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Showing content with the highest reputation on 09/17/2018 in all areas

  1. 6 points
    I just love the idea of a Horn going off and countless crude arrows being loosed from the trees into unsuspecting foes while a horde of angry goatmen with axes stride forward bleeting and beheading things. Truly magnificent.
  2. 6 points
    Anybody else think that grot would make the beginning of an amazing AoS chess set?
  3. 6 points
    I think that it's actually a slow pre-release for Moonclan, it's a bone thrown to destruction. All they need now is a fanatic and it will be representative of the old diverse Bad Moon Goblins. The drip feed releases are also slowly announcing things we can expect in the new battletome. Flying Squigs Moonclan Troggoths What looks to be a new squig herder. Honestly I recon it's going to be a monster mash warband.
  4. 5 points
    Right, moving away from GW's translation skills... We've some more information on Nightvault up on the community site. The more I see those Chainrasp the more impressed I am! Looking forward to seeing the AoS warscroll for these - regardless the Briar Queen will make an amazing hero in a Death army.
  5. 5 points
    That is not even the worst. I'm from Spain too and nowadays the quality of GW products are beyond terrible, just look at this translation (image below): [Este "Easy to Build" supongo que debería traducirse] which in Spanish means something like [I guess this "Easy to Build" shuld be translated] Source And nobody saw it, or even worse nobody fixed it before the selling day of the box. Sadly, nowadays it's very hard for us to keep our friends in the hobby and more a more people is abandon the hobby. ?
  6. 4 points
    Awesome mournfang. Managed to paint up the boat, decided to do it more traditionally rather than ethereal. Going to have lots of colour on the death world forest but am still lost about where to even begin with it. Think I will just need to go for it.
  7. 4 points
    After seieng the beautiful Gavespawn art I was inspired to rework my gors, more horns, twisted the original, and added cowls. Im now also very happy that my Morghur ties in with the actual narrative. Also included a pic of my wip pestigor Chariot.
  8. 3 points
    Those Nighthaunt are sexy. More & more I wish there was some way to purchase the same style of sculpted based to align with the E2B stuff.
  9. 3 points
    Speaking of conversions ? Got my boat and bird together. Couldn’t help myself after a long week of house painting. Wanted to feel like I’m making progress on this project. Got a due date coming fast ? and after that I won’t be able to get too much painting done! I’m very happy with the pose. Got it a lot more inline than I expected. I was worried it was going to be all janked up. I was just fooling around trying to find a landing spot for the bird and found a nice spot that had lots of contact points for glue. It just so happened to create a nice fluid line, giving it a more natural sense of movement. Here’s hoping the gorilla holds on well! Only Ahomtep himself to finish up!
  10. 3 points
    Well... It's done. I have more models, but they aren't getting painted until Stormcast Wave 3, whenever that comes for me (I already skipped out on Extremis and Vanguard, who knows if I'll skip over whatever release is next - probably whatever is in the starter box for AoS3 in a few years haha). I even took a couple photos during gameplay on Saturday, mere hours after the last spray of dullcoat went on. Boo, the first one is blurry, but that was my Scions deployed units. Below that is the normally deployed units, and then a nice action shot of the good ol' Celestant Prime, just before he used his dice manipulating ability to stay alive on 1W and then delete the Brutes. I love thatlast photo, you can see the Warchanter, then the Arcanum, then some Judicators way in the back.
  11. 3 points
    Ogroid and Dracoth works quite fine
  12. 3 points
    All of this combined would make IJ insanely op. Agree on some of Them, like better bravery, improve effect of gruntas charging and some kind og movement buff outside of over priced ironfist. But army wide 3+(2+) 5++ and minimum -2 rend on unit attacks? Cmon ?
