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Showing content with the highest reputation on 11/01/2018 in all areas

  1. 13 points
    Steering this back to rumours...... ? The timetable has been released for whats going on at Blood and Glory this weekend. This has the times for the AOS event (so keep an eye on Warhammer TV on Twitch this weekend for coverage), but in regards of this thread the GW seminar will be on FRIDAY at 20:00 UK time. Unfortunately, I'm not able to be there for the Seminar this year (no days off left ) but I'm expecting a article on the Warhammer Community Site with cool stuff on it. I will be at the event over the weekend though
  2. 7 points
    Personally, I believe that all models for a given system that were released as part of an army should be given rules pretty much in perpetuity. They don't need new sculpts or new full army books (battletomes), but given the nature of this hobby and the fact that models themselves last forever and become little works of art for those who paint them, I just don't accept them leaving the system. Along with this there needs to be a clear, loud statement from GW that says something like "These are the current, valid, 100% legit rules for these models in the current rules set. Don't try to age-shame people for using them." They then need to work with tournaments to let them know, clearly, that they consider these rules 100% compatible with the 10 armies that are sold in stores and they have zero reason to disallow them from their events. Frankly, I don't even care if they new rules for an army are less involved than those for a New Hotness army or if they were even to say "use this as that" for some things (for instance, how hard is it for Tomb Guard to be a direct analog to Grave Guard???). Just create a situation where your most loyal and long-term customers can feel like they are not getting tossed by the wayside when new stuff comes. Incidentally, this approach would help them get new gamers in. Instead of hearing "Yeah kid, enjoy your Daughters of Khaine while they last, because in a few years they will be invalidated" and thus deterring the purchase of a $700 army, you would hear "Heck yeah! Get those Daughters of Khaine. You'll have a force to last a hobby lifetime. Sure, you're eventually going to be tempted to buy like 16 other armies too, but your first love will stick by you has you date the new girls, too. Heck, with allies and such, maybe your Daughters and the next army can play with you on the table at the same time!" Win, win. Win. Bottom line: Telling people that their once-legit models are no longer welcome is _always_ a bad idea.
  3. 5 points
    Only if that eyepatch turns out to be on the wrong eye
  4. 5 points
    The problem is that a new player could buy a faction they like the look of but not realise they are old (e.g. Darkling Covens), and then, not long later, *poof* they're gone. Entering a shop for the first time now, there is nothing to tell someone if a white box unit is older or newer than any other. Hell, even the terrible Zombies are white boxed now. Squattings should be avoided at all costs IMHO. Being a TK guy (seriously GW, why?), I gave GW one more chance by going all-in with BCR. Move the goalposts again by squatting BCR, and I'm done. I don't want to spend my whole hobby wondering and worrying if my faction is new enough be allowed to exist, and having the Sword of Damocles over it is really demotivating painting-wise. Finally, as I mentioned on the other thread, squattings spook other players. For example, if, say, Wanderers were cut, Dispossessed (etc.) players might suddenly get very nervous.
  5. 5 points
    You! Take your logic and reasonableness and shove it! This is the rumor thread! Logic isn't allowed here! We only deal in wild slavering passion filled speculation!?
  6. 3 points
    The FEC list was: Abhorrent Ghoul King on Terrorgheist - Majestic Horror, Crusading Army Abhorrent Ghoul King on Terrorgheist Abhorrent Ghoul King on Zombie Dragon - The Flayed Pennant Arkhan the Black 10x Ghouls 10x Ghouls 10x Ghouls Chronomantic Cogs Quicksilver Swords I pay for a BCP subscription so I can see all the lists (that are uploaded at least).
  7. 3 points
  8. 3 points
    Nah, it's one per player and it stacks. On another note, have finished the conversion build part of my BC. Didn't like the over hang or 'santa and his flying reindeer' look of the original sculpt. Also added the spare rider holding a lantern and hour glass to add something extra to the mix. Not fully stuck together yet as I need to paint in sub assembly.
  9. 3 points
    Dear people, that was a joke. Not a good one I admit, but was still a joke ?
