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Showing content with the highest reputation on 06/12/2018 in all areas

  1. 10 points
  2. 8 points
    Here's the first two painted Tree-Revenants - since I've already used this scheme on another unit, the painting is fairly quick.
  3. 5 points
    This would see everyone still using Slaves in their Monogod armies no longer able to use a good chunk of their army as they used to. Add to that the existing monogod armies, bar maybe Khorne (only really missing Khorgor), are still far from covering all the basics of a classic Chaos armies, and I would want the markable to stick around a bit longer. I do not think it would be an issue for Slaves to Darkness to contain the old markable ones side by side with new Darkoath units. There already a few factions made from multiple distinct subfactions. We have Monogod armies (daemons, dedicated mortals, marked Slaves), Stormcast with their many Chambers, Ironjawz (real Ironjawz and Ardboys, who are regular ork wannabe Ironjawz). Markable Slaves and Darkoath both occupy the same niche in the Mortal Realms, the multitude of Chaos Tribes not particularly high in any gods favor, they just represent different kinds of tribes (Those who follow the Darkoath way of Undivided and those of uncertain shifting dedication). Could even be that in the future, Slaves are further expanded by further different kinds of tribes. It would be as if they had made a "Chaos Marauder" army in WHFB and after initially making Norscans, later waves are made of Kurgan and Hung. It is the variant that gives players the greatest amount of options: Want a pure Darkoath force, you can collect only the new stuff. Want a Darkoath themed force, convert older Slaves to fit the look. Want a classic host of Chaos Warriors undivided, they are still around and you can convert the new Darkoath to fit their look. Want your own themed tribe, convert everything. Want your Monogod army build around classical Chaos Warriors, that option stays as well. Want a vast Mortal horde gathered from disparate tribes, Slaves can do that as well. Everything else would be taking options away just for the sake of it all "looking tidier". It is what they did initially with splitting the old armies on the transition to AoS and then "enforcing" the split by favoring faction armies over GA armies in the rules. And I would not exactly call that one of the better received parts of AoS.
  4. 4 points
    @Rogue Explorator, @Dragobeth, @RuneBrush Those amazing conversions are from the French Blog Dè Kouzes (home of, amongst others artists, GW designer Maxime Pastourel, father of the current Death Guard !) : http://leskouzes.blogspot.com/2017/07/steves-seraphon.html @Kamose did you read the story ? Seraphon are now flesh and blood, birthed into spawning pools aboard their Temple-ships. It's a retcon, like the Brimstone Peninsula being a part of the "Great Parch of Aqshy" (from the AOS Core Book) instead of the "Ashlands" (from RGW : Godbeasts). @xking Well, the story does not mention that ? The "star-blood" mention is about the stars being slowly destroyed by Nagash's magic. Anyway, the way GW envisions Age of Sigmar and "your dudes", there always will be room for both visions. Now, it's just that the later (and frankly, way cooler IMO) version is about true flying aliens from the stars, not celestial deamons made of energy (a niche already taken by Stormcast Eternals : angelic being, made of both flesh and celestial energy - the later showing with too much reforging, cf. "Lightning-gheist"....). ----- I have to say I 'm glad with this new take on the Seraphon narrative. It's another good steps toward a more "realistic" AOS (the crazy high fantasy part is totally still present, just read the description of the interior of the Temple-ship !). I always found the "I can just dream an army into being" quite bland and, well, illogical. Why then didn't the Slaan created endless hordes of Seraphon to take the Allpoints, for example ? Even for Chaos Daemons things are more "logical" : you can have an endless stream of Daemons and chaotic energy pouring into reality, unless you cut the door / close the Warp rift. Their endless "reservoir" of energy is the very stuff of another dimension. Lizardmen had a cool "magitek" inspiration in WFB 8th Ed. and the End Times. Also, the Seraphon Battletome was quite poor in term of fluff, but had some cool artworks, some fitting the "magitek" side of them instead of the "remembered dreams" aspect : the "Temple-ship" (p. page 9), the "teleportation beam" (≠ not the Slaan creating them) pages 5-6, also 22-23 form the Blades of Khorne BT, etc. I guess will have another view on this question in the new Core Book Seraphon's presentation, anyway !
