course! Here is my Fungoid Shaman, im currently working on a boss on giant cave squig, i have 3 hoppers chained together and the boss is a new loonsmasha fanatic so it looks like he is being flung about. And there is Big Timmy, the legend of all Gloomspite Nations across the realm!!! (Boingrot)
    3 points
  9. Check out the City of Secrets book. The normal humans feel well grounded, and model conversions seem a good way to move beyond the feathered-cap Empire guys of lore.
    3 points
  10. Not sure if this has been already posted by a nice little reference from the Gloomspite Gits Battletome "The Bad Moon possesses its own strange satellite, a hurtling lump of misshapen rock that runs mad rings around it at breakneck pace. Some grots believe this to be the Bad Moon’s excitable pet squig. Others say it is Gorkamorka’s mace, or perhaps his fist, always swinging wildly to smash other celestial bodies out of the way. Others claim that the Bad Moon itself is Gork’s head and the satellite Mork’s, or perhaps vice versa. The Nosebiter hordes of the Pointyklaws mountain range maintain that this smaller object is the spirit of an ancient Moonclan chieftain who conquered eight great mountain peaks, and so was blessed to accompany Gorkamorka’s rampage through the skies for all of time." I wonder who they could be talking about
    3 points
  11. Ten Weld Militia now sorted and the basing of the Templar finished.
    3 points
  12. Hi to everyone! I joined this forum like 2 years ago and never post anything(), so i'd say it's finally time now lol! I always been a big elves fan, specifically wood elf, and they were my first warhammer fantasy army/love, so the sylvaneth were the obvious and right choice for my first aos models. Here are the photos of the tree-revenants i made one year ago, hope you like them(of course any tips/comment is very welcome!). Now i'm working on some dryads, in the next few day i'll post it (still wip); in this topic i will post any progress i'll make! ps: sorry for any error in my english, i'm italian and not so used to it, 🤐
    2 points
  13. Hi, We have just brought on our first site sponsor, Audible. I've been a member of Audible for years with over 200 books in my Audible library and now that Age of Sigmar, 40k and Horus Heresy books are on Audible it seemed like great fit for us to promote. The Offers. We have 2 offers with Audible. 1. Free 30 Day Trial. In this offer you can CLICK OUR LINK and start a free trial with Audible. You get 30 days membership on the site. This gives you access to there huge library of free books, sales and discounts, but it also give you 1 credit to download any audiobook on the site. This book is yours to keep even if you decide later that you no longer want to be a member. A membership is usually £7.99 per month. 2. Discount membership plan. If you already know that there are a few books that you want you can use this offer. Normal membership is £7.99. With offer 1 you get you 1st month free, so after 3 months you would have paid 15.98 Offer 2 gives you 50% off 3 months so your first 3 months total cost is only £11.99. This is particularly great if you know that there is a series that you want to get into. Choosing either of these plans is a great way to support TGA. This is a sponsored ad, and we do earn a commission, but we only promote amazing products and services that we believe are a great deal and a genuine benefit to the community. I have been using and promoting Audible for years and will be doing so for the foreseeable future.
    2 points
  14. The Troggoth Hag is definitely a piece I believe every Troggoth army needs. It's amazing as a model and amazing on the table. I rarely do such detailed eyes and faces but when working on a model that is the centrepiece of your army you want to spend some extra time just to make it special. This is surely the best work I have ever done on a models face and I think there is just a lot of character and emotion on the model. My smaller Troggoths are just green and blue but for this model I felt like it really needed another color to make it pop more so I asked some people what would be best and after many recommendations I decided to go for a nice bright orange and I think it really fits nicely. This picture also shows well the addition of mushrooms all over the model. Even though my Troggoth army is based on swamp themed bases with lots of water effects the mushrooms really tie it to my Grots and Squigs that are based on more rocky bases but with lots of mushrooms. The base on this model was definitely one of the most fun parts of the process of creating it. Here we see a detail shot of the base with the small Free Guild soldier hiding from the lumbering Hag. I love the base I did here. The water effects came out nicely and the base that comes with the Hag looks really nice after I added all kinds of fun stuff like mushrooms and skulls to it.
    2 points
  15. A quick tip for those of you that, like me, don't like finecast or the current Loonboss on Giant Squig; The Mangler Squig kit comes with several alternate faces for the squigs, and I've used the one I didn't use for the mangler squig for this little guy; The rider is an extra from the Mangler kit as well, except his mooncutta and head, which are from the Squig Hopper kit. The body of the squig is just a lump of milliput and the legs are from a River Troll. Obviously still needs a lot of sculpting, but the basis is definitely there, and Squigs are pretty easy to fill in the details on, when the face and legs are sorted.
