Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


Popular Content

Showing content with the highest reputation on 08/10/2018 in Posts

  1. 7 points
    So, because I'm that kind of person, I've thrown together a spreadsheet showing the damage potential, damage per point and durability of Nh units. You can toggle (hopefully) all the in-faction buffs on and off, alter the unit sizes, and so on. Figured it would be useful for you lot, so here it is. Nighthaunt number crunching It's locked for editing so download a copy to play around with it. Give me a shout if anything is wrong! Worth noting that by default I have all self buffs turned on. Edit: Thought I'd add some take home points... Reapers are bonkers. A unit puts out 30 wounds with just their own buff. A unit of chainrasps are however identical in terms of points per wound, until you factor in rend. A full unit of Bladeghiests, assuming they get their rerolls, actually average almost the exact same damage output as reapers over 2 turns of combat (toggle +1atk for charging on and off). So if the enemy retreats they're doing better, and since they're 40pts cheaper they do more damage per point. Banshees are best vs only the really high save stuff, and only if they have their attacks buff off. Though if the enemy has reroll saves they would pull ahead sooner. Harridans are just behind reapers in terms of points per wounds and notably aren't reliant on a self-buff. Glaivewraiths are just behind them. Poor spirit hosts and hexwraiths (though I haven't factored in their movement MWs) are terrible in terms of points per wound - they pay a real premium for MWs and resurrection efficiency. Same for chainghasts, even factoring in the shooting, unless you get in against an absolute ton of models. Hordes, then reapers, then hosts are our most durable units per point. Chainghasts, then banshees are the least.
  2. 6 points
    It has been a long time sine I posted something, but finally I found the time for some painting. I finally got to paint some of the brand new elves (I like elves, did you notice?). the Deepkin thralls are fantastic models and I really enjoyed painting them and figuring out a color scheme. I won't be doing an entire army of them, not even a decent sized unit. although the models are gorgeous, it has become somewhat harder to do conversions because the models are a lot more complicated than they used to be in 6th ed. when arms legs body and head were all loose components you could easily swap out. I did do a conversion though, a fun idea I have had for a long time and just made perfect sense with these new elves living in the depths of the sea... To fit in with the deepkin I painted and converted this scourge privateer banner. I love this banner because it is so big an that octopus banner top is one of my favorite designs for dark elves ever.
  3. 5 points
    Everything you said here is exactly what ive built my army to be. Like, exactly. My paint scheme is copying my Total War army, including ghosts and renown units. The ghosts are old world heroes that have awoken in shyish, they built a cogfort, and now theyre looking for valaya. Like, exactly. P.s. hi Ragnar!
  4. 4 points
    Next weekend we may see some previews of what’s coming up for next few months depending on what they may want to show at Nova Open https://www.warhammer-community.com/2018/08/10/10th-aug-seminars-and-exclusives-at-warhammer-fest-europegw-homepage-post-1fw-homepage-post-1/
  5. 4 points
    Love your idea! Beats my idea of coughing on my opponent to get into the Clan Pestilens mindset Such a great point! It's cool to think of how many people that might have otherwise believed they have no artistic talent have grown into skilled painters through tabletop games
  6. 3 points
    For me, narrative is what happens off the table. Choosing what models to buy (especially this!) and/or what models out of my large collection to build, deciding how to build and paint, doing conversions, coming up with basing schemes. Then, and only then, do I build the best list I can manage, constrained by the mostly narrative/aesthetic purchasing and painting choices already made. And then I play to the best of my ability on the table (but sometimes the mood takes me and I make an ill-advised charge for silly reasons - I'm not a robot!). But I still end up a mid-table chump (in a general sense, defeating poor players and losing to good ones), because I pretty much never base buying or painting on what's good. And so I end up with Arrowboy-less Bonesplitters at the height of the pre-nerf Kunnin Rukk, and boxes and boxes of Skywardens rather than Endrinriggers, and a for-the-love-of-god-why Spiderfang army that I painted for... reasons(?).
  7. 3 points
    I think a huge thing for me, which a lot of my fellow Narrative W***ers (to borrow a term from @Russ Veal and the Face Hammer guys) are often guilty of is conflating the tournament scene with the That Guys from our local communities who not only play with uber competitive net lists but approach the game in a very anti-social way. The reality is that these guys and the tournie community are chalk and cheese. One of the best things about getting involved in the wider online community has been getting to know some of the TOs and other competitive types who not only give a ton back to Warhammer but are just really sound, funny people to spend time with. I've actually really enjoyed the handful of tournaments I've been to for AOS and even though I tend to do really badly, I've met some fantastic people and learned a lot about the game in the process.
  8. 3 points
    +++MOD HAT+++ Not quite sure why this has been resurrected rather than a new topic started. As a preemptive reminder please do not post needlessly negative comments, especially if it regarding something that is an assumption. To surmise: Warhammer Legends - Rules for Old World armies & miniatures intended to be played under the Open Play and Narrative Play styles. This currently includes Dark Elves and some monsters & characters. Compendium - A collection of warscrolls with Pitched Battle profiles that was created at the launch of Age of Sigmar. Some parts have been converted over to Warhammer Legends. Age of Sigmar - Rules for Mortal Realm armies & miniatures. Warscrolls have Pitched Battle Profiles, allowing them to be played in all three styles of Play. This include Ogors, Beastclaw Raiders, Seraphon, Nighthaunt etc We cannot predict the life expectancy of armies. I've not got a crystal ball so cannot tell you if at some point in future one army will be retired or another be expanded out. @blueshirtman I appreciate you feel that you've got a rough deal when it comes to Beastclaw Raiders, however they do have a Battletome and are still a viable army, regularly winning games at events. It is highly unlikely that Beastclaw Raiders will be retired any time soon. Ogors are also being used as one of the Destruction "poster boys" too so I'm sure that they'll get some love at some point, however Rome wasn't built in a day.
