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Showing content with the highest reputation on 12/05/2018 in all areas

  1. 2 points
    Hey all, finally I am in a new home and wanted to show you some Wanderers, although it is mostly converted models and not painted ones. At the Moment I am lacking in a bit of determination to commit myself to a paint scheme for the whole Army. As I am quite the inexperienced painter with a poor camera the models which got paint on them might look a bit .... poor for the lack of better wording. To some Models I have only applied the base coats, some others are painted over and over cause I was unable to decide. At first I was keen on Bronze and dark green, then switched to light green and yellow, then to a darker green and white and silver - all while testing and buying new colours on the way. Finally I tried a base-coat of Celestra Grey and Fenrisian or Russ Grey on the cloaks...... Anyway I am quite proud of my conversions so far. The Last Character Model is a mysterious Wayfinder - maybe Half-Deepkin? She certainly inspires all around her - a bit of backstory might also be added, these Wanderers are from Hysh after all which I find fascinating. Hopefully I will be able to provide updates from time to time, pictures of my Sisters of the Thorn will follow in due time. Currently I am pondering on the possibility to apply spots to the fur of the Fey Steeds.🤩
  2. 2 points
    This game is all about tieing units up and flanking them. You never want to let your hammers get charged and take the full brunt of an assault, always tie the enemy up with cheap units and then flank from the side. The pile in rules are really the most critical rules in the game (can only pile in towards nearest enemy model)
  3. 2 points
    Lucky you if you have it only AoS related. I have attention deficit across multiple games/rule-sets (each one with multiple factions/armies, usually) 😅 To me, what worked best is imposing myself the "don't buy (or build/paint) a model if its not for a game and faction you're currently playing. No exceptions" rule. This has saved me a lot of money and stopped the growth of the "bins of shame" (Ikea bins where I store/forget unopened model packs). It's more than a year that I stick to this rule and up to now has worked nicely. Some slips occoured, ofcourse (I still have to work toward the "no exceptions" part), but overall I'm satisfied by the results. Also, this motivates me in playing more, and the more I play (with mostly-painted armies) the more I enjoy gaming and the more I'm motivated in painting more. So the more I paint, the more I motivated in playing, the more I play, the more I'm motivated in painting.
  4. 2 points
    That's some kind of beard comb. Finally female duardins!
  5. 2 points
    @Sonnenspeer, my tip to you is to focus on the unfinished miniatures before you go back. Anything that's painted and based looks good on the table!
  6. 2 points
    Update my contract : Building complete
  7. 2 points
    Before in list this month's goals, here is how last month ended up: Assemble the full Speed Freeks set - nope, only got the buggies Assemble black coach - nope, still in box Take Cursebreakers from 'table top' to 'respectable' - nope Finish Gits - nope Paint three Endless Spells - nope Paint a minimum of 10 assorted Nighthaunt models - Yes! Got 19 done! Reach rank 14 in Hearthstone - Yes! Reached 13! 😁 On to this month: 3 endless spells 12 chainrasps Rank 15 That's it. More modest.
  8. 2 points
  9. 2 points
    Perfectly normal and a pain at the same time, there's a few ways to deal with it once you realise its an issue (which is the first step) 1) Restrict budget/buying pattern. Often this is tied to buying new models and buying is a nice thing to do. The downside is that you can fast end up spreading yourself over too many boxes of unbuilt and unfinished models and build up a huge backlog very easily. Or if you can keep up with it you end up with a smattering of everything but no full army. So first step is to curtail the budget/buying pattern to control (not necessarily stop) the influx if new things. Ideas might be: a) To keep a calendar on your desk/wall in easy view and each time you buy something write it down and how much you spent. Whilst this is budget tracking you can use it to show what you've already built and it might help you keep track of your actual purchasing patterns. Eg you might find you're always buying on Friday evening after a trip to the pub and you come home, a little lighter headed and with less resistance to opportunistic buying. b) Increase your savings amount per month at a cost of reducing your free money each month. A simple method that can cut spending. c) Policies like "Ensure you reduce the number of boxes you own of unbuilt stuff within X period of time (eg 6 months). That doesn't stop buying, but again its about control and keeping on top of things. d) A shopping list! Yep plan out the next few hundred £/$ of purchases in advance. Then whenever you go to buy something else you've got your shopping list staring right at you. Include small as well as big purchases. e) You might keep a tally on a notepad. Each time you're REALLY tempted for something to buy add it to a list as if you've bought it. Look at the total and combine it with a count down toward saving for something expensive (That might be one big model or, say, a full 30 model unit comprising of 3 or 6 boxes of models in one go). 2) Focus. Writing army lists to aim for, writing your own story/lore. These are things that can help you focus. A blog tracking your progress, entering into a local event that requires X number of points of models to compete etc.... Basically look for ways to help you focus on one army and building that army up. It might even be something like getting a display case to put the army in and putting what you've got into it. Once you can see progress like that then each model you add stands out proud in the case on display. A big visual connection to your progress and to encourage more progress. 3) Find other ways to get a quick army interest "fix". Eg I find playing Total War Warhammer can ease that temptation to play a specific army. Sure its not the same, but it can sometimes let you enjoy that sudden pang for a certain army and aesthetic without buying into a whole army. In the end it sounds like your main worry is keeping focused and that your buying isn't, as yet, oustripping your ability to keep up with the building and painting. That's good, it means that you've only got to focus more so on your buying patterns and in restricting what you buy outside.