  13. 3 points
    Morning all, I played a great game of Warhammer last night vs @Bueno and his Wolves of Ghur (Khorne) army. Both our armies share a similar colour palette, with snow basing and an almost identical blue used on the cloth in our armies. We were able to play on a snowy FAT mat with appropriate terrain and it just looked pretty great, so I thought I'd share some pics. They were taken on my phone and aren't focussed overly well, so don't really show the armies off to their best tbh, but it gives you a nice idea of the battle! Also, you can check out Ben's thread here and have a proper look at this lovely army; https://www.tga.community/forums/topic/6646-wolves-of-ghur-and-many-other-aos-projects-1st-post-updated-to-contents-page/?tab=comments#comment-58326 Enjoy, Chris
  14. 2 points
    Haha, I can definitely see your point Unless one of us is the CEO in disguise, we are just playing a guessing game. That said, I started this topic because I find guessing games fun - I think it's interesting to see the community consensus, accurate or not.
  15. 2 points
    I guess I've only got Debbie Downer talk to share here lol. My great input into the discussion is that it's not a discussion really worth having. Helpful! A lot of the feedback talk is post-hoc reasoning based on how things superficially appear to have worked out, with guesses (at best) of both the reasoning behind various decisions and how successful each decision was, and what the guessed results mean for the unknowable future. Without knowing even if a given release is successful or not (or even what successful would look like), we can't even say for sure if the feedback is negative or positive in many cases. Something could sell in large volume, but still fail to reach internal sales metrics. Or something could sell more modestly, but exceed internal sales metrics. Which is the positive feedback: a product with 5000 units sold with an internal success defined at 6000 units sold, or a product with 800 units sold with an internal success defined at 500 units sold? Which looks like the obvious success story to a schlub like me on the internet? Ultimately it all smacks to me of a bunch of windy nerds (myself most definitely included) going on at length about things we know less than nothing about, but talking as if our inputs, and thus our outputs, are perfectly valid.
  16. 2 points
    To swing this back on topic, I think there's a really interesting army available with big cheap blocks (ungors, raiders, gors) supported by smaller, fast hard hitters (min. bestigors, min. disc enlightened, ghorgons, etc..). 3 min bestigors to cover battleline is only 360 pts, and they hit hard enough to break the back of a lot of units (particularly if softened by raiders ahead of time). The list is fast enough to get your blocks onto objectives before your opponent, has enough bodies to hold objectives, and hits hard enough to threaten key targets. edit - to make the conversation more tangible, something like this Gavespawn/Desolating Beastherd army: 10 Bestigors 120 10 Bestigors 120 10 Bestigors 120 30 Raiders 240 40 Ungors 200 30 Gors 210 Beastlord (mutating gnarlblade) 90 GBS 100 GBS 100 Ghorgon 220 Desolating beastherd 150 Shaggoth (general) 180 Beastlord (volcanic axe) 90 Chaos Spawn 50 1990
  17. 2 points
    I’m going to recommend this post, it has my initial recommendations for building he core bad guys for SoH: Here’s the salient info: “When assembling the models for Hammerhal, the models are "multi configuration" and it is possible to assemble models in such a way that you can't build all the options. Read the first page of the instruction guide. It tells you what all the symbols in the guide mean, and that is important as there are multiple options/variants in assembly.  You have three groups of models to build: 1. Putrid Blightkings 2. Blood Reavers 3. Kairic Acolytes NOTE: you will end up with extra arms and bits.. Putrid Blightkings: The instructions have 15 variations ... 3 possible choices for each of the 5 models. You will need to make the following: 1 Blightlord (there are two versions listed from two different base models as "Blightlord" choose whichever you prefer) 1 Icon Bearer 1 Sonorous Tocsin  The remaining two Blightking models build them however you prefer, but I'd recommend at least one with a shield. For the Bloodreavers follow the guide and make: 1 Chieftain 1 Icon Bearer, 1 Hornblower 1 Bloodreaver with Meatripper 1 Bloodreaver with Reaver Blades You now have 5 models left to build, make them in any combination of Meatripper/Reaver Blades you prefer For the Kairic Acolytes, again following the Guide make the following: 1 Adept 1 Acolyte with scroll of the dark arts 1 Acolyte with Vulcharic (he has the single Cursed blade) 1 Acolyte with Paired Cursed Blades 1 Acolyte with Glaive (and Shield) (edit: This is an odd configuration as they don’t normally get access to the shield, as the glaive was a 2-H Weapon in ST. I’d recommend configuring glaive Acolytes with the shield on their back ... but that is personal preference) 1 Acolyte with Cursed Blade and Shield For the remaining 4 models left to build make any weapon combinations that look good to you.  This gives you the broadest number of adversary options available. This is key, because when you spawn adversaries you are directed to spawn adversaries with unique weapon loadouts before duplicating any weapon loadouts on the board. So, while it doesn't technically matter your Assembly choices ... this combination of models will give you the largest number of options to put out on the table.”
