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Showing content with the highest reputation on 08/13/2018 in all areas

  1. 7 points
    I have a really cool idea for something we can all get together and do as a community on these forums but I need everyones help to make it happen. Introducing the Battle of The Grand Alliance's Over the next few weeks we can all head over to our chosen subforum and crowdsource the best and most unbeatable army list imaginable for each of the 4 Grand Alliances. Chaos, Death, Destruction and Order. Once your chosen alliance has its champion, the lists can be played against each other by members of the community from all around the world and the battle reports posted back to these forums. After all the games have taken place, and the use has settled, one Alliance shall rule supreme and be rewarded with a make-over of that forum section. This will take a great effort and co-ordination but as we have lardy seen with the amazing process hosted on these forums so far, anything is possible when the community gets together. How Will It Work? I have some ideas, but essentially its up to the community. I want to take the next week to discuss and tweek how this will pan out and set up a set of rules of engagement. As a group we can post ideas in here and grow this to something that can be a lot of fun to be involved with. Building the lists What I'm hoping to see from this is some in-depth discussions around the pros and cons of various builds and why they should be selected as a champion. This will be a meaty topic for veterans to sink their teeth into and educational for newer players that want an insight into the intricacies of list building. All this will be open on the forums so spying and counter intelligence might take place! Your Alliance will have to build a list knowing that all your tactics and plans are known to all, and you will know all your opponents plans too. With a generous timeline we could even see lists being play tested and reported back on. Doing Battle. I don't yet know how to resolve a winner, 4 Armies. 6 Games. 3 points for a major win. But we could also look at having each match-up duplicated and taking the average result if it is played out multiple times around the world. The Winner The winner will be the hobby, and the community who get involved. But one Alliance will rise above and be crowned the champion. I will have a treat in store for that forum section on these boards. I have created the Alliance threads already and they are pinned and locked in each section. Next weekend we will unlock them all and kick things off. Until then lest work on the rules. thanks, Ben
  2. 6 points
    Lists; http://traffic.libsyn.com/theblacksun/BLACKOUT_lists2018.pdf You'll have to excuse the format, but this is the only reasonable way to get this many lists out (and still takes ages!). For a variety of reasons, I think moving back towards list submission for events is the way forwards. If nothing else, this would allow us a nice digital PDF with everything in the same (readable) format!
  3. 5 points
    Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  4. 5 points
    Lists; http://traffic.libsyn.com/theblacksun/BLACKOUT_lists2018.pdf You'll have to excuse the format, but this is the only reasonable way to get this many lists out (and still takes ages!). For a variety of reasons, I think moving back towards list submission for events is the way forwards. If nothing else, this would allow us a nice digital PDF with everything in the same (readable) format!
  5. 4 points
    Ok as I prepare for Throne of Skulls Warhammer Fest tournament here is last part of my army (there will be only extra 20 Blood Sisters and Forgeworld Avatar on foot added in the future) and by the way I also decided to use Slaughter Troupe.
  6. 4 points
    I feel it would be best as Grand Alliance allegiances, rather than faction specific. The reason I say this is so the Battle of Grand Alliances doesn't turn into The Battle of Stormcast, Nurgle, GHoN, and, well, Destruction would still probably be the grand alliance. This would hopefully mean that everyone could have a say; I don't have a clue how to play Nurgle, never mind knowing how to build a list for them, but they're definitely more powerful than my Slaanesh army due to having a battletome thus I wouldn't be able to add much of value to the discussion. I imagine Grand Alliances may lead to more interesting lists than just "take this allegiance because it's the best we have" as you could have a much wider selection of units.
  7. 3 points
    who can't resist new models... anyways i got some nighthaunt to go with my eventual legions of nagash army, here is a "work in progress" of the cairn wraith,i wanted the contrast to look more cold than spooky so went for this effect instead of the usual greeny ghost look sorry for the average phone pic but you get the idea. side note - although you can't see it, the skull is actually gold. Cheers, MB
  8. 3 points
    Tom Loyn just took out POMPEY PILLAGE with his Destruction army. 5/5 wins. 21 out of 30 secondaries too.