  9. 3 points
    Played a couple games since last time. Trying out the godsworn champions battalion with the following list: Chaos Lord on Daemonic Mount - ethereal armor Chaos Sorcerer Lord Chaos Sorcerer Lord on Manticore - wraithbow 20 warriors 40 marauders 10 knights with glaives 5 chosen varanguard godsworn champions of ruin battalion Seeing if the battalion is worth the cost. I do get the command point and relic and occasionally a free fight phase. Played Disciples of Tzeentch, Stormcast, and Legions of Nagash. Rolled over the disciples player. Having a save against mortal wounds and a good double turn killed a lot of his power. Highlight was the sorceror lord on manticore doing 11 mortal wounds to Fateweaver. The stormcast game was close, and his plucky judicators managed to get the final wound in on my lord on duality of death. That was the last chance he had to stop me from winning. Star drake and the comet on the same turn was brutal. The comet alone did like 20 mortal wounds to my army. This was a good close game. Also evokators are too good. Lastly, good ol Legions of Nagash. I still have no idea how to beat skeletons. I basically get no spells off, my units can't fight from all the debuffs, and I take 200 skeleton attacks from a single unit in a single combat phase. And StD are just tough enough to survive a while so it's a slow and agonizing defeat. I've come to the conclusion that this army can't handle skeletons and Legions are popular. Looking into alternatives to try to bridge that gap.
  10. 3 points
    They should be 180pts, or should be 3+ save and 3 attacks at 220. It's tragic since I have 10 beautifully painted ones sitting on the shelf, as I am sure most of us do too.
  11. 2 points
    Hello Everyone! First off, I know that there has been a lot of competitive vs narrative discussions as of late and some of them have been quite heated. It has been clear through all of these that there is a wide range of different play styles, different attitudes and creative ideas. So just to be clear, this is not intended to be combative and I hope that anyone posting in this thread takes engages with an open mind and spirit. The False Dichotomy I wanted to discuss what I believe the be a major false dichotomy in (some of) our discussions about Age of Sigmar and the hobby in general. Often we see things being lumped into 'competitive' or 'narrative', whether that be rules, games or players. Because of these simple categories, exclusive and conflicting ideas get swept up into these boxes and people end up being at odds with each other. Competitive is often used as a synonym for "Strict Rule Adherence", "Matched Play", "Tournament Play", "Balanced", "Fair" and "Challenging" and of course the multiple meanings of the word competitive itself. However there are already lots of inconsistencies here that can lead to confusion. Matched play can often be the easiest, quickest way to have a no fuss casual game. Lots of fiercely competitive people will go nowhere near the tournament scene, and conversely some people who couldn't care less whether they win or lose will love tournaments. Some competitive styles of play are designed to minimise the in-game challenge by winning in the list building phase and eliminating scenario variance, and some of the most difficult challenges someone can give themselves are with house rules. Narrative is often used as a synonym for "Casual", "Rules Agnostic", "Imbalanced", "Lore adherence", "Narrative Play", "Open Play", "Fluffy", "Easy" and even "Uncompetitive". Again lots of these things can conflict with each other. The games that have given me some of the greatest challenges have been house-ruled custom-scenarios. Some custom scenarios have nothing to do with the lore or make any narrative sense. Narrative games can be tweaked and replayed, swapping sides to achieve a game balance not obtainable in broad matched play tournament setting. Some of the greatest stories told by a game can happen in a tournament game with no narrative intent at all. I believe that there is a great deal of confusion and animosity caused by the way we use these words and our attempts to box up a broad and colourful hobby. I would be hard pressed to define what a "competitive player" is, or go into a match saying whether it is or isn't narrative. The only thing of any certainty is knowing which game type you are playing "open", "narrative" or "matched", but none of those game types are synonymous with "Challenging", "Casual" or "Competitive". I hope that thinking deeper about the terms, what they may or may not mean to different people, can lead to a better experience of the game. Share your Experience! In an attempt to distinguish this thread from other discussions, I want to encourage people to share their experiences that you feel buck the trend of some of these labels and highlight the breadth of the hobby. One of my best examples to highlight what I mean is actually from 40k, between Orks and Space Marines (apologies!), but the message is the same so please substitute for orruks and stormcast eternals (Iff we were talking the base greenskinz, it would probably be quite accurate). My ork force does not contain the amount of troops required to play a powerful list, and while I work on my dwarves I am not going to expand it further. So in my weekly games with my friend his marines would end up defeating me with very little problem. We even swapped armies a couple of times to deliver the same result. So we set up a campaign where he chose a set list of 3000pts of marines, and that would be the forces he could chose from for the rest of the campaign. Once something is dead it is dead forever. I on the other hand had a defined 600pts of HQs and then whatever I wanted to bring for each match. The games would be 1000pts, and my challenge? To defeat his entire force in 5 games. Suddenly everything is more interesting. He had the most fun in building his list, everything was much more challenging having to plan for multiple games, with reserve characters , troops etc. Each game became more monumental, losing a character could have long lasting effects. My tactics changed completely to take out strategic targets that impact more than just this single game. We are having our 5th game soon and this time he can only field 800pts of figures, in what be my best chance yet to clinch it. So please share your experiences? What narrative or custom games gave you the most competitive experience? What matched play/tournament style games told an epic story? Thanks for reading if you made it this far!
  12. 2 points
    Long title and I still feel I need to explain it. I fancy myself in the competitive spectrum of play. A guy that talks about rules a lot, theorycrafts, list builds, and optimizes. It's my preference not to angle-shoot people because I also consider myself an Ambassador of the Game more interested in growing interest and maintaining the integrity of this fine hobby. I truly love the lore and flavor of AOS, that's why I play it over other things. Still, I want to beat you if you deploy across from me. I'll be nice about it. I'll defer to your rulings on things rather than a roll off (for the most part) but I know I have that inner demon of the competitive spirit lurking. There's also an inner Bruce Campbell though. He shows up even in tournaments against my wishes and quotes Army of Darkness toward my skeletons when I move them. Sometimes I think I'm an actual Lich at the end of a dungeon, begrudgingly forced to deal with the shiny men that just showed up in my gravesand desert. How dare they inconvenience me in my plans for world domination? I make the sub-optimal play because I'm at once lazy and petty and that one freakin' model right there had the audacity to attack me. Recently and specifically at a tournament I pretty much refused to have Nagash run. "The Supreme Lord of the Undead doesn't run. Minions run to fulfill my bidding. My opponents run in terror." Amusingly enough it didn't cost me the game. Let's have some lighthearted fun with this one. As a competitive player, what strange habits show up that you just can't help? Narrative and Open players, I know you have feedback too. Have at it.