  18. 2 points
    Well I tried my best in cheering you up. and it seemed like not to have worked too greatly. So good luck to you all. maybe you’ll have your very powerful battletome next Year, for which I assume most of you were hoping for. It also looks like that my last subjects in this chat have made some people very mad?. So I’ll just stop with my notes...... .... about SC beeing a good army. never said I’ll stop recruiting some new skaven players (at least trying)????
  19. 2 points
    Man, the way the direction in which this discussion has tangented reminds me a whole lot of the "PvE vs PvP" discussions in my MMORPG days. It basically boiled down to this: PvE fans wanted fluff and variety and did not care a whole lot about competitiveness, whereas PvP fans wanted everything to be on an equal footing competetively. Needless to say, games which tried to please both crowds did not fare very well. So, the best games were the ones which focused its design and ruleset mainly on one of those categories, and did it well. I think the same lesson applies here: look at what kind of game AoS is designed to be, and adjust your expectations accordingly.
  20. 2 points
    I mean you met Sylvaneth - one of the only armies possibly more durable than SC (when built to be durable). Durthu needs mws basically.
  21. 2 points
    I used some Liberator-heavy lists back in the previous edition at 750 and 1000 points and found them very lackluster. Liberators suffer from two problems: They don't hit hard enought and in combat will deal next to no damage (only the two-handed weapons do something really tangible); They aren't really that much hard to remove, all you need is a way to deal Mortal Wounds to easly kill them, but this is a problem with nearly all stormcasts (a Bloodletter bomb will chew a unit of Liberators for breakfast). The hero does matter, a Lord-Castellant with Staunch Defender would give liberators a save of 2+, but then? How do you plan to win the game?
  22. 2 points
    The text is slighty different. Anyway, it's said in the way that you can't use the 4 unholy invocation usages on the same unit. The requirement to pick units are them to be damaged, so that you can't go over their iniatial number. You can pick those units again with other characters, with the condition that those units are "damaged".
  23. 2 points
  24. 2 points
    As a Stormcast player I have no problem what so ever with being told that multiple armies have the same issues or worse. Not least because it highlights the fact that GW obviously aren't interested in faction balance for competitive play as a priority. The fact that's there's basically only 4/5 armies out of dozens that can win anything at the highest level just underlines to me that this is not a system to play if you're concerned with balance. Im not going to invest in something that's only going to frustrate expectations which are not supported by reality. SC Battletome was a flagship release and it was dense with narrative, hobby stuff and fluffy rules. That's not a mistake. It's competitive failings are hobby strengths. I think most other factions would be delighted by the volume of releases SC get because most people want more stuff to play with and paint, that's the bottom line. They wouldnt see multiple infantry models as an affront just because one was now better points value than the other. And as I said before I'm not convinced SC are as one dimensional as people say anywat, it's just going to take time for their new form to take competitive shape. One of the problems with a hyper competitive approach is that often all but the best players simply go off theory crafting and what's on paper because they're too scared to just try stuff and lose to actually test it.