  10. 3 points
    Played against Nighthaunt again. Aqshy was realm and Relocation orb was the battleplan. I finished setting up first with 6 drops and had him go first. He moved up. Terrain was in the way of both setup areas, making setup a bit difficult. A building hindered the nighthaunts advance a little, but he was able to manage it. He failed a charge with a buffed unit and didn't reroll it. (afterwards he said he should have, I agree). On my turn I moved up with all my hero phase movement(got 1 rampaging). I then gave +2 to hit for my 20 ardboys and cast +1 damage for their weapons as well. I failed to cast 2 spells but suceeded on Fireball and the +1 to damage to weapons as said. Waagh'd for +5 attacks. (3 CP+1 from Aetherquartz and I rolled one 6 in combat phase=+5 attacks) Moved up more in the movement phase, putting the ardboys at 3" and most of the other units in charging distance. My goregruntas didnt get in (bad roll). Wiped 2 units and should have had a 3rd with the 20 ardboys. 152 attacks +2/+3/-/ 2 damage from those 20 ardboys. We called it after that. I brought the following list.
  11. 3 points
    Sorry for such a long delay. Took a long time to get this redone for the AoS 2.0 format and a lot of points changed. Here's the new files with all the points incorporated from AoS 2.0 including the new General's Handbook. It also includes updates from all of the latest Battletomes up to Beasts of Chaos. If there are any issues in here, please let me know. Still working on a quick 2 page ruleset for Skirmish. Once I have that done I'll post it for feedback. AoS2_Forgotten_Heroes_v1.1.pdf
  12. 3 points
    And finally here are some pics on the day! Don't have a proper set up yet for taking nice photos of something so big. Really pleased with this as my first piece of terrain.
  13. 2 points
    When I did the math, it looked like the 2 options were close to each other in most scenarios, so I went with the option that I liked the look of best (stabbas). Ideally I will eventually have a max unit of both, just for the variety. Most Destruction players have spears because the BfSP Moonclan Grots were very popular for years, so I also like the visual departure of stabbas from the legions of BfSP spears floating around.
  14. 2 points
    A few suggestions, some ******, some crapper... 1) Firstly, just maybe there's no fixing needed and not everything needs to be part of some all encompassing cosmic game. Orks and Ogres just exist in the wilds, plains and mountains and do what they do. Sometimes they accidentally stumble into big universe shaking events but they're just semi-nomadic tribes that fight and eat and fight and eat and whilst they can be a threat to isolated settlements they're not an existential problem. They're fun to play and that's all that matters, no one needs a trilogy of orc books filled with painful sub cockney noises. 2) As you say some great Waagh, it's old but gold. Maybe one that threatens to overrun the Free Cities of Ghur. Seems the most obvious but also doesn't really move them forward, so depends on how much that matters to you. When we were discussing what to do with the various destruction factions a bit ago I was talking about some kind of Ogor Khan arising, and that might be more interesting than just a big Ork chief I guess and leaves the more flavourful sub factions to do their own thing. 3) Or don't stress their big role in the universe but still each faction more of a purpose and them a defined enemy. Then things like Beastclaw are cool and thematic, and just interesting to be in the background I'd say. It falls back on old fantasy tropes but for Grots the obvious one here would be something like Dwarfs setting out to reclaim their mountain strongholds which during the age of chaos have now been taken over by Moonclan tribes or something like that. You could easily create a good narrative campaign out of it that could also throw some light on the various Duardin factions too. I could imagine a cool Dispossessed or KO vs. Moonclan box set, with a campaign focussed on underground cave fighting. Then with Orks the levelling up that IronJawz have experienced from centuries of fighting chaos continues and as well as getting bigger and meaner they get smarter, still very orky but less comedy, dumb brutes. At the same time push Bonesplitterz in the other direction, make them more and more religious, wilder and weirder, lots of big beasts to ride and control. Send them on a quest, a green jihad, to reunite Gork & Mork which naturally brings them into conflict with someone. OR... What could be more thematic of Destruction than CIVIL WAR with Bonesplitterz angry that IronJawz are getting too hooomany what with their fancy armour and the like. So evolved orcs vs savage orcs in a battle for the soul of orcdom.
  15. 2 points
    If you want a character that can add depth and intriguing to destruction this is the chap bring him back as the prophet of mork I’m sure the games workshop writers can come up with a suitable story line, hopefully involving ridding the world of them damned rats ?
