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Showing content with the highest reputation on 08/28/2018 in all areas

  1. 7 points
    Hi everyone, Recently had a flurry of activity, and I've finished off a scratch built chaos temple based around Tesco Halloween skulls from last October, plus finally began to go back and document my ongoing gamesmastered narrative campaign from the start. Here's a few pictures, as with my last big terrain project I'll do an article on construction in the next few days (check out HERE if you're interested) ? Mark (IG: @hippy_hammer)
  2. 4 points
    Re: the prices in Australia, I moved here from the UK a few years ago and I can tell you that while most things are expensive here (and wages are higher), nothing I have encountered gets close to the GW markup. Some things are actually cheaper (for example I bought a Qashqai that was cheaper here than in the UK...despite being imported from the UK). To move beyoned anecdotal examples, the concept that things generally don't cost exactly the same in each territory when you multiply out the exchage rates is known to economists as Purchase Power Parity (PPP). This is tracked by the OECD and as you can see from the following link, the average for the past 5 years is GBP 1 = AUD 2.091: https://data.oecd.org/conversion/purchasing-power-parities-ppp.htm So the typical product that costs GBP 100.00 would cost AUD 209.10 For example the Contemptor Dread with two weapons, which comes in at GBP 56.00, wouldc ome out at AUD 117.09 The actual price charged is AUD 150.00 So the FW price increase goes well beyond any concept of "everything costs more in Australia". Beyond that, there are a few things to consider: - This is a pure export, shipped from their existing warehouses, so there are no local market costs to take into account other than the cost of shipping (which is charged separately). Therefore any price increase is purely going straight to their bottom line above and beyond what they get for selling to their customers in their home market, which is where I think a lot of the sour taste comes from. - Even when FW charged the actual price at the actual exchange rate, they were making a significant additional markup. Reason being their UK prices include VAT, but you do not pay VAT on exports. So they were effectively increasing their prices by 17.5% and pocketing the difference. The new, additional price increase for overseas markets is in addition to that extra markup. At the end of the day it's up to FW as a business to set their prices, and up to us as customers to buy it or not buy it. But I do think it's fair and valid part of that discussion to recognise that overseas customers are being asked to pay over the odds.
  3. 3 points
    More easier answer. The ability specifies a friendly SERAPHON unit. Bloat toads don’t have Seraphon tag keyword or an actual warscroll so they are not capable of using this ability
  4. 3 points
    Wow, what a silly rule. In my area the mere suggestion of banning FW gets raised eye brows. Here you talk to your opponents before the game and clarify any house rulings so to speak. If I went to play and a store owner said to pack up my rogue idol but the ironjawz are fine I'd just leave and never go back/support that particular store.
  5. 3 points
    Ok so I didn't get the Ballista painted yet and probably won't be end of the month, but I did get a squad of evocators done! I'm mixing up my evocator and sequitor kits from Soul Wars and the regular squad boxes as soul wars has repeated sculpts:
  6. 3 points
    Boom. Done, but for my stretch goal. They aren't perfect, but they'll do. Pictures are a kinda dark ?
