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Showing content with the highest reputation on 01/06/2019 in all areas

  1. 6 points
    If an ability is underpowered, it can ruin a unit. If an ability is overpowered, it can ruin the whole game. I imagine buffing units just isn't a priority for the rules team.
  2. 5 points
    I have been building a Troggoth army before we even heard about the Gloomspite tome and here is what I have painted so far. A Giant Fellwater Gargant and 6 Fellwater Troggoths I'm now painting my Troggoth hag and I still have 9 more Fellwater Troggoths waiting for paint! I know I'll be adding a Dankhold Troggboss and I will be playing the Troggherd battalion. Currently I'm toying with the idea of putting a Fellwater Troggoth on a Mawkrusher and playing it as Gordrakk for that nice 3d6 charge for the entire Troggherd Battalion!
  3. 5 points
    Sure, except not really. The FAQs almost always are where the big, army crippling changes occur even though everyone does say that's not true. FAQs and battletomes. GHB mostly deals with points and while I used to be very pro "points are all we need" I have completely changed my tone. I think points can make small changes only. They're a "final tweak" best left in very small increments. Even more so there is a practicality standpoint. Saurus knights are terrrible. What if they were 20 points? Well.....they'd still be terrible, you just have more. And that is a really bad premise to the game. So innate baddness is to be overcome by numbers? Every time? In some situations sure. But thematically, do we think 10 Skinks are reasonable along side 600 knights? Seems dumb. And I don't want to paint them. As for the GHB, unless it incorporates Malign Sorcery, artifacts, realms, and realm spells, the GHB this year will be the least impactful rules wise as it's ever been. It helps armies without battletomes, but what those armys need is battletomes, not an updated GHB.
  4. 4 points
    Pretty happy with how the King himself is coming along, particularly proud of the skin
  5. 4 points
    Three Stormfiends, a Doomwheels and a cannon in a skirmish game?
  6. 3 points
    The newest release teaser has perked my interest again so I’ve opted to build toward Gloomspite with my partner. She has started off simple with a colossal squig to paint up whilst in chipping away at converting my own tribe of Morks Toofy Gitz. Led by the Smilin Tyrant they originate from fungal marshland. in the process of repainting my Gobba and have converted a counts as Loonboss on Giant Squig along with my Arachnarok. All bases are WIP with miliput adding depth before I apply dirt and then paint the marshland
  7. 3 points
    Hi, i’m a new AOS player. Some days ago i restarted painting my skaven miniatures after a hiatus of 5 years. I need some advice on how to build a good 1000/1500p list with the minis i have and eventually what can i add to them. I’d like to use a mixed skaven list or eventually only skryre. I have: -1 skaven warlord -2 warlock engineers -2 packmasters -80 clanrats -5 acolytes -3 stormfiends -1 Wind-mortar launcher -1 warpfire thrower -1 doomwheel -4 rat ogres What do you think?
  8. 3 points
    If memory serves, Beastclaw Raiders were heavily abusing (or merrily chugging, if you will) the battle brew which at the time would buff both their rider and their mount, making them outrageously, table-wipingly strong (in context of what was around at the time). Combined with the way the Stonehorn damage halving worked at the time, this made them a pretty big problem. This caused GW to separate mounts from their riders when it came to command traits and artifacts. BCR more or less paved the way for the system we have today, or at the very least had a notable impact on it. I'm unsure how the Stormcast Extremis release played into that, so take that with a grain of salt. Regardless, it all happened a while after the battletome was released, making the battletome itself weak, since it wasn't balanced with that in mind. I do think Beastclaw deserves another take, but the nerfs were well founded at the time. Kharadrons upon release more or less -immediatedly- jumped on the stacking khemist + unspecificied number of cannons/mortars in a unit of thunderers bandwagon and pulled all the attention in the aethersphere onto the issue. Got promptly shut down. I don't have the rest of their changes embedded to memory, so feel free to add to it if there's other notable nerfs they received. The mentioned nerf was spot on, in any case. Don't remember the