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Showing content with the highest reputation on 09/23/2018 in all areas

  1. A small kitbash to help pull together my duardin and sylvaneth living city.
    3 points
  2. The Realm of Ghur. The Flame-Blooded. From the writings of Herr Jaeger. To the north of Kislavia lies a seemingly endless rocky steppe. Across it roam vast herds of grazing beasts and packs of predators such as the Ursus and the Urserine. Some of Kislavia's more nomadic tribes, such as the Kalisha, will often journey here to hunt for meat and furs. The fauna are not the only danger here. The Flame-Blooded are not so much a tribe, but a religion. They consist of a number of scattered groups. Some are bonded by blood, others by friendship. What truly unites the Flame-Blooded is the hardship they endure. Icy winds and freezing temperatures batter them, weathering their flesh and numbing their nerves. Each group or band is led by a powerful, especially tough individual. The individual preaches in the name of Khorrire, the Lord of Fire and Battle. The religion of Korrire revolves around fire that consumes material to release blessed warmth and fire that powers one's spirit and allows them to endure the dangers of Ghur's tundra. Fire is a dangerous element, and battle is one of the most certain ways in which to stir both material fire and spiritual fire to warm the believers of Khorrire. The Flame-Blooded are therefore a fairly aggressive people and often incite battle in the name of their God and in order to bring warmth to their ice-cold homeland. The Flame-Blooded's warlike nature and beliefs often reminded me of the followers of the Chaos Blood God. Indeed a number of the trinkets and markings the Flame-Blooded adorned themselves with were similar in style to the marks of the Blood God. The Slaughterpriest, wielding the fire the tribe worships. Its been a long time since I tried Object Source Lighting, but I think it came out alright in the end. Ten Bloodreavers made from a variety of parts. They are meant to look like feral/barbaric versions of my Freeguilders. Most of them are assembled using the Flagellant kit as it has feral robe wearers. The Champion. Each champion in the army will carry fire as a symbol of their strength. Only the strongest are trusted to carry their god's gift. Horn Blower that was created in the style of my Freeguilders. The Icon Bearer, also in the style of my Freeguilders. The Icon is a Khorne version of the Freeguilder banner. Well, that's it for this post! Hope you like them. I have a few more Flame-Blooded of Khorne to paint, so hopefully those don't take too long!
    2 points
  3. You count the total number of units deployed off the table regardless of how many drops. Battalions can still be deployed as a single drop even if the individual units are split between the table and the underworld. Nothing in the battalion rules suggests they need to be setup in the same location.
    2 points
  4. @Thenord Thank you very much. If you do I promise they would have a good home. Update on the Pestigpr Chariot, made my Razorgor replacment, fair amount still left to d9 though, and also need a second Razogor.
    2 points
  5. believe me, having the nurgle keyword can completely mess with the strategy of a nurgle/pestilens army, when they realize most of their spells or prayer will do NOTHING against you
    2 points
  6. Heres the art of their warband. Man I swear it looks like they're suppose to crash into a game of 40k Kill Team!
    2 points
  7. Fast times at Sigmar High here. He’s HEEEEEERRRREEEEE —— —— AHOMTEP THE GOLDEN VULTURE OF VENGEANCE, HIGH KING OF THE CARRION ISLES, AND EMPEROR OF THE HIGH WINDS. It’s done - it’s done - it’s done! Time to go celebrate!
    2 points
  8. Collecting for 33 years. Worked for GW for almost 12 years when we got 80% off retail and metal models at 4 cents per gram. Just bought a house with a finished basement and workshop. Three of the bedrooms are fully set up all the time as gaming rooms with 2-6 display cabinets full of models in each room. Workshop is converted to full 2-person painting and modeling studio. There is a rack of unopened blister packs hanging in that room. The utility room has 5 18"x36" shelves full of unopened boxes and 5 more with models packed base to base. The bar/lounge area has a dedicated Shadespire & Blood Bowl table and more display cabinets. The garage has ... more. I have more models than I'll even count or paint (which means I'm immortal!). I have an illness. And a gf who not only doesn't want me cured, but has been infected herself. I am a lost cause.