  10. 1 point
    This battle report just came up on YouTube and it starts with a disclaimer that they totally got one rule VERY wrong, the Evocator's 'celestial lightning arc' ability. "after resolving this unit's attacks in the combat phase, pick one enemy unit within 3" of this unit and roll 2 dice for each model in this unit. For each roll of 4+, the enemy unit suffers 1 mortal wound." Made me laugh as up until about 2 weeks ago I'd been playing it (just at home thankfully) the same as they did, that you roll 2 dice for every model in the enemy unit, making Evocators pretty much the most incredible horde killing unit I could imagine. A small unit of just a few of these bros would routinely do just 1 or 2 wounds in actual combat and then wipe massive blobs of skeletons and chainrasps off the face of the realms/kitchen table with their ability. Obviously it's a comically wrong reading of the, IMO not particularly clearly written, ability but done in complete good faith. So what's the most ridiculous power up you've awarded yourself in error and how long did it take you to realise your mistake?
  11. 1 point
    As I'm new to the hobby and very slow with little spare time, it took the whole year to paint a 1000p ID army. And during that period of time my painting skill evolved and so did my painting scheme for that army. So I have to paint and base all the models again - its hart to motivate yourself to do that ... Still the goal to one day field a fully painted army keeps me going! :)
  12. 1 point
    If your problem is that your painting is unfocused, rather than not painting at all, you are already doing better than most of the people I know in this hobby, so thats awesome I am quite passionate about this subject, because I believe this is a huge problem within the hobby. Very few people buy a box of minis thinking "I'll never finish these", they always buy them thinking "Ooh wouldn't X look cool if I did Y". But for some people I know, I can say with almost certainty whether it will happen or not, and that makes me sad. In the last year I have gotten pretty disciplined with my painting (I have painted everything I have bought in 2018, other than the unit I bought this week that I am currently painting), so here are some tips that have helped me. Keep a log of everything you buy and everything you complete. Not only is it strangely satisfying to make progress on a physical list, but it gives you an idea on how much you can complete in an average month and then don't buy more than that in any given month. Its fine and dandy getting a bit painted here and there, but if your purchase rate outstrips your completion rate then your backlog will always grow along with any related anxiety. Try limit yourself to only playing with painted models. To make this easier, give games like AoS Skirmish, kill team, shadespire and path to glory a go. If a warband is fully painted, even a small skirmish game is elevated to new levels. Too much of this hobby is focused on 2000pt matched games where every new army idea is 100 models that cost £500. A lot of people will struggle to complete that even once a year. Embrace grand alliances! The loose and large alliances in Age of Sigmar allow us to have a load of variety and bring disparate forces to the table. You will have a load of fun bringing a hodge-podge of alliance stuff that is more painted rather than an efficient mono-faction battalion of grey plastic. Gives you an opportunity to think of a story about why they are fighting together. As @RuneBrush said, use deadlines where you can. Enter things like painting competitions, path to glory campaigns and armies on parade. Nothing motivated me more to finish my dwarfs than having a looming armies on parade deadline. It was tough and got stressful at points, but I'm so glad I did it and got it finished. My main tip for the undisciplined gamer like me? Don't buy more than unit at a time. Ever. What about that battleforce thats a great deal? Don't buy it. What about shipping cost savings by getting everything at once? Not worth it. That huge endorphin rush you get by buying a bunch of models in one go will end quickly, and soon they'll just be another source of hobby anxiety as you stare at a huge backlog. By gettnig single units, You will actually spend less money and end up with more completed stuff. Last year I spent £700 on warhammer and ended up with £200 painted. This year I spent £400 on warhammer and painted £600 of it by focusing on single things. Hope that helps
  13. 1 point
    I cannot recommend a good deadline for getting something finished and keeping focused. I don't mean a "I'd like to finish unit X by the end of next week", I mean a "I've got an event in three weeks and need those two units". It really helps to focus the mind on finishing one project - what you have to be careful of is burn out after that deadline passes. I've had it numerous times, you burn the midnight oil to get something finished and once done you fall into a hobby slump! One thing that's a variation of this that I've started to do, is to set a personal deadline a bit earlier than the actual deadline and plan the next project. For example, I've a Top SecretTM painting project I'm working on that has a deadline of the 4th Feb. I've set a personal deadline of 1st January and planning to finish off my Van Saar Necromunda Gang during January. This give me a bit of leeway if I don't get my project finished, but equally an incentive to get it done by the end of this year.