  9. 3 points
    @scrubyandwells thank you for your thoughts! I would agree that Silent Communion is not reliable enough. Regardless, thank you for echoing a sentiment that I had felt but was uncertain of, i.e. TLA not being an auto-include. @Aezeal I listened to the video (https://www.youtube.com/watch?v=CCOCzPII5R4) again and have approximate timestamps for broad categories of discussion! 0:35 - 1:23 Sylvaneth warscroll/rules change discussion 1:44 - 2:07 Dreadwood Battalion 1:44 - 2:07 LoS Forest Ruling 2:07 - 2:23 Other Sylvaneth Battalions 2:23 - 2:44 Potential Allies 2:44 - Close Match-up Discussion Hope it helps make a long video more accessible
  10. 3 points
    Thanks for the summary, @IndigoGirls. Outside of Gnarlroot, what I'd consider the most competitive builds usually don't include the Ancient. Given that Silent Communion seems like it has failed 80% of the time over my hundreds of games in the last few years, I'm reluctant to view that ability as an argument in favor of the Ancient, but others mileage may vary. All else equal, I think one drops are still the most competitive for us, although as discussed w/ Vince and Tom, I think a lot of folks will build Dreadwood lists the wrong way, relying too much on alphastrike hammering -- a surefire way to drop one or two games in a 5-game tournament. As more folks play Dreadwood (and other alphastrike builds), more players will understand how to defend against it. Personally, after playing Gnarlroot since 2016, I'd like to get more experience with 5-7 drops (e.g. with Free Spirits battalion), as well as 10+ drops (with no battalion), and see how well Sylvaneth can do at tournaments without relying on one drops. Of course, non-one-drop builds need enough screens to defend vs the plethora of alphastrike-capable armies, or in general vs all the builds that hit hard when they come in (e.g., Stormcast, Idoneth Daughters of Khaine, et al.). In that regard, Dryads remain a mainstay, along with Eternal Guard, which at 70 points for x10 are the closest-equivalent option we have to Skinks, and we saw the value in GHB17 (and now in GHB18) of a couple units of 10 Skinks. In terms of Sylvaneth units: Buying: Alarielle Drycha Spirit of Durthu Branchwraith Kurnoth Swords Spite-Revenants (saving extra points in a battleline slot can make a difference in list building + Whispers in the Dark is excellent) Selling: Treelord Ancient (outside of Gnarlroot) Treelord Branchwych (outside of Gnarlroot and Ironbark) Kurnoth Bows (can see a case for x3, especially in an Alarielle list where you can summon another x3) Holding: Dryads Tree-Revenants Kurnoth Scythes (still prefer 2x3 over 1x6 for greater board presence / optionality)
  11. 3 points
    Work still continues on the endless spells: I'll do my best to get proper pictures soon, but my other vice (World of Warcraft) has a new expansion dropping tonight, so I'm going into a typical binge gaming session...