  25. 2 points
    @pseudonyme - I kinda have this as a subtheme in my Ironjawz army. I have 40k power klaws, converted Mek Guns as Rock Lobbers and even a Gorkanaut as a Rogue Idol. I'll just stick one pic in here, but there's loads more to be found in my thread (this link goes direct to all the Rock Lobber pics, you'll have to root around for the other bits) - https://www.tga.community/forums/topic/1705-the-black-sunz-ironjawz-update-2506-games-122-127-krunks-tournament-return-dd-invitational-review/?do=findComment&comment=188483
  26. 2 points
    My feeling is GW got a bit carried away with Mortal Wounds as part of the game. They've used it as a lazy way to make armies competitive, which has led to an inflation of Mortal Wound-causing abilities in the game in general. Hopefully they're trying to address this now, although they should've been more pro-active with it.
  27. 2 points
    Also, if you look at the base and how zoomed it is, that grot is tiny! I can see the fungoid cave shaman towering over him.
  28. 2 points
    It feel like a missed occasion. Olds units that needed a update were either left untouched (prosecutors, liberators), nerfed (paladins as a whole, ), or replaced by new and WAY better units, resulting in a hilariously bad internal balance. All the new named characters are from Hammers of Sigmars, forcing you to take it if you want to play them. Same for the command traits and items. Stormcast were very reliant on Staunch Defenders or few very good items. Not only they didn't changed any of the command trait and items, they IMPROVED staunch defenders to make it cumulative with cover save. While the new mechanics are cool (within => wholly within, 6+ becoming 6 unmodified, rule of 1 on prayers), taking those nerfs feels hard when others faction, like Khorne, Daughter of Khaine, Legion of Nagash or Fyreslayers are still untouched by it, and can buff the world with ton of "whithin" abilities or stacking of prayers. ALL the old battalion were promptly killed, with the sole exception of the Skyborne Slayers. They are not even "very average but i can take it because it look cool", they are all BAD, expensive and don't make any sense (hey, let's pay 160 pts and take 3 units of Vanguard Hunters so the Vanguard Palladors roll 9 dices instead of 6 when using aetheric winds ! ) . Only 2, Skyborne Slayers and Cleansing Phalanx are good, and the Soulstrike Brotherhood at least is cool, gimmicky and original. Everything else suxx. The Stormhost feel like a missed occasion, being very inequal (Hammers and Anvils >>> the rest) The new battletome is not bad, but they COULD have rework some olds units, they COULD have rebalance our items/command traits, they COULD have add new characters for everyone (why do we have Aventis and Astreia when Grymn, Gardus or Syrocco are still waiting for a mini ???), they COULD have not killed all our bataillion (they even deleted the aetherstrike force ! ) and they COULD have not put new units that are hilariously betters than the old one. There is still very good things in the battletome : the new allegiance traits are awesome and the vanguard units are good now, but they could have done so much
  29. 2 points
    The thing I like about the Nighthaunt ghosts is that so far they seem to be weird/different enough to warrant using cards that wouldn't necessarily be good or competitive in previous bands. An objective that comes to mind is Brawl. The goal, if you want to get them inspired, is to get your fighters adjacent to enemy fighters. Their inspire condition goes against Alone in the Dark, but could work for Brawl. The other cool thing is since you'd be wanting to get adjacent with the enemy, and your opponent is most likely playing Alone in the Dark as it's a fantastic objective, you can actively shut your opponents AitD down from scoring it. Killing Ground and Trapped are a couple other objectives that could work. It seems like the ghosts will be able to be all over the place and go where ever they want. Killing Ground could work as you could take out a fighter in enemy territory and then hope they take one in yours and someone dies in no mans land. Trapped is another potential winner as you could swarm an enemy and attack them causing them to be driven back but not able. Acrobatic seems like a nobrainer with so much double dodge on decent fighters, with no (none spoiled yet anyway) way to ressurrect. Trusted Defender will be good as well for defense.
  30. 2 points
    They act as a very cheap screen, space blocking or objective claiming unit. EDIT: Honestly though we could do with a proper warscroll update. 5+ save vs mortal wounds - Ironjawz Allegiance. Brutes and Ardboys raised to bravery 7. Brutes and Megabosses save raised to 2+ Ardboys, GG's and Warchanters raised to 3+ Cabbage fists, Smasha, Boss Choppa, Gore-Choppa and Rip-tooth Fist all raised to -3 rend Maw-Krusha damage table only reduces move by 1" per reduction. All other weapons with -1 rend increased to -2 All weapons with 0 rend, other than the GG's tusks, increased to -1 rend On unmodified charge roll of 6+ GG's get -1 rend, at unmodified roll of 9+ get -2 rend and 2 damage Remove the Ironfist We'd actually be the Irontide we are supposed to be again. Hard to kill, slow as all hell and really painful when we get there.
