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Showing content with the highest reputation on 08/13/2018 in all areas

  1. 7 points
    I have a really cool idea for something we can all get together and do as a community on these forums but I need everyones help to make it happen. Introducing the Battle of The Grand Alliance's Over the next few weeks we can all head over to our chosen subforum and crowdsource the best and most unbeatable army list imaginable for each of the 4 Grand Alliances. Chaos, Death, Destruction and Order. Once your chosen alliance has its champion, the lists can be played against each other by members of the community from all around the world and the battle reports posted back to these forums. After all the games have taken place, and the use has settled, one Alliance shall rule supreme and be rewarded with a make-over of that forum section. This will take a great effort and co-ordination but as we have lardy seen with the amazing process hosted on these forums so far, anything is possible when the community gets together. How Will It Work? I have some ideas, but essentially its up to the community. I want to take the next week to discuss and tweek how this will pan out and set up a set of rules of engagement. As a group we can post ideas in here and grow this to something that can be a lot of fun to be involved with. Building the lists What I'm hoping to see from this is some in-depth discussions around the pros and cons of various builds and why they should be selected as a champion. This will be a meaty topic for veterans to sink their teeth into and educational for newer players that want an insight into the intricacies of list building. All this will be open on the forums so spying and counter intelligence might take place! Your Alliance will have to build a list knowing that all your tactics and plans are known to all, and you will know all your opponents plans too. With a generous timeline we could even see lists being play tested and reported back on. Doing Battle. I don't yet know how to resolve a winner, 4 Armies. 6 Games. 3 points for a major win. But we could also look at having each match-up duplicated and taking the average result if it is played out multiple times around the world. The Winner The winner will be the hobby, and the community who get involved. But one Alliance will rise above and be crowned the champion. I will have a treat in store for that forum section on these boards. I have created the Alliance threads already and they are pinned and locked in each section. Next weekend we will unlock them all and kick things off. Until then lest work on the rules. thanks, Ben
  2. 5 points
    Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  3. 3 points
    Tom Loyn just took out POMPEY PILLAGE with his Destruction army. 5/5 wins. 21 out of 30 secondaries too.
  4. 3 points
    Last week I went to Blackout in Cardiff using the Braggoth's Beasthammer battalion . I'm a big fan of it and have used it for a while but this was the first time I've taken it to a tournament . This was my list: I'm not the most experienced in AoS so something I can just charge forward with appeals to me! This will be brief round ups of what I can remember rather than indepth reports as my memory is awful . Game 1 v Nurgle Shifting Objectives With 4 drops I had the choice of who started (as I ended up doing in every game) so I went second . His army was made up of 2 big units of plague bearers ,1 GUO a unit of blight kings and a couple of different characters . He ran everything forward to get near the objectives with the GUO just behind . I managed to cas the cogs then moved everything forward hoping to charge . All the charges went off with the mournfang and gore gruntas getting into the plague bearers and the Frostlord getting into the GUO . The hunter , frost sabres and butcher covered the objectives . I popped the double attacks this turn and killed both units and the GUO . Just a case of mopping up the rest after that and the objectives weren't threatened all game . Major Win Game 2 v khorne Places of Arcane Power This was against the mortal Khorne dudes , who I've only played once before and I have a vivid memory of my frostlord killing himself because these buggers! I wasn't sure how best to go about this battle so just went first and tried to charge everything in . Only the frostlord made it and did a fair bit of damage in his centre but got Reality Bladed off by his general . I hung on for a while but couldn't do any substantial damage to his army before it wiped me out . I've thought about this battle the most since the event as I think I could've done a lot better . I think If I'd put the heroes on the objectives and bubble wrapped them with everything else then I could've done a lot better . Oh well , Major Loss Game 3 v Gutbusters Scorched Earth This was something a little bi more familiar . This was an army of a big unit of 12 ogors , a unit of 6 and 1 of 3 . Troll hag , Tyrant and a butcher (i think). I took first turn and charged everything in , the frost lord went to my left to take out the unit of 3 and the MF and GG into the other units of ogors . What followed was the biggest mistake I made over the weekend . I forgot to take the bonus attack which could've crippled them a lot more but a combination of heat and being tired I totally forgot . So it turned into a big scrap on his side of the table which he eventually won and took my objectives . I might've been able to still win after forgetting the attacks but mu head had gone by then! Major Loss Game 4 v Nighthaunt Total Commitment This was so one sided it was untrue . He had a lot of the usual suspects , most of the characters , the new units and a load of spirit hosts . He had to deploy everything on the table so went heavy on my right so I was able to clear everything on my left easily and swept over to take the rest . He wasn't helped by his awful saving rolls and it all fell apart Major Win Game 5 v Nurgle Border war So just before this battle I'd heard that I was leading the kill points for Destruction so I was hoping for an army to play against that was easy to kill , so of course I drew Nurgle! This was very different to the Nurgle in my first game . There was a lot of blight kings and marauders . I decided to not bother with the mission and just go for kills but I wasn't hopeful . It turned out as I expected and I just couldn't break stuff down enough and he had a crazy amount of saves . Major Loss So after all that I came 71st , which was a little bit disappointing but at least I know where I went wrong . I still love this army and look forward to more games with it .