  5. 4 points
    First good story on Seraphon, less Slann imaginary celestial daemon friends and more spawning pools, jungles and lizard spaceships thank you very much!
  6. 4 points
    https://malignportents.com/story/dying-star/ : Another great story ! Probably in my top 3, with the Malerion / Morathi talk. ... And it build on the best aspect of the Seraphon fluff : SPACE TEMPLE-SHIPS It's IMO another fluff "retcon" from AOS1 to AOS2 : the Seraphon are still material beings, spawned from pools inside the space ships (said space ships also seems to contain chunks of the World-that-was, apparently). That doesn't mean they can't teleport anymore ; they are just beamed down from the ships or teleported by the Slaans. TBH, I am glad of those kind of "retcons", because frankly the Seraphon Battletome was IMO lacking in terms of fluff, and the "memory deamon" was never convincing - now bring on the Celestial Magic High Tech Lizardmen GW !
  7. 4 points
    High warden on a gryphon. This is the leader of my aelves in the ‘what will be’ Matorean 1st Company. Human, aelf, duardin, and stormcast.
  8. 4 points
    I am now back from this event which was, as always, a whole lot of fun. I even managed to scrape a very respectable 11th place (out of 88 competitors) which is the best I've ever done competitively and I am very pleased with! Quite a nasty field to my eye, even the lower tables were featuring some pretty lethal looking lists, lots of Nagash, lots of Tzeentch, fair amount of Nurgle and a considerable number of DoK. My list was Hagg Nar with Morathi, Slaughter Cauldron General, 2 Hag Queens, 30 Witch Aelves, 10 Witch Aelves, 10 Sisters of Slaughter, 15 Blood Sisters and 2x5 Heartrenders. I wanted to run a bit of a mix of everything, and I couldn't resist taking Morathi along to the sort of competitive christening of the new book given that she's the centerpiece, and all. Game 1 was Starstrike versus Legions of Nagash (Nagash, 40 skellies, 10 skellies, 10 Black knights, 2 Morghasts, 2 Necromancers). My opponent managed to double cast shadow pinions on the first time and decided to whizz Nagash up for a first turn charge, where he managed to deal a grand total of 3 wounds to the Blood Sisters and was promptly chopped down in return when I manage to get the 2nd turn priority roll. After that it was mostly just mopping up and snagging the objectives as they fell. Game 2 was Duality of Death versus Stormcast (Using the battallion which lets you taxi in units of paladins via prosecutors, 3x5 Judicators as troops, 2 Relictors, Lord-Celestant, 10 protectors, 10 retributors, 1 Spellweaver). I messed up my deployment here cos I slightly misunderstood how the battalion worked and didn't screen properly. Fortunately Morathi is just flat busted in this mission, which saved me some real trouble. I got first turn and put transformed Morathi onto one objective, and I absolutely, 100% should have dropped the Khinerai onto the other one to prevent my opponent from just Lightning Chariot, which of course they promptly did. And at the same time they dumped 20 paladins right in my face, shot off my 10 model witch screen, charged through and killed off a good 9 or so of the Blood Sisters whilst slapping the cauldron down by 10 wounds. Fortunately another priority roll in my favour let me fix things up, a successful Mindrazor on the witch blob cleared out all the Paladins, and it was a bit of a messy combat round that objective for the rest of the game until the surviving Blood Sisters managed to get in and mince the stormcast heroes. This was the only game in the tournament where my general was killed, and also the only game where Morathi wasn't wounded (or indeed targeted) at all. Also the 10 model unit of Sisters of Slaughter really pulled their weight, originally positioned just to screen Morathi they were able to sneak in and use their 6" pile in to snake their way between the backfield Judicator units to great effect. Game 3 was Battle for the Pass versus Disciples of Tzeentch (Lord of Change, 3x Tzaangor Shamans, 4x 10 Tzaangor units, 2x 10 Brimstone Horrors, 2x 30 Brimstone Horrors, 6x Skyfires). A bit of a messy match here, all those horrors gave my opponent formidable board control. I gambled on a double turn to try and dash across the no man's land, which I didn't get, allowing the Tzeenth forces to really put the pressure on, killing most of the Blood Sisters and all of the Sisters