  31. 2 points
    Well, the good news is I did some painting. The bad news is that it's not related to my pledge, or even my usual Grand Alliance... But its painting! Meet Smashdem Greenlook.
  32. 2 points
    As others have said, internal balance is abysmal. The new chamber pretty much replaces everything that came before, doing the same job better and for the same points or marginally more in the case of sequitors. Nerfs to units that didn’t warrant any like tempestors and the foot celestant. Storm hosts that add flavor and not much else. Battalions that are really non starters in competitive play outside of the phalanx which really just features the two best units out of the whole book. Two center piece models in the Celestant Prime and Tauralon that are junk for the points, seriously I want to use those models but 8 and 10 wounds for 340 points? I know some folks are touting the immortal Stardrake but having taken that to Nova recently myself it really doesn’t do the damage you need from a quarter of your points and with the plethora of Nagashs out there toting HoD, it is a giant spell and mortal wound magnet. Will it tank stuff and survive? Sure, but if you are chewing through 60 witch elves or 30 tzaangor over 3 turns you may be just winning the battle but losing the war for objectives as I did in a few games, and it still died in 3 of the 6 games even with the 4 up MW save. Much was made of the S.C. list that came 6th at Nova while glossing over the fact that it used 20 sequitors and 2 units of 10 Evocators, not exactly a showcase for unit diversity. Now because I want to throw some positives in there to balance things out a bit and matched play isn’t everything I do still like a lot of stuff. The lore has improved by leaps and bounds. The addition of storm hosts is really cool and fits the narrative well even if the execution is poor. The Relictor and Azyros are great support characters and cheap enough to drop in any list and provide utility. And of course the models are top notch and get better with every release, which they get regularly as another plus. I love the Stormcast, have since AoS dropped I just think the new book took away as much as it added in a competitive environment, but if you play narrative games or lots of non battletome armies that’s not really an issue. That’s my two pennies worth anyway.
  33. 2 points
    The gobbo has a sort of Brian Froud's Labyrinth look to his helmet visore. GW pulled on that source when they made the gnoblars, it's a rich vein. Love the mushroom dangling from his lip.
  34. 2 points
    I would not be surprised if there is a brand on the troll somewhere unpleasant.
  35. 2 points
    "Have you ever been into a place of war after it's end? After the battle the energies of the dead and the anger of the living who fought, whirl unseen at the human eye but barely visible to those who master the powers of Syhish. It happens, sometimes, that this kind of energies gather themselves aroud certain structures, be it a statue or a building. When this energies concentrate into a building you'll see to the birth of a haunted temple or house or even a castle,if those energies are extremely powerful. If those kind of energy gather around a statue, that's another matter. You see, a bulding can transform into a haunted, living being but his structures forces this new creature to stay still and wait for his prey to arrive. In the case of statue, the creature born from the fusion of spirits and stone, will be able to move and hunt for it's prey as it were a beast made of flesh and bones. If someone is powerful and expert enough to bridle this creatures into making his will, they'll surely have a powerful weapon at your side. I called this kind of construct "Beastwraith Gargoyles" and the rituals to aweken one of this creatures are difficult to control an require an enormous quantity of power to muster. Once the Gargoyle comes back to life, it'll descend upon the enemies on his marble wings, tearing them apart with his stone claws. His roar can frighten soldiers to death and the spirits can mould his jaws to reach unimmaginable size, in order to consume the prey with just one bite. The sight of the scared face of your adversary, once he realize that the statue that was guarding his back is now trying to kill him is so pleasing, that you'll be happy for having spent so much time and effort into this kind of ritual. Kasper von Tsarovich to his former pupil, before testing the ritual of the gargoyle awakening on the sigmarite statue behind the traitor.
