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Showing content with the highest reputation on 09/17/2018 in all areas

  1. 6 points
    Anybody else think that grot would make the beginning of an amazing AoS chess set?
  2. 6 points
    I think that it's actually a slow pre-release for Moonclan, it's a bone thrown to destruction. All they need now is a fanatic and it will be representative of the old diverse Bad Moon Goblins. The drip feed releases are also slowly announcing things we can expect in the new battletome. Flying Squigs Moonclan Troggoths What looks to be a new squig herder. Honestly I recon it's going to be a monster mash warband.
  3. 4 points
    After seieng the beautiful Gavespawn art I was inspired to rework my gors, more horns, twisted the original, and added cowls. Im now also very happy that my Morghur ties in with the actual narrative. Also included a pic of my wip pestigor Chariot.
  4. 3 points
    Morning all, I played a great game of Warhammer last night vs @Bueno and his Wolves of Ghur (Khorne) army. Both our armies share a similar colour palette, with snow basing and an almost identical blue used on the cloth in our armies. We were able to play on a snowy FAT mat with appropriate terrain and it just looked pretty great, so I thought I'd share some pics. They were taken on my phone and aren't focussed overly well, so don't really show the armies off to their best tbh, but it gives you a nice idea of the battle! Also, you can check out Ben's thread here and have a proper look at this lovely army; https://www.tga.community/forums/topic/6646-wolves-of-ghur-and-many-other-aos-projects-1st-post-updated-to-contents-page/?tab=comments#comment-58326 Enjoy, Chris
  5. 2 points
    @pseudonyme - I kinda have this as a subtheme in my Ironjawz army. I have 40k power klaws, converted Mek Guns as Rock Lobbers and even a Gorkanaut as a Rogue Idol. I'll just stick one pic in here, but there's loads more to be found in my thread (this link goes direct to all the Rock Lobber pics, you'll have to root around for the other bits) - https://www.tga.community/forums/topic/1705-the-black-sunz-ironjawz-update-2506-games-122-127-krunks-tournament-return-dd-invitational-review/?do=findComment&comment=188483
  6. 2 points
    My feeling is GW got a bit carried away with Mortal Wounds as part of the game. They've used it as a lazy way to make armies competitive, which has led to an inflation of Mortal Wound-causing abilities in the game in general. Hopefully they're trying to address this now, although they should've been more pro-active with it.
  7. 2 points
    Also, if you look at the base and how zoomed it is, that grot is tiny! I can see the fungoid cave shaman towering over him.
  8. 2 points
    It feel like a missed occasion. Olds units that needed a update were either left untouched (prosecutors, liberators), nerfed (paladins as a whole, ), or replaced by new and WAY better units, resulting in a hilariously bad internal balance. All the new named characters are from Hammers of Sigmars, forcing you to take it if you want to play them. Same for the command traits and items. Stormcast were very reliant on Staunch Defenders or few very good items. Not only they didn't changed any of the command trait and items, they IMPROVED staunch defenders to make it cumulative with cover save. While the new mechanics are cool (within => wholly within, 6+ becoming 6 unmodified, rule of 1 on prayers), taking those nerfs feels hard when others faction, like Khorne, Daughter of Khaine, Legion of Nagash or Fyreslayers are still untouched by it, and can buff the world with ton of "whithin" abilities or stacking of prayers. ALL the old battalion were promptly killed, with the sole exception of the Skyborne Slayers. They are not even "very average but i can take it because it look cool", they are all BAD, expensive and don't make any sense (hey, let's pay 160 pts and take 3 units of Vanguard Hunters so the Vanguard Palladors roll 9 dices instead of 6 when using aetheric winds ! ) . Only 2, Skyborne Slayers and Cleansing Phalanx are good, and the Soulstrike Brotherhood at least is cool, gimmicky and original. Everything else suxx. The Stormhost feel like a missed occasion, being very inequal (Hammers and Anvils >>> the rest) The new battletome is not bad, but they COULD have rework some olds units, they COULD have rebalance our items/command traits, they COULD have add new characters for everyone (why do we have Aventis and Astreia when Grymn, Gardus or Syrocco are still waiting for a mini ???), they COULD have not killed all our bataillion (they even deleted the aetherstrike force ! ) and they COULD have not put new units that are hilariously betters than the old one. There is still very good things in the battletome : the new allegiance traits are awesome and the vanguard units are good now, but they could have done so much
