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Showing content with the highest reputation on 10/24/2018 in all areas

  1. 5 points
    Hallo! I’ve been working on some Ironjawz for an upcoming tournament event at warhammer world and I thought I’d post them here for some feedback/advice. I’d love to hear some thoughts on the scheme I’ve chosen; I’m fairly happy with the basic colours but I’m concerned it might need some more spot colours to pop more. Please let me know what you think.
  2. 5 points
    I'm not sure if this is the right place for these news, but Wizkids announced a new boardgame set in the AoS world - "The Rise & Fall of Anvalor". https://icv2.com/articles/news/view/41667/warhammer-age-sigmar-board-game-coming-wizkids
  3. 4 points
    Well technically they did release the human excelsior warpriest for silver tower. So its like about less then 1% of new models
  4. 4 points
    Hi TGA. Back in feb i gave a shout out for help to this amazing community which ultimately resulted in me being told the many varied and wonderful ways that you would all like to support the site. The gist of this is that the site is getting very expensive to run (I’ve paid out over £3000 in the last 12 months) and as the community grows the costs are ever increasing. I previously wrote about this in detail so I won’t go into it all again, but the response was just amazing! Its taken me another 6+ months to get around to it, but over the next few weeks I will be introducing a 3 ways that will help cover the running costs of TGA. I’ll talk here about how we will be doing this, and why I have chosen each of them. Advertising. After thinking about this long and hard, I have decided that I WILL be including display ads on the site. I was initially very much against doing this as the last thing I want is for the site to look like many other places online where you get bombarded with Ads. However, if done right I think it can work very well. I will be finding advertisers that are relevant to our community and working with them to help their business, which in-turn will better the community. It will also be a way for to support the site without forcing anyone to pay. The amount of ads will be tiered. Guests will get lots, Registered members less. There will also be an option to ‘turn ads off’ by joining one of the premium membership groups, which leads me nicely onto the next bit… Premium Membership. Available right away is just a single membership group. I hope to expand this in future to offer higher and lower options for those that would like to give more and receive move value in return, and also for those who would like to support the site but are limited in what they can afford (or are willing) to pay. That is a further cost to get implemented so fo now we have a single membership group. TGA Members - £5 per month Fuzzy Feeling – a warm and comforting glow from knowing that you are actively contributing to TGA’s success Less Adverts - We reduce the adverts to members around TGA Unlimited Likes - Unrestricted amount of likes available per day (MOST REQUESTED FEATURE!) Club Badge – special forum badge to show you’re a proud supporter in your posts/profile Sign up here - https://www.tga.community/subscriptions/ Donations Donations are a simple and fuss free way of contributing. A one off payment, of any amount you like, however often you like. Donate here - https://www.tga.community/clients/donations/
  5. 3 points
    So, I've been playing with an army that has garbage artefacts, Flesh Eater Courts, which encouraged me to find better artefacts from Malign Sorcery. After some experimenting I settled on a very tasty interaction that has been sweeping enemy units for a while now. It occurred to me that some players might not have the luxury or patience to test different artefacts, so I thought I ought to make a thread where everyone can share the pairings of heroes and artefacts that have proven their worth. It also occurred to me that a lot of people might have written off most of the artefacts in their books, choosing the tried and tested artefacts every game instead of taking a risk on a new one (looking at you Ethereal Amulet). This thread is for everyone to discuss specific interactions between warscrolls and artefacts that others may have overlooked. I feel as though my army has been significantly improved by this interaction, and that it has given me a whole new sub-strategy to explore every game. Here is my contribution: Crypt Haunter Courtier + Rune Blade (Chamon) A Crypt Haunter Courtier has a club that deals 3 damage, but has no rend. A Crypt Haunter Courtier can re-roll failed hits while within 15" of any Abhorrent Ghoul King, a hero which is an auto-include in any FEC army. A Rune Blade changes the rend characteristic of a given weapon to -3. With the warscroll having an in-built way to re-roll hits, this makes for a very powerful combination. A rend of -3 reduces a 4+ to absolutely nothing, making it entirely possible to kill heroes in one round of combat, something that the vanilla warscroll cannot do with any consistency. The army also has ways to allow the Courtier to re-roll wound rolls if playing alongside an Abhorrent Ghoul King on Zombie Dragon, which makes this artefact + hero even nastier. I hope this thread proves to be useful, and I am excited to see what other interactions the good people of this sub have discovered.