  13. 2 points
    I believe I would. Overread's response right after your question comes close to hitting the mark on the reasons why, but I'll take a moment to expand on one part here. It tells me something about the experience I am about to have, from the game itself to the mindset of my opponent. Here's a hypothetical to explain a bit: I am presented with two possible opponents for an afternoon's game at the local shop. Player D has a grey plastic army. Player 4 has a prepainted army. For all other purposes, the two players appear no different. Recent shower, pleasant breath, wearing some sot of anime t-shirt, a tattoo of a fish on their left wrists, pants pulled up over their hips, both named Terry, etc. You get the picture. I will select Player D over Player 4. I do this because I am making a judgement about the two players. In my mind when comparing these two people on the spot - Player D is invested. I'm not talking about money. He's picked out his stuff, spent the time to assemble all those kits, and is so excited to start playing that he wants to get a few games in as he's working on the army. He's probably got some color schemes in mind and maybe a theme or some hero names. He's going to want to tell me about where his army is headed. It may take him a year to get them all painted, and he knows he will lose a lot of games until they get painted (because painted armies do better), but he's willing to put in the effort to create something that not only can be very good at the table when rolling dice, but will bring him enjoyment over dozens of long painting sessions. When he's done, he will have become more invested in the game, the hobby, and the community of hobby gaming. Player4 is flavor of the week, chasing wins only. He's playing Magic, Hearthstone, or, at best, Hero Clix. When I see him again in two months, he won't remember my name or even our game, because we didn't chat about his army or talk about how upset his general must be about not having blue pants yet. There will be zero connection to the player*. Plus, he'll have a totally different army anyway, because of the new hotness, so it's not like we'll be building a friendly rivalry between his Ravagers of the Borax Fountain and my Legions of Nearly-limitless Irritability. In short, I can't see a reason to choose to play Warhammer with this person when Risk, Pokemon, or Chess would fill the same time and not ignore so much of what makes a game of Warhammer a game of Warhammer. Now, let me be clear. I may get along famously with the pre-painted guy and end up thinking that the grey army guy is a dirty, rotten Cowboys fan. That's possible. I'm not judging the person, just guessing at the at-the-table experience. I'm making a lot of assumptions based on first impression, but that's the essence of the choice for me. That's the feel in me for why I would pick the grey guy. * Edit: I just had an epiphany. This is related to why I really don't enjoy online gaming against people. No connection. Some anonymous, faceless hater 700 miles away just looking to trash me. No thanks. If I'm gonna get my face kicked in, I want a friend to do it at my house over a few beers and a game of Shadespire. I play lots and lots of video games, but unless the game has a solo campaign or some other way to play against the computer offline instead of only PvP online, I won't buy it. For me, there is no point to the experience of interacting with someone else in this way, and Player 4 triggers many of the same feelings for me - it might as well be a PvP online game because the activity between us has almost nothing to do with us.
  14. 2 points
    This is he current mixed order list I am running, with 3 wizards in it. Dragonlord 340 -Legendary Fighter -Realm Artefact that gives -3 rend Frostheart Phoenix 280 Luminark of Hysh 240 Archmage 100 Loremaster 140 5 Liberators 100 5 Liberators 100 5 Reavers 140 5 Dragon Blades 140 3 Kurnoth Hunters 200 -Scythes 3 Kurnoth Hunters 200 -Scythes Quicksilver Swords 20 The phoenix synergises with the mages to get a reliable 3+ and often 2+ save. The Loremadter uses Hand of Glory on the luminark turn one to try to snipe key targets. After that, Hamd of Glory goes on the Dragonlord which turns him into a murder machine. The luminark and archmage provide 6+ save-after-the-save bubbles which, when stacked, block 30% of incoming damage across the main force. The reavers are fast objective grabbers and a general annoyance, often a unit which goes under the radar and ends up coming in clutch. The frontline is fairly solid, and mainly present to soak the brunt of the assault, with the phoenix handing out -1 to wound in a bubble. Despite being a mix of a numaber of factions, it has actually worked out quite well for me so far. I have run my dragonlord with the horn and lance, for one turn of maximum, Nagash-Killing, damage. The quicksilver potion or doppelganger cloak artefact are also very good artefacts to ensure value in close combat.
  15. 2 points
    Not to doubt your personal experiences, but they don't mesh with mine. I can't say I'm competitive in the same way as, for instance, Dead Scribe, but I sure as heck do want to win each and every game I play. But. When I lose, I almost always still enjoy the game. The times I don't either have to do with my opponent being a tool or my most frustrating thing in gaming (making a perfect plan that works 215 out of 216 times, and getting that 216th option). My preference is, by far, to win, but losing doesn't negate the fun. I think your choice of how you presented it is, no shade to you, a representation of just exactly why we have this problem or conflict. By saying competitive players only enjoy winning and that non-competitive players are the ones playing for fun, you are reinforcing a negative mindset and a false separation. All Warhammer players - all of them - are playing for fun. Also, I'd wager that nearly all Warhammer players (all other things being fair and equal) would prefer a win over a loss, even in a Narrative or unbalanced game. We're all having fun and at least hoping for the win. We just emphasize different aspects of the experience along the way.