  16. 2 points
    I really think all it needs is more pages. Spend the narrative time on it, and it is fine.
  17. 2 points
    Hah, that is one search phrase that I didn't try. I was generally including 2004 and typing out "battle standard", perhaps a mistake. That's brilliant though, as it turns out his right hand is the shield and axe combination on the top row, so the model is complete! Apparently his name is Kordel Shorgaar and he was only released in the Archaon's Siege Attackers army box for Storm of Chaos in 2004. Edit: and seconds before I hit submit @VBS swoops in with the extra info ?
  18. 2 points
    There is nothing wrong with destruction in the lore, they are all the followers of Gorkamorka and their worship of him manifest in different ways. Gorkamorka will get his time in the light most likely after Nagash. I also think we should not create head-canon, as it might spread. We don't need another " Malerion fused with dead dragon" situation. By the way, Malerion did NOT fuse with his dead dragon, people.(I still encounter this)
  19. 2 points
  20. 2 points
    Now don't get me wrong here, I love my IronJawz but to be honest, the destruction part of the "lore" simply breaks down to "this lot like to fight coz it's fun". It's not exactly a deep and meaningful interaction and necessary to any plot. As long as that is the only thing that defines a "destruction" army then they will always be unnecessary to the lore. By definition they have no grand design, no goals and no meaningful interaction with those that do other than to slow them down a bit by accident maybe. I often wondered why they are not simply folded into the existing Chaos powers. Khorne if the focus is on pure fighting and gaining power from it, Slaanesh if the focus is more on the pleasure gained from fighting without real purpose. Supposedly Khorne cares not from where the blood flows so why is he picky about not having Orruk followers and only having Human ones? Slaanesh is supposed to be all about excess so an entire race that exists only to wage war sounds like they should be excessive enough to warrant inclusion. Ogors for example are supposed to always be hungry and kill and eat anything, another Slaanesh excess if you ask me. If they are to remain a distinct entity then they simply need a better reason to exist. They need to care enough about something to take an active part in the lore and help shape the story line.
  21. 2 points
  22. 2 points
    At least 8pm UK time means I can watch it without having to become a nightowl! Really hoping that we hear nears of the Khorne and Slaanesh boxed set - it would be nice to end 2018 on a high note of getting most of the releases they've teased thus far. Blackstone Fortress appears to be coming in Christmas so that gives some hope for the Demonic box also being a release for this year. The other big thing is people hoping for Genestealer Cults Codex making it out this year too - whilst not AoS stff it would be fantastic to see GW get that codex out and thus have almost the entire 40K fully codex released barring the Sisters of Battle (which we know is next year). Ending 2018 on a massive 40K high!
  23. 2 points
    If you are old-school enough to own a lot of older models you are also old-school enough to know that tournaments, points, fixed rule sets and so on are a new concept. When you bought the models there were no promise that a tournament scene even would exist. When I started playing we played with everything and if one side had 4000 and the other had 5000 we played anyway. If something did not have rules we created them and we used umpires during our games that could change rules and throw curve balls. The normal games were giant battles that took a day or two and if a friend dropped by in the middle of a game we gave them some units on the field to play with while they were there. If you are old-school enough to have lots of old models you should be perfectly happy with narrative gaming or just use old rules edition, another gaming system or just make your own rules. I love tournaments, I prefer them over any other form of gaming, and I’m happy that I can use some of my old models, but its much more important to me that it’s an even playing field and it would not be fair if I would have an edge just because I have access to models that new players can’t even buy.
  24. 2 points
    I'm going to offer a counter point that the point of this thread is to discuss BoC options. I don't think its helpful to couch unit assessment in vaguely positive terms like 'it could work for you but'. I know I certainly wouldn't read or be involved in the thread if that was the overall gist. If the unit isn't a good unit then it deserves to be named as such - in part to help highlight those concerns and percolate good feedback up. Also there are people who come here to help make buying choices and I know I'd rather get honest advice if I'm deciding on how to spend my money. Ultimately I don't think its fair to label people 'salty' or say they make 'cringe worthy' statements when they're offering valid (and generally well founded) criticism of the book. As I've stated multiple times the book is overall a hit I think but I don't think Bullgors are a tremendously useful unit in that context. People are allowed (and should be encouraged) to have a variety of opinions on various units and I don't think should feel compelled to be silent or play to a falsely positive narrative if that doesn't fit their view point. We cannot. The only allies you can take must have the 'Slaves to Darkness' keyword. We cannot ally with Skin Wolves or the Preytron - GW doesn't really design their ally system around FWs rules. I have a friend who plays LoA (and I have a small LoA collection myself) so it can be very frustrating.