  6. 3 points
    So I finally managed to finish the cards for the Beasts of Chaos. I'm very sorry if you've been waiting for them these last few weeks.
  7. 3 points
    Great idea for a thread! And you're right, there's definitely improvement with your latest model over the first one, though that was by no means bad either. I've got a similar story to your's, I started the hobby when I was around 11, continued for some years and then had a break for more than 10 years. I came back to the hobby last summer, so around 14 months ago. I've only recently gotten to the AoS/fantasy models, so most of these pics are of 40k models, but hopefully that's alright. One of my first models (I think the Space Marine Command Squad was the second box I bought, right after the paint set), a SM Captain (excuse the dust and the poor photo). I still have my first model as well, but sadly don't have a pic of him. Anyway, this was painted with paint right out the pot and no primer. Still, the paint doesn't really destroy any details and is mostly where it should be, so I'm still really proud of him! Some of the last models I painted before the break, two Ork Boyz. Still straight paint and no primer, but I had discovered drybrushing! And then the first models after the break: 5 Chaos Cultists (first one in the middle). And lastly my latest models, Ironskull's Boyz, finished last weekend. Most of my improvement comes from watching and reading a whole lot of tutorials on the internet, something which wasn't available in the early noughties. For example, the reason that my old bases were just painted was because I thought that I need to use Citadel flock and some weird type of glue called PVA glue (not an English native) for basing. Didn't have pocket money for those, so no basing Now that there's tutorials, and I've gotten a bit smarter, I know that I can use plain sand for basing, and that PVA glue is just ordinary white glue.
  8. 3 points
    Definitely. Not trying to ****** off Empire players, but I honestly think the Landsknecht look doesn't fit AoS aesthetic. But I don't think GW will openly ditch them, neither.
  9. 3 points
    Am I the only one who hopes that the old Landsknecht look of the Freeguild left over from the Old World Empire is eventually replaced by something more Mortal Realmly? But in such a way that the old minis can still be used? Maybe even side by side, like Cadians and Catachan minis? But on topic, I would bet money that there’s some Moonclan stuff in those teaser pics.
  10. 2 points
    This one of my Abohorant Ghoul Kings, Archbishop Eustathius. A leader of St. Simeon‘s Crusade he summons forth his loyal sergeant at arms to defend the faith.
  11. 2 points
    Thanks to @Ollie Grimwood @Andy Bryan @RuneBrush @Jaze @nels1031 for subscribing already! And also for the donation!
  12. 2 points
    Queek! Queek is alive, you dead, Queek is the best.
  13. 2 points
    Yea, exactly right on the thought process of playing Gorefist. IMO regular Mawcrusher with the Aetherquartz/Prophet of Waaagh CP engine is just strictly better though. It allows you to throw Mirrored Cuirass on the MawKrusher which makes him way more survivable than Big G, allows you to space out your Waaagh! usage in case of effective screening (cheap screens across his entire army frontage w/ units more than 4" away), and you don't have any " Screen is too tough to kill moments" anymore because you can generate an extra 10+ extra attacks on the first turn.
  14. 2 points
    Its all fun and games untill Nagash bitchslaps Morathi down like he did in the age of myth.
  15. 2 points
    Da Blockjawz wuz rockin’ da taybul dis weekendz!!! Waaaaaaaagh!!!