  7. 2 points
    Team England AoS - ETC 2019 Novi Sad - Mission Statement Hello All! Thanks for stopping by, if you’re here i can only assume you found this because you’re interested in either playing or supporting Team England at the ETC in 2019. This document aims to give a little bit of an insight into what the ETC is, and hopefully answers some questions you may have. What is the ETC (European Team Championship)? Simply put, the ETC is (probably) the largest tabletop wargames tournament in Europe. Teams from across the world, not just Europe (i know, it’s confusing, stick with me!) come together to compete for the right to be the best country at their specific system. The ETC currently includes Warhammer 40,000, The Ninth Age and Flames of War as its main systems. AoS was ran as a side event this year and due to timings with 2nd edition release had a low turnout, which hopefully will be remedied for next year. Please be aware that the ETC and the current running 6 Nations events are seperate, Tony Moore is still the captain for Six Nations. Where and When is the ETC The ETC 2019 will be held in Novi Sad, Serbia. Provisional dates at the moment are August 9th-11th, but the team will be at the venue at least one day earlier to prepare. What makes an AoS Team? Teams of 6 players currently form an AoS Team, although this may be increasing to 8 to match the other systems. Teams include a Captain (that’s me!) and his/her players, and usually a coach to assist with the general goings on during a round. Captains can either be “playing” or “non-playing.” Why are you the Captain? I have volunteered myself as the first England AoS ETC captain for a few reasons listed below. I want to have an active role in building the AoS scene at the ETC, from forming the tournament pack to generally how the AoS event is ran. Currently AoS is a “side-event” at the ETC, and i really want to prove that it can become a main event. I want to set the building blocks in place for future years by establishing parameters for how the team and captain is selected going forwards. This will form a document that will be adhered to in order to maintain transparency and fairness for future years. I have had numerous years ETC experience as a player, a selector and a coach. I know what makes a good team and also how the dynamic differs from a normal event. If the event remains as a 6 player team, i will be taking the role of “Non-Playing Captain.” This is because i want to ensure the best 6 candidates for the team have a chance to go and compete on the table, i do not want people to think i’ve done this to guarantee a spot on the team myself. If the event does increase to 8 players teams, I may put myself forward for selection as normal, but this will not guarantee me a spot on the team as per the next question How will the team be selected? In order to maintain a transparent and fair approach to selecting the team, i will be appointing 4 other members from various parts of the community to form a “Selection Committee.” The SC will review all applicants to the team and vote to determine the best team that could be formed. The SC for this year are as follows; Myself Chris Tomlin Nigel Chorlton Ady McWalter Paul Buckler I’m really grateful to the guys for helping out with the selection, they have a great deal of knowledge about the game, the tournament scene and the players themselves, and i think between the 5 of us we’ll be able to select the team to win the ETC! Please be aware that rankings and tournament results are by no means the only measure that will be used for team selection. The idea is that we send over the strongest team that we can, but each one of you will be an ambassador for your country on and off the table, so conduct at events and other things may also be used to help determine whether or not you make the team. Army flexibility is also a great measuring stick for an ETC player, as you may be required to play an army that you haven’t played with much, if as a team, we decide it is the strongest list we can take. Applications will open up sometime during September, with a view to finalising the team before the end of the year. What will being on the team involve? My aim for the team is to win the ETC, and to do this we will need to be as prepared as we can be. As a player on the team you will be expected to be active in discussions with the team about various things such as army lists, match-up discussions and general AoS discussions. These will take place on a seperate forum solely for the team. The ETC also carries a fairly heavy financial commitment, this could involve buying a new army, but will always include entry to the event, flights to Serbia and hotel costs, as well as spending money for the time away. I normally budget around £1,000 for the event. What is the aim for the team? My aim as captain for Team England 2019 is none other than to win the ETC. But in doing so, maintain an extremely high standard of sportsmanship and enthusiasm for the hobby. We are not win at all costs gamers, and i want to make sure we show that on the big stage! Thanks for taking the time to read this, applications for the team will open up later in the year! If anyone has any questions, please get in touch! Thanks Tom
  8. 2 points
    Hi everyone, As mentioned in the title I'm obviously french, which comes up with many grammar and orthograph mistakes… Please apologize my poor syntax ! I've mostly painted (and poorly played) W40k and WFB about ten years ago, when I had the patience and money to paint disparate pieces rather than collect an army. With my studies being finished, I'm jumping back into the hobby and AOS.After some research time, I've finally bought the Blades of the Blood Queen box : I love the Neferata and Morghasts miniatures, and it allows me to build a 1000pt army with a huge money discount. I have little spare time, but have done quite a few miniatures yet ! I'm eager to make some battles in the Lyon store once the army is finished... This forum gave me a lot of ideas and inspiration for further projects, as well as motivating me to end the current one. Thanks a lot for the opportunity to look and share !
  9. 2 points
    It Thought I'd document my slooow road to getting my Nighthaunt completed. It's one of too many armies I have that remain in various stages of completion and I am hoping it'll be my first fully realized completed (from the hobby perspective) army in, yes, 20+ years of gaming. First up is my initial test model for the color scheme. Still a WIP, but stealing liberally from @RuneBrush's color scheme here. It hit my interest in doing red and purple in combination on the models. First attempt at getting that ethereal purple he has on his Lord model...might have not thinned enough or been too heavy-handed...did do a bit of hilighting/drybrushing with lighter purple after the fact...back to the drawing board.