changeling one, and I'm very interested in knowing how it used to be! I'll note Skyfires in it's place. A healthy point adjustment, as it was way out of line. Sayl was straight up getting abused for his speed bonus He's still around, just not abusable to the same extent, which was the only reason you'd see him at all. An obscure character that had his rise and fall from fame. The age of Sayl will be remembered. Of the ones mentioned above, pretty much all of them were hit with the big nerfbat as a direct result of how blatantly abusable they were, and how much attention was pulled to it. Cause and effect. Outside of BCR, which had a very vocal opposition calling for nerfing (can you imagine a time where people actually conceded the match upon seeing Beastclaw Raiders on the other side? The legends are true), and Skyfires, who fell into the "unfun to play against" category, there wasn't all that much outrage (to my knowledge; correct me where I'm wrong, by all means). The game was pretty volatile at this point anyway, so weird, cheesy combinations (like Sayl) weren't game-breaking, but also not working as intended. Sayl throwing supersonic skaven hordes around isn't exactly thematic Kharadron and Beastclaw Raiders biggest problem is that their battletomes haven't aged well at all. The game is different now, and their intended playstyle is not working out for them. As for units, I absolutely agree with you. Plenty of units are weaker than they ought to be, or too expensive to bring at all. I'll be very happy the day I see a properly massed Saurian infantry on the opposing side, but I only see their much more useful skink cousins nowadays. Same with graveguard, sadly - but I'll not list out every one you mentioned. I agree with the general point you're making on the units, while I somewhat disagree with the battletome//army points. Agree that they're weak as a result of nerfs and such, disagree that it was unneccessary
  9. 3 points
    Is this gonna be like when thousand sons got new models as corpses on space wolves models before getting actual ones lmao
  10. 3 points
    And the Arachnarok just needs basing: Working on my Morgoraz the Spider King, he'll be running as a Scuttleboss in the new Battletome and I'm using his brood as a test bed for future small spider paintjobs. Really impressed with how posable the spiders are with minimal cuts and pinning given that its a kit a previously had neglected due to the stock poses all being remarkably similar. One spider is now complete with the base colours across the other two brood members. C&C welcome as always.
  11. 3 points
    And we all know the true Empire in the Realm of Metal.
  12. 3 points
    Over the past holiday I finished the Slaangors! It was so much fun to work on them. Somehow tha first one I made is still my favorite. I'd love to hear what you think of them. Picture time:
  13. 3 points
    Stage one Mockup of Morgaraz the Spider King. Not a huge fan of the big boss on giant spider model and without new models coming to replace him in the new Gloomspite Battletome I found the need to build a decent replacement. The base should be the right size and with the pillar he has gained the added height. Current WIP lore is Morgaraz was chasing the Bad Moon through the fungal marshes on night, eyes turned skywards as he clamoured frantically over brush and through bog to try and pursue the malevolent god to earn his favour. Blind to the obstacles ahead of him Morgaraz fell quite unfavourably into the nest of an Arachnarok brood, quite unable to dwell on his misfortune the young Grot found himself wedged quite firmly into an arachnarok egg, the corrosive fluids within already withering his lower body. Whether ignorant to the intruder, or simply mistaking the part grot part egg as one of its own brood the Arachnarok did not deliver the swift demise that Morgaraz expected, instead day after day, night after night he felt himself withering away. It was then quite unexpected, as the brood began to hatch and the frenzied spiderlings began to clambour around the nest that Morgaraz too felt the egg beneath him tremour and shake. Erupting forth Morgaraz scrambled forth from the nest, his legs freed after weeks he ran for aslong and as far as he possibly could. It was only, given time to reflect that he glance down and found himself quite changed, below his waist his body was withered away, the fledgling spiderling too had suffered in the collision. Instead the two now existed, fused at the waste. Morgoraz was reborn, king of the Spiderlings.