    2 points
  16. I think Warhammer Silver Tower was a good indication of things to come. The Grot Scuttlings (mix of Spiders and Night Grot) lead to the Fungoid Cave-Shaman, which ended in the Gloomspite Gitz release (loosely based on the Blackfire Pass goblin army). The Darkoath Chieftain lead to the Darkoath Warqueen, which will end in a full SdT release in 2019 (the first Darkoath concepts were already in the 2015 AOS core book*). The Aelves will lead to other, dark and Ulgu- based Aelves, etc. *See this picture : So I think the Devoted Of Sigmar will be the first Order, Battletomed normal human army. They have the Excelsior Warpriest from WHQ:ST, are present the fluff since the 2015 AOS core book, and have some artworks in AOS2. (I'm wondering if the mark on the human's foreheads is God King's Brand, from the new SCE battletome, which use the word "devoted"...)
    2 points
  17. I agree with everyone else that some sort of generic humans dwarves and elves are a super necessary release. They may not be the most popular or the most sexy but they definitely provide a context that is currently lacking. Rampaging hordes need things to attack, chaos needs something to corrupt, necromancer's need bodies to ressurrect and God warriorz need something to defend after all. Without, it just feels kinda empty. While more other cool armies may be individually more exciting and will sell better, I think the IP as a whole needs a generic faction or 2. They could even roll a ton of them into one as 'generic spearmen' and swordemen and archers usable by any faction. Maybe with extra allegience abilities if you so want. And then you could use whatever models you wanted. But currently the IP needs a foundation
    2 points
  18. Warclans aren't that expensive, so no not really. All they require is 1 other battalion (depending on what warclan it is) with some more units in it. There is 1 megabattalion that is probably meant for bigger games. Also, I just won against Stormcasts (1250 pts) I think this might be the 2nd time I manage to win with this faction and I always struggled against Stormcasts because of our lack or rend... and lack of attacks... and poor saves But I allied in the Orruk warboss for the first time and he was amazing for the Morboys and big stabbas. Especially since he works in an aura instead of picking only one unit. And the banner on top of that was sweet! Now I just want a Maniak wierdnob to hand out rerolls to hit too because 4+ to hit is... sad.
    2 points
  19. Yeah maybe put words in your mouth with useless there haha! I just think that extra magic defence is just too nice really, but I definitely see manglers being very good too, yet to use one mind. Sure this is the list: Allegiance: Gloomspite GitzMortal Realm: GhyranDankhold Troggboss (300)- General- Trait: Tough as Rocks - Artefact: Ghyrstrike Fungoid Cave-Shaman (90)Loonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Spiteful Prodder Madcap Shaman (80)3 x Rockgut Troggoths (160)3 x Rockgut Troggoths (160)60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 1x Moonclan Flag Bearers- 2x Badmoon Icon Bearers10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Squig Rider Stampede (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 170 Edit: Forgot spells - Itch on madcap and Squig lure on Fungoid
    2 points
  20. AOS is releasing both books and factions at a rate Warhammer never came close to. There’s Warscrolls for pretty much everything from Warhammer still. But it should be pretty clear now that AOS and Warhammer are different things and in the future all factions will be unique and fresh, that’s what it’s building towards. But as I say-you still can play with pretty much any models you have in the meantime. The expectation that all armies should be as viable on the tabletop as each other is entirely unrealistic though, nor is it a precedent that is being ignored. Warhammer never had that over its last 4 iterations at least.
    2 points
  21. The only "most popular" faction for 40K is Space Marines - everything else pales in comparison. However Imperials sell very strongly in general - heck look at FW they mostly produce Space Marine and Imperial content in buckets - they wouldn't do that if there wasn't a market for it to feed. Fantasy, esp in its latter years, just didn't get the marketing to really push it forward. I think that armies like Bretonians and Empire also started to feel a touch more retro in a market that was steadily advancing away from more historical and toward more epic fantasy (you can blame computergames for that probably). I think the idea that a human faction would be unpopular is not really holding water - Stormcast are basically just humans in big armour and they sell well. It's often more about marketing; model design; communication of themes; updated sculpts etc... Heck lets be honest the only real difference between your average Aelf and human is pointy ears and a slightly thinner body build overall (and I mean slight).