    2 points
  9. After the photobcket fiasco ive been debating whether to rdit and upload stuff again or to let them wither. Instead I've decided to collate my Chaos conversions... one day to be painted, into one lg. I promise you it will be slow, it will be indecisive and a lot of the time it will remain silent, especially when something new and shiny catches my eye. Anyway first off an apology for double posting the content you might have previously seen, so I'll start with them. My two scratchbuilds/ bashes. First off the big bad man and rightful leader of my bare plastic/resin army. Ghrandukker u'Raak Throrgg, the Age of Sigmar styled Troll King.
    1 point
  10. @dmorley21 So I've done some digging around and the rule book states that battalions can be deployed as single units or small groups or all together. Using the previous death stalkers example, there are 5 units in total. 3 units get deployed on the table, 2 get deployed in the underworld. So they all get deployed at the same time and count as a single drop, but for determining whether 50% is on the table for the underworld ability, then you go by actual units, and in the death stalkers example it fulfills the requirements. If I tried to deploy 3 or more units in the underworld and then the rest on the table, then I would need to have put enough units from outside the battalion to fulfill the underworld requirements.
    1 point
  11. Another example is Nighthaunt. You can take all the Souls Wars Nighthaunt models in Legions of Nagash. However if you try to use a Battalion from Battletome Nighthaunt, even if all units within said Battalion can be used in Legions of Nagash, they must eat into ally points (aka can't really take in a average 2k Matched Play game). Some LoN players who wanted to run Chainguard got really cheesed at that. Especially because most LoN battalions kind of...suck. UNLESS the BoC implication is "This Battalion is both Beasts of Chaos AND [God Allegiance]". But it didn't seem too obvious. Not sure if its AOS since its Bloodbowl, but the Nurgle Bloodbowl team has "Pestigors"...but they're really ugly almost bloated looking things. Not really ferocious looking, as compared to Tzaangors. But BB is technically a different universe.
    1 point
  12. @Killax I agree, but I'd still love a doombull general, just so I could paint him brass again! However, the bray shaman as an ally with the devolve spell is brilliant - that could work for us Khorne armies so well forcing the enemy to come to us - imagine dragging a horde of witch elves close enough to you to charge and pulling them far enough away from that cauldron of blood at the same time.
    1 point
  13. Maybe it was about Blood Bowl Pestigors?
    1 point
  14. Yeah I was under the initial impression that older Warscrolls specifically had the Allegiance Keyword on the Battalion Warscroll. Knowing now that all Warscrolls from a specific book have them 'build in' it could be that the Beast of Chaos Battalions will become an exception. To be honest though, for Beasts of Chaos I would say that the Beast of Chaos Allegiance rules are much better suited for the army as the Khorne Allegiance rules. So if I where to use them in the future, even with a Battalion that gives them all the Khorne Keyword I am of the opinion that the Beasts of Chaos Allegiance abilities synergize much better with all the units. Reasons being: - BoC doesn't have great saves and all the BoC Allegiance abilities basically circumvent that as becomming an issue - BoC has some really good endless spells - The Herdstone is really allowing this whole army to operate as kind of a Chaos Flesh Eater courts army where a -1 Rend bubble becomes so large that the sheer weight of bodies should do amazing tricks... - Lastly, they have their own summonning too But yeah, the FAQ will be welcome. I do think however that GW will remain consistent with their Battalion approach, or at least I hope so. Which will mean that the 'khorne battalion' is a BoC battalion and the Khorne keyword is purely there for lore. To be honest, I could live with that.