  14. 1 point
    So ! Let's go back to the Nighthaunts to have an army full of them. Still on the corebox and on the Endless Spell and had a lot of fun painting them :). Next some troops.
  15. 1 point
    Isn't that blasphemy?! 😅 I don't know about the Khorne SC!, but the Slaanesh one is amazingly versatile in what you can build out of it, and unlike most of the SC! boxes I've picked up since I started playing, none of the units are bad on the table (i swear some of those boxes exist solely to move models no one ever uses).
  16. 1 point
    All the time! Usually, I am usually very focussed. I have a goal and a painting queue that I carefully manage. I work on no more than five models at a time and build and prep my next batch whilst waiting for washes to dry. I have started a new job and have busy family life so my progress is very slow at the moment, I have set a goal to paint a minimum of 40 mins per week. I do try and queue up what inspires me though. Skirmish is really great as it has made my painting queue far more interesting. I've gone from Silver Tower models to Tzeentch Chaos Warriors to a Freeguild General and then on to Azyrite Ruins this year. Gaming wise we want armies but the painting side is just better with lots of different projects. I wouldn't be too hard on yourself, I think it probably happens to us all. Now wouldn't it be great to start a Kharadron army...
  17. 1 point
    there is only one way to win, run forward hold the objective in such a way no enemy hero will ever be able to get there. best way in denying victory points for your foe, and loosing some friends might be the case too
  18. 1 point
    I've started the actual dragon. Already done the rider and base, but I was scared of starting the dragon. It's not as bad as I feared, though yet to do the scales. No drybrush allowed this time, so I think this is gonna be a long one! Wings need a final highlight and some shading. Underbelly has had a basecoat. Posted elsewhere on here, but finished rider: And also to update, my pirate aelf army stuff:
  19. 1 point
    Here are some pictures of how it goes together. The original Azyrite Ruins kit has three long wall sections and three shorter types with right handed connections. So these can be assembled in any of the nine permutations shown in the first picture. Clearly you only get one of each type in this set. This is basically three sprues worth of ruins. The taller pieces can be assembled by attaching a long and short wall together, as shown in the box art. and the floor pieces fit in quite neatly in this arrangement. I've not tried standing any heavy metal models on them, but they seem fairly stable for lightweight ones. You can then connect the two long pieces and the two short pieces, to make a very large building, and a smaller piece. The broken floor segment can be attached to the larger piece, so that the floor still fits in this combination. The smaller azyrite ruins pieces can also be attached to the double height wall segments, using a smaller piece to fill in the "gap" in the attachment. (The two adapters can also be put together to make a freestanding column. ) I think putting the smaller Azyrite ruin sprues in this kit makes a lot of sense, and makes it the much better of the two options. I'd still have lived to have had that longer single storey section that's shown on the box. Maybe one day! I've tried to keep the same basic colour scheme across all the sections, to make them interchangeable. Clearly some sections have ended up with slightly darker washes than others, so its not a perfect match, but these still basically look as though they belong together once you get them on the table, so I'm pretty happy with how its turned out over all.
  20. 1 point
    Magore’s Fiends. This is your brain on Chaos.