  25. 2 points
    “Don’t go looking for snakes. You might find them.” Ancient proverb from the World That Was ~ “My most-loved children, made by me and made of me.” “Blessed of Hekate in form and ever loyal in temper.” “The serpents in the garden, the pricking thorn in the flower.” “My children, my warriors.” “That bear such bitter fruit upon cruel boughs.” ~
  26. 1 point
    I designed and commissioned this piece of furniture for my "warhammer room" recently. I stole the gaming lip idea from card tables and from the "Table of Ultimate Gaming" but decided to go with a design I thought was a little more aesthetic for our home! I went to the warhammer citadel this weekend in Grapvine, Texas (flew down there for the warhammer new player expo) and saw that they had a few "Table of Ultimate Gaming" setup, and I'm glad I went with a furniture maker because the wood quality on those tables is less than I'd imagined when considering it. We used an Alder for the wood and had stained two different colors. I made it 42" tall so I wouldn't have to bend too much (I have a bad back), which is really tall. My wife might need a stepping stool! Other than that, there's not much else to change- the table surface fits the 6x4 play mats perfectly! I'll be getting a bunch of terrain for it soon, but in the meantime (besides, of course, showing it off), I wanted to see other people's gaming tables- whether it's fine woodworking, cool terrain, modeled ground etc to help give me some ideas or just to stare at!
  27. 1 point
    It seems like many people are unhappy with where Destruction stands in the lore - that is, they are relatively ignored and do very little of importance. In addition, they are all very one dimensional in that they just like to fight/eat, aren't all too clever, and don't really make long lasting alliances. They seem almost like the red shirts of AoS; they exist as a tertiary threat to Death and Chaos, and really just act as a nuisance that gets in the way of the main fight. While GW could do a grand waagh campaign, I'm unsure if that would fix the core issues of being a one dimensional faction. Sure, they'd be a threat for a while, but they don't really have a grand goal so it's not likely that it'd have a major impact on the lore that wasn't just 'loadz moar fitez'. How would you improve Destruction in the lore? Are you happy with where they are currently?
  28. 1 point
    Not played with my Beasts in my Slaanesh list yet. I can see some merit in Ungor Raiders as a screen with some shooting and a character for a cheap Depraved Drove at the very least. The +1 CP and artefact certainly can be useful for us!
  29. 1 point
    +2 damage on hits of 6+. There is the Banshee blade that each hit roll of a 6+ makes you roll 2d6 against the unit and if you roll above their bravery, do d3 mw.
  30. 1 point
    How did you get all Gors to combat? That's 30 32mm bases with 1" weapon.
  31. 1 point
    The Raptors and Aetherwings are extremely powerful still. Longstrikes are still one of the premier character snipers in the game (especially if you can get rerolls or extra shooting), and Hurricanes got a huge buff with the "set up != move" ruling and better Scions rule. Dropping down 6 Hurricanes with some birds to block for them is a very strong option. Palladors are, imo, a very reasonable choice now. At 200 they're quite cheap for "heavy cavalry" (they're our lightest cavalry, but heavy compared to most armies), and can be strong mobile support for mounted heroes and just good troubleshooters. A unit of 6 with a Staunch Aquilor can be a really mobile, hard to shift fighting force. Hunters are... well they're better now at 120 Battleline, but they're just not great. C grade unit overall. There are certainly some matchups where they can be quite powerful - if you're going against something with squishy Wizards or artillery crew hanging out in the back, they can threaten flanks and be real pests, but there are often better ways to deal with those problems. There doesn't seem to be a role they fill better than other options, sadly. Edit: That said, they're pretty good for low point games. Aquilor + some Hunters + random Vanguard stuff can be a real terror at the 1000 point or lower level where opponents don't have good screening or all their tools, since the Hunters are reasonable at both melee and ranged.