  9. 2 points
    The thing I like about the Nighthaunt ghosts is that so far they seem to be weird/different enough to warrant using cards that wouldn't necessarily be good or competitive in previous bands. An objective that comes to mind is Brawl. The goal, if you want to get them inspired, is to get your fighters adjacent to enemy fighters. Their inspire condition goes against Alone in the Dark, but could work for Brawl. The other cool thing is since you'd be wanting to get adjacent with the enemy, and your opponent is most likely playing Alone in the Dark as it's a fantastic objective, you can actively shut your opponents AitD down from scoring it. Killing Ground and Trapped are a couple other objectives that could work. It seems like the ghosts will be able to be all over the place and go where ever they want. Killing Ground could work as you could take out a fighter in enemy territory and then hope they take one in yours and someone dies in no mans land. Trapped is another potential winner as you could swarm an enemy and attack them causing them to be driven back but not able. Acrobatic seems like a nobrainer with so much double dodge on decent fighters, with no (none spoiled yet anyway) way to ressurrect. Trusted Defender will be good as well for defense.
  10. 2 points
    They act as a very cheap screen, space blocking or objective claiming unit. EDIT: Honestly though we could do with a proper warscroll update. 5+ save vs mortal wounds - Ironjawz Allegiance. Brutes and Ardboys raised to bravery 7. Brutes and Megabosses save raised to 2+ Ardboys, GG's and Warchanters raised to 3+ Cabbage fists, Smasha, Boss Choppa, Gore-Choppa and Rip-tooth Fist all raised to -3 rend Maw-Krusha damage table only reduces move by 1" per reduction. All other weapons with -1 rend increased to -2 All weapons with 0 rend, other than the GG's tusks, increased to -1 rend On unmodified charge roll of 6+ GG's get -1 rend, at unmodified roll of 9+ get -2 rend and 2 damage Remove the Ironfist We'd actually be the Irontide we are supposed to be again. Hard to kill, slow as all hell and really painful when we get there.
  11. 2 points
    Well, the good news is I did some painting. The bad news is that it's not related to my pledge, or even my usual Grand Alliance... But its painting! Meet Smashdem Greenlook.
  12. 2 points
    As others have said, internal balance is abysmal. The new chamber pretty much replaces everything that came before, doing the same job better and for the same points or marginally more in the case of sequitors. Nerfs to units that didn’t warrant any like tempestors and the foot celestant. Storm hosts that add flavor and not much else. Battalions that are really non starters in competitive play outside of the phalanx which really just features the two best units out of the whole book. Two center piece models in the Celestant Prime and Tauralon that are junk for the points, seriously I want to use those models but 8 and 10 wounds for 340 points? I know some folks are touting the immortal Stardrake but having taken that to Nova recently myself it really doesn’t do the damage you need from a quarter of your points and with the plethora of Nagashs out there toting HoD, it is a giant spell and mortal wound magnet. Will it tank stuff and survive? Sure, but if you are chewing through 60 witch elves or 30 tzaangor over 3 turns you may be just winning the battle but losing the war for objectives as I did in a few games, and it still died in 3 of the 6 games even with the 4 up MW save. Much was made of the S.C. list that came 6th at Nova while glossing over the fact that it used 20 sequitors and 2 units of 10 Evocators, not exactly a showcase for unit diversity. Now because I want to throw some positives in there to balance things out a bit and matched play isn’t everything I do still like a lot of stuff. The lore has improved by leaps and bounds. The addition of storm hosts is really cool and fits the narrative well even if the execution is poor. The Relictor and Azyros are great support characters and cheap enough to drop in any list and provide utility. And of course the models are top notch and get better with every release, which they get regularly as another plus. I love the Stormcast, have since AoS dropped I just think the new book took away as much as it added in a competitive environment, but if you play narrative games or lots of non battletome armies that’s not really an issue. That’s my two pennies worth anyway.