  12. 3 points
    Last week I went to Blackout in Cardiff using the Braggoth's Beasthammer battalion . I'm a big fan of it and have used it for a while but this was the first time I've taken it to a tournament . This was my list: I'm not the most experienced in AoS so something I can just charge forward with appeals to me! This will be brief round ups of what I can remember rather than indepth reports as my memory is awful . Game 1 v Nurgle Shifting Objectives With 4 drops I had the choice of who started (as I ended up doing in every game) so I went second . His army was made up of 2 big units of plague bearers ,1 GUO a unit of blight kings and a couple of different characters . He ran everything forward to get near the objectives with the GUO just behind . I managed to cas the cogs then moved everything forward hoping to charge . All the charges went off with the mournfang and gore gruntas getting into the plague bearers and the Frostlord getting into the GUO . The hunter , frost sabres and butcher covered the objectives . I popped the double attacks this turn and killed both units and the GUO . Just a case of mopping up the rest after that and the objectives weren't threatened all game . Major Win Game 2 v khorne Places of Arcane Power This was against the mortal Khorne dudes , who I've only played once before and I have a vivid memory of my frostlord killing himself because these buggers! I wasn't sure how best to go about this battle so just went first and tried to charge everything in . Only the frostlord made it and did a fair bit of damage in his centre but got Reality Bladed off by his general . I hung on for a while but couldn't do any substantial damage to his army before it wiped me out . I've thought about this battle the most since the event as I think I could've done a lot better . I think If I'd put the heroes on the objectives and bubble wrapped them with everything else then I could've done a lot better . Oh well , Major Loss Game 3 v Gutbusters Scorched Earth This was something a little bi more familiar . This was an army of a big unit of 12 ogors , a unit of 6 and 1 of 3 . Troll hag , Tyrant and a butcher (i think). I took first turn and charged everything in , the frost lord went to my left to take out the unit of 3 and the MF and GG into the other units of ogors . What followed was the biggest mistake I made over the weekend . I forgot to take the bonus attack which could've crippled them a lot more but a combination of heat and being tired I totally forgot . So it turned into a big scrap on his side of the table which he eventually won and took my objectives . I might've been able to still win after forgetting the attacks but mu head had gone by then! Major Loss Game 4 v Nighthaunt Total Commitment This was so one sided it was untrue . He had a lot of the usual suspects , most of the characters , the new units and a load of spirit hosts . He had to deploy everything on the table so went heavy on my right so I was able to clear everything on my left easily and swept over to take the rest . He wasn't helped by his awful saving rolls and it all fell apart Major Win Game 5 v Nurgle Border war So just before this battle I'd heard that I was leading the kill points for Destruction so I was hoping for an army to play against that was easy to kill , so of course I drew Nurgle! This was very different to the Nurgle in my first game . There was a lot of blight kings and marauders . I decided to not bother with the mission and just go for kills but I wasn't hopeful . It turned out as I expected and I just couldn't break stuff down enough and he had a crazy amount of saves . Major Loss So after all that I came 71st , which was a little bit disappointing but at least I know where I went wrong . I still love this army and look forward to more games with it .
  13. 3 points
    Morning everyone, how tricks? This is a Sylvaneth project, honest. I mean, it's not like I'm painting more Stormcast OH WAIT YES IT IS. Ahem. Anyway, I started the Palladors the other day - I wanted to try and get a corvid style look to the gryph-chargers rather than anything too feline or fancy, mainly to try and keep with the overall bleak and muted look of the project. Here's how the first one turned out: Really happy so far, and it was surprisingly quick and easy to do - only three paints and one glaze used. Now to replicate it on the other two.... Once the Palladors are done, that'll be the last of the Crow allies and its back to the Sylvaneth proper. Well, I say that - I mean it's on to converting some Melusai that I may have "accidentally" picked up on Ebay into bow-armed Kurnoth Hunter counts-as using some left over dryad bits. I'm not avoiding the 20 Spites, honest I'm not. @Tommy Sorry for the late reply man, but thank you - I'm really happy with the metalwork, it's not overly shiny and fits nicely with the overall aesthetic of the project. C&C welcome as always guys, always enjoy hearing from you. Knave.
  14. 3 points
    Cultists. Going to have to play with the bases but they look good otherwise.
  15. 3 points
    Here they come: dispossessed! My Warden king: The cogsmith The runelord The drakes Some "classics" thunderers More to come ?
  16. 3 points
    Thanks! I’ve been incredibly happy with how they’ve been coming out. It’s also been fun seeing where I was as a painter years ago compared to now. It’s taking more time than just rebasing, but it’s been well worth it so far. Just gonna take awhile to get through my 8000 or so points of old O&G!? White primer, Fire Dragon Bright, Fuegan orange shade, reclaim highlights with Fire Dragon and clean up shadows with Troll Slayer (if needed), then final highlight with P3 Heartfire, then a shade of Casandora Yellow to tighten everything up. Finished up my warboss! Took a couple quick snaps at the painting table. I always loved the new Skarsnik model but am not a fan of the new Gobbla. Fortunately, I love (and had) the old version. So I combined the two and got a warboss with great cave squig that I love!