  21. 1 point
    OK, I play lizards a lot so here's some advice. Firstly read my earlier post about the mourngul, it needs hero support to be viable. I would drop 3 Spirit Hosts and take a spirit torment instead. It will give you a re-roll buff bubble. So lizards are gross with some of the missions but they need it because they aren't the strongest faction. There is nothing you can do about the teleporting shenanigans and them taking/burning objectives. In such a small points game you may need to split your rasps into 2 x 10 rather than 1 x 20. The more units you have the more that he'll have to split his shooting. Rippers are gross when they swoop, re-rolling everything with the toad and getting extra attacks that also get re-rolls. The only counter is screening with chaff units, like 10 unit rasps. If you don't give them effective targets to attack, they will have to waste it on your chaff instead. Some of the big dinos have silly ignore all rend saves and re-rollable saves, so best advice is to actually avoid targeting them unless you are certain that you can take it out. They are slow and can't fly so use the terrain to your advantage, because a 300pt model is scary but if it's unable to target you or do something worth while, it becomes a waste of points for your opponent. Keep as much in the underworlds as possible and take Cogs. Being able to take out the Slaan is the priority. Use dummy units to attack the Slaan bubble wrapped castle and create a fake attack and then spring a different attack on the Slaan. Use the possibility of a double turn to help lull them into this false attack technique, as your opponent will want to move the Slaan out of the potential danger and that's when you drop the mourngul and torment into space in the backlines and charge, using CP for a re-roll on the charge (but you need the torment in range as the hero to do this). Lastly, always play for the mission objective. As tempting as it can be to try and smash face, be reserved and play for the objectives. I wrote a post a few weeks ago detailing all of the 18 missions in AoS 2.0. Have a read (if you can find it) and see how you can adapt your army to the mission types.
  22. 1 point
    Hi Ghark It seem that your Friend doesn't like you. Seraphon are really tough at 1500 p. And rypper/razzor/mtg + Slann are his best Units. You musst attack the rypper ( they are only good wen they attack) Bind razzor so the cant taget the unit he want An set your units around his Mtg/slann So he can not summon so easily( but he can teleport out) Good luck ^^
  23. 1 point
    Wanted a Tabletop look for Magore's fiend and the farstriders. Spend more time on the gitz.
  24. 1 point
    For this interested, I'm making a thread about my ongoing Living City army at the following link. It's all Slyvaneth for now but I'll be slowly adding aelves, duardin and Stormcast in the following months. Sneak peak of Alarielle, my most recent model.
  25. 1 point
    Cheers, I've found AoS to be rich in potential projects to explore, plus these days the kits on offer are so detailed i can work through alot of ideas I would of otherwise struggled with. Bit more detailing done, and a bit of background for the Midian Enclave: Capitol: Delirium, the City of Dreamers. Background: Whilst fondly known as the City of Dreamers in more recent years the Midian capitol has taken on the less fortuitous name of Delirium. None can truly say what the city would look like were it not hidden at the depths of the perception altering waters of the Sea of Alchemy, though its architecture is clealry more ancient than the Idoneth that now occupy it. Thought to have once been a beautiful city on the Realmplate of Chamon it had long since slipped to the ocean floor, waiting in the depths seemingly for the Midians to discover it as they travelled into the realm. To the eyes of those under the influence of the great oceans alchemical illusion the city is a beautiful tapestry of white marble and gold, its towers stretching from the deepest depths of the ocean as though reaching to once day reach the surface and star upon the nights sky once more, its populace lead a seemingly blessed existance of the finest clothes and precious metals thrown from would be pilgrims into the sea from the lands above. Yet all this beauty and elegance cannot conceal the agony of their existance. To reside in Delirium is a raputerous chorus of pain and ecstasy, to walk its sunked roads is to bargain each day to balance the pain against joy that the lie imparts. For the Midians they accept this lie all too easily, their existance has been a torturous one since inception at once born of light and shadow yet truly neither, there are those in the Idoneth enclaves who feel the Midians have embraced the shadow all too readily, yet the Midians argue that the Sea imparts upon them something far more dangerous and rare, the hope of a life beyond suffering. OTHER CITIES AND OUTPOSTS: Euphoria, the Lunar Jewel- Major trading city sat at the edge of the Sea of Alchemy, once in every lunar cycle when Ulgu is in ascendancy the tide receeds from the shore, making Euphoria accessible to land nations for trade. They traffic in exotic materials, narcotics and livestock (more moral societies refer to the latter as slaves). Bliss, The Veil- Sitting on a rapidly eroding rocky edge above the vortex into Ulgu the population of Bliss are used to moving further and further into the city away from their receeding cliff edge. In centuries to come the hub of Bliss may well be lost entirely severing a much needed trade route with their kin in the realm of Shadows. Sirens Rest - Said to be the Namarati outpost that keeps vigilant gaze over the Realmplate of Chamon lest enemies come to seize their empire. The beauty of the Namarati maidens visible just beneath the oceans surface is said to have drawn many a ship into the reef in which their fortress has been made.