    2 points
  22. I think GW has a long term release plan and It seems a bit like they are using the fluff to slot in the releases. I expect that they are not likely to change things other than slide a book up or down by one slot.
    2 points
  23. Mercy is for the weak. Do your worst GW! I dare you!
    2 points
  24. I get that, I meant the "fact" that this army would be the biggest seller. It might be, but it's hardly a fact. If it were, it would be the next army GW put out, don't you think?
    2 points
  25. Hey everyone, actually got my 750 point league game in today vs Daughters of Khaine with..interesting results. Still playing on Kill Points, next week with 1k we will begin doing actual objectives starting with Battle for the Pass. My List Allegiance: WanderersWaywatcher (120)- General- Trait: Eagle-eyed - Artefact: Starcaster Longbow 20 x Glade Guard (240)10 x Sisters of the Watch (180)3 x Kurnoth Hunters (200)- ScythesTotal: 740 / 750 DoK List Allegiance: Daughters of Khaine- Temple: Hagg NarHag Queen (60)- General- Trait: Devoted Desciples - Artefact: Iron Circlet - Prayer: Catechism of MurderHag Queen (60)- Prayer: Blessing of Khaine30 x Witch Aelves (270)- Pairs of Sacrificial Knives20 x Witch Aelves (200)- Pairs of Sacrificial Knives10 x Khinerai Heartrenders (160)Total: 750 / 750 T1 I elect my opponent to go first while I try to screen the Heartrenders as best I can in deployment. All that really ends up happening is having 7 Glade Guard die to the Khinerai that I didn't expect her to drop down right away, battleshock took another 3. I chose to teleport up the SotW to be in range of the 20 unit of Witches killing ~5 while the Waywatcher and 10 remaining GG shot into the Khinerai and managed to kill 7 with battleshock only taking 1 more, unfortunately. T2 I get the double and put 4 GG shots into the Khinerai to finish them off and the rest knock a couple of Witches out. The Waywatcher took some pot-shots at the Hag Queen general which brought her down to 2 wounds left... and man do I love still getting shots on 3's\3's despite Look out, Sir. The SotW do their job and manage to leave just 4 Witches left. Opponents turn sees the 30 Witches on the right quickly move up the board to regain some ground but they still aren't quite within charge range. The 4 remaining Witches out front manage to charge the SotW, killing 3 since my overwatch shooting whiffed pretty massively. T3 I win priority and get the SotW out of there and take them to a better position when the 30 block of Witches inevitably charges the Kurnoths who have moved up to "attempt" to screen the charge. I opt to let the Waywatcher finish off the Hag Queen while the GG take out 2 Witches. Now this is where it starts going downhill; the Witches make an 11" charge and have enough distance to get 3 into the GG and 23 into the Kurnoths. After my opponent kills off 4 GG, I brace for the big hurt of 46 wounds before saves... and somehow I was left with 1 Kurnoth at 4 wounds. I have no explanation for how or why the dice gods managed to help me for once, but re-rolling all failed saves on a 4+ is what did it. Swinging back, boss-tree cleaves off 5 Witches with what I imagine to be the biggest smirk on his face for surviving that atrocious amount of damage. T4 Opponent wins priority and wipes said smirk off the Kurnoths face and also kill off the GG since they are essentially wet paper. My turn has my Waywatcher decide that it's time to get out and teleports to the back corner while he and the SotW manage to bring the Witches down to 19. T5 Opponent wins priority again and marches the Witches towards the remaining SotW who kill 2 more with overwatch and then proceed to horribly die. With no way out on the 5th round, the Waywatcher decides to actually start getting meaningful rolls and manages to put out 7 wounds against the Hag Queen to end the game. Wanderers win just barely with 53 wounds killed vs the DoK killing 45. Overall thoughts I still really love the army, but oh man is it incredibly defensive and very hard to push out of deployment in against faster armies. I will definitely be including 20 or so Dryads at 1k because there's absolutely no way to win objectives games without an additional anvil. Kurnoths continue to prove their worth, being such a great Hammer+Anvil unit rolled into one nice 200 point package. I have another 750 point game and a couple of 1k games next weekend so I'll be sure to get those posted as well. Thanks for reading!