  5. 3 points
    Cultists. Going to have to play with the bases but they look good otherwise.
  6. 3 points
    Here they come: dispossessed! My Warden king: The cogsmith The runelord The drakes Some "classics" thunderers More to come ?
  7. 3 points
    Thanks! I’ve been incredibly happy with how they’ve been coming out. It’s also been fun seeing where I was as a painter years ago compared to now. It’s taking more time than just rebasing, but it’s been well worth it so far. Just gonna take awhile to get through my 8000 or so points of old O&G!? White primer, Fire Dragon Bright, Fuegan orange shade, reclaim highlights with Fire Dragon and clean up shadows with Troll Slayer (if needed), then final highlight with P3 Heartfire, then a shade of Casandora Yellow to tighten everything up. Finished up my warboss! Took a couple quick snaps at the painting table. I always loved the new Skarsnik model but am not a fan of the new Gobbla. Fortunately, I love (and had) the old version. So I combined the two and got a warboss with great cave squig that I love!
  8. 2 points
    No problem, I was worried people would read my comment as mean when honestly we should be happy we have a battleline unit that is crazy good offensively either way haha. I did a bunch of math on various opponents and buffs with the Monks and both of their loadouts when I first started AoS, if I remember I'll upload it when I get home tonight or tomorrow
  9. 2 points
    I would love a RTS game like Dawn of War or battle or Middle Earth 2 with campaign mode and skimish mode. Having a fortress and buildings specific to recruiting armies and heroes or upgrades, resources and defences. I usually prefer that type of RTS to the total war games.
  10. 2 points
    Work begins! I had to do up his base before gluing him on to paint, so that I could get to everything on the base.
  11. 2 points
    And some hammerers The Ironbreakers A gyrocopter/gyrobomber lightly converted Note that the bases (end the colors) are the same that the ones on my freeguild army. this way they can be use together. Otherwise, you may have noticed that the quality of the painting is "light": I've painted all these miniatures very quicly for I'am recently a (very proud) father of a 3 weeks old son, so I've not the same painting time than before ?
  12. 2 points
    Painting. Gaming. List building Tweeting listening to podcasts watching you tube Club Nights chatting with mates. running events Give me another 5 hours a day and I will play your video games!!!!!!!
  13. 2 points
    Gladly. I'm posting by.phone at the moment but I will post them once I'm at my computer. I've written a few add on house rules for stuff in AOS and I've tried to always make the modular so that you can either use the whole thing religiously or cherry pick the best bits. But it covers: Castle and fortifications profiles. Siege engines + defence weaponry war scrolls. Ladders and wall climbing. And more
  14. 2 points
    This guy was inspired by the Order of the Fly, I use him as my Harbinger of Decay. Since this picture was taken, I've added shoulder armor and started painting him.
  15. 2 points
    Squigs are done! Although I’m a bit frustrated as I seem to have misplaced one. ? Like the shaman, the rebasing turned into a complete fixup, bringing them up to a better level of quality. I’m quite happy with them! Next up is a batch of 10 herders to lead the motley mob of pumpkins.