  16. 2 points
    So like GW releases a "5 year anniversary Edition" of some minis prepainted but their standard model of gray sticks around?That could be a fine compromise for those willing to pay. That's me and Tzeentch. He's actually my favorite Chaos god. I really hate the "just as planned," Xanatos Gambit, deus ex machina sort of writing he's prone to but at his core, he's a thinkin' man, mage guy and I dig it. The universal truth for me when I was getting into the game was that I was going to play a spell casting army and I was going to play an army that I could win with. Tzeentch checked the boxes and were the absolute, unquestionable best when I decided to pick up AoS. Don't get me wrong, they have some sick models. Lord of Change is pretty cool. I really dig the Gaunt Summoner for its Del Toro vibe and Changeling is straight up rad. If only the rest of the entire army could just look like Ogroid Thaumaturge instead of stupid bird men and undulating blobs of depression. It killed any desire I had to play Tzeentch when I saw the models. Anyway, I'm exceedingly happy with Death. I sort of jumped in on them before they "got gud" (i.e. the Legions of Nagash Battletome came out) and was promptly rewarded for my hubris. In the end I picked them because I wanted to play Castlevania the army on the table. I was going to find a way to be better than my opponents regardless. We spend 90% of our time looking at and thinking about our armies. It's very important you're happy with how it looks. I love to win but I can only win once or twice a week in LGS "practice games" (because every game, even narrative is practice when you're me) and maybe once a month at a big tournament. I mentioned the high of winning earlier... that can sustain me a long time. 90% of the time though? Nnnngh, there's a diminishing return. The more you push around an army that looks like a pile of ******, the more hollow victories become. At least for me. In all games, I think there's a puzzle of personality for competitive players. This is not unlike casuals and hobbyists. Something gets you into your game on that army or that character. A lot of times it's happenstance. A lot of times it's some subconscious draw. Certain players, the best in the world, will gravitate toward one list over another initially. In MTG, I was always the control player with a combo finish (a lot of grixis basically) because that's how I liked to play the game. I wanted to tell you no and then turn on my heel and win so I'd make the best deck that did that. In Street Fighter, I am (well, was) the rushdown player because when I was a kid I picked "the Red Ryu" since red was my favorite color. That warped how I played that game series the rest of my life. I'm sorry, person, your character is "too fair." I'm going to wait for your fair character to make a mistake and then punish you to death. My Soul Calibur days it was Nightmare (well Sigfried, Nightmare, then Sigfried)... a, big punish guy, with deceptive speed... so Nurgle basically on that last one. Ken is probably Daughters of Khaine except DOK is more of the instant aggressor than Ken is. Oh, wow, what a fun for only me discussion that would be. Note to self: Make later thread about Magic Decks or Fighter Game characters as AOS Lists... Back to the point, AOS is three dimensional and I don't mean the models. The experience itself is multifaceted, a step above other games. I can't play an army I hate no matter how much it wins for instance. Similarly, I struggle to run certain units (like spirit hosts an edition ago) if I don't like them. I will handicap myself if I hate the model (or figure out a way to bash it up to be awesome) and just assume I can overcome my handicap. Skeletons were a little plain so I fixed them the way Steam fixes things... silly hats. That's sort of the brilliance of AOS. We talk about the barrier of entry to table top games. Rarely do we talk about the angle of entry. There are a lot of different ways to get into the game.
  17. 2 points
    I wouldn’t say that’s my experience at all. Even at tournaments. People want to win yes, but not at the expense of not enjoying the game if they lose. Win or lose almost every competent game I remember playing my opponent and I have enjoyed regardless or the outcome. I also think that narrative and competitive aren’t mutually exclusive. You just have to look at tournaments like warhammer achievements at blood and glory to see that.
  18. 2 points
    My view is that prepainted changes a lot of things 1) It means you can't paint your own models so any unique colour scheme is out. 2) It would put the price up. No ifs-nor-buts unless GW was able to 3D print in multi-colours; if the models went pre-painted then the cost would have to go up or the quality go down on the sculpting. Basically it adds a whole new layer that would up the cost for the model. The nature of prepainting might even result in lower model quality in general so that the cheaper painting quality looks ok. 3) It takes out the hobby part of the hobby and focuses it purely on the combat on the tabletop. That is fine, but honestly its a different market and a different game and experience by then. GW could well do it for a side game, but to change their core game would be a massive thing and take away what many find fun in the hobby. 4) In the end armies of grey don't bother me. I'd rather play armies of grey than armies of default painting which, on the high detail models GW make and in their general shape and design, would just look wrong. It works for things like Xwing games because there is only 1 scheme officially had by most of the forces in Starwars; it works because they didn't have a "hobby" focused game before so there's no change in product or market; it works because the overall schemes can be simplified to work with fast painted pre-painting services without putting the price into insane levels. Don't forget Confrontation went pre-painted and not long after it was dead (and still is pretty much dead as the last KS that I saw running for them might have funded well, but was full of odd choices, strange questions and a general feel that it might not work).
  19. 2 points
    @Ravinsild said stuff I feel for you! When i started playing aos it was impossible to get a 2000pt game. The club i went to wanted to run 1000pts games to let new people play without a big barrier to entry and then ran a couple of big 4-8 player games with 750 pts each (4 teams of 2x750pts). First 2k game I played was at a tournament. Eye opener! If youre playing people who are gold tier, make sure you debrief with them afterwards! Ask what you should have done differently. If youre not learning from a loss, youve probably wasted a game. Always ask your opponent what their effective range is. Whats the max distance they can move + shoot. Or move + charge. Its not a crime to castle up or deploy on your back board edge. Imo playing khorne at 1k / 1.5k and 2k or more than 2k are completely different experiences. Very much reliant on buffing characters to supercharge units. Characters are a big investment in a small game, and battallions should probably be out of the question. You can only really choose one or two types of buff giving you a very one dimensional army. Allegience ability relies on killing units. Smaller games, fewer units, less potential tithe points. However, big games above 2k crazy good for bloodtithe points. Rather than trying out every list/battalion to see what is the best, figure out which units you enjoy the most and have a playstyle you like and stick with them until you know them inside out. Agreed with @mastercrafted Reavers are just ablative fodder. Their blood isnt fit for drinking, merely spilling. The biggest decisions with them should revolve around: A) Do i place a unit behind them to counter pile-in when they get charged and die or do I place my unit more than 3" away? (For example if you know someone can double pilein, or if you are going to be charged by two killer units or if you think shooting/magic will remove the reavers before combat. B) If the unit behind the reavers piles in after they die, will it still be in range of any buffing characters come the start of my next hero phase? C) If they get charged, will the opponents unit be within 16" of a slaughterpriest? Just because the reavers rolled a 6 to run doesnt mean you should pelt them forward the full distance. you could totally setup reavers as range finders for bloodboil.