  16. 2 points
    And if you don't mind conversions/proxies then you can stay away from finecast and make some casters out of the boyz kit. https://warbosskurgan.blogspot.com/2018/06/the-badfangs-bonesplitterz-of-aqshy.html
  17. 2 points
    Just wanted to jump into the summoning discussion since I've built my army around it and really love the mechanic. I split my focus between summoning and having an OK assault force of Khorgs, Juggerlord, and Blood Warriors (going to also try out Skarr because every time he dies it's a blood point). My three Slaughterpriests have Blood Sacrifice and so does the Chaos Warshrine I use. Everything else is MSU Reavers with two Chaos Spawn for hopefully more points when they die. Turn one in my last two games I managed to get four blood points. I use those to summon either Bloodletters or Heralds (depended on the mission). From there the blood starts really flowing. In my experience: if you have 8 blood points at the start of your hero phase, summon a Bloodthirster anywhere on the board and then build up blood in the rest of the phase. If you have less, get as many as you can and summon MSU Flesh Hounds and Bloodletters everywhere. Flooding the board with Flesh Hounds has done more for me than Bloodthirsters have because usually my Flesh Hounds make the charge when they arrive and their weight of attacks tends to whittle down the enemy while their two wounds each holds them still. The Flesh Hound footprint is also huge which makes it easy to zone areas of the map. I haven't done anything really crazy yet like chaining Heralds around the enemy and dropping Flesh Hounds to surround them, or had 8 points at the top of my hero phase to drop a Bloodthirster somewhere scary, but the more I play it the more I love it. Needless to say the dice can really ****** you over if you don't roll well, but when you roll average or above average you can really get crazy. And by going MSU you guarantee points as long as you charge headfirst into the enemy.
  18. 2 points
    Lord Celestant + Sword of Judgement +1 Attack command trait 4 command points. 6 attacks on the charge doing d6 mortals on a 2+ Best utilised with Skyborne Slayers to start him 5" from the enemy. And a triumph to reroll those pesky 1's!
  19. 2 points
    Used some epoxy resin glass finish with the nurgles rot paint to make a ‘filth pool’
  20. 2 points
    Dropping Ordinator + 3 Ballista has been working really well for me. They're swingy, sure, but it's one of the most efficient 440 points of pure shooting in the game. Not to mention, fairly durable for the points (especially if you can drop into cover). ---- ION, I went 4-1 this weekend with Anvilstrike. Really pleased with the results, the list feels very strong against a large variety of opponents. Anvils of the Heldenhammer Castellant (Deathly Aura) Heraldor Azyros (Soulthief) Relictor (Translocation) Libs Libs Libs Raptors with Longstrikes x9 Evocators x10 (Grandstaves, Speed of Lightning) Evocators x5 (Grandstaves, Speed of Lightning) Skinks Aetherwings 1950/2000 Game 1, played against Nurgle Daemons (GUO, Festus, Spoilpox, Lord of Afflictions, 5 Blightkings, 2x30 Plaguebearers, 6 Drones) on Total Conquest. He gave me first (which was a theme for a lot of the event, given I'm 12 drops), and with that I popped Festus and then whiffed into the Lord of Afflictions. I snagged my objective and the two neutral ones with Skinks and Scions. He moved up and charged my screening Libs and the big Evo unit with powered up Drones, dropping a couple Evos and a Lib, but not nearly as much as he needed to. I put the Lord of Afflictions to half by MWs alone, while my small Evo unit fought the Blightkings to a standstill. I won the roll off, used Heroes of Another Age on the big Evo unit and the Longstrikes to drop the Lord and Spoilpox respectively, and then used the Heraldor to retreat my Evos and charge them into a Plaguebearer unit, nuking it to half with a good roll. Also I was able to drop 5 Libs onto his home Objective, stealing it from the one GUO who was holding it. At this point, I had only lost some Libs and he lost half his troops and all but one Hero, but he played for a lucky objective snag, while I focused on denying him any points. Major win. Game 2, played against a mixed Chaos list on Focal Points. Lots of heroes with a few units to hold down the fort (Belakor, Valkia, Daemon Prince of Khorne, Khorne Juggerlord, Verminlord Deceiver, Wrathmongers, mix of troops). Unfortunately for him, my army is designed to snipe Heroes. He takes first, moves onto the middle objective and charges my 5 man Evo unit with Valkia. She kills one and a half, and then they smash her back because that's what Evos do. My turn, Longstrikes drop the Daemon Prince to 2 Wounds remaining in the Hero Phase, and then the Heraldor toots him to death while the Longstrikes shoot off the