  16. 1 point
    Alright there ladz... I'm a newcomer to the wargaming hobby and having found and lurked on this forum for a while, thought it'd be a great place to log my collecting and painting efforts, and later on my exploits with my all-conquering force of destructive Waaagh!ness. I started collecting at the end of last year and have had some good painting practice and watched lots of great videos online - something that definitely would have helped the last time I dabbled with Warhammer back in 2002! I recently settled on AoS and an Ironjawz force which I'm currently in the process of building/painting. Some pics of my progress so far: The sets I've bought so far for the army... I started with the Ardboyz to gather steam for the funner models. I decided on a black armour/pale skin colour scheme and after a bit of pondering came upon a method of painting the armour I was happy with. A progress pic... I also watched some videos on basing and fancied a go at using cork to simulate rocks for the models to stand on. And the finished product - 10 Ardboyz! Really happy with the way these have turned out, it's a really proud feeling to look on them and it makes me really excited to paint the rest of the squad. And that's all so far! Next steps will be painting 5 brutes, then 3 GG's and finally my Megaboss on foot and army leader Neg. After that it'll be onto another round of Ardboyz, brutes etc and hopefully finishing off with a Maw Krusha to finish off the army. Thanks for reading so far, see you around on the forum and in the next update soon!
  17. 1 point
    Was your opponent playing with the updated rules for Sylvaneth Wyldwoods? Where if a unit is more than 1” in from the edge, or their shooting attack is from a model more than 1” away from their opponent on a Sylvaneth Wyldwood base that they have blocked LoS? (As long as neither unit has the FLY keyword.) I believe that technically means that second rank Kurnoth Hunters can’t shoot into a combat as they don’t have LoS.
  18. 1 point
    @Ben Easy! 1) Multitask! Painting and list building can be easily combined with listening to podcasts and watching youtube videos! So there are two things straight off the list! 2) Chatting with mates we can strip down to happen only on club nights; and when running events! We can also put gaming on those nights too! 3) Tweeting is for birdies so we can take that one out entirely! That's already shortened your list by lots, but we can do better! DELEGATION! First up running events can be made a lot easier and simpler by delegating key tasks to other people to do. That will instantly save you loads out time! That all done together plus a few other shortcuts - like brushing your teeth whilst listening to the news - and that should easily save you at least 4 if not 6 hours a day!
  19. 1 point
    This is one of the lists im thinking about bringing to a tournament, its very alphastriky and wont last very long if the battle goes long. Allegiance: Slaanesh- Host: SeekersLeadersLord Of Chaos (140)Lord Of Chaos (140)Daemon Prince Of Slaanesh(160)Daemon Prince Of Slaanesh(160)Keeper Of Secrets (260)Chaos Sorcerer Lord (160)- RunestaffBattleline5 x Hellstriders Of Slaanesh(100)- Claw spear30 x Daemonettes Of Slaanesh(270)5 x Hellstriders Of Slaanesh(100)- Claw spearUnits15 x Seekers Of Slaanesh (360)Total: 1850 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 123 so the plan is to buff the seekers with demonic power, and keeper command ability. Buff the daemon princes with lord of chaos command abiltys. Preferably get into combat turn one, strike with seekers first, and then chose them again after and let the princes use their strike first ability. And everything else runs forward, hellstriders could get into combat to debuff or just grab objectives. Chaos lords are mostly on objevtive duty, with their ability the revive as a spawn if they get shot. turn 2, buff the daemonettes with demonic power and keeper, try getting in to combat and fight twice! well best case scenario, but this can happen on later rounds to, with seekers host its very easy to get the charges i want, but the problem is how fast everything dies. So it will probably be fast and deadly. But with breathtaker you can get some favorable fights against large units. I played alot of slaanesh but mostly i play 70-90 daemonettes , so this is something a bit faster and more fragile! I tried it once but it was against a gunline so it was a pretty easy win, since i got control of all objectives round one
  20. 1 point
    Damn, three days scince the last update,! so have this: The ghost-effects are still wip, the metal hast to be done, and somecleanup and ajustments are still left to do. Much work for little time.