    2 points
  26. Taking a break from the Stormcast again, but this time for AOS. My wife got me 2 Daughters of Khaine Battleforces for Christmas (not quite as cool as the Warbringer Titan I wanted, but more affordable) and I found 40 Witch Elves online for cheap, so new army. I picked up some bucklers on eBay because I like a little more durability’s and converted the Witches. Right now, I’m thinking 30 Witches, 20 Witches, and 10 Sisters for my Battleline since that is what I have. Although, I only have 30 built and can switch it up if anyone has any suggestions. Here are the first 10 painted.
    2 points
  27. Just finished assembling my preorder. Just 3 rockguts and a Dankboss for now. The Rockguts get 9 different head variants and all torsos and arms seem compatible. As for my Dankboss (who will be running Blade of Hammerhal Ghyra and Wildfury on his hands, in my Swamp army) I tried out Peachy's greenstuff chain-mail tutorial, just to give his glutes a bit of privacy, and sculpted a nightcap for him since he likes a good nap. Said nightcap is actually a Squiggly Cap and has eyes. I can't wait for him to meet Stormcast. Edit: I chose the heads with the biggest, most outrageous noses for my trolls. Unfortunately can't get pictures.
    2 points
  28. Brief BatRep vs. Balanced Stormcast: Battleline Troggs do melt away vs. shooting but hit like a truck in combat. The Batallion actually did some work for me today so that was cool. Hag with Gryph-Feather is godlike and the Rage-Grip combo on the Boss helped me take down 2 Dracothian Guard in one combat which was immense. Won Shifting Objectives by the end of Turn 4 but by that point only the Hag was left standing. The Cauldron is great and an excellent source of MW on enemies too once you get her stuck in. A blob of 60 Stabbas really helped in the end.
    2 points
  29. Up to a month ago I would have agreed that anything with a huge amount of old models and no battletome will stay that way, as they don't want to do all the work revitalising a range only for people to just use old collections. How ever Gloomspite has dispelled that. Night goblins are one of those factions that a very high number of players have a lot, even if tucked away at the back of the closet. They have been the main army for at least two editions of fantasy, they were crazy popular in the late 90s due to being one of the first multi part kits made, not to mention the crazy range of models that were brought up for 40k and gorkamorka during the same period. Gloomspite have shown that GW can put out a new range of models, models which people own loads off and still sell out of them (troggs were OOS this morning online, as were several other bits)
    2 points
  30. Afternoon folks, apologies for the delayed update and replies, but thanks very much for your comments @elfhead - thanks man, much appreciated. Took a lot of inspiration from the background you did for your Slaaneshi Elf project, so thanks for that as well. @Arnied3 - ha thanks man, side projects are a bit of a problem for me haha. Stupid magpie brain. Update time on the project then, as we head into the last few things for the Court. First up, paint-in-progress and work-in-progress on the last two units. Both Crone-touched, another unit of Hunters and another unit of Spites. The Hunters are very close to complete, with only details and the bases left to finish. The Spites are at the first assembly stage and still need a lot of detail added, a lot of gap filling and a lot of texture added. They should be reasonably quick to finish off though. I apologise in advance for the pics, Imgur is having issues at the moment with advanced editing, so they are rather basic. Still pleased with how the Crone-touched stuff has turned out overall, think it really adds something to the look of the project and saved me from going mad doing the same few units over and over again. Come on GW, how hard would it be to add a few units to the Sylvaneth book for variety? And then I also started work on this, because why concentrate on one thing at a time? I've mentioned before that I will be having a Drycha counts-as in the Court, to run as my mad King. I was initially thinking about using the Yncarne as the base for him, as its a gorgeous model, but the more I looked at it the more I realised that it was quite Eldary, and not as easy to tweak into a Sylvaneth thing as I first thought without huge amounts of work that would take away from the overall look of the model. My next port of call was another very different model, but one that is just as ace in different ways, and one that fit the established look of the Court already. Bonus points, he was already a mad King of sorts. C'est la; Obviously this is super rough mock-up at the moment, just to make sure the idea works. Which it does. Hurrah. Once the branches are repositioned and the throne in place, there'll be a lot of work to do to blend the throne into the tree and add all kinds of woody details and roots and so on. Hail to the King. That's all for now folks, more to come once the Hunters are done and more progress has been made on the King. I also need to start gearing up for the madness that will be my Durthu, as well as wait eagerly for the Underworlds Sylvaneth warband, and potentially start planning something altogether more armoured and lightning-like. Cheers, Knave
    2 points
  31. Im trying to dial this in but after rereading a lot of pages i think im getting closer. Im liking the idea of going magic heavy for a bit more tactical flexibility. I like the idea of Hoppers softening up a good target for the Bounderz to smash into. Lots of magic support here. I was considering dropping the Mangler and picking up the Balewind for the Webspinner to use and maybe either the DoomShroom or SpiderTide as well. Both of them are amazing for MW output and huge area denial allowing you to manipulate the battlefield. The Webspinner on a Balewind could really hamstring enemy units from afar which would extent the lifespan of my guys while SpiderSham + WalkingBowl could cast Itchy Nuisance. Buuuut on the other hand keeping this list will have real threat and stopping power without really needing all the fancy magics Also to consider maybe dropping a unit of Bounderz and upping the other one to 15. LeadersLoonboss on Giant Cave Squig (110)- General- Trait: Dead Shouty - Artefact: The Clammy cowl Webspinner Shaman on Arachnarok Spider (300)- Artefact: Headdress of Many Eyes - Lore of the Spiderfangs: Gift of da Spider GodMadcap Shaman (80)- Lore of the Moonclans: The Hand of GorkWebspinner Shaman (80)- Lore of the Spiderfangs: Sneaky Distraction10 x Squig Hoppers (180)18 x Squig Herd (210)18 x Squig Herd (210)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Mangler Squigs (240)Squig Rider Stampede (140)Scrapskuttle's Arachnacauldron (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 172