  10. 2 points
    The Badfangs - Bonesplitterz of Aqshy. The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg plains in the wilds of Aqshy. They will be hunting down Endless Spells at Realm's Edge in a Skirmish campaign, planned to start in late Autumn this year. ⬹⦽⤔ Wurrgog Prophet Hogrog Ug Weirdklaw Loaded up with the most potent and powerful of the magic bones his tribe has found, Hogrog has set out into the Realms, leading the Badfangs to hunt down the wild magic of Endless Spells. He has been empowered by the revelation that they are made of the essence of Gorkamorka, and their power can be captured and harvested, just like the power contained within other monsters' bones and teeth. Wardokk Krogdak Krogdak is Hogrog's acolyte, attendant and advisor. He is as mad as an angry Maw-Krusha and leads one of Hogrog's Morboyz mobs. Krogdak is adept at the grimdokk dance, and able to reattach severed limbs and knit flesh-wounds back together. He has patched-up more mangled Orruks than he can count (which sounds a lot less impressive than it actually is). ⬹⦽⤔ I plan on a Skirmish warband of a Wurrgog Prophet, 2 Wardokks, 3 Savage Orruks with Chompa and Shield, 10 Savage Orruk Morboys with Chompa and Toof Shiv, 3 Savage Orruk Arrerboys with Stinga Bows and Chompa, and 2 Savage Orruks with a Big Stabber. I may add a few Forest Goblins I have in my bitz boxes, just for a bit of variety.
  11. 2 points
    @BluesPixie really like your lore and the details on your map. I hope to hear more of your tale. I'll keep the thread going with another map I made from my story: The Bloodlands- North of Jaskviny and south of the Frostwoods, the lowlands have changed names enough times to confound the minds of the Collegiate Arcanum. Its original name lost to time, as are its people. Khorne’s Blood Storm erased nearly all evidence that civilization once dwelled in the lowlands. The scarred husks of settlements scattered across the area are but a reminder of what has been lost. From the ruins of the lowland’s, the Bloodbound staged their conquest of Zarcosia. They devastated the duardin kingdom in the Frattura Mountains, burned the southern kingdoms of Jaskviny and Astakos to ash, and terrorized the people of the Gastiger Highlands in the west. With reinforcements pouring in through the realmgate at Carnage Hold, The Bloodlands became a paradise for Khorne’s worshippers. However, the intervention of Nurgle and the defiance of the aelfs of the Frostwoods held the Blades of Khorne. While endless fighting ensued for centuries, the Blood Warriors could never deliver a fatal blow to their enemies. Eventually, their momentum was halted. By the time the Age of Sigmar arrived, Khorne’s forces had grown lackadaisical, bored from the senseless fighting that had grown stale. Then the Ironjawz showed up and gave the chaos warriors more than they could handle. In a series of grand battles, Da Bloodbreaka Clan overpowered the Khorne Bloodbound. When Gorfang da Immortal slew Deathbringer Kalrak Bloodmarked at the Battle of Crystal Fields, Khorne’s grip across Zarcosia was shattered. After several more defeats, the remaining forces would bunker down in Carnage Hold where a sea of Greenskins besieges them to this day. Besides skirmishes with Nurgle’s forces and aelfs from the Frostwoods, the orruks unquestionably rule the Bloodlands. With enemies all around, the orruks enjoy the paradise that their enemies once embraced. However, the various kingdoms of Zarcosia are regaining strength and are starting to challenge the orruks for control of the lowlands. They are a pivotal region in Zarcosia because its highway connects several kingdoms together and offers rare resources that most civilizations desire. Once again, the Bloodlands will earn its namesake. Ishumir- one of the few cities to survive Khorne’s onslaught, Ishumir stands proud but its people are scarred permanently. After the boiling of the Parched Sea and the formation of The Kasprow Slop, Ishumir was besieged everyday by the Bloodbound. Countless lives were lost in the defense of the city, but through their tenacity and wit, they persevered. Even with Khorne’s hold slipping on Zarcosia, Ishumir remains vigilant. Its people have become rugged, quick to act over contemplation, preferring savage grit over graceful movement. The coming of the orruks has allowed its forces to leave their island to rediscover the ruined landscapes of the Bloodlands. However, their allies in the Frostwoods, whom without their aid would have seen Ishumir fall, have fallen