  20. 2 points
    @Chris Tomlin is going to do it but guessing real life has gotten in the way. Just be patient and it'll appear at some point
  21. 2 points
    @mastercrafted Yeah it is, I probably would have taken blade of endless bloodshed too just to compound on getting more tithe. Probably not super competetive but could be fun. I usually find, with my lists, that I get enough blood tithe points, but maybe getting enough a turn sooner would be great. Yeah just take a few min units of reavers and put them infront of your scary stuff. I don't even expect mine to get to swing, they are chaff/screens and blood tithe. If their gore gruntas or whatever smashes into 10 reavers instead of a good unit it's such a win for you. Next turn just hit them with something that'll hurt them on your terms after they've killed th reavers and gotten you a blood tithe point. Yesterday I played a Dark feast list and just had a bunch of reavers, a warshrine and some skullcrushers behind 'em. But reavers just melt, but those that lived long enough to swing did it with 4 attacks each with either rerolls to hit or +1 to hit. But I had one unit of 20 and that just instantly felt like a mistake, 14 died before they got to swing If that was just two units of 10 there would actually have been less dead reavers, and another blood tithe for me. I've played 3 games with BoK in 2nd Ed, and by turn three I've had between 6-8 blood tithe points. I usually just drop a bunch of bloodletters on an objective and take the lead. I've played with Skarbrand once and he died almost instantly. But he did kill a unit of 5 stormcast paladins in one go (that's 15 wounds on a 4+ save), so when he gets to swing it's hilariously lethal
  22. 2 points
    @ianob I listened to your podcast earlier today and I must say it was a pretty quality rundown. Nagash on Ulgu specifically seems like sort of a nightmare for opponents. Bonus points for your quip early on about skeletons. I joke with my friends that there are very few problems I wouldn't just throw 40 skeletons at. I am going to roll 140 attacks and bell curve you to Death. I'm going to make you roll those saves and you can't roll well all the time. I liked your Lantern Secret Technology too. Did you have trouble getting the necro to be within 6" to really utilize it? Did its spell effect thing ever come up? You may have mentioned but there was a lot of content to absorb in your podcast and I listened while at work so I may have missed that. A little beside the primary point of your post here, but I actually found Ritchie to be especially amusing this one. The friend that actually got me into WHFB back in the 90s FINALLY got into AOS after much pressure from me and my group. He's on sylvaneth so I had an oddly vested interest. Ritchie's walkthrough on his rounds was educational for me even. I went to listen about Death and BLACKOUT and I came away feeling like I know the Sylvaneth match-up better just from Ritchie recounting his mistakes and successes.
  23. 2 points
    Protectors all the way, for various reason. First, their weapons. Range 3 is formidable. Why ? Because all our auras are now WHOLLY WHITIN. So you need to pack your troop and play carefully with your moves. Even 10 protectors can launch ALL their attacks while being packed in a very tiny space. It's extremely easy to unleash all their attacks even on a single character, while being in range of your auras. Their weapon do D6 dmg on a 6 to hit, while before it was a 6 to wound. It's a straight-up buff, the only one received among all the paladin units. Secondly, their new anti-shooting ability is way easier to use : you don't need to cut all line of fire, just be between your ennemy and the unit he shoot, it affect a ay bigger area (6" around them !) and a +1 save is sometime better than a -1 to hit. Decimators are worst than evocators even for cleaning hordes (except if they have like 6-7 opponents in range of every axe user) and bad against everything else, even if their bravery debuff can be sometime very handy. There are not worth it for me, because they ask lot of work to be less useful than many units. I take 5 of them in my skyborne slayers only for the bravery debuff and their ability to still gang-up on a character. Retributors are so bad that it make me sad
  24. 2 points
    There's nothing I'm aware of yet. However, given Nagash's previous reactions to even minor flaws in his machinations... Remember that big project you turned in to your boss last week? The career make-or-breaker that was sleepless nights and months of overtime? The one where just after you'd filed it, Wanda from accounts emailed you to confirm whether you still needed the exact figures for the project, or if the rough estimates were okay as previously (i.e. never) discussed? That moment right there. The mental circle of eternal hell, damnation, destruction and torment that flashed into momentary existence in your lizard brain with Wanda's name on it? Swap "Mortal Realms" for "Wanda" and make it happen. *That* is my vote for what his reaction will be.
  25. 2 points
    When I play skaven, its hard not to call your opponent a filthy man thing.
  26. 2 points
    And I hope that they PRINT ON THEM the version of the tome with the mention "including all rules up to THIS date dd/mm/YYYY" They could also add few BLANK pages at the end for the owner can add some note/FAQ etc...
  27. 2 points
    For most tournaments, I will bring an army booklet to give my opponents. It is filled with lore and background on my Ironjawz or Dispossessed, whichever I use that day. The army list is in the back if they just want to rip it out, but some people in my community have enjoyed the nice lore touch. Here's an example of what I'm using for a 1k tournament on Long Island this weekend DA BLOODBREAKA CLAN ARMY PACK - LI TP EXPO 1k.doc
  28. 2 points
    That's cool that someone did speak up, but in my experience, that's the exception. You may remember back in the old days of "by permission only" special characters, you had to ask an opponent to use them. So, you would spend the money on the model, spend a weekend painting it, then have to ask if you could use it. Lots of people (not me) felt special characters were too powerful and preferred not to play against them. It was up to them: exercise their rules-given right to deny permission and disappoint their opponent, or say nothing and play the game with unspoken discomfort. That's the problem. You almost never hear afterward from the people who don't express their preference to not do a thing. It's a social risk to do so, so they smile, say yes, and diminish their own fun just to avoid looking bad - even though they were given the option. I know this to be true because I've actually asked, point blank, several players about this over the decades. I've had to let them know that I'm really just curious and not judging. I've had to go super far down a path to coax their true thoughts out of them. It is really not easy at all to feel "safe" expressing their desire to say no. "Getting permission" sounds, on the surface, like a great solution. It's really not. An external rules source needs to be the arbiter. I've played in tournaments where it was a pre-stated feature of the event that you could bring your own terrain set up. There was even a contest for best table. It was awesome and you knew it ahead of time. That's very different from literally every single other tournament I've attended where the terrain was all provided by the TO. If I went to one of those and my opponent suggested we replace the terrain with a custom set up of his own, I'd like to know that the TO would step in an say that's not an option. The player should never be put in a spot to look like the bad guy for simply preferring to play by the published rules of the event. I'll point out that I don't have any idea what this event's rules were, so my discussion points are really about the general idea, not the particular event, players, or TO. If you're bored or a glutton for punishment*, here is an elaboration. * hmm ... the forum bleeps the word for enjoying getting hurt ... strange
  29. 2 points
    Thanks to @Propainted on twitter for the pics.
  30. 2 points
    Powerwise they are more than reasonable, not even close to filth. Only issue is the play experience is very negative for the opponent if you are winning. Your just blasting them from range. Tons of stuff will beat it and I wouldn’t mind one bit playing it. Others might be bothered but I think those are the same people that would complain about a lot of stuff in the game.
  31. 2 points
    The biggest thing you can do when something seems too good to be true is say "show me". Get the warscrolls out (other than some battalions, you can even load them up for free on your own smartphone if it comes to it) and run through the details. Any player who has worked out a legitimate combo will proudly show you exactly how it works. If the combo is shady, the pride will fade and you might get evasion or fast-talking haha.