Juggerlord. Evos blast down some Marauders, while Skinks screen Be'lakor off of my objective. He wins priority, and jumps his Verminlord into my backfield. I stop that charge with Aetherwings. My turn, I shoot that guy to death (his -2 to be shot happens in the Shooting Phase, and Heroes of Another Age happens in the Hero Phase), and then drop Be'lakor with some Shooting and with Evo charges. He holds the objectives for a bit longer with his bodies doing retreat shenanigans, and the Wrathmongers fail to kill the Evos, but by turn 4 he's all but tabled. Major Win. Game 3, another Nurgle army, this time on Gift From The Heavens (GUO, Harbinger of Decay, Lord of Blights, Sorcerer, 2x10 Blight Kings, 2x5 Blight Kings, Blight Cyst). This is actually an army that I don't really like playing, since I can't really bop a unit of 10 Blight Kings that quickly if they have the Harbinger CA going for the 5+++. However, he gives me first turn, which was imo not the best play. I had set up my Longstrikes defensively (knowing how fast he can run + charge with the tree), but then Translocated them into range of his Harbinger and shot them with Heroes of Another Age. He dropped, and then I screened off my Longstrikes with Scions units and the small Evo block. Down his main defensive tool, he charged into my big blob of dudes in the middle of the table, killing a lot of Libs and most of the small Evo unit. He failed to get the double, which hurt, since I shot a chunk out of his Kings, and then charged and instagibbed the GUO with the big Evo unit (2 damage weapons with lots of rerolls + the MW spam is hard to live through). The meteor also dropped right behind the bulk of my force, meaning he had to go through ~12 Evos and 9 Longstrikes to get to it. After shutting down his Blight King charge with my Aetherwings and countercharging with the Evos while taking his meteor with my last Scion unit, he conceded. Major Win. Game 4 against Death (Nagash, Necromancer, Lord Executioner, 40 Skellies, 30 Grimghast Reapers, 2x10 Chainrasps, some Endless Spells) on Relocation Orb. I can't remember the other Realmscapes because they didn't matter, but this one did since it was Ulgu with the 18" range limitation, which really messed up my gameplan. He gave me first, which also was a real kick in the teeth because of the way Relocation Orb scores. Still, I managed to Translocate into range and pop his Necromancer on turn 1, shutting down a good amount of damage, while also getting a good number of models onto the Orb, including some Evos for the 20 count. I positioned my Aetherwings to stop the Reaper charge (those things are terrifying, btw), but he killed them with Spells and the Gaze of Nagash, so I ate 30 Reapers to the face. Needless to say, it did not go well. Still, he did not double me, and with my Evo counter charge I was able to take them down to 9 remaining... which when you're playing against a good Death player might as well not have been any damage at all. He regenned something like 12 of them and then scythed through (no pun intended) the rest of my army. Even though I denied him from getting it on T2, because he got 3 to my 2 and killed the lion's share of my army with Nagash unmolested, we just called it. Major Loss. Game 5 went against Dreadwood (Drycha, Treelord Ancient, Branchwitch, 6x Scythe Kurnoth Hunters, 4x5 Spite Revenants, 6 Morrsar Guard (allies) on Scorched Earth. He got all 3 of his Stratagems, which hurt, and I misdeployed, which also hurt. He managed to charge my 10 man Evo unit with the Hunters T1 thanks to taking first and using the 6" redeploy. I should have screened them better or at least had the Aetherwings better set up to shut down the charge, but it was my mistake and he wiped the unit to a man. He took one of my objectives for 4 total. My turn, I shot down the Hunters to about half, and dropped some Scions units to contest his objectives. I managed to outnumber on one of them, getting me 3. He got priority, and swung the Eels back to clear up his objective, but I was able to stop his second Hunter charge by tagging them with the Aetherwings, and he whiffed against them, only killing 1. He elected not to burn my Objective, knowing it would take me 2 turns to get over to it. On my turn, I cleared out the Hunters and Drycha (who had been threatening my Skink unit since early on), and hurt his Branchwychwith the Heraldor horn, using his own Woods against him. Then, as a stroke of luck, I got the double turn, allowing me to get my own objective back, finish of the Branchwych, and outnumber him on two of his objectives, burning them for 2 and 3 points. Then the game came down to some dodgy blocking of my own objectives and some lucky (or unlucky) run rolls, only letting him get one of my objectives. I eeked out the Major Win. Really fun games, and a list that I really enjoy playing. Great event overall!