of Slaughter, dominating the central objectives for the most part. There were only ~3 Blood Sisters left at the top of my 2nd turn, so it was really up to the Witches to save the day, which they began by wiping out the Lord of Change and 10 Tzaangors, Morathi transforming to deal with the Skyfires and free up some pressure from the remaining Blood Sisters (who were only finally wiped out in the closing turns of the game). Lots of tricky, careful combats and movement, I had to have the Cauldron and Hag Queens running around to stop Shamans zipping onto my home objective. The 30 model units of Brimstone Horrors were positioned in an elongated V from back of my opponents board edge to the central objectives, positioned to prevent my Heartrenders from dropping in and doing anything, but one of the Brimstone units manged to get embroiled in a busy combat, enough for me to sprinkle attacks on them just enough to leave a space for the Khinerai to swoop in and snag 4 points with their 6" bonus move. I got pretty lucky to win this one, I thought my opponent had it in the bag after the first couple of rounds, but things just flicked in my favour. Game 4 was Knife to the Heart versus Disciples of Tzeentch (2x Tzaangor Shamans, 30x Tzaangors, 20x Tzaangors, 20x Tzaangors, 10x Blue Horrors, Changeling, Gaunt Summoner). It was pretty fun to see a melee Tzeentch army, but this was also my first (and only) loss of the tournament, so not that fun I guess! They used the Balewind shunt (which is still kinda lame, but whatever) and destiny dice to ensure a big first turn charge, wiping out the 30 witches, over half the Blood Sisters and all the Sisters of Slaughter. Though with Mindrazor the remaining Blood Sisters did manage to chop through the 30 Tzaangors (with some help from the doomed Sisters of Slaughter shields!) but that still left 40 Tzaangors to deal with, on top of the magic. Morathi tried to snipe off the Gaunt Summoner but failed to do so at every opportunity, in the end I dropped the Khinerai just to kill him for some kill points. Of course on Knife to the Heart getting a major victory is extremely difficult so I could keep things to a minor loss by just backing up and keeping him from charging any further without giving me more points. We did continue the game a little beyond the official end point and decided that if I had pushed forwards instead (and gotten every buff off at every possible moment...) then I could have probably sneaked the minor win here, but, that's how it goes! Game 5 was Scorched Earth versus Stormcast (Drakesworn Templar, 4x Fulminators, 2x Tempestors, Relictor, Castellant, Venator, 3x5 Liberators, 3x Longstrikes. The last game of the event, everyone is always pretty tired. My opponent made a mistake in advancing his drakes forwards but leaving his Fulminators out of range of Staunch Defender, the priority role fell in my favour and I was able to buff the Blood Sisters to the nines and delete that threat. Of course he did manage to land a single wound on Morathi via Rain of Stairs, who then immediately got mad and transformed, preventing me from using her to snipe out his support heroes from afar, instead she winged up the board and spent the rest of the game ineffectually flailing at 5 liberators.... I dropped the Khinerai to attempt to steal and burn the two objectives that were guarded only by 5 liberators, but failed to do anything of note on both counts. The stardrake and tempestors moved to try and retake control of the situation, each charging at one side of the big witch squad to prevent too many from piling in whilst the stardrake started chowing on Blood Sisters. But the priority roll fell in my favour once again and I was able to take out the stardrake with the Cauldron's command ability on the sisters, freeing them up to move right up into all the support heroes and burn the central objective, which was pretty much game, though we played on for the sake of kill points. Overall I was 11th with a total of 8510 kill points out of a potential 10000, which is more than good enough for me. I didn't get any of the fun special prizes for painting or best game though, I'll have to work on that! I was debating lists which don't use Slaughter Cauldrons as the general, but that command ability, whilst situational, saved me so many times during the tournament that I don't think I can justify it. Blood Sisters are hideously brutal, even when there's only a few