  32. 1 point
    Hi Guys. I am new to this forum and new the Legion. Before I sell all my organs to buy an army, could you give me some feedback? I have two styles of list that i've been working on. One is a mobile, melee force and the other is a infantry, midboard control with magic and shooting. I'm hoping to get some feedback on both from current players of Legion becuase they both require a large $$ investment and it will be a long time before I could buy both. First up is the mobile assualt list. I am going for competitive and tournament worthy. All CC is welcomed! LEADERS Shar'tor the Executioner (220) Bull Centaur Taur'ruk (160) Bull Centaur Taur'ruk (160) Bull Centaur Taur'ruk (160) Daemonsmith (100) UNITS 3 x Bull Centaur Renders (180) 3 x Bull Centaur Renders (180) 3 x Bull Centaur Renders (180) 3 x Bull Centaur Renders (180) WAR MACHINES Magma Cannon (140) Magma Cannon (140) Magma Cannon (140) ENDLESS SPELLS Chronomantic Cogs (60) TOTAL: 2000/2000 The 4th Renders could also be either a 4th Magma Cannon or 4th Bull Centaur Taur'ruk in my mind, but I wanted more troops/wounds.
  33. 1 point
    Right, now I've calmed down a bit, I can process. We generated a scenario from the GHB18 and the deployment zone... threw me for a loop I think, it was the one where the deployment zones are right next to each other so you can get in the fight straight away and something about this appears to have scrambled my brain, as I merrily plonked down my Chainrasps in range of his Spirit of Durthu, which promptly killed almost all of them when he got first turn. Six damage, and with the Ghyran artefact that gives +1 to hit and wound, so 2s and 2s... If it weren't for my remembering my death save I would have lost the whole unit right there in the first turn. And that's after doing 4 damage to Reikenor with his ranged attack. I hate the Spirit of Durthu. This is a point I may return to. Already playing like an idiot, I apparently decided to go full moron and, after a vaguely successful magic barrage (got some wounds onto the SoD and healed Reikenor back to full health), I got it into my head that the best place for the Grimhailer was in combat against 20 Dryads. In case any of you reading this have head injuries as brutal as the one I appear to have been suffering from, the best place for the Grimhailer is not in combat against 20 Dryads. SoD polished off the Chainrasps and then munched his way through the Spirit Hosts, before trying his luck against the Guardian of Souls, who was able to dodge survive where almost 30 wounds of ghosts had not. The Dryads finished off Reikenor, and the Spirit Torment won the coveted Nighthaunt of the Match award by being the only one to actually achieve anything, clubbing the Branchsomething (wych? Wraith? I have no idea. The one that can summon Dryads) to death. My Reapers did a lot of damage to the Dryads but then SoD turned up to do something stupid like 12 wounds to them, and given that by that point I had about 5 Reapers, a Spirit Torment and a wounded Guardian of Souls left, I threw in the ectoplasm-soaked towel. He had not even brought his Kurnoth Hunters or Spite Revenants onto the table. Even if I had not deployed like a gibbon or thrown Reikenor to a twiggy death, I am uncertain as to what I can do against SoD. The only thing that made a dent in it was all my spells, and he just regenerated. I am also at a loss about what to do against Wyldwoods- do I just have to try and pop terrain down to try and minimise how they can be placed? The set-up seems so lenient on them, and on a small board (48"x48") they are impossible to ignore. What can I do better, apart from get better dice? Also, I hate the Spirit of Durthu.
  34. 1 point
    Be careful on who you call ugly. Sure the new toys shine better, but having a 1500+ points bataillon with 5" teleport is nothing to mock. You might have better units elsewhere but those ones are still delivering a batch of mortal wounds the way you like it. Plus you now have a reliable scion of the storm to teleport more support heros like a vex or else. And unlike paladins, evocators loose power for every models dying. Paladins don't really die until you remove a starsoul mace. Nerfed or not, those are still a thing.
  35. 1 point
    Over a hundred years. In Warhammer Quest: Shadows over Hammerhal they mention the Realmgate Wars where over a hundred years ago. We got Blighwar after that and then Malign Portents which leads directly into Soul Wars.
  36. 1 point
    Went to Blackout last weekend. 94 people (give or take) 5 games, 2000pts (tm) matched play with realm spells, command abilities and effects in play (the later seemed to be cherry picked to be the notsocontroversial ones). When aos 2 was announced I decided to change to khorne daemons instead of mortals and for the last two months I have been clipping scraping glueing spraying and painting almost non stop List: Bloodthirster of unfettered fury (BUF) (immense power & deathdealer) Bloodsecrator Murderhost: Bloodthrone (armour of scorn) (converted to be being pulled by a jugger with the massive gnashing maw bit as the juggers head and gave herald one of the bloodthirster heads crown. Intending this to be crimson crown, but then thought to go with something a bit more survivable) 2 x 30 bloodletters 6 x 5 fleshhounds (converted gryph hounds- scraped off all icons of sigmar, added two khorne tassle'y things, one to each side of their harness and 5 spikes to their collars). Took 30 extra bloodletters and a herald to summon from. Chose not to take brazen rune! Reason being id only have the bloodsecrator who could take it. The new battleplans have missions that need a hero with an artifact on them to claim and didnt want to be risking not having a banner planted to move him up the board onto an objective. G1 shifting objectives Vs DoK Morathi, slaughter queen on cauldron, medusa, 2 hag queens, 2x30 witch aelves, 10 sisters of slaughter, 2x5 heartrenders First time playing with a murderhost- all been theoryhammer up until this point. Deployed first. Took first turn. Horrified at how quick you can motor up the board with a murderhost. 2d6, 2d6, move, charge and then pile in. Hit the wall of witch aelves, bounced off after causing minimal damage letters/hounds got murderised in return but I lay claim to the objectives. Dok spent a command point on a double pile-in during their turn. Which made a massive dent in my remaining troops. T2 Primary objective changed to be in the middle where he now had the majority of his force + morathi. Then his Heart renders dropped in. The end was nigh. Result- loss G2 places of arcane power Vs moonclan Cave shaman, 3 shamans, 60 grots, 40 grots, 15 cave squigs, squig gobba, mangler squig, colossal squig, 3 fanatics, some herders Took first turn, sent flesh hounds forward to make a screen just infront of his battleline but didnt charge. Bloodthirster and blood throne took two objectives. Sent a blob of bloodletters to threaten the third. Managed to get to the end of t3 still holding objectives. At which point Id wont on points. We played out for kill points, it was fun and bloody. Afterwards opponent said probably played too cautiously, waiting for a gap to open up to send the