  14. 3 points
    Pusgoyle finished 🤩 not the best photos And I had some inspiration to paint 2 extra skin wolves to finish my trio
  15. 2 points
    I've always had an undying love for greenskins, my first army was Orks for 40k 3rd edition, and when I got back into the hobby again with 8th ed Fantasy after a hiatus I collected an Orcs and Goblins army with heavy focus on Night Goblins. Now with GW having announced Gloomspite Gitz, I'm super stoked about starting a new Grot army for Age of Sigmar. I've always loved the Night Goblins/Moonclan the most, they're so characterful and mischievous and these new models are fantastic. So to get me prepared I went out and got the Zarbag's Gitz warband box to use as test models for the new army. I painted up this test model last night. First order of business was to figure out the colour of the robes, I want a colour scheme that is relatively quick and easy to paint as this is a horde army after all. I was thinking of various way of painting black (grey with black washes), but in the end I settled on dark blue robes. Both to do something a bit different from the studio paint scheme but also because blue is easier to paint than black. The recipe I went for is Kantor Blue, highlighted with Teclis Blue, then shaded with Drakenhof Nightshade followed by a highlight of Teclis and final highlight with Lothern Blue. Next up is probably the most important part of a greenskin army, namely the skin! I have a standard recipe I use for greenskin skin which is based on Deathworld Forest, but I wanted to try something new this time so I've based it on a recipe from a fellow on instagram called quarterpaint. It's Waagh Flesh followd by highlights of Skarnik Green and Cadia Flesh on noses, knuckles and lips. Then shaded with Athonian Camoshade with higlights of Skarnik Green mixed up to Ushabiti Bone. The flesh coloured parts are washed with Army Painter Red wash and then highlighted with Cadia Flesh and Whych Flesh. The rest of the model is quite standard, I try to limit the colour palette in my army schemes, I'm using yellow for details as is appropriate for moonclan . For me basing is a very important step of my armies, they help a lot with telling the story I envision for the army. I wanted my army to advance through a deep mossy forest to give them a dark fairy tale feel inspired by John Bauer, Paul Bonner and the forests around here in Sweden. The initial story I have in mind for the army is that they are emerging from the mountains they live in to seek out the bad moon. Nothing elaborate right now, but something to get my mind going. I'm using tufts from a german company called Mini Natur (fantastic stuff) and clump foliage that I pat down with watered down PVA glue. I'm very happy with how the test model turned out. Hopefully it will be relatively quick to paint on a large scale, but it feels doable. A nice thing about Moonclan Grots is that they don't have that much detail and different elements on them, it's mainly robes and skin. Next step of business is to finish the Zarbag's Gitz, I also need to figure out a colour scheme for the Squigs, which is important since I intend to have a large portion of them in the army. Until next time! Ps. saw this on my way to work today, a good sign!
  16. 2 points
    Has anyone realized that when we get new FAQs, it's always making a unit or ability worse? With the exception of the fyreslayer shield throw, has anyone seen a unit that got considerably better after being FAQed? Turtle got 3 more shots so his shooting went from absolutely terrible to just plain terrible...um...blanking on any others off the bat that are a notable improvement. I'm sure that we can come up with a few, but the point is definitely there. I dread reading FAQs for my army and delight in reading them for others. This is a problem. I think we as a community need to encourage...snerfs? Or Unnerfs? Something that positively impacts poor units in ways that can deal with problematic units elsewhere. I know for balancing and general purposes, it's easier to make a large group of people happy by making a small group of people unhappy but I think it's a dangerous mindset. I don't blame GW. As a community, we absolutely support and push for it but I think going forward, we should spend more time discussing how to make unused units good and spend less time talking about making good units worse.
  17. 2 points
    I know everyone is hyped over our new model (and closer to a combination tome) but figured I would post a quick batrep I had today against Ironjawz. Skaven list Allegiance: SkryreMortal Realm: AqshyArch Warlock (140)- General- Trait: Cunning Deceiver- Artefact: Ignax's Scales Warlock Engineer (100)- Artefact: Vigordust Injector Warlock Engineer (100)3 x Stormfiends (290)3 x Stormfiends (290)3 x Stormfiends (290)40 x Clanrats (200)- Rusty Blade- AlliesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Clan Skryre (80)Arkhspark Voltik (70)Arkhspark Voltik (70)Total: 1990 / 2000 IJ List Allegiance: IronjawzMortal Realm: UlguOrruk Megaboss (140)- General- Trait: Prophet of the Waaagh! - Artefact: Dimensional Blade Megaboss on Maw-Krusha (440)- Boss Gore-hacka and Scrap-tooth- Artefact: Miasmatic Blade Orruk Warchanter (80)- Artefact: Sword of Judgement Orruk Weirdnob Shaman (120)10 x Orruk Ardboys (160)- 1x Pair of Choppas or Smashas- 5x Choppa or Smasha & Shields- 4x Big Choppas10 x Orruk Ardboys (160)- 1x Pair of Choppas or Smashas- 5x Choppa or Smasha & Shields- 4x Big Choppas5 x Orruk Brutes (180)- Pair of Brute Choppas5 x Orruk Brutes (180)- Pair of Brute Choppas3 x Orruk Gore Gruntas (140)- Pig-iron ChoppasIronfist (180)Bloodtoofs (120)Chronomantic Cogs (60)Prismatic Palisade (30)Total: 1990 / 2000 Long deployment setup, Treasure hunter objective T1 He finishes