  21. 1 point
    Hello Everyone! First off, I know that there has been a lot of competitive vs narrative discussions as of late and some of them have been quite heated. It has been clear through all of these that there is a wide range of different play styles, different attitudes and creative ideas. So just to be clear, this is not intended to be combative and I hope that anyone posting in this thread takes engages with an open mind and spirit. The False Dichotomy I wanted to discuss what I believe the be a major false dichotomy in (some of) our discussions about Age of Sigmar and the hobby in general. Often we see things being lumped into 'competitive' or 'narrative', whether that be rules, games or players. Because of these simple categories, exclusive and conflicting ideas get swept up into these boxes and people end up being at odds with each other. Competitive is often used as a synonym for "Strict Rule Adherence", "Matched Play", "Tournament Play", "Balanced", "Fair" and "Challenging" and of course the multiple meanings of the word competitive itself. However there are already lots of inconsistencies here that can lead to confusion. Matched play can often be the easiest, quickest way to have a no fuss casual game. Lots of fiercely competitive people will go nowhere near the tournament scene, and conversely some people who couldn't care less whether they win or lose will love tournaments. Some competitive styles of play are designed to minimise the in-game challenge by winning in the list building phase and eliminating scenario variance, and some of the most difficult challenges someone can give themselves are with house rules. Narrative is often used as a synonym for "Casual", "Rules Agnostic", "Imbalanced", "Lore adherence", "Narrative Play", "Open Play", "Fluffy", "Easy" and even "Uncompetitive". Again lots of these things can conflict with each other. The games that have given me some of the greatest challenges have been house-ruled custom-scenarios. Some custom scenarios have nothing to do with the lore or make any narrative sense. Narrative games can be tweaked and replayed, swapping sides to achieve a game balance not obtainable in broad matched play tournament setting. Some of the greatest stories told by a game can happen in a tournament game with no narrative intent at all. I believe that there is a great deal of confusion and animosity caused by the way we use these words and our attempts to box up a broad and colourful hobby. I would be hard pressed to define what a "competitive player" is, or go into a match saying whether it is or isn't narrative. The only thing of any certainty is knowing which game type you are playing "open", "narrative" or "matched", but none of those game types are synonymous with "Challenging", "Casual" or "Competitive". I hope that thinking deeper about the terms, what they may or may not mean to different people, can lead to a better experience of the game. Share your Experience! In an attempt to distinguish this thread from other discussions, I want to encourage people to share their experiences that you feel buck the trend of some of these labels and highlight the breadth of the hobby. One of my best examples to highlight what I mean is actually from 40k, between Orks and Space Marines (apologies!), but the message is the same so please substitute for orruks and stormcast eternals (Iff we were talking the base greenskinz, it would probably be quite accurate). My ork force does not contain the amount of troops required to play a powerful list, and while I work on my dwarves I am not going to expand it further. So in my weekly games with my friend his marines would end up defeating me with very little problem. We even swapped armies a couple of times to deliver the same result. So we set up a campaign where he chose a set list of 3000pts of marines, and that would be the forces he could chose from for the rest of the campaign. Once something is dead it is dead forever. I on the other hand had a defined 600pts of HQs and then whatever I wanted to bring for each match. The games would be 1000pts, and my challenge? To defeat his entire force in 5 games. Suddenly everything is more interesting. He had the most fun in building his list, everything was much more challenging having to plan for multiple games, with reserve characters , troops etc. Each game became more monumental, losing a character could have long lasting effects. My tactics changed completely to take out strategic targets that impact more than just this single game. We are having our 5th game soon and this time he can only field 800pts of figures, in what be my best chance yet to clinch it. So please share your experiences? What narrative or custom games gave you the most competitive experience? What matched play/tournament style games told an epic story? Thanks for reading if you made it this far!