    1 point
  32. 7 by 3.5 Inches, roughly. It’s irregular.
    1 point
  33. The “human element” or having/ showing the side of humanity in any setting is something we’re all grounded by, because we’re humans. It gives a better perspective of struggle in a world(s) full of things that are better than them. while not “under dogs” the human feel is a key role and attractive to many for this reason. Monsters, mutants and beasts are nice, but we need some humanity mixed in
    1 point
  34. I had until i realised that this is a spellcaster that does nothing more than the signature spell (or any added spell) I meant by that that unlke GoS that are 40 point more expesive, the Briar queen has no passive bonus. If you fail the easily-failable 7 casting roll, your caster is useless. Sure the spell is good but 7 is high and once you failed it, the queen is a sitting duck. For 40 more points, you have a spellcaster that can wield a magic item and has either a -1D6 aura charge or +1towound aura which is fenomenal. That beeing said, the queen offer an unseen spell.
    1 point
  35. So far since the release of this book i have had 8 games ranging from 1000pts all the way up to 2000pts (4 1000pts, 1 1250pts, 2 1500pts and 1 2000pts), mainly against Gloomspite Gits as there has now been a resurgence in Destruction players across Liverpool, Manchester, Crewe and Winsford which are the areas i usually play. Funnily enough 5 games so far have been against GGs (solo moonclan, solo troll, solo spiderfang, mixed and squig), and the people i regularly play against arent novices by any stretch of the imagination. 2 people out of those 5 players run the Troggboss, one of which has proxied him since the book came out with a custom giant conversion and the other only just built his yesterday when his order arrived at the LGS. When someone is running a pure Troll list he has no means of having goblin chaff to protect his boss when his army consists solely of Trolls. The other had his in a GG mixed army (of which is all wonderfully painted and converted). So based on these "statistics" they have fallen flat on there faces against myself twice and vs other people that they have fought, and one of them has now demoted his boss to a normal Dankhold. My perceptions are based off ingame experience, neither of them had any bad dice rolls to speak of, they simply didnt do enough to warrant them being the general. Ive had one kill 4 of my Boingrots, Ive had one do nothing against me. I have witnessed this vs other armies that they have fought (my meta is flooded with LoN, DoK and MK...). I was using my examples of peak efficiency to show the maximum difference between the Shaman and the Trogg, but in actual game terms i have seen both in action and i know which one i would place my bet on. Given enough correlation of the battlefield, tactics, baiting and army synergy you can make ANY character survivable, some need less help than others, some can just sit at the back of the board and be safe. That is not a privilege the Troggboss solely owns, with enough planning and luck you can make any of your heroes last the entirety of the game, but then you are trading away how much they affect the match too. We could debate this all night and i fully respect your views on the Dankhold Troggboss, but me and many others in my gaming group see him as a weaker hero as a whole when viewing our options in context. He simply doesnt affect the battlefield in ways that the others do, he isnt much of a force multiplier, he isnt the most punchy of heroes. He might survive a combat and heal up, he reminds me very much of a jack of all trades type of hero, and thats where i see his downfall. He doesnt do anything well, what phase does he truly own? He cant master the movement phase, he doesnt participate in the shooting phase, his hero phase isnt the best and his combat phase is ok. When picking units i always aim to have mastery over 2 phases in particular. By mastery i mean they excel greatly in these fields. For example the Mangler Boss with the right load-out and buffs has an amazing movement phase and an excellent combat phase. Add these both together and he is like a heat seeking missile, he will do what you need him to do, he dictates the terms, your opponent reacts. Forcing someone to act a certain way is key to this, he manipulates these phases and increased your odds of betting your enemy. What i think everyone is truly missing right now is play testing. We are all just writing lists and making theories, but until you have your units on the board you cant make a definitive answer. Hell i would love to hear your games with your GGs and i encourage everyone to do the same as it helps everyone construct a list they are happy with. If you want me to i can give you an in-depth review of all 8 games i have participate in and give you a turn by turn overview of what happened. Im preparing for a 2k tournament on the 9th of February so i have been cramming in games left right and centre so i know my armies strengths and weaknesses (like how a squig list doesnt need the badmoon for example) and what armies are our kryptonite. But to conclude on what we were originally talking about, i myself do not see any use for a Troggboss. I would rather have 6 Fellwater Troggoths instead, however if you can make him work let us know! I on the otherhand am not one to go off statistics. I like to mathammer like everyone else but when it comes down to it ingame experience trumps theoryhammer.
