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Showing content with the highest reputation on 09/17/2018 in all areas

  1. 6 points
    I think that it's actually a slow pre-release for Moonclan, it's a bone thrown to destruction. All they need now is a fanatic and it will be representative of the old diverse Bad Moon Goblins. The drip feed releases are also slowly announcing things we can expect in the new battletome. Flying Squigs Moonclan Troggoths What looks to be a new squig herder. Honestly I recon it's going to be a monster mash warband.
  2. 4 points
    After seieng the beautiful Gavespawn art I was inspired to rework my gors, more horns, twisted the original, and added cowls. Im now also very happy that my Morghur ties in with the actual narrative. Also included a pic of my wip pestigor Chariot.
  3. 3 points
    Morning all, I played a great game of Warhammer last night vs @Bueno and his Wolves of Ghur (Khorne) army. Both our armies share a similar colour palette, with snow basing and an almost identical blue used on the cloth in our armies. We were able to play on a snowy FAT mat with appropriate terrain and it just looked pretty great, so I thought I'd share some pics. They were taken on my phone and aren't focussed overly well, so don't really show the armies off to their best tbh, but it gives you a nice idea of the battle! Also, you can check out Ben's thread here and have a proper look at this lovely army; https://www.tga.community/forums/topic/6646-wolves-of-ghur-and-many-other-aos-projects-1st-post-updated-to-contents-page/?tab=comments#comment-58326 Enjoy, Chris
  4. 2 points
    @pseudonyme - I kinda have this as a subtheme in my Ironjawz army. I have 40k power klaws, converted Mek Guns as Rock Lobbers and even a Gorkanaut as a Rogue Idol. I'll just stick one pic in here, but there's loads more to be found in my thread (this link goes direct to all the Rock Lobber pics, you'll have to root around for the other bits) - https://www.tga.community/forums/topic/1705-the-black-sunz-ironjawz-update-2506-games-122-127-krunks-tournament-return-dd-invitational-review/?do=findComment&comment=188483
  5. 2 points
    My feeling is GW got a bit carried away with Mortal Wounds as part of the game. They've used it as a lazy way to make armies competitive, which has led to an inflation of Mortal Wound-causing abilities in the game in general. Hopefully they're trying to address this now, although they should've been more pro-active with it.
  6. 2 points
    Also, if you look at the base and how zoomed it is, that grot is tiny! I can see the fungoid cave shaman towering over him.
  7. 2 points
    It feel like a missed occasion. Olds units that needed a update were either left untouched (prosecutors, liberators), nerfed (paladins as a whole, ), or replaced by new and WAY better units, resulting in a hilariously bad internal balance. All the new named characters are from Hammers of Sigmars, forcing you to take it if you want to play them. Same for the command traits and items. Stormcast were very reliant on Staunch Defenders or few very good items. Not only they didn't changed any of the command trait and items, they IMPROVED staunch defenders to make it cumulative with cover save. While the new mechanics are cool (within => wholly within, 6+ becoming 6 unmodified, rule of 1 on prayers), taking those nerfs feels hard when others faction, like Khorne, Daughter of Khaine, Legion of Nagash or Fyreslayers are still untouched by it, and can buff the world with ton of "whithin" abilities or stacking of prayers. ALL the old battalion were promptly killed, with the sole exception of the Skyborne Slayers. They are not even "very average but i can take it because it look cool", they are all BAD, expensive and don't make any sense (hey, let's pay 160 pts and take 3 units of Vanguard Hunters so the Vanguard Palladors roll 9 dices instead of 6 when using aetheric winds ! ) . Only 2, Skyborne Slayers and Cleansing Phalanx are good, and the Soulstrike Brotherhood at least is cool, gimmicky and original. Everything else suxx. The Stormhost feel like a missed occasion, being very inequal (Hammers and Anvils >>> the rest) The new battletome is not bad, but they COULD have rework some olds units, they COULD have rebalance our items/command traits, they COULD have add new characters for everyone (why do we have Aventis and Astreia when Grymn, Gardus or Syrocco are still waiting for a mini ???), they COULD have not killed all our bataillion (they even deleted the aetherstrike force ! ) and they COULD have not put new units that are hilariously betters than the old one. There is still very good things in the battletome : the new allegiance traits are awesome and the vanguard units are good now, but they could have done so much
  8. 2 points
    The thing I like about the Nighthaunt ghosts is that so far they seem to be weird/different enough to warrant using cards that wouldn't necessarily be good or competitive in previous bands. An objective that comes to mind is Brawl. The goal, if you want to get them inspired, is to get your fighters adjacent to enemy fighters. Their inspire condition goes against Alone in the Dark, but could work for Brawl. The other cool thing is since you'd be wanting to get adjacent with the enemy, and your opponent is most likely playing Alone in the Dark as it's a fantastic objective, you can actively shut your opponents AitD down from scoring it. Killing Ground and Trapped are a couple other objectives that could work. It seems like the ghosts will be able to be all over the place and go where ever they want. Killing Ground could work as you could take out a fighter in enemy territory and then hope they take one in yours and someone dies in no mans land. Trapped is another potential winner as you could swarm an enemy and attack them causing them to be driven back but not able. Acrobatic seems like a nobrainer with so much double dodge on decent fighters, with no (none spoiled yet anyway) way to ressurrect. Trusted Defender will be good as well for defense.