silent. No messages have been received nor scouts returned from their travels. Carnage Hold- the long-lost capital of the former lowlands is the site of Khorne’s last bastion on Zarcosia. Protecting a realmgate connected to the Realm of Chaos, daemons and mortals launched thousands of assaults across the continent during the Blood Storm. They constructed the Kasprow Slop across the Parched Sea to try to burn down Ishumir, but after centuries of besieging the city, they failed. Now, reinforcements from the Blood God’s realm are sent straight to battle outside the bastion’s walls. Since the Battle of Crystal Fields, orruks have rampaged across the Bloodlands, claiming much of Khrone’s former territory. The peninsula where Carnage Hold stands is a living battlefield as orruks fight Blood Warriors for the sake of a good fight. The fighting has gone on so long that the orruks have built a town on the mounds of ****** at the base of the peninsula. The Khorne Warriors can smell Mount Dung from their battlements, but the scent of blood is always stronger. Despite the precipitous situation, the Bloodbound rejoice in an endless battle where there are stakes to be had. Control of the Bloodlands is not out of Khorne's reach just yet. Mount Dung- while the Bloodlands are forever stained red from Khorne's Bloodstorm, green is the color that now dominates these lands. After Da Bloodbreaka Clan smashed aside Khorne's armies, greenskins poured into the Bloodlands from all over. Gorfang's boyz control the southern entrance to the Frattura Mountains at the Ruins of Mingol Krum, but the rest of the region is controlled by dozens of warring clans. The largest concentration resides at Mount Dung, a war camp or town settled on the poop mounds of the orruks. It is situated at the base of a peninsula where Khorne's followers endure in Carnage Hold. The fields between the camp and hold are scarred battlefields where war rages constantly. Even at Mount Dung , fights break out between rivals. Nevertheless, the orruks here have found a paradise and will continue besieging Carnage Hold until nothing but ruins remains. Grolack’s Manor- with Khorne’s victory almost assured during the Blood Storm, it was the timely intervention of Nurgle’s forces that halted their momentum. From his mansion on the northern peaks of The Frattura Mountains, The Harbinger Grolack unleashed his blight upon the lowlands. It was slow, but eventually, Nurgle’s feculent life spread in the west. Fighting for control of the Bloodlands was fierce, but Khorne was pushed back for a time. Grolack then turned his focus west to the Lighting Arcanum in the Grastiger Hgihlands. His thirst for the tower’s raw energy would be his undoing as he was killed during one of several battle fought against the Arcanum’s defenders. Daemon Prince Zighdan now leads Nurgle’s forces from Grolack’s Manor. He almost achieved daemonhood after defeating the Stormcast Eternals during their initial push into the Bloodlands. However, at the zenith of his triumph, Da Bloodbreaka Clan would deliver a terrible defeat, drawing the ire from Grandfather Nurgle, and forcing Zighdan to start from scratch. His forces contemplate their next move as the Bloodlands once more descends into war. The Grand Bulwark- standing at the entrance to Jaskviny, the Grand Bulwark has done its job in halting all adversaries from entering its lands for centuries. It could not protect the city of Dustbarrow, which was razed to its foundations, but the massive battlements withstood the worst that Khorne’s forces could throw at it. Its thick walls and massive gate rivaled the towers of Azyr’s cityscapes. The gate remain closed under the isolation orders of the Strakoten leaders. Rumors abound of the fate of its people, but the gate denies all entry, even the eyes of Sigmar. The Last Watch- for years, the battlemages and soldiers of The Lightning Arcanum defended the Grastiger Highlands along the southern foothills that border the Bloodlands. After the arrival of the Stormcast Eternals, the forces of Order began to push back. Together, they drove eastwards into the Bloodlands, establishing an outpost upon the western cliffs. From The Last Watch, humans, duardin, aelf and Stormcast fight to reclaim the lowlands from the forces of Chaos. While the orruks and khorne warriors battle in the east, the immediate threat comes from Nurgle’s forces from Grolack’s Manor. The diseased host has tried to take The Lightning Arcanum on multiple occasions, but now its defenders look to take the fight back to them.