  22. 1 point
    Went to Blackout last weekend. 94 people (give or take) 5 games, 2000pts (tm) matched play with realm spells, command abilities and effects in play (the later seemed to be cherry picked to be the notsocontroversial ones). When aos 2 was announced I decided to change to khorne daemons instead of mortals and for the last two months I have been clipping scraping glueing spraying and painting almost non stop List: Bloodthirster of unfettered fury (BUF) (immense power & deathdealer) Bloodsecrator Murderhost: Bloodthrone (armour of scorn) (converted to be being pulled by a jugger with the massive gnashing maw bit as the juggers head and gave herald one of the bloodthirster heads crown. Intending this to be crimson crown, but then thought to go with something a bit more survivable) 2 x 30 bloodletters 6 x 5 fleshhounds (converted gryph hounds- scraped off all icons of sigmar, added two khorne tassle'y things, one to each side of their harness and 5 spikes to their collars). Took 30 extra bloodletters and a herald to summon from. Chose not to take brazen rune! Reason being id only have the bloodsecrator who could take it. The new battleplans have missions that need a hero with an artifact on them to claim and didnt want to be risking not having a banner planted to move him up the board onto an objective. G1 shifting objectives Vs DoK Morathi, slaughter queen on cauldron, medusa, 2 hag queens, 2x30 witch aelves, 10 sisters of slaughter, 2x5 heartrenders First time playing with a murderhost- all been theoryhammer up until this point. Deployed first. Took first turn. Horrified at how quick you can motor up the board with a murderhost. 2d6, 2d6, move, charge and then pile in. Hit the wall of witch aelves, bounced off after causing minimal damage letters/hounds got murderised in return but I lay claim to the objectives. Dok spent a command point on a double pile-in during their turn. Which made a massive dent in my remaining troops. T2 Primary objective changed to be in the middle where he now had the majority of his force + morathi. Then his Heart renders dropped in. The end was nigh. Result- loss G2 places of arcane power Vs moonclan Cave shaman, 3 shamans, 60 grots, 40 grots, 15 cave squigs, squig gobba, mangler squig, colossal squig, 3 fanatics, some herders Took first turn, sent flesh hounds forward to make a screen just infront of his battleline but didnt charge. Bloodthirster and blood throne took two objectives. Sent a blob of bloodletters to threaten the third. Managed to get to the end of t3 still holding objectives. At which point Id wont on points. We played out for kill points, it was fun and bloody. Afterwards opponent said probably played too cautiously, waiting for a gap to open up to send the collosal squig through. It didnt happen in time. Result- victory G3 scorched earth Vs tzeentch Changling, blue scribes, LoC, shaman on disc, 3x10 pinks, 10 tzaangor, 2x10 blues, Most exciting game of scorched earth ive ever played! Looked over opponents list then completely forgot about accounting for the changling when I deployed. Changling appeared by my left objective after setup. I mentally kick myself as bloodsecrator wasnt going to move, bloodthrone needed to keep up with the advance and the bloodthirster was on the far right flank. T1 wasted a move sending the bloodthirster back into the middle of the board. Murderhosted up the board and engaged his lines in the middle and on the right. Killed some blue's, a couple of tzaangor and some pinks. Not enough to take an objective. In return he zapped stuff with his tzeentchy spells. revealed the changling and summoned some brimstones + used destiny dice to charge into the fleshhounds on my left objective. [Hindsight- after checking the tzeentch errata i literally have no idea how he got 10 fatepoints to summon. I count max of 8, not including the things I dispelled with the fleshhounds. hey ho] He couldnt burn it R1 but he went straight for burning it it R2 and promptly rolled 1pt. The fleshhounds killed the changeling and the brimstones over the next few rounds of combat, so made up some killpoints but the objective was gone. T2 i claimed his objective on the right. He cast the chains spell to stop me advancing to his middle objective. Which i wasnt too bothered about, I was only intending on sitting on his objective and then burning it as late in the game as i could. T3/4 He had to run/charge his tzaangor onto his right objective to reclaim from my bloodletters & doggos. He made a cautious move towards my middle objective with the LoC, scribes and shaman. Armour of scorn on the bloodthrone paid off in dividents as I made some good clutch saves to keep it alive. It sped around his advance, summoned 5 bloodletters who sneakily claimed his middle objective. Burnt it for 1pt. His shaman charged my middle objective. Bloodsecrator died at some point to a combo of shooting/magic/combat. My Bloodthirster charged the tzaangor on his right objective. Some good rolling wiped them out. Objective back to being mine. My T5 Bloodthirster ran as far as possible back towards my right objective, I summoned a herald, who summoned some blood letters. 