  36. 2 points
    @kenshin620 Thanks. I figured... was worth shot. I did a mock up using a SE Dracoline... With a little green stuffing, could work. Looks tough AF! Just an idea... we shall see.
  37. 2 points
    Again, I think this is a terminology mismatch/problem. If an army performs well competitively, can play against other top tier lists, and places high in large events, it is a top tier army. Full stop. Especially when there are multiple builds that are able to compete at that level (which there potentially are for SCE). Internal balance, power creep, and overall unit design are a completely separate issue. A badly designed Battletome can still be competitive. A non-competitive Battletome can be well designed. Usually there is a correlation, but they don't mean the same thing in this context. Essentially, you're saying "Yes, Stormcast can go to events, beat top lists, and take top spots, but they're not good." which doesn't make any sense. From a competitive standpoint, performance and results are all that are taken into account, even if it's a monobuild that isn't fun to play with or against. In AoS1, Mixed Destruction was competitive, even though the only list was Stonehorn/3 Thundertusks/Grots out the butt with Fanatics. A lot of Destruction units were (and still are) useless or pointless. Destruction players probably weren't happy, but the Faction (or rather, Grand Alliance) was doing well and was competitive. You will 100% still see Stormcast place high at events. Will it be only 1-3 lists with a bit of variation? Maybe. And yeah, most units in the book will be collecting dust on the shelf. But that's a completely separate issue.
  38. 1 point
    Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  39. 1 point
    Hej BSK är ett årligt spelkonvent i Borås och i år är det den 2-4 november. Turneringen hålls lördag - söndag, dvs 3 - 4 november. Det är 5 matcher och 2000pts. Vi kommer givetvis köra med alla regler som finns tillgängliga, slagen kommer därmed att utspela sig i en realm Anmälan m.m. Anmälan till turneringen görs till j.snygg89@gmail.com. Av anmälan så ska namn och telefonnummer framgå. Ni får gärna skriva föreningstillhörighet med så kan lottningen inför första matchen anpassas så ni slipper möta era kompisar. Senast den 26 oktober vill vi ha in din lista som skickas till samma adress. Den ska vara lättläst och inklistrad i mailet från scrollbuilder. Det finns i nuläget 20 platser. Om det är fler anmälda än så går det eventuellt få fram fler platser. Mer information om konventet/anmälan hittar ni på bsk.armagedon.se. Schema Följande schema är preliminärt och kan komma att ändras. I grova drag kan du dock utgå från start- och sluttider respektive dag. Lördagen 3 november 09:00 - 09:15 Samling, upprop och information 09:15 - 12:15 Match 1 Lunch 13:30 - 16:30 Match 2 16:45 - 19:45 Match 3 Söndag 4 november 08:45 - 11:45 Match 4 Lunch 12:45 - 15:45 Match 5 16:00 ca Prisutdelning Sovplats och mat Via konventets hemsida går det att boka sovplats, se www.bsk.armagedon.se OBS att det då avser enkel standard, dvs. plats i klassrum/sovsal. Det serveras mat på konventet. Årets lokal ligger centralt i stan och det finns gott om hotell och restauranger i närheten. Målning: Målningskrav "light". Dvs allt ska vara målat och basat i "ok" tabletop­standard, inget minimi­krav på antal färger men det ska vara tydligt vad som är vad (läder, metall, hud osv). Endless spells ska också vara målade. Baser: Man spelar med runda baser i AoS men fyrkantiga kan ändå vara ok i viss mån om det inte utnyttjas till din fördel. Ta så fall gärna med runda baser som referens. Sportsmanship Pris kommer delas ut till turneringens trevligaste spelare. Efter att de fem matcherna spelats, kommer du får rösta på vilken av dina matcher/motståndare du tyckte bäst om. Du ger 3 poäng till den som bäst förtjänar det, 2 poäng till den näst bästa motståndaren och 1 p till den tredje bästa. Vinnare Priser kommer att delas ut till: - vinnaren av turneringen - vinnare av ”sportsmanship” Scenarion Vi kommer rolla fram vilka scenarion och relms vi kommer spela. Vilka det blir kommer avslöjas