  21. 2 points
    I have a few ideas on some things they could tweak. Olynder; +1 to cast and dispell. Shes supposedly touched by Nagash and elevated and whatnot, and DeathPope is known best for his +3 to cast and dispell. Doesnt make sense Reik can cast spells better than our Lady. Reikenor; cast 2 spells. Let us actually get some mileage out of his improved casting, take Lifestealer and actually be able to heal his self harm periodically. If thats too strong perhaps 1 spell if he +3's, 2 if he +1's Change our Heal OR Rez to function like Invocation. Jesus. Slight point reduction to Revenants and Dreads (making them 2 wounds would be CATASTROPHIC unless they change our heal mechanic) Give Spirit Hosts and Hexwraiths either a slight cost reduction or a discount for full squads. Knight of Shrouds (on foot) +1 to hit aura free rather than a command point Shroudguard Battalion buff applies to the Leader model chosen as well Small terrain peices (or endless spell) that gives an extra d3 models revived when a unit is affected by Spectral Lure or STorment ability, or reroll armor saves. Dreadblade Harrows reworked. They need to BE something. Give them mortal wounds, or an aura, or an impact charge, or small squad size. Imagine them as 2 to 6 with 5 wnds being rezzed by Oly or RotSH Mourn cost reduced to 240
  22. 2 points
    Here's a little GW promo style video for my army The Wolves of Ghur, who are finally ready for RAW. Vid1.mp4
  23. 2 points
    Orruks iz da best... [Sorry someone had to do it]
  24. 1 point

    Version 4.00.00


    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  25. 1 point
    @Baron Wastelands Yeah, we're more or less in agreement I also completely agree with the orruk part of your argument. Orruks and Ogors have no business running around together, unless it's in some new bizarre, yet unseen master/slaver kind of relationship (akin to the chaos dwarves of old) - I do feel the Grots have a much more natural relationship with the ogors though. Not Beastclaw Raiders, I'll admit, since they're more about beasts than having an actual army, so to speak. For them, I wish the Frost Sabres were better geared towards taking hits for their beastmasters, or better at either dishing out damage, or simply maneuvering onto objectives. As it stands, they excell at absolutely nothing, and are too expensive in both points and money to really do anything extensive with In general I absolutely agree that not every army should have the same tools - but in the case of Beastclaw Raiders, I don't think they have any tools at all beyond having big behemoths, which most other factions can match them, if not outmatch them on too. If they either managed to excell at a secondary thing, whatever that may be, or their whole behemoth schtick got refined, then I think they'd be all fine and dandy. To illustrate, something along the lines of increasing the behemoth maximum cap for Beastclaw Raiders (allowing them to do what they do better than anyone else), and/or, as mentioned earlier, giving the Thundertusks/Stonehorns the ability to count as 20 models for the purpose of capturing objectives. Wouldn't neccesarrily fix the issue, but maybe you see what I mean with pushing them more towards excelling at what they're meant to do/be. In the absence of gaining new units, at least. Which I suppose we also agree on, since that'd fall under better traits/abilities, etc As for Gutbusters, the grots included in their roster is too lovable to let go, and really serve as the very best of the best when it comes to chaff due to how Tyrant command abilities interact with them. That being said, they are (luckily) not a mandatory inclusion, since you can get away with using regular ogors as chaff as well, with slightly more difficulty The Greasus Goldtooth (rip) model embodies the Ogor/Grot relationship I very much enjoy in the Gutbuster faction.