  13. 2 points
    The gobbo has a sort of Brian Froud's Labyrinth look to his helmet visore. GW pulled on that source when they made the gnoblars, it's a rich vein. Love the mushroom dangling from his lip.
  14. 2 points
    I would not be surprised if there is a brand on the troll somewhere unpleasant.
  15. 2 points
    "Have you ever been into a place of war after it's end? After the battle the energies of the dead and the anger of the living who fought, whirl unseen at the human eye but barely visible to those who master the powers of Syhish. It happens, sometimes, that this kind of energies gather themselves aroud certain structures, be it a statue or a building. When this energies concentrate into a building you'll see to the birth of a haunted temple or house or even a castle,if those energies are extremely powerful. If those kind of energy gather around a statue, that's another matter. You see, a bulding can transform into a haunted, living being but his structures forces this new creature to stay still and wait for his prey to arrive. In the case of statue, the creature born from the fusion of spirits and stone, will be able to move and hunt for it's prey as it were a beast made of flesh and bones. If someone is powerful and expert enough to bridle this creatures into making his will, they'll surely have a powerful weapon at your side. I called this kind of construct "Beastwraith Gargoyles" and the rituals to aweken one of this creatures are difficult to control an require an enormous quantity of power to muster. Once the Gargoyle comes back to life, it'll descend upon the enemies on his marble wings, tearing them apart with his stone claws. His roar can frighten soldiers to death and the spirits can mould his jaws to reach unimmaginable size, in order to consume the prey with just one bite. The sight of the scared face of your adversary, once he realize that the statue that was guarding his back is now trying to kill him is so pleasing, that you'll be happy for having spent so much time and effort into this kind of ritual. Kasper von Tsarovich to his former pupil, before testing the ritual of the gargoyle awakening on the sigmarite statue behind the traitor.
  16. 2 points
    @kenshin620 Thanks. I figured... was worth shot. I did a mock up using a SE Dracoline... With a little green stuffing, could work. Looks tough AF! Just an idea... we shall see.
  17. 2 points
    Again, I think this is a terminology mismatch/problem. If an army performs well competitively, can play against other top tier lists, and places high in large events, it is a top tier army. Full stop. Especially when there are multiple builds that are able to compete at that level (which there potentially are for SCE). Internal balance, power creep, and overall unit design are a completely separate issue. A badly designed Battletome can still be competitive. A non-competitive Battletome can be well designed. Usually there is a correlation, but they don't mean the same thing in this context. Essentially, you're saying "Yes, Stormcast can go to events, beat top lists, and take top spots, but they're not good." which doesn't make any sense. From a competitive standpoint, performance and results are all that are taken into account, even if it's a monobuild that isn't fun to play with or against. In AoS1, Mixed Destruction was competitive, even though the only list was Stonehorn/3 Thundertusks/Grots out the butt with Fanatics. A lot of Destruction units were (and still are) useless or pointless. Destruction players probably weren't happy, but the Faction (or rather, Grand Alliance) was doing well and was competitive. You will 100% still see Stormcast place high at events. Will it be only 1-3 lists with a bit of variation? Maybe. And yeah, most units in the book will be collecting dust on the shelf. But that's a completely separate issue.