collosal squig through. It didnt happen in time. Result- victory G3 scorched earth Vs tzeentch Changling, blue scribes, LoC, shaman on disc, 3x10 pinks, 10 tzaangor, 2x10 blues, Most exciting game of scorched earth ive ever played! Looked over opponents list then completely forgot about accounting for the changling when I deployed. Changling appeared by my left objective after setup. I mentally kick myself as bloodsecrator wasnt going to move, bloodthrone needed to keep up with the advance and the bloodthirster was on the far right flank. T1 wasted a move sending the bloodthirster back into the middle of the board. Murderhosted up the board and engaged his lines in the middle and on the right. Killed some blue's, a couple of tzaangor and some pinks. Not enough to take an objective. In return he zapped stuff with his tzeentchy spells. revealed the changling and summoned some brimstones + used destiny dice to charge into the fleshhounds on my left objective. [Hindsight- after checking the tzeentch errata i literally have no idea how he got 10 fatepoints to summon. I count max of 8, not including the things I dispelled with the fleshhounds. hey ho] He couldnt burn it R1 but he went straight for burning it it R2 and promptly rolled 1pt. The fleshhounds killed the changeling and the brimstones over the next few rounds of combat, so made up some killpoints but the objective was gone. T2 i claimed his objective on the right. He cast the chains spell to stop me advancing to his middle objective. Which i wasnt too bothered about, I was only intending on sitting on his objective and then burning it as late in the game as i could. T3/4 He had to run/charge his tzaangor onto his right objective to reclaim from my bloodletters & doggos. He made a cautious move towards my middle objective with the LoC, scribes and shaman. Armour of scorn on the bloodthrone paid off in dividents as I made some good clutch saves to keep it alive. It sped around his advance, summoned 5 bloodletters who sneakily claimed his middle objective. Burnt it for 1pt. His shaman charged my middle objective. Bloodsecrator died at some point to a combo of shooting/magic/combat. My Bloodthirster charged the tzaangor on his right objective. Some good rolling wiped them out. Objective back to being mine. My T5 Bloodthirster ran as far as possible back towards my right objective, I summoned a herald, who summoned some blood letters. 6 models protecting my last objective. His turn 5, i was up 3 points. He moved his shaman on disc 16", summoned another unit of brimstones and used destiny dice to guarantee a charge onto the objective. Ultimately I couldnt kill enough to stop him claiming the objective. He burnt it, rolled a 5, scored 3. Draw on points. He took it on kill points. Result - minor loss Bought some of the 32mm cloud style cluster movement trays from the firestorm shop. Enough for 60 models. Joked that if I went past a 24hr tesco on the way to the hotel id buy some glue and rubber bands. As it happens I did, so I did. 100% would recommend these if you have lots of models to push about. So much so, that I bought another 60 on sunday. G4 total commitment Vs grand host Vampire lord, arkhan, vlozd, 2 necromancers, 30 grave guard, 2x5 direwolves, Mortis engine Took first turn. Hurtled forwards with two blocks of bloodletters one towards each corner objective. Left side stayed out of range of the zombie dragon, and outnumbered the direwolves. Fleshhounds followed up to support. Two key moments decided the game - 1 bad movement with bloodletters on the right. Should have gone really wide around to the right and hit dire wolves from flank to avoid grave guard butchering me. I didnt, and to compound it I rolled a 4 to charge. Should have rerolled it, but didnt. Couldnt veer enough to wrap around the dire wolves. Would have probably been better just not charging in and being out of position for his T1 rather than squaring up to the graveguard. After combat, he had killed 27 bloodletters. - 2 BUF vs vlozd. Fluffed first combat round with BUF. 7 dice, 4 hits, 3 wound, he saved them all. To be fair he didnt roll particularly well striking back either- I think I 'only' took 8 wounds in total. Next turn I kicked out 10 damage, but he finished me off. At the end of my turn 3 it was 15-3 on points and i had a handful of depleted fleshhound units left. Vlozd took my left objective. Grave guard mowed down the middle of the board. arkhan took my right objective by magicing off a summoned unit of bloodletters. By the end of his turn 3 it was 15-10 and I had nothing left to challenge him with. 15-17, 15-24.. Result- loss G5 border war Vs KO Admiril, 2xkhemist, 3x10 arkanauts 2x9 endrinriggers, ironclad Not the zilfin list- something pirate-y with rrs to hit and a couple of use one per game abilities. T1 had a full unit of bloodletters shot off + a couple of fleshhound units. In return I moved up, claimed objectives. Bloodthirster charged the ironclad, had to use a command point to reroll the charge. Took a torpedo hit (forgot about that bit) but still rolled like a champ and did 18 wounds. That was the only kill I would get. Bloodletters on the left failed their charge and werent in range to use a command point for a reroll. T2 KO endrinriggers charged in and finished the job taking only minor casualties in return. Tabled. Result- loss Probably need to do some homework here. Figure out what the optimum distance to maintain is. Being able to move + have a good chance of a successful charge vs being in range of various weapons to be shot at. Self assessment: this weekend I wasnt even adequate In hindsight- Caught out by not having a bloodsecrator. So use to to having +3 to run/charge on a key unit each turn. Sorely missed. Also range of banner only 18. Need to recalibrate ive become a bit complacent with the gorepilgrims bonus range. Forgot about BuFs stampy ground ability completely. His lash only caused 1 damage all weekend and didnt manage to drag anything into combat. BuF nowhere near as versatile as WoK. Missed the run + charge & rr hits vs Heros/monsters. Guaranteed mortals from breath attack, better range on the other shooting attack +2 to dispel, ill take that too! Occurred to me that if you go first as an alpha strike the risk of being double turned back has gone down from 50:50 to 40:60 (give or take c2%). Overall I felt a lot out of practice and would have liked to have spent more time looking at battleplans than painting and wished id had at least one practice game with the list instead of going in cold. Thinking about how to go about doublestacking two units of bloodletters so you can counter pile in with a second wave Or with fleshhounds on the edges to pin a unit in place for their turn 1/2. Summoning: need to take a spare bloodthirster Revising list to: Wok bloodthirster (immense power + deathdealer) Bloodsecrator Murderhost Bloodmaster/herald (ulgu: betrayers crown) 2 x 30 bloodletters 6 x 5 fleshhounds 2000pts exactly
  37. 1 point
    First time listening to your podcast, listed to two episodes yesterday. Was it you talking about building Nighthaunts? I have to decide what I should buy today as it’s the last day of a sale. Which two battalions would make up your list?