6 models protecting my last objective. His turn 5, i was up 3 points. He moved his shaman on disc 16", summoned another unit of brimstones and used destiny dice to guarantee a charge onto the objective. Ultimately I couldnt kill enough to stop him claiming the objective. He burnt it, rolled a 5, scored 3. Draw on points. He took it on kill points. Result - minor loss Bought some of the 32mm cloud style cluster movement trays from the firestorm shop. Enough for 60 models. Joked that if I went past a 24hr tesco on the way to the hotel id buy some glue and rubber bands. As it happens I did, so I did. 100% would recommend these if you have lots of models to push about. So much so, that I bought another 60 on sunday. G4 total commitment Vs grand host Vampire lord, arkhan, vlozd, 2 necromancers, 30 grave guard, 2x5 direwolves, Mortis engine Took first turn. Hurtled forwards with two blocks of bloodletters one towards each corner objective. Left side stayed out of range of the zombie dragon, and outnumbered the direwolves. Fleshhounds followed up to support. Two key moments decided the game - 1 bad movement with bloodletters on the right. Should have gone really wide around to the right and hit dire wolves from flank to avoid grave guard butchering me. I didnt, and to compound it I rolled a 4 to charge. Should have rerolled it, but didnt. Couldnt veer enough to wrap around the dire wolves. Would have probably been better just not charging in and being out of position for his T1 rather than squaring up to the graveguard. After combat, he had killed 27 bloodletters. - 2 BUF vs vlozd. Fluffed first combat round with BUF. 7 dice, 4 hits, 3 wound, he saved them all. To be fair he didnt roll particularly well striking back either- I think I 'only' took 8 wounds in total. Next turn I kicked out 10 damage, but he finished me off. At the end of my turn 3 it was 15-3 on points and i had a handful of depleted fleshhound units left. Vlozd took my left objective. Grave guard mowed down the middle of the board. arkhan took my right objective by magicing off a summoned unit of bloodletters. By the end of his turn 3 it was 15-10 and I had nothing left to challenge him with. 15-17, 15-24.. Result- loss G5 border war Vs KO Admiril, 2xkhemist, 3x10 arkanauts 2x9 endrinriggers, ironclad Not the zilfin list- something pirate-y with rrs to hit and a couple of use one per game abilities. T1 had a full unit of bloodletters shot off + a couple of fleshhound units. In return I moved up, claimed objectives. Bloodthirster charged the ironclad, had to use a command point to reroll the charge. Took a torpedo hit (forgot about that bit) but still rolled like a champ and did 18 wounds. That was the only kill I would get. Bloodletters on the left failed their charge and werent in range to use a command point for a reroll. T2 KO endrinriggers charged in and finished the job taking only minor casualties in return. Tabled. Result- loss Probably need to do some homework here. Figure out what the optimum distance to maintain is. Being able to move + have a good chance of a successful charge vs being in range of various weapons to be shot at. Self assessment: this weekend I wasnt even adequate In hindsight- Caught out by not having a bloodsecrator. So use to to having +3 to run/charge on a key unit each turn. Sorely missed. Also range of banner only 18. Need to recalibrate ive become a bit complacent with the gorepilgrims bonus range. Forgot about BuFs stampy ground ability completely. His lash only caused 1 damage all weekend and didnt manage to drag anything into combat. BuF nowhere near as versatile as WoK. Missed the run + charge & rr hits vs Heros/monsters. Guaranteed mortals from breath attack, better range on the other shooting attack +2 to dispel, ill take that too! Occurred to me that if you go first as an alpha strike the risk of being double turned back has gone down from 50:50 to 40:60 (give or take c2%). Overall I felt a lot out of practice and would have liked to have spent more time looking at battleplans than painting and wished id had at least one practice game with the list instead of going in cold. Thinking about how to go about doublestacking two units of bloodletters so you can counter pile in with a second wave Or with fleshhounds on the edges to pin a unit in place for their turn 1/2. Summoning: need to take a spare bloodthirster Revising list to: Wok bloodthirster (immense power + deathdealer) Bloodsecrator Murderhost Bloodmaster/herald (ulgu: betrayers crown) 2 x 30 bloodletters 6 x 5 fleshhounds 2000pts exactly
  23. 1 point
  24. 1 point
    Thanks PolarBear! I did a tutorial for my version, linked to your initial post here in the description!
  25. 1 point
    Fantastic work really! Did see the pictures float around on the internet and Im very happy to see them all in one place now. Looking forward to see more. Keep up the awesome work.