setup first and elects me to go first. I get lucky and roll a 6 to get the objective in my zone right away. Rather uneventful first turn aside from getting his army into charge range but did actually manage a charge in with his Goregruntas on my Warpfire fiends, but they took some damage in the process. T2 He gets the double turn, I get ready for the green (orange?) tide of death charges with an army wide 4" extra charge distance with cogs. Maw-Krusha, Brutes #1, and both Ardboys make it into the Clanrat screen for the most part, with 10 Ardboys going after the cannon (but pulling Shock Gauntlet fiends in the process). Clanrat casualties were pretty severe with me losing ~34, but I did pull kills to prevent the Brutes from attacking. Kill all but 1 wound on the Gruntas and most of the Ardboys that charged into the cannon on the right. My turn, and I unleash the Cannons+spells to wipe out the Maw-Krusha and finish off the Ardboys. Unfortunately, both cannons rolled a 1-3 in their hero phase shooting and did 5 MW's to one and brought the other down to 2 wounds left. T3 Tie on the roll off so he wins and elects to bring in the Brutes. Long story short, they end up doing some damage on both Stormfiend units, losing 1 1/2 models each (those reroll all failed saves are brutal and GREATLY helped him out), but my counter attacks where not so successful and I barely do anything back. I decide to shoot in the hero phase with my gravely wounded Cannons which...got both of them killed. They did manage to kill the Warchanter and whittle down more Brutes in combination with spells and more Warpfire fiends killing most of the Ardboys. Still managing to hold the point, but I could see that I would need to bring in the Grinderfists quickly; Got the roll, not so lucky on the charge into the megaboss however. T4 Can't remember all the details for this round as we were a bit distracted by going-ons in the shop but a cliff-notes version: Brutes hurt, kill all but 1 Shock Gauntlet fiend. All 3 of my Wizards back into a corner closer to the objective as the left side is completely lost and start casting\shooting at the 1-2 remaining Brutes on the right side to finish them off for good. Grinderfists manage to reduce Megaboss to 1 wound, he swings back and kills 1 1/2 fiends. T5 He wins roll off, charges his 3 remaining Brutes into 2 Engineers to try to kill them off so he can win the Objective for having more in range...fortunately, He only kills 1, leaving me with 4 models in range to his 3. We decided to call it there, with a close Skaven Victory. Thoughts Overall, I'm very happy with this list. Now, this isn't the final version. I have another 40 Clanrats coming in which should give me a lot more board control and screen potential by sacrificing 1 unit of Fiends (probably the Shock Gauntlets, but unsure). This also lets me get the Arch-Warlock back on a BW which he really belongs on, especially with Ignax Scales. I've tried alternate takes on this using Jezzails instead, but I really never have luck out of them compared to my Cannons which I managed to roll two 1's on power rolls throughout the game. Let me know your thoughts everyone, thanks for reading. Trying to keep these short and sweet unlike my past ones.
  18. 2 points
    Another problem leading to ambiguity here is that Orruk Brute warscroll doesn't actually say no more than 1 in 5 Orruk Brutes in your warband can be armed with a massive gore-choppa it says 1 in every 5 models may instead be armed with a massive gore-choppa To me this is suggestive that you need to have 5 models before you get a gore choppa. But it's definitely ambiguous, and it was ambiguous in the old skirmish, so it's not great that this still remains an issue. Sort it out WD team! do it! Do it now!
  19. 2 points
    They are a bit more fragile and spindly than many other models. My Guardian of Souls is pretty prone to having his arm with the sword breaking. I get small weapon snaps from my Chainrasps as well. You also need to be pretty careful with Olynder. I would highly suggest looking into magnetizing the bases and using metal trays, like tablewar or manga racks from battlefoam, for transportation. Typical foam doesn't work well, as they break quite a bit more often. It was actually the driver to make me switch from foam to trays. The Trays are just better in every way. That being said, they tend to stay together fine for the most part. Several units I really have no problems with, like the Grimghasts and Bladegeists. I have to do some fixes every now and then, but it's not enough that I would consider not playing with them or anything. Having to fix models on the fly is nothing new, but you might have to do it a tad bit more with some of the Nighthaunts compared to other armies.
  20. 2 points
    Warpstone fussed hype activated, impossible of stopping until the consumers dies of the black hunger.
  21. 2 points
    Don't forget some things might well go away now and come back later. Goblins riding wolves and a wolf chariot could well return with new sculpts in the future. So they are not always dead - indeed GW has had just a rich history that many "new" things today are revamped old things or old ideas from the past. It can be a huge pain and it would be great of GW to give us a heads up what they are going to do with AoS in general, but I figure we won't get that. It would be phenomenal if they did it. Heck if they outright stated which Freeguild (as an example) were going to stay and which were going to leave/be upgraded I bet they'd see a surge in sales! Those building for 9th edition or older Warhammer editions would want to buy to get their armies finished, whilst those looking for a new faction might well start buying the stuff that is going to remain in advance of Battletome drop.