  17. 2 points
    Sightings of FEC fighting a bovine enemy in Ghyran...........?
  18. 2 points
    No problem, I was worried people would read my comment as mean when honestly we should be happy we have a battleline unit that is crazy good offensively either way haha. I did a bunch of math on various opponents and buffs with the Monks and both of their loadouts when I first started AoS, if I remember I'll upload it when I get home tonight or tomorrow
  19. 2 points
    Aaaaand here we go again with some dwarves miners I will play as longbeards: Because hey, dwarves are miners, so longbeards must be some kind of stereotypes . I did not like to paint this miners (from an ancien Warhammer battle box-2007)...so there is only 8 of them. I've ordered some other miniatures from GW, so-again-more to come ? Despite these awfull miners, I especially like the champion I choose: Like "figthing in a pub à 3am" ?
  20. 2 points
    Thanks! I got my hands on some Chrome spray and tried it on the mirror from the Bloodwrack Shrine. Works pretty good and is reflective.
  21. 2 points
    I like the Drakeseer myself, 300 points and the spell can do a LOT of damage if you roll well. (I did 15 mw's once with it)
  22. 2 points
    Welcome to this part of the forum. For those of you who aren't aware, Games Workshop and PlayFusion have been working together to come up with a new Collectible Card Game based upon Age of Sigmar. This game lets you collect cards to build decks and play tactical battles using you favorite Champions. The game is quick to pick up and fun to play and also has a cool feature of a Digital App to go along with it. This allows you to scan your card collection and battle other players online. Quick Links Warhammer Community Article about the game - https://www.warhammer-community.com/2018/07/30/30th-july-coming-soon-warhammer-age-of-sigmar-championsgw-homepage-post-4/ Game Overview - https://www.warhammerchampions.com/gameplay/getting-started/ The Digital Game - https://www.warhammerchampions.com/gameplay/the-digital-game/ Lore for the Game - https://www.warhammerchampions.com/gameplay/lore/ Game FAQs - https://www.warhammerchampions.com/gameplay/faq/
  23. 2 points
    @Gaz Taylor can you set this up next to the Quest and Shadespire sections please.
  24. 2 points
    Your lack of faith is unacceptable, just waaaagh them to death !
  25. 2 points
    I don't think they are going to merge the range since GW has been a bit adamant about keeping their army ranges separate as of late and I think Spiderfang have potential to be their own army distinct from Moonclan. the rumor mongering seems to strongly hint at a Moonclan release and not a General Grot release since the fungoid shaman is specifically Moonclan. What could happen though is that the Moonclan BT may have mixed army battalion like Braggoth's Beasthammer for BCR where you can field spiders and other grot units and have synergy with them. On another note on the Warhammer Weekly episode I did like the idea of a Troggoth infested with Maggots and being constantly earen and regenerating kind of cool if not a bit morbid.
  26. 2 points
  27. 2 points
    I would love a RTS game like Dawn of War or battle or Middle Earth 2 with campaign mode and skimish mode. Having a fortress and buildings specific to recruiting armies and heroes or upgrades, resources and defences. I usually prefer that type of RTS to the total war games.
  28. 2 points
    Freeguild Guard made from Fireforge Steppe Warriors
  29. 2 points
    Work begins! I had to do up his base before gluing him on to paint, so that I could get to everything on the base.
  30. 2 points
    And some hammerers The Ironbreakers A gyrocopter/gyrobomber lightly converted Note that the bases (end the colors) are the same that the ones on my freeguild army. this way they can be use together. Otherwise, you may have noticed that the quality of the painting is "light": I've painted all these miniatures very quicly for I'am recently a (very proud) father of a 3 weeks old son, so I've not the same painting time than before ?
  31. 2 points
    Painting. Gaming. List building Tweeting listening to podcasts watching you tube Club Nights chatting with mates. running events Give me another 5 hours a day and I will play your video games!!!!!!!