  38. 1 point
    The painting rules/suggestions are going a little nuts. First up in general the only thing that is important is that your opponent can tell which models are with which unit on the table when looking at your army at a glance. That is, basically, the only important information they need to have from painting and that can be as simple as an icon or mark on the base or model so that you can tell one unit from another (esp when they get close together). So there shouldn't be a problem if one group of your ghost army is painted using some different colours. Indeed many armies often have varied colours for different units (not everything is colour coordinated in real armies - esp in fantasy settings before the "invention" of camouflage). The only time you "might" get contested is if you were running two armies with different subfactions in each one; however this tends to be (from my observations) more of a 40K thing than a Sigmar thing (I think partly because of how the points add up in sigmar its tricky to to do working armies together in 2K points). So really I'd not expect trouble
  39. 1 point
    People just do not get how deadly Skeletons are. James has been trying to convince me into Chainrasps instead for a while but it just isn’t happening - for all of their advantages, Chainrasps don’t have a 2” reach and have 50% less attacks per model the overwhelming majority of the time. That’s huge. I’m really close to pulling the trigger on getting 80 more for Nagash nerf proofing (can you tell that this is at the forefront of my mind? Ha) The Lantern was excellent in the first round vs Nurgle, by a rough count I think he missed like 25-30% of his wounds by 1. After that we mostly played very spread out missions though (so elongated screens) and weirdly I didn’t face any alpha lists so it didn’t really come into play. It was still the right choice though. Oh, no rerolls on casters either. I’m very conservative with my necros.
  40. 1 point
    Looks good. remimds me of the old days when Grmigore ironhide was still bashing
  41. 1 point
    I just inherited a large High Elf army (from an ex player who gave up on them due to their limbo status in AoS). My plan is to purchase base adapters and magnets to convert the minis to rounds and ovals. If GW ever drop the units from AoS completely, I will simply use them for Fantasy which I still play sometimes.
  42. 1 point
    Lightning Blast and Thundershock are my picks, but the problem is as almost all of our wizards only cast one spell, it'll usually be their warscroll one, mystic shield, arcane bolt for LA's or the comet.
  43. 1 point
    Or a Packer fan... I KNEW my Legions of Nagash lists were missing something. A proverbial "cheesehead" made of foam for me to wear while I destroy all my enemies. In a totally unrelated note, I will be patenting Upside Down Soul Pyramid Heads made of foam. Totally unique idea, trademarked, don't steal. I'll call them pyramid heads... wait that one's taken by a video game. I'll call them dead heads... nope weird hippy band fans. I don't know what I'll call them yet...
  44. 1 point
    Sometimes they are better. Sometimes they wreck communities though if they try to enforce that everyone follows the lore. The guy that runs our group doesn't talk about lore at all. He built our community by running great tournaments and attracting tournament players and by organizing commission painters to paint the majority of our stuff since most people in our group have no hobby interest. One thing I'd love to see GW do is put out prepainted models like they do with xwing. Would remove grey plastic armies and those that wanted to paint them better would do so just like they do in the xwing community.
  45. 1 point
    The approach I took with my bloodthirster was brush highlighting on the flesh and drybrushing on the wings. The end result was the flesh was pretty smooth (and good brush practise) and the wings had a slightly more rough leathery feeling. As weird as it sounds, I generally thin my paint down with drybrushing too, which tends to help me get a much smoother finish. For metallics I also cannot recommend enough Rub n' Buff paint for drybrushing and a soft drybrush, it's a wax based paint (so takes a while to dry and you need spirits to clean your brush) and the end result is a super smooth finish. From the aspect of improving the first thing as has been said is very much practice like nobodies business. The more hours of brushwork you get in, the better you'll get. Also keep an eye out for the 'Eavy Metal Masterclasses held up at WHW. They ran a set of 3 this year (first one was last December) and they sold out in moments - I'm keeping my eye out for anther run.
  46. 1 point
    Obviously the list you are all waiting for is my ironjawz so here it is as a teaser for you while @Chris Tomlin puts the lesser lists into a pdf ? megaboss on mawkrusha, brutish cunning (trait) ethereal amulet (artefact, shyish) megaboss , destroyer (artefact, ironjawz) weirdnob shaman, the boss skewer (artefact, ironjawz) 10 brutes 5 brutes 5 brutes 3 gore-gruntas 3 gore-gruntas ironfist battalion Bloodtoofs battalion happy Krumpin ?
  47. 1 point
    Lots of progress on the big beast (which I've kind of decided is some kind of degenerate cygor)! I'd say I'm about 80-90% done now. I might get rid of the shield on the gor (the shield arm is just held by poster putty at the moment), if I can pose him to convincingly hold the original stonehorn reins which would be connected to the horns. Other stuff that remains is fixing the small jaw-horns (there's a gap at the moment) and cleaning up a few more joins where possible, attaching the shield to the beastlord and adding some small detail bits (hanging skulls etc) to bring the whole thing together.
  48. 1 point
    This is literally perfect handling of terrain IMO and I'm glad to see that Ben won. Sounds like my kind of guy - plays hard and paints hard too (for the record I absolutely do not paint hard but I love aesthetically good-looking pieces)
  49. 1 point
    Evocators seem insane. Is there ever a reason to take Retributors? The Sequitors seem to have made the Liberators obselete too I don’t play much so I may be way off I should buy more of these
  50. 1 point
    I added some more Nurgle to my collection. I had an idea and ordered some bits. Inspired by the awesome game 'The last of us' I created a Nurgly version of the clikcer and bloater. In the game humans get infected by a kind of fungus (cordyceps) that turns them into zombie-like creatures that make clicking sound as a sonar (may sound silly, is terrifying). I thouhgt fungus taking over a body fits Nurgle perfectly so I had a lot of fun with a plaguebearer, blight king and lots of green stuff. Painting these guys is very different to painting elves. the plaguebearer is really quick to paint. I love doing large flesh areas and the bloater was the first time I tried NMM copper. groupshot of my nurgly warband (including an infected dryad and AoS-ified 40k lord of blights
This leaderboard is set to London/GMT+01:00
  • Create New...