  22. 2 points
    "We know they've had their big push towards more copyrightable models," Actually I wouldn't say we've seen that in the least. Idoneth are not the first undersea army and several others have had huge undersea turtle beasties of various kinds (heck Reaper Bones has a turtle dragon too). Meanwhile look at Daughters of Khaine where most of the new stuff is quite generic. Medusa and succubus/harpy style winged models. Then look at goblins; nothing there is vastly different from designs or concepts GW used in the past, and the trolls have a very 80s inspired design. I don't think GW is in the least changing lines to be more protected in terms of visual design. Heck I'm not even sure how that would work since GW can't copyright the concept of a model, only its specific design which has always been protected anyway no matter the design. All they've changed is their naming culture to terms that are non-standard in an attempt to protect them; however that's mostly a marketing move so that 3rd parties are a bit more limited on how they can advertise their products, but it won't stop them making alternatives. Nothing would stop any model company making a winged female with a spear or hand scythe and bladed shield. I think its simple that GW is revising their lines and armies and some things are being lost and some are being updated. It's just a bigger change right now because they are relaunching whole armies not just revamping existing ones with a few new models. AoS is letting them drop some design paths. Or it might be that they are not dropping them, just removing and replacing with something else (something else which might not come for many months - ergo GW is playing the long game plan not the short term). There's nothing in goblins riding on spiders that makes them any more copyright protected than riding on wolves or slugs or snakes or anything else for that matter
  23. 2 points
    Sounds great, I love realm themed armies as it invites new take on a faction and inspires others. Day one progress for the Red Kaptain is nearing an end, mostly because waiting for varnish to dry seems like a night long task. But here is the rider getting some colours atleast
  24. 2 points
    My rather insane workload for this year has finally come to an end but since the last parts were done over christmas and gotten rid off, I've found it hard to shake off the nervous energy I'd built up to get through the last hurdles! I've been unable to get myself to sit down at my desk and start painting, even though I've a) really wanted too and b) really needed too with all the dark elves that I've recently gotten! As I'm pretty much a narrative only skirmish player, the thought of painting a 'full size' AoS army fills me with dread (One of the main reasons I dropped out of WFB during both 7th and 8th ed was some of the insane unit sizes at this scale) but many of the recent releases have me so excited that I've decided to move out of my comfort zone and try some new things. Which has lead to a pile of miniatures I didn't have room for! So rather than waste my time when I couldn't bring myself to paint, I did that job I've been putting off all year and that filled me with dread- I reorganised as much of my hobby room as I could! Which has lead to the cleanest my desk has been since I moved in three years ago! It is so much less depressing to be able to work into the room now and actually sit down with out knocking the 100 or so paints scattered across the place and getting rid of most of the shame pile is a lot less threatening! I also put up (at least in a temporary manner!) my LED light strips that I brought last year! They still need soldering and permanently fixing to the shelf (something I can't do till the new year as we no longer seem to own an soldering iron) There is still a lot of clutter to get through in there, the top shelf is still covered in more miniatures shame and there are like 150 Dvds that need to be returned to their home, and the drawers still hold the nightmares of a thousand hobbyists! I was also sick of not having any more space for citadel paints (my paint drawers only fit a handful in compared to the 50 or so Vallejo I can get in each drawer) so, whilst not glamorous, I knocked up a paint rack out of card and hot glue. Its no prize winner, but like any good battle station, it's fully operational and cost next to nothing. I've also moved over to using a brand of make up brushes for both drybrushing and ink work. They are some of the best items I have ever purchased in the hobby! I brought one out of curiosity, thinking it would at least do for painting some terrain I had and it was so good that over the following weeks I brought a huge stock pile of them, as I'm pretty heavy handed and rough on dry brushes and expected to get through them pretty quick. Over a year later (and all the terrain in this log as well as some other bits have all been painted with the same one) and the brush is only on it's last legs now! Amazing value! I do have enough to probably last me to the end of my life with all the spares I brought! The only downside is they are double ended, and a massive pain to store so I knocked together a rack to hold them as well! Even less attractive than the paint rack but anything to stop them keep rolling off my desk! Sorry for such a boring (and long!) update. Hopefully this will encourage me to sit down and at least clear something from the shame pile at the very least!
  25. 2 points
    I've played nothing but 1000pts since i started playing, as I started the game last year. Played with others that are in the same situation, and bigger boys that took pity on a new player. I will return the favour to noobs once I have 2000pts as it really sucks not being able to find a game when you're new.