    1 point
  15. absolutely Josh, and as it stands, you couldn't anyway, as the minimum you can get away with is a beastlord, three units of 10 gors and the battalion weighing in at 520 points. I think once again, we're seeing things that aren't really making sense *at the moment* but will do as more factions get updated and expanded on. As it stands, tzeentch wins all round as he gets the tzaangors and the ogroid thaumaturge as standard in his core army. I was hoping that the other gods would see similar blessings with the beasts release. For them also, the god mark is relative in so far that at the moment you can use it to only take advantage of an opponent sporting the mark, so beast armies with the battalion can fight a khorne army and benefit from their buffs, and the same holds true for nurgle marked armies fighting Maggotkin or sick note rats.
    1 point
  16. As a servant of Nagash I find your lack of appreciation of the skeletal hordes unsettling. That said, the skelebobs can only be returned to the battlefield via the General himself. This is a rule people often get wrong, so keep an eye on that. It is a Command Ability and must be done from a Grave Site near the general while he is still alive obviously. As a servant of Nagash primarily I will tell you a host of bow wielding aelves who can shoot all my heroes to out of their undeath is a nightmare scenario. Kill the undead general and you remove all possibility of summoning from the army. Then target the specifically 'LoN' heroes as only they have the ability to heal lost models. Any allied death heroes like Nighthaunt units and the like do not have the Invocation of Death special rule and therefore cannot bring back d3 skelebobs. Also, the Necromancer is the only one who has Danse Macabre on his warscroll, so killing him/them will cut the enemy skelebobs attack potential in half. If you are facing the God of Death himself... well then the skelebobs are not actually your problem, and shooting Nagash to death is priority number one. ============================================================================================== Undead advice to the side, I am really flip flopping between the idea of a Wanderer force or an Ironweld themed Free City force. I really love the Sisters of the Watch, and I also have always been a fan of the Swordmasters of Hoeth and the Loremaster. In the old world I served Ulthuan as a High Elf player, so I am very familiar with the various units that got splintered into a million sub-factions. That said, I am thinking of starting with a 1000 pt Order army so that I can keep my painting backlog low, and it seems like Wanderers very much need their battalion in AoS2.0 Seeing as it is nearly impossible to get the battalion in a 1k list, are Wanderers even viable as a faction outside of 2k points? Sisters of the Watch as batteline is extremely tempting, and the ability to bring in some of my old favorite High Elf models as allies now and again is pretty cool. However, a bunch of cannons and gunpowder at 1k points doesn't seem to suffer as much potentially as a Wanderer army might. What thinks the Wanderer crowd here?
    1 point
  17. They just need to add the Chaos deity keyword to all of the warscroll Battalions ... not just the models when using the Battalion rule. Because rules as written even if the units are all marked ... they are still in a Battalion that is an ally so they’re all counted as allies.
    1 point
  18. Your allegiance will be beasts of chaos, not warherd. So you can pick an artifact from any of the lists and put it on any hero of the appropriate keyword You will have to choose a warherd command trait though
    1 point
  19. A good compromise could be if models in a battalion won't count as allies as long as they are marked, but the battalion cost itself comes off your ally points allowance. This would make everchosen battalions and marked BoC battalions usable within the god armies but still restrictive.
    1 point
  20. So what is the group's concensus with deployment of battalions using the underworld ability. I know that battalions can be either deployed as one big group, or as smaller groups or as single units. But what if we choose to set up a battalion with half the units in the underworld and half the units on the board. Can we do it as a single drop? For example, taking death stalkers battalion, I choose to set up the cairn wraith and two units of glaivewraiths on the board and the two units of grims in the underworld. Can this all be done as a single drop? Or does it require two drops, one for cairn and glaive wraiths and one for the grims?