  9. 2 points
    They act as a very cheap screen, space blocking or objective claiming unit. EDIT: Honestly though we could do with a proper warscroll update. 5+ save vs mortal wounds - Ironjawz Allegiance. Brutes and Ardboys raised to bravery 7. Brutes and Megabosses save raised to 2+ Ardboys, GG's and Warchanters raised to 3+ Cabbage fists, Smasha, Boss Choppa, Gore-Choppa and Rip-tooth Fist all raised to -3 rend Maw-Krusha damage table only reduces move by 1" per reduction. All other weapons with -1 rend increased to -2 All weapons with 0 rend, other than the GG's tusks, increased to -1 rend On unmodified charge roll of 6+ GG's get -1 rend, at unmodified roll of 9+ get -2 rend and 2 damage Remove the Ironfist We'd actually be the Irontide we are supposed to be again. Hard to kill, slow as all hell and really painful when we get there.
  10. 2 points
    Well, the good news is I did some painting. The bad news is that it's not related to my pledge, or even my usual Grand Alliance... But its painting! Meet Smashdem Greenlook.
  11. 2 points
    As others have said, internal balance is abysmal. The new chamber pretty much replaces everything that came before, doing the same job better and for the same points or marginally more in the case of sequitors. Nerfs to units that didn’t warrant any like tempestors and the foot celestant. Storm hosts that add flavor and not much else. Battalions that are really non starters in competitive play outside of the phalanx which really just features the two best units out of the whole book. Two center piece models in the Celestant Prime and Tauralon that are junk for the points, seriously I want to use those models but 8 and 10 wounds for 340 points? I know some folks are touting the immortal Stardrake but having taken that to Nova recently myself it really doesn’t do the damage you need from a quarter of your points and with the plethora of Nagashs out there toting HoD, it is a giant spell and mortal wound magnet. Will it tank stuff and survive? Sure, but if you are chewing through 60 witch elves or 30 tzaangor over 3 turns you may be just winning the battle but losing the war for objectives as I did in a few games, and it still died in 3 of the 6 games even with the 4 up MW save. Much was made of the S.C. list that came 6th at Nova while glossing over the fact that it used 20 sequitors and 2 units of 10 Evocators, not exactly a showcase for unit diversity. Now because I want to throw some positives in there to balance things out a bit and matched play isn’t everything I do still like a lot of stuff. The lore has improved by leaps and bounds. The addition of storm hosts is really cool and fits the narrative well even if the execution is poor. The Relictor and Azyros are great support characters and cheap enough to drop in any list and provide utility. And of course the models are top notch and get better with every release, which they get regularly as another plus. I love the Stormcast, have since AoS dropped I just think the new book took away as much as it added in a competitive environment, but if you play narrative games or lots of non battletome armies that’s not really an issue. That’s my two pennies worth anyway.
  12. 2 points
    The gobbo has a sort of Brian Froud's Labyrinth look to his helmet visore. GW pulled on that source when they made the gnoblars, it's a rich vein. Love the mushroom dangling from his lip.
  13. 2 points
    I would not be surprised if there is a brand on the troll somewhere unpleasant.
  14. 2 points
    "Have you ever been into a place of war after it's end? After the battle the energies of the dead and the anger of the living who fought, whirl unseen at the human eye but barely visible to those who master the powers of Syhish. It happens, sometimes, that this kind of energies gather themselves aroud certain structures, be it a statue or a building. When this energies concentrate into a building you'll see to the birth of a haunted temple or house or even a castle,if those energies are extremely powerful. If those kind of energy gather around a statue, that's another matter. You see, a bulding can transform into a haunted, living being but his structures forces this new creature to stay still and wait for his prey to arrive. In the case of statue, the creature born from the fusion of spirits and stone, will be able to move and hunt for it's prey as it were a beast made of flesh and bones. If someone is powerful and expert enough to bridle this creatures into making his will, they'll surely have a powerful weapon at your side. I called this kind of construct "Beastwraith Gargoyles" and the rituals to aweken one of this creatures are difficult to control an require an enormous quantity of power to muster. Once the Gargoyle comes back to life, it'll descend upon the enemies on his marble wings, tearing them apart with his stone claws. His roar can frighten soldiers to death and the spirits can mould his jaws to reach unimmaginable size, in order to consume the prey with just one bite. The sight of the scared face of your adversary, once he realize that the statue that was guarding his back is now trying to kill him is so pleasing, that you'll be happy for having spent so much time and effort into this kind of ritual. Kasper von Tsarovich to his former pupil, before testing the ritual of the gargoyle awakening on the sigmarite statue behind the traitor.
  15. 2 points
    @kenshin620 Thanks. I figured... was worth shot. I did a mock up using a SE Dracoline... With a little green stuffing, could work. Looks tough AF! Just an idea... we shall see.