  32. 1 point
    Yeah, one with a scythe, whip and a scary mask, the other with just his hands held out (yawn). One is to represent soul grasp the other is to represent the reaper scythe (which is the better choice), but it's a bit like on of those cases of WYSIWYG but I doubt anyone will care if you have the wrong dude on the wagon, rule of cool in it. Go with the top list. I have suggestions for days, but ultimately you need to play games and figure out what is working your for. Personally I think the only help with lists that anyone can really give is when you are up against a particular problem, such as a big monster with doppelganger cloak, or if you keep losing on objectives or a certain mission. Otherwise it's all speculation and what works for me may not work for you. There is a really good podcast I listen to and they've just done an episode on list building, well worth a listen. http://podcast.justplaygames.uk/how-to-build-a-tournament-winning-list
  33. 1 point
    @Tropical Ghost General Looks great! This was my plan as well so great to see that the final result work!! Awesome!! You get two riders!!?
  34. 1 point
    Doe! Yeah that's right my bad, good thing I haven't missed out on anything then!
  35. 1 point
    It does. That is a Command Ability, which is something entirely different from a Command Trait (which is the bonus you select for your general to have as part of your allegiance rules). Should also be noted the the restrictions on Command Traits and Artifacts in relation to mounts, only applies to character mounts. Rank and file mounts can be affected by such things in the right circumstances. I don't think Destruction can do so, but Chaos can. Just something to keep in mind.
  36. 1 point
    I went 3-2 about a month ago down here in NZ with a Kop list. 3x Dokks Wurrgog Big Boss Allied Warboss with Waaagh Banner 2x30 morboys 2x5 maniak boarboys Spell Portal Soulsnare Shackles Kop + Drakkfoot My two losses were to the nation's #1 player (4xVLOZD list) and the #12 player in the country (Deepkin list filled with eels and both aspects). There is definite potential in the Kop/Drakkfoot combo.
  37. 1 point
    In the matched play rules only one instance of and endless spell can be on the feild at a time. So if your opponent casts cogs you cannot.
  38. 1 point
    After lurking for a while it is about time I shared my progress so far: Steelheart's Champions Garrek's reavers Sepulchral guard Ironskulls boyz The chosen axes And upcoming (in no particular order): Cursebreakers Thorns of the Briar Queen Magore's Fiends Eyes of the Nine.
  39. 1 point
    I can bring some food for the bbq ?
  40. 1 point
    I always forget all this cunning tactical preplanning and just hurl ghosts at people once its all on the table
  41. 1 point
    "After all other pieces of scenery are setup, but before the battle begins and players choose territory or set up their armies, you can place one Sylvaneth Wyldwood anywhere on the battlefield that is more than 1"from any other piece of scenery." (Sylvaneth Battletome. page 107) You get one Wyldwood (which consists of 1-3 Citadel Woods placed within 1" of each other). There are ways to get additional "starting" Wyldwoods, but they are unlocked by playing rather gigantic battalions. So if we are talking "normal", up to 2000 points game - there will always be exactly one Wyldwood you start with. All "one drop" battalions (the ones that say: may contain any number of additional Sylvaneth units) are valuable to us. Mainly because they let us grab the first turn against most opponent lists and therefore enable us to plant additional Wyldwoods on the board before the opponent floods it with their models (and thus restricting the room we have for the Wyldwoods). Secondly, all the "one drop" battalions provide us with 2 additional artifacts (and 2 command points). As I presented in my last post, taking Acorn of the Ages and Ranus Lamentiri lets you place 2 additional Wyldwoods in your first turn. With up to 3x3 Citadel Woods this will cover a huge area of the board and is (in my experience) enough Wyldwood for the rest of the game. You can absolutely play without a battalion, but you will face a bunch of problems regarding your Wyldwood play, of which some are: (1) You will lack artifacts to bring out Wyldwoods reliably (2) You have nearly no control wether you will go first or second (2.1) Some armies/opponents will deny your Wyldwoods if they get the first turn (2.2) You will have less control wether your wizard with Verdant Blessing is in unbinding range (3)(following from (1) and (2)) You will have a harder time getting onto objectives in the first turn I hope this does not sound too harsh. Maybe it is just my personal playstyle, but in my view Sylvaneth rely upon getting to the objectives fast while denying the opponent entrance to the same. As I am a newer player, I am open to other ideas and playstyles, though.