    1 point
  21. Not quite. Somewhere it also says (helpful right?) that if there is no keyword, then assume the allegiance is the containing battletome. Maybe someone has the citation for this? I don't remember where it is... Edit: found it, Core Rules faq, paragraph on the right in red text:
    1 point
  22. There has been a lot of confusion over this, but yes, you should be able to. The way it works is this: When building an army, you use an allegiance to build your list, and then pick an allegiance ability to use. So, being Order Draconis for list building will allow for Dragon Blade battleline (assuming you stick within allies rules, as you are keeping to a more specific faction. Get too many allies or the wrong allies, and you'd lose Dragon Blade battleline just like any other list) Then when picking the allegiance ability to use, you only have access to Order Grand Alliance. IF you ever use Order Grand Alliance, you can look to see if you qualify for any Firestorm allegiances. If you have only taken the factions listed in the desired Firestorm allegiance, which Order Draconis will work for Hallowheart. So, assuming all before it has been followed and works, you are good to go, and have a Order Draconis Army with additional rules of Hallowheart. Another thing to remember, if you CAN take a more specific allegiance (like Stormcast Eternal, Sylvaneth, etc.) you MUST take that, which invalidates all Firestorm stuff. Honestly, all of this is awfully complicated, I can't wait for a Free Cities battletome.
    1 point
  23. beautiful thing is that you purchase the battalion and given they get the khorne keyword - your lovely doombull is general material. I'd converted several of my Khorgoraths with minotaur heads so I've inadvertently gained three bullgors more pleasing to the khorne image! ( I understand this will be addressed in FAQ's as being a thing - and rightly so, I've wanted my army to follow a huge bull for ages ever since I rolled one as my general back in Slaves to Darkness in 3rd ed Granted if you want the beasts specific abilities and traits in the book then I suppose they'll need to be Beasts allegiance ) Also, that battalion, once you've paid your three units of base tax lets you bring in a khorne marked shaggoth or bray shaman as well for magical shenanigans as well with his devolve spell. we suddenly have some very heavy ranged / speedy hitters to add to the army. The cygor will be a great addition to our khorne army - the 18" boulder attack, but most importantly the amount of anti magic he has going on when coupled with other sources we have - will make us very efficient at shutting down magic heavy phases. - Again.. rightly so.
    1 point
  24. Great question! I'm going to assume you're asking for those times when you lose the roll and have to place the first board. In general, the answer is going to depend on the following factors, regardless of your warband: What is your opponent's (likely) strategy? How vulnerable is your strategy to board placement? If you're playing Fiends, your own strategy is almost certainly going to be aggro, which is vulnerable to the following: Two boards matched up short side to short side (a.k.a. "the long board") Offset boards that minimize the number of friendly fighters you can get into battle in round 1 Spiteclaw's Swarm, Steelheart's Champions, and the Farstriders are more likely to go long; other aggro warbands are more likely to go with a strong offset. An opponent who wants to mix it up with you is a good bet to simply line up the long edges and start brawling. So! In general, I think you need to analyze the following eight scenarios for each board, regardless of which warband you're playing: Offset strong to the top left corner Offset strong to the top right corner Offset strong to the bottom left corner Offset strong to the bottom right corner Long board placement to the left Long board placement to the right Full long edges to the top Full long edges to the bottom As I mentioned earlier, certain warbands are likelier to aim for certain layouts than others, but stay on guard! I've played a lot of aggro builds and have gone for long board placement regularly because my opponent chose a board that created a very favorable position, because my warband had fighters and cards with multiple attacks, or both. I'm having a hard time inserting images into this post, so here's my short take: The Fallen Statue is the best board for Fiends. Of the six boards currently available, it's the least vulnerable to long placement in either direction or to strong offsets. It might not be your preferred board if your opponent aligns the long edges, but it still won't hurt you much. The three boards with blocked hexes are the absolute worst boards, and you shouldn't choose them first. Of these, The Staircase is probably