  12. 2 points
    Got to work on my cogfort factory table over the weekend. Pvc fittings and some boxes look great.
  13. 2 points
    There goes my bet for the upcoming Nova's studio preview. A new edition of Mordheim. Period.
  14. 2 points
    Yes, you can still deploy as single drop, even if setting up in different places.
  15. 2 points
    There’s this, which may be what they mean?
  16. 2 points
    I always took the philosophy behind GHB factions as: "we want to continue this faction into AoS, but are not doing so before the next GHB". Nighthaunt was the first GHB army to get a proper update at the same time as the next GHB, now Beastmen have theirs, and Slaanesh may well get something soon too. This suggests that GHB allegiances were more of a buffer to tide some factions over until they get around to them, so I wouldn't give up hope if you play a GHB army.
  17. 2 points
    Bloodstoker and bloodsecrator done completing my august pledge. Next month should be fun as i try and squeeze in some adeptus titanicus along with my blades of khorne
  18. 2 points
    My awesome story involves a game against Seraphon. It's the end of the fourth turn and I am behind in objective points. The only way to win the game is to capture an objective on the other side of the table currently controlled by 10 saurus warriors. Closest model to the objective is my Cabbage which is a mere 38 (!) inch away. It is my turn so I roll for mighty destroyers scoring two successes, one for the megaboss general and one for the nearby warchanter. I give both the extra movement buffs to the maw crusha then also move him his normal movement for a total of 24 inch. Now he is only 14 inch away. from the objective. In charge phase he charges a forgotten nearby skink unit with only 3 models, destroying it promptly with destructive bulk and activating on the rampage. Now he has to pull off a final 10 inch charge to reach the saurus warriors guarding the objective. He succeeds on the charge, kills all the saurus and wins me the game after covering the distance of 38 inch in a single turn in the most epic upset ever experienced in our group. That stunt is his finest hour to this day. Here it is him celebrating his victory: WAAAAAAGH
  19. 1 point
    Whilst some lore questions can be easily covered within a specific Grand Alliance there's whole subjects that cross the boundaries and are general in nature; plus there are all the Black Library publications. So I was wondering if instead of clogging up the General Discussion section for AoS, if it might not be worth adding a Lore section to the forums?
  20. 1 point
    Use your clanrats as a screen to protect your stormvermins and stomrfiends. if you can keep a unit of 40Clanrats alive, great. If not don’t worry it’s only worth 200 points, perfect to keep your stormfiends and vermin’s from dying. The warpgrinder team is also rather good. put your warplightning cannon with one of those guys in reserve, which give you the possibility to put the cannon anywhere in range of any hero’s, units etc. to snipe em turn one. Or a 40rat unit of stormvermins into reserve. great to keep em alive, and can give you the possibility to flank your enemy’s from behind.
  21. 1 point
    Looks like a good collection! Here's the basis of a list I regularly run at 1000pts Grey Seer Warlord 3 units of ClanRats (40 each) that's 800 pts I generally fill the rest with support models (DoomWheel, Lightning Cannon, or Warpfire Throwers)
  22. 1 point
    Treacherous Bond is also extremely valid ... when used in combination with Pink Horrors you get a replenishing pool wound pool on a solid beat stick. (I’ll have you know that an Ogroid Thaumaturge with 28 effective wounds sticks around for a crazy number of rounds ... and can generate a crazy number of Blue Horror Points ... true story.)
  23. 1 point
    My list would be 1. Ardboys 2. Bullgors 3. Squig hoppers 4. Orruk Warboss on Wyvern 5. Mauraders 6. Bloodwreak Medusa 7. Troggoths 8. Yeti 9. Maniak Weirdnob 10. Valkia the Bloody
  24. 1 point
    Almost finished my Vordrhai and my chainrasp. The contract is really helping me focus on the army!
  25. 1 point
    All is forgiven son of Sigmar. Go forth and spread the AoS love.