  32. 2 points
    Gladly. I'm posting by.phone at the moment but I will post them once I'm at my computer. I've written a few add on house rules for stuff in AOS and I've tried to always make the modular so that you can either use the whole thing religiously or cherry pick the best bits. But it covers: Castle and fortifications profiles. Siege engines + defence weaponry war scrolls. Ladders and wall climbing. And more
  33. 2 points
    This guy was inspired by the Order of the Fly, I use him as my Harbinger of Decay. Since this picture was taken, I've added shoulder armor and started painting him.
  34. 2 points
    Squigs are done! Although I’m a bit frustrated as I seem to have misplaced one. ? Like the shaman, the rebasing turned into a complete fixup, bringing them up to a better level of quality. I’m quite happy with them! Next up is a batch of 10 herders to lead the motley mob of pumpkins.
  35. 1 point
    i was about to take that on friday against idoneth but my game got canceled. But i'm confident it's a good army Allegiance: IronjawzMortal Realm: AqshyMegaboss on Maw-Krusha (440)- General- Trait: Ironclad - Artefact: Ignax's Scales Orruk Weirdnob Shaman (120)Orruk Weirdnob Shaman (120)Orruk Warchanter (80)- Artefact: The Golden Toof 5 x Orruk Brutes (180)5 x Orruk Brutes (180)5 x Orruk Brutes (180)10 x Orruk Ardboys (160)6 x Orruk Gore Gruntas (280)Weirdfist (180)Balewind Vortex (40)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 127
  36. 1 point
  37. 1 point
    Annnd here's the Blackout Daughter of Khaine list that finished 15th, since we've all talked about the 2nd place list. This one includes Morathi instead of the Doomfire's and Blood Sisters we saw in @Morglum StormBasha's list. And here's the 17th place overall list, which also uses Morathi. Once again, we see the magic number of 70 Witches/Sisters, and two units of 5 Heartrenders again. Otherwise this list is quite different. Mirror Dance is an excellent spell for Morathi when you consider the amount of Heroes in the list. I don't see a lot of reliability of the support, but the sheer amount of it (and the relatively fewer units to cast support onto) might mitigate not taking Iron Circlet or Shadow Stone. The use of Predatory Spells and Morathi is a good combo given her range.
  38. 1 point
    I'm glad you like them. If you like alternate miniatures you should enjoy the handgunners I'm planning. Ice Goblins are actually going to feature sooner than exected as part of my large Guard Spearmen unit. A larger project involving an army of them could happen further in the future, though there are some other things planned for after the Freeguild.
  39. 1 point
    Stop that curse of years deleting 30 witches or hand of dust removing morathi, you my friend are smart haha.
  40. 1 point
    You should pay more attention to what you say - here is the exact quote I was responding to: "A single ballista is better than 5 judicators which cost 160 pts. Combined with a Lord Ordinator those things shred one unit of 20 every turn." You did not mention 3 ballistas anywhere, you said a SINGLE ballista - which is why I questioned your math. Now that the goalposts have moved, it makes a little more sense.
  41. 1 point
  42. 1 point
    I strongly agree! ? I love the "space marine touch". With this body armour, I'm not afraid of stormcast anymore! By the way, the scepter (The wild boar) is from a celtic standard bearer from foundry miniature.
  43. 1 point
    One day you are thinking about getting into this cool new game. The next you are making sketch-up plans of your house to optimise hobby storage space. ?????
  44. 1 point
    Be careful of what you wish for ?. I can already see in my head Kharadron skyport mobile game: "Alright, let's build a new ship! Oh it looks like you're running low on aether coins mate. Wait 24h for our ships to return with more coins or buy aether coins for only 1.99 dollars for 100 coins! Or buy the Grungni-Bundle for best value, only 59.99!"
  45. 1 point
    Some cannons I quickly painted up. You'll notice I left the cannons detachable for when I finish some conversions I have planned.