    1 point
  36. Finally got him finished. My Loon Boss with Giant Cave Squig was just once a lowly Squig Herder for the tribe, until he was infested with the spores from a Badloon Bossfungus. As the fungus burrowed into his brain, he started to get ideas on how to attract bigger and bigger Squigs, using a cauldron of some of the tastiest fungus to recruit snotlings, who he used as bait to lure out the best squigs the clan had seen. He claimed the biggest, nastiest one for himself, affectionally calling it Slobba, and his Moon Prodda's sickle shaped blade helps him harvest foes heads as easily as it does funghi.
    1 point
  37. Holy Gork! It was a not a piece of squigcake to get through all that 70 pages... But anyway I got some nice ideas from you guys, for some tricks and developing my Moonclan army to a Gloomspite horde. Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules. Any way time for my excitment: I HAVE BEEN WAITING FOR THIS BATTLETOME 24 YEARS!!! Night goblins didn't get so much love since the 90s and I am super happy with the book. I hope some novels will follow and Skragrott will get some eternal love like Skarsnik did. Or maybe it will be the tale of Overbounder. This has been my number one army since I played WFB for the first time in 94-95. I decided to comeback to the hobby more or less during the End Times. I tried to play Moonclan only when AoS dropped but painting hundreds of gitz takes ages. I took a break when Bonesplitterz arrived because the fluff was like from the 90s. Now the Moon shines on da gitz again and it is time to finish the project!
    1 point
  38. Thedra has a new keyword "god speaker" which suggests a new unit for std. Same thing happened with Zarbag's Gitz and madcap shaman / loonsmasha.
    1 point
  39. Fair enough. I'd prefer not to buy Enlightened and just play with what I own. I have Bullgors and Bestigors so I'm using those happily
    1 point
  40. Working on an Ironweld Gunmaster conversions along with the first two of the Weld Militia. Moving away from the Freeguild empire aesthetic to a more grim and tattered look for the militia.
    1 point
  41. With regards to the seraphon maybe both will be in the book. Like the beasts greatfrays , you could choose to be celestial demons and gain the teleport ability or choose to be physical and get another ability
    1 point
  42. Tnx again to everyone! Here are the dryads i talked about in the first post, in the spoiler the "close-up" ones and one "in color" ahah: They are made with bits of my old dryads that i never completed(this is why some parts are painted) and the bodies of the crypt ghouls! And of course some green stuff here and there. I hope you like them, despite the bad photos ahah!
    1 point
  43. I also considered to buy those, but I didn't like them as they are too small compared to their price and how much storage they provide for miniatures. So I bought Ikea Billy racks with glass doors and installed LEDs in them. They are much better for the purpose as they provide about double the space each compared to the floor space required. Of course they were much more expensive, but who cares when you look at all the miniatures?
    1 point
  44. I'm not getting a lot of free time to paint, but posting a WIP shot of my Loonboss with Giant Cave Squig, along with the magnetised scenic base for the Fungoid Shaman
    1 point
  45. Based on the advice of a friend, edged the base in black
    1 point
  46. A model from Zarbag's Gitz as a test for the colour scheme.
    1 point
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