the least vulnerable to long placement, but it is extremely vulnerable to strong offsets to one particular corner. The other two are very vulnerable to long placement, and you won't be too happy with the worst offsets, either. The Crypt isn't a bad board, per se, but it's worse than the Fallen Statue against an opponent who might make you go long. At its worst, the Fallen Statue will allow you to get two of your fighters into enemy territory and two into no-man's land, but the Crypt will only let you get one into enemy territory, one into no-man's land, and two into the last row of complete hexes on your side of the board. The Crypt might have a slight edge when it comes to the worst offsets, but if so, that edge is very slight. The Arcane Contraption—you know, the lethal hex board with the blue energy balls on it!—is quite interesting. Because most of the hexes are toward the board's edges, it's actually one of the best boards against long play and strong offsets alike. (Against opponents who are trying to score Bloodless, you can even send Riptooth through a lethal hex in round 1 to stop an opponent who might be holding Bloodless.) If this board has a vulnerability, it's that the starting hexes are spread away from each other, so if your opponent is likely to align the long edges as much as possible, your fighters might end up left on their own little islands. Also, well ... it has lethal hexes! This isn't a concern for Ghartok, but it might spell trouble for the rest of your warband if you aren't careful. So! There you have it. I almost always take The Fallen Statue whenever I place the first board with Reavers or Fiends; IMO, it's the least vulnerable board, which really limits any advantage your opponent can gain in return. I'm going to try out the Arcane Contraption board against some stall-heavy builds as well and see if it plays as well in practice as it does in theory. Hope this helps!
    1 point
  25. First warband, not one for changing up to much but didn't like the traditional bright yellow.really enjoying the game and looking forward to nightvualt
    1 point
  26. I play the objective game and use the brutes as more of a surgical tool. They are slow so I use ardboys/ggs to pin and then bring the brutes in where I need them on the explosion turn. I think the 3 brutes list are using them as battleline, traditional sense, where as I use them as specialists.
    1 point
  27. As of right now, we are unsure of when we will have the next set of rules up. We have been working hard to put it together so that it works well in the new AoS2. We have made various play tests and some more tweaks yet to come but we should have it out very soon. Also, if not with the new version, there will be some nice developments on the full tome soon! If the stars align perfectly
    1 point
  28. Guys appolagies for dropping this in here. I'm looking for advice on debasing my blessed of nurgle. Since the release of AoS2 and base sizes having a prevelance with in the game I have to rebase the majority of my army. So I am looking for suggestions on a new style for the bases. Any and all suggestions will be considered. Something that is easily applicable to a whole army and will really add a wow factor! I've attatched pictures of some of the models so you can see the colours etc. Feel free to try using complementary colours or contrasting in your suggestions. Anything goes. However the winner (chosen by myself) will not only have there idea forever immortalised on my army (or untill new rules state otherwise ?) but there is a little prize as well up for grabs. Probably a blister pack, hobby supplies or brushes sorry if this kind of thing isn't allowed (feel free to drop me a message, I'm not trying to advertise anything here just reward other people's creative imagining) but if it is, thank you in advance and may the best idea win.
    1 point
  29. ok, stop! stop, i said!!! God, dammit!!!!
    1 point
  30. units of gryph hound are useless. Too expensive, to fragile, warning cry is not practical, and they are too numerous so don't have enough space to really manoeuver. However, the single gryph-hound summoned by the castellant and the veritant are awesome as cheap move blockers and objective grabber. Moving 9, charging a big unit, attacking first an moving 6" behind his unit to threaten an objective, or in a way that mess with movement (the rule of 3" inch mean a single 40mm base can stop a unit dead in its tracks if you are front of it, or on its side) can make him absolutely cancerous to face if you don't have shooting attacks.
    1 point
  31. Well, the point wasn't about to be updated with a new battletome. What I was trying to say is that we are going to have new toys (nightvault band) before our update/ battletome/ new wave of minis/ whatever... Just be optimistic!!