  18. 1 point
    Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  19. 1 point
    Hej BSK är ett årligt spelkonvent i Borås och i år är det den 2-4 november. Turneringen hålls lördag - söndag, dvs 3 - 4 november. Det är 5 matcher och 2000pts. Vi kommer givetvis köra med alla regler som finns tillgängliga, slagen kommer därmed att utspela sig i en realm Anmälan m.m. Anmälan till turneringen görs till j.snygg89@gmail.com. Av anmälan så ska namn och telefonnummer framgå. Ni får gärna skriva föreningstillhörighet med så kan lottningen inför första matchen anpassas så ni slipper möta era kompisar. Senast den 26 oktober vill vi ha in din lista som skickas till samma adress. Den ska vara lättläst och inklistrad i mailet från scrollbuilder. Det finns i nuläget 20 platser. Om det är fler anmälda än så går det eventuellt få fram fler platser. Mer information om konventet/anmälan hittar ni på bsk.armagedon.se. Schema Följande schema är preliminärt och kan komma att ändras. I grova drag kan du dock utgå från start- och sluttider respektive dag. Lördagen 3 november 09:00 - 09:15 Samling, upprop och information 09:15 - 12:15 Match 1 Lunch 13:30 - 16:30 Match 2 16:45 - 19:45 Match 3 Söndag 4 november 08:45 - 11:45 Match 4 Lunch 12:45 - 15:45 Match 5 16:00 ca Prisutdelning Sovplats och mat Via konventets hemsida går det att boka sovplats, se www.bsk.armagedon.se OBS att det då avser enkel standard, dvs. plats i klassrum/sovsal. Det serveras mat på konventet. Årets lokal ligger centralt i stan och det finns gott om hotell och restauranger i närheten. Målning: Målningskrav "light". Dvs allt ska vara målat och basat i "ok" tabletop­standard, inget minimi­krav på antal färger men det ska vara tydligt vad som är vad (läder, metall, hud osv). Endless spells ska också vara målade. Baser: Man spelar med runda baser i AoS men fyrkantiga kan ändå vara ok i viss mån om det inte utnyttjas till din fördel. Ta så fall gärna med runda baser som referens. Sportsmanship Pris kommer delas ut till turneringens trevligaste spelare. Efter att de fem matcherna spelats, kommer du får rösta på vilken av dina matcher/motståndare du tyckte bäst om. Du ger 3 poäng till den som bäst förtjänar det, 2 poäng till den näst bästa motståndaren och 1 p till den tredje bästa. Vinnare Priser kommer att delas ut till: - vinnaren av turneringen - vinnare av ”sportsmanship” Scenarion Vi kommer rolla fram vilka scenarion och relms vi kommer spela. Vilka det blir kommer avslöjas efter listorna ska vara inne. I places of arcane power så kommer jag att ändra så samma regler som i relocation orb gäller för att hålla objektivet. Vid frågor kontakta oss via j.snygg89@gmail.com Battleplans och realms Match 1: Battleplan: Shifting objectivs Realm of battle: Chamon Realmscape features: Irresistible Forces Match 2: Battleplan: Escalation Realm of battle: Hysh Realmscape features: Dazzling Glow Match 3: Battleplan: Starstrike Realm of battle: Ulgu Realmscape features: Darkly Shaded Match 4: Battleplan: Borderwars Realm of battle: Shyish Realmscape features: Haunted Realm Match 5: Battleplan: Focal points Realm of battle: Aqshy Realmscape features: Clouds of Smoke and Steam BSK Listor.pdf
  20. 1 point
    Be great to see you there! Though we've not seen Reuben since you took him to the pub between games...
  21. 1 point
    Gavriel only interacts with hammers of sigmar keyword which you need to be hammers of sigmar stormhost to use.
  22. 1 point
    Cog towers! Ordered some laser cut wood gears that ill be putting all over the fort. I love these towers. They rotate around the base platform so the units will turn with it and still gets the gear-turning effect. Ill add some kind low walls to them later. Also they add space without costing any play space. This kinda makes me want to try KillTeam just to use this as the board.
  23. 1 point
    Guardian of souls is ready the unleash death or bring back chainrasp hehe And bonus pic for the work on the bones but it look like dry brush which it's kinda annoying Cheers, Anamnesis
  24. 1 point
    Lot of work done on my Exalted Tomb King! Well, not on the king itself, but all the accoutrements of the office. Chariot and carrion are almost done. I’ve even gotten to do a mock-up of how it’ll sit on the base! Really happy with how it’s coming along. Still more to do. I added a couple of pictures from various stages of the painting. Along with those a few “action shots” from the first game with it in my list! ETK is nothing to mess with! Especially when it has the ethereal amulet. 3+ ignor rend all day long. In the middle of a hobby lull, but hope to get some painting done next week. End of summer is a hard time to paint.
  25. 1 point
    Not really a warband photo (although there are some Farstriders scouting around) but I was rather chuffed with how these came out in the end.