  42. 1 point
  43. 1 point
    I must disagree as Gavespawn is pretty much all bonus - there isn't a bad option in it. If I have a complaint its that Gavespawn is so clearly better than the other 2 that it removes the option to choose (at least for competitive play). Its unreal that one of the 3 options just stands head and shoulders over the other two. The only reason to not take Gavespawn is to have a Shaggoth general (aka the only set of decent command traits in the book). I won't get back into the Battalion discussion - suffice to say I disagree with your assessment. Yes you may run it as BoC or BoK. If you choose to run it as BoK your Bullgors are not battleline (they're only battleline in a BoC army with a Doombull General). Your general would get his command trait from BoK. You are fine to run Gors as your battleline because as you stated they are just a battleline choice. As to how you would know that? Its stated in the matched play points section of the BoC book (the exact language is 'Battleline in a Beasts of Chaos army if general is a Doombull). This is correct, effectively you wouldn't be able to legally select any of those options. If you want to play BoK you should run something besides pure BoC or else you miss opportunities.
  44. 1 point
    My point being that as the number of bonus attacks goes up the relative difference decreases. When you then factor in the huge amount of random survivability which is floating around at the moment and our relative ability to outfight armies like dok or deepkin is very limited. Also the 5+ armour save isn't a usable number at the moment. None of the things which are going to smash us really care about that kind of thing. If we remove The save altogether, so wych aelves, Is the ardboys damage table. It's slightly better than 27 wounds which is 23 after their 6++ Brutes are averaging 35 which equates to around 29 after the 6++ Compare this to the no extra attacks ardboy are 7.5 wounds vs 10.5 from brutes. The 4 extra attacks is a 23% wound rate increase for the brutes while with no extra attacks it's a 40% increase. Point being that as you add on more extra attacks the relative difference between the two goes down. This is only aggravated when you consider the potential lost along with wound lost. At 12 wounds lost the brutes are now crippled while the ardboys have 40% of the unit still alive. Given the vast amount of ways we are going to get chipped I find the survivability difference makes way more of an impact than the damage potential. Imo destruction as it stands atm is an objective based allegiance not a combat one. There are to many factions which roll over us with ease.
  45. 1 point
  46. 1 point
    Is the ghosty parts just nikhalah oxide wash? What about the grey
  47. 1 point
    I saw this thing at Dragonfall Con and felt you needed to become aware of it. Gutbusters of the Rising Sun. mournfang allies
  48. 1 point
    In the final days of the Age of Chaos, a fleet of skyfaring vessels, early ancestors of the Kharadron, crashed into the Forest. The few who survived were helped by the fledgling Gharuki and treated like kings. A few eventually repaired their crafts and left for the skys, but there were a few who remained, grateful to their forest brothers. The Endrinmasters shared all that they knew with the Gharuki and they now have a sizeable fleet of of gyrocraft and airborn fighters. Eschewing tradition these Duardin live high in the canopy of the forest and send out squadrons to scour the continent to assist all that they can, remembering how their people were chased from their homeland.
  49. 1 point
    Best to check the FAQ... I meant the rules errata... no, it must have been in the designers commentary...maybe from the core rules...or the book? I might just get a rope...
  50. 1 point
    It's the middle of winter down here so it's been hard to find time to get some good images but here is some of my progress. I've finished up a Navigator to help get rid of all those pesky new spells and a Knight Venator to ally in. I'm also pretty close to finishing a Gunhauler. I want to attend a tourney in October with my Kharadron so I'm gonna try get them up to 2k. That will probably mean getting my Ironclad done and another unit of Arkanauts to get my third battleline (the biggest disappoint for me in GH18 was that they didn't make another unit conditional battleline, purely from a collection point of view, having to run three identical units is lame). There has also been the little matter of Soul Wars so I have started painting up a ghost army as well. It's fun painting something a completely different style. EDIT: Better photos
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