  46. 1 point
    I played a 3-game narrative campaign that was fiercely competitive. The narrative element was that it was an attack on a Free Peoples territory by a Slaves to Darkness warband. The armies were balanced, but I was allowed to use a second batch of Marauder Horsemen and Marauders set up on my table edge if they were all killed. The defender had a load of town buildings available as cover. There was also a tower in the middle of the board in which he could stick a single unit as lookouts. The tower was an objective, and then 3 objectives in the town, with each granting whoever controlled them overall control of that third of the town. Any of my models within 1" of a building in my hero phase could also set it ablaze. We decided to go with victory points for various things to determine the winner at the end, though the state of the battlefield at the end would be the best way to work it out. So straight away we had a story, two 1500pt armies with a balanced addition for each, and the board looked great - town outskirts one side, tower in the middle, trees and rocks on my side. Once the game was on that was it - full on Slaves to Darkness Warlord. I was going to burn that town down if it was the last thing I did! What followed was 5 turns of carnage. Marauders running into disciplined ranks of handgunners and dispossesed artillery, Knights charging in and destroying everything. The story actually made the game more competitive, it felt like there was something to lose. You don't have to have total imbalance in Narrative Play. All you're doing is telling a story, giving meaning to the objectives and motivation for your armies to be doing what they're doing beyond wanting to win because it's a game - it doesn't necessarily detract from the competitive aspect of it. In Narrative Campaigns that are giant territorial battles between the Grand Alliances, things can be fiercely competitive - you want to win your battle to increase the power of your allegience through a series of battles for different areas. In some of those, you might be at a disadvantage, but you have a go anyway!
  47. 1 point
    @Ravinsild said stuff I feel for you! When i started playing aos it was impossible to get a 2000pt game. The club i went to wanted to run 1000pts games to let new people play without a big barrier to entry and then ran a couple of big 4-8 player games with 750 pts each (4 teams of 2x750pts). First 2k game I played was at a tournament. Eye opener! If youre playing people who are gold tier, make sure you debrief with them afterwards! Ask what you should have done differently. If youre not learning from a loss, youve probably wasted a game. Always ask your opponent what their effective range is. Whats the max distance they can move + shoot. Or move + charge. Its not a crime to castle up or deploy on your back board edge. Imo playing khorne at 1k / 1.5k and 2k or more than 2k are completely different experiences. Very much reliant on buffing characters to supercharge units. Characters are a big investment in a small game, and battallions should probably be out of the question. You can only really choose one or two types of buff giving you a very one dimensional army. Allegience ability relies on killing units. Smaller games, fewer units, less potential tithe points. However, big games above 2k crazy good for bloodtithe points. Rather than trying out every list/battalion to see what is the best, figure out which units you enjoy the most and have a playstyle you like and stick with them until you know them inside out. Agreed with @mastercrafted Reavers are just ablative fodder. Their blood isnt fit for drinking, merely spilling. The biggest decisions with them should revolve around: A) Do i place a unit behind them to counter pile-in when they get charged and die or do I place my unit more than 3" away? (For example if you know someone can double pilein, or if you are going to be charged by two killer units or if you think shooting/magic will remove the reavers before combat. B) If the unit behind the reavers piles in after they die, will it still be in range of any buffing characters come the start of my next hero phase? C) If they get charged, will the opponents unit be within 16" of a slaughterpriest? Just because the reavers rolled a 6 to run doesnt mean you should pelt them forward the full distance. you could totally setup reavers as range finders for bloodboil.
  48. 1 point
  49. 1 point
    My other Runic Druid Lord has seen some paint now too.
  50. 1 point
    Thanks for the comments! I see that you guys liked the ghost sea horses a lot. At first I thought that the cheap plastic tails would look plainly weird and out of place, but once painted the minis they blended really nicely with the horses. Phew! @Black Waltz the banshee model is just one of the Coven Throne vampires with a daemonette head. Yes, the kit comes with three banshees, but I'm planning to add those to the bloodseeker palanquin and my future mortis engine. Talking about the palanquin, it's finished! I still had no background for the vampire lady, but I can tell you that she logs where the best blood samples are in a vast map that's always with her. (As I lack of such painting skill, the map as painted by lanadanollora in instagram, maybe you've seen his nurgle circus army in warhammer community)
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