  16. 2 points
    Again, I think this is a terminology mismatch/problem. If an army performs well competitively, can play against other top tier lists, and places high in large events, it is a top tier army. Full stop. Especially when there are multiple builds that are able to compete at that level (which there potentially are for SCE). Internal balance, power creep, and overall unit design are a completely separate issue. A badly designed Battletome can still be competitive. A non-competitive Battletome can be well designed. Usually there is a correlation, but they don't mean the same thing in this context. Essentially, you're saying "Yes, Stormcast can go to events, beat top lists, and take top spots, but they're not good." which doesn't make any sense. From a competitive standpoint, performance and results are all that are taken into account, even if it's a monobuild that isn't fun to play with or against. In AoS1, Mixed Destruction was competitive, even though the only list was Stonehorn/3 Thundertusks/Grots out the butt with Fanatics. A lot of Destruction units were (and still are) useless or pointless. Destruction players probably weren't happy, but the Faction (or rather, Grand Alliance) was doing well and was competitive. You will 100% still see Stormcast place high at events. Will it be only 1-3 lists with a bit of variation? Maybe. And yeah, most units in the book will be collecting dust on the shelf. But that's a completely separate issue.
  17. 1 point
    Hi Chris, sorry for the delayed response! I think my wonderful team made a mistake with the sort on that round and will be beaten accordingly - we sort by tournament points and then kill points (as is the only sensible way!) Hope to see you there! Tickets are on sale! I forgot to post a link https://kirtongames.co.uk/collections/events/products/event-blood-death-and-vengeance-v-age-of-sigmar-tournament-sat-1st-december
  18. 1 point
    You've said pretty much everything I wanted to, very nicely wrapped up. I'm kind of tired of the inevitable commenters coming in on this post after one of us makes these points "why are you complaining, you have the most units, they aren't as bad as you say, you should see what other people get for X points" and they totally miss the points were are making about a flagship army in a wargame and the percentage of useful units/battlaions/items/etc eligible To play reasonably competitively.
  19. 1 point
    I'm not sure if anyone cares, but there's 4 LE editions of the Beasts of Chaos book on Ebay right now from a Polish seller. Comes out to about the same price as GW, too.
  20. 1 point
    Do people have a list of points changes? I'm trying to work out just how much bang for your buck (Your point buck I guess) you get. What I've currently heard is that Tzaangor enlightened on foot are 100, Bestigor are 120, and disk enlightened are 140 (The last one I've not seen mentioned much, think it might be some confusion with Skyfires, which are dropping 20 points). In any case, assuming the bestigor numbers are right, then 10 bestigor charging 4+ armour save enemies will do an expected 6.9 wounds to a small unit, and 9.2 wounds to a big unit. If that unit has 5+ saves, it'd be 8.6 for a small unit, or 11.5 for a big one. So doing a fairly reasonable chunk of damage. Whats kind of interesting is that Tzaangor are actually not that outclassed on the charge. Tzaangor'll do more damage, but obviously cost more. If you look at the number of wounds caused per 100 points of unit then you get a fairly balanced result. On the charge, vs a large units, Bestigor out perform Tzaangor (7.7 to 5.8). They are roughly equivalent charging small units (5.7 for BG, 5.8 for TG), and drop off rapidly in following turns (Down to 5.2 for big units and 3.9 for small units). Enlightened end up kind of brutal, leaving aside the disks, foot enlightened end up being a bit more efficient overall than regular Tzaangor (6.3 wounds per 100 points), but if you ever get to trigger their guided by the past ability their damage output leaps to 11.3, which is almost 50% more than bestigors charging, and almost twice the damage at charging small units. I'm also pretty interested in knowing about various synergies you can get, like that Gavespawn ability, and whether the wording will boost ALL melee profiles, as well as any other buffs that can be given out. I assumed that you had the Tzaangor shaman present for the enlightened, which might be a bit unfair, but I love that bird goat.
  21. 1 point
    I always found the blackshard armor trait totally bonkers. Really liked that „scratch that“ moment, especially after whipping my mortar crew. But I think the ashstorm is really funny too, skyfires or bed-sheet-heads suddenly drop into rubbish and with the burning sky ability they can’t even race anywhere without stubbing a toe. Frustrating the enemy... never been more funny to be evil
  22. 1 point
    I just hope Ironweld Arsenal are in there as they are a perfect match lorewise for such a game.
  23. 1 point
    That'd be a lot of magnets. You could probably build and paint two of them for the effort.
  24. 1 point
    “Come join the murder, come fly with black…” Traditional mourning dirge of the Bitterfruit Vale ~ “Call the Crows, count them in your hand.” “Three eyes, three talons, three wings.” “Wings hunt swiftly, unseen on the wind.” “Ever behind you, the quickest cruelty.” ~
  25. 1 point
    Been working on my first Warband. Ever since I got the Core Set I knew I wanted to do the Skaven. Now I have them and have spent some time starting to paint them. Three down, two more to go.