efter listorna ska vara inne. I places of arcane power så kommer jag att ändra så samma regler som i relocation orb gäller för att hålla objektivet. Vid frågor kontakta oss via j.snygg89@gmail.com Battleplans och realms Match 1: Battleplan: Shifting objectivs Realm of battle: Chamon Realmscape features: Irresistible Forces Match 2: Battleplan: Escalation Realm of battle: Hysh Realmscape features: Dazzling Glow Match 3: Battleplan: Starstrike Realm of battle: Ulgu Realmscape features: Darkly Shaded Match 4: Battleplan: Borderwars Realm of battle: Shyish Realmscape features: Haunted Realm Match 5: Battleplan: Focal points Realm of battle: Aqshy Realmscape features: Clouds of Smoke and Steam BSK Listor.pdf
  40. 1 point
    there also vargheits coutiers, and you can summon new ones. And they are better than vampire, wight kings and necromancers. And allow you to summon models,not wounds, even on a 5+ they can do more than the LoN ones causebwith LoN you have to first heal (casually) and then maybe summon back.
  41. 1 point
    Mostly you just don’t... (shrug) best way to deal with such a general: 20 ghouls and a courtier. Yes pal/gal/Fluid let it all out of your system... ignore/drown in bodies. with the grim garland their scream is half decent, so next time let the pinky prince slaughter some ghouls, while you destroy his stupid knights with screams and impalements. And remember, only fight the fights you can win, I know it hurts your noble knightly soul, but sometimes retreat (flying over the unit maybe) might be wiser, than being stuck in a stupid brawl against a boobie-snake-thing with anger management issues... best of luck next time
  42. 1 point
    Had a big old 2k - no battalion list last night against a magic heavy LON list, ghosts did quite well overall. Got the black coach upgraded to level 5 for the first time as well, tasty bit of kit that is.
  43. 1 point
    Yup, 99% sure you can do that Sometimes means that you're better saving the 42 points to get 3 herald chained away from one another and a keeper of secrets, rather than one exalted keeper. I can imagine it'd be pretty funny to pull off.
  44. 1 point
    Be great to see you there! Though we've not seen Reuben since you took him to the pub between games...
  45. 1 point
    Nice. Did the Drill Cannons manage to inflict Mortal Wounds on anyone? You buffed them along with the Rifles? I'd drop Breath of Morgrim for The Last Word though since as you say, the Ironclad is going to be your wall at will inevitably draw a lot of hate and charges. 8 shots on each charge (re-rolling 1s if you use Make Every Shot Count) would certainly help to thin out the swarms or mobs coming at you.
  46. 1 point
    Gavriel only interacts with hammers of sigmar keyword which you need to be hammers of sigmar stormhost to use.
  47. 1 point
    Cog towers! Ordered some laser cut wood gears that ill be putting all over the fort. I love these towers. They rotate around the base platform so the units will turn with it and still gets the gear-turning effect. Ill add some kind low walls to them later. Also they add space without costing any play space. This kinda makes me want to try KillTeam just to use this as the board.
  48. 1 point
    Guardian of souls is ready the unleash death or bring back chainrasp hehe And bonus pic for the work on the bones but it look like dry brush which it's kinda annoying Cheers, Anamnesis
  49. 1 point
    Lot of work done on my Exalted Tomb King! Well, not on the king itself, but all the accoutrements of the office. Chariot and carrion are almost done. I’ve even gotten to do a mock-up of how it’ll sit on the base! Really happy with how it’s coming along. Still more to do. I added a couple of pictures from various stages of the painting. Along with those a few “action shots” from the first game with it in my list! ETK is nothing to mess with! Especially when it has the ethereal amulet. 3+ ignor rend all day long. In the middle of a hobby lull, but hope to get some painting done next week. End of summer is a hard time to paint.
  50. 1 point
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