    1 point
  32. "The khorgaraths end up grinding ten chainrasps into ectoplasm and 4 more decide they would rather not be fighting a giant pissed off monkey demon that collects skulls and book it for shyish to make it for tea time. " That part made me chuckle. Also Inever realized the giant monkey daemon look and now I can't unsee it
    1 point
  33. Thanks Mitzy, I can't wait! I'd better get started on this lab!
    1 point
  34. The "Anvilstrike" list is 12 Longstrikes shooting twice per turn. Trying to use the Anvils CA on Evocators is a waste, its too easy to play around a slow melee unit. Hurricanes short range, poor accuracy, and low rend makes them a worse choice for the command ability than Longstrikes.
    1 point
  35. Tbh, I'm completely the opposite. I've always thought it's very amateur to show unpainted miniatures on the cards. You've got this lovely artwork on there, and then bam, unpainted plastic. Unpainted plastic matches your colour scheme just as much as a painted miniature, so for me, I'd much rather see a painted miniature on the card that matches the artwork.
    1 point
  36. Not just mortal wounds on a hard 6. The new books have most abilities trigger on a hard 6. Also units have to be "wholly within" a set distance for buffs so no daisy chaining a couple models for extra attacks or buffs. This will affect certain builds, especially the bloodletter bomb. It will be difficult to buff 30 models on 32mm bases and even buffed they will only deal mortal wounds on a 6. Assuming the older books get errata to match the new books.
    1 point
  37. My feeling is GW got a bit carried away with Mortal Wounds as part of the game. They've used it as a lazy way to make armies competitive, which has led to an inflation of Mortal Wound-causing abilities in the game in general. Hopefully they're trying to address this now, although they should've been more pro-active with it.
    1 point
  38. Saw an interesting post on the BoK facebook group. Basically, GW seem to be moving their rules writing towards having mortal wound effects being incurred on 'unmodified rolls of 6'. If this style of rule writing impacts BoK then we can expect bloodletters to no longer deal mortal wounds on 4's or lower, regardless of how many +to hit buffs they have applied. Assuming this does happen in the future, how do you think BoK will perform in the competitive meta?
    1 point
  39. After seieng the beautiful Gavespawn art I was inspired to rework my gors, more horns, twisted the original, and added cowls. Im now also very happy that my Morghur ties in with the actual narrative. Also included a pic of my wip pestigor Chariot.
    1 point
  40. Got myself a lightbox, makes quite a difference, though still working out photographing a unit..
    1 point
  41. Hows everyone's bonesplitterz doing in 2.0 .......im getting the itch to run some icebone in the new edition. More for fun flavor than trying for a GT win. Need some motivation to get back in the green.
    1 point
  42. oooooh can't wait to see these things painted!
    1 point
  43. Lets see what i've got in the way of gr oup shots... Some of these aren't the best, since i'm trying to photograph too much at once really. The Lizardmen were my first army, and i've collected them on and off for years. The Tomb Kings are what I was collecting as the End Times struck, and I just managed to complete my collection before they vanished into the mists of time. The Chaos Dwarves are probably the one I'm most proud of, as it took several years to track down the older models, and I got very lucky on a few of them. The Dwarves and Vampire Counts/LoN shots are the most recent ones I have to hand, but those collections have been expanded on a bit since. Alas I don't have time today to set everything up for a more complete photoshoot!
    1 point
  44. And finally, Sayl the heavily mutated sorcerer and his pet, Nightmaw. Really like these two and very happy with how Sayl turned out, he still needs some gs work. And Sayls warriors, large brutish Forsaken, undecided (told you) whther i want to add cloaks, fur or shields to their backs. Next up... soon, should be a Villitch conversion and a Gigantic Chaos Spawn. And Trolls when I get the funds.
    1 point
  45. Next Morghur, which you have seen. And eom of his Dire Chaos Hounds. At the moment Ill stick with two hounds, but may decide to do more, they still need a lot of gs, but Im fresh out
    1 point
  46. I went with bone on mine. I wanted them to look like they were skelletons of a giant snake rather than an animated construct. I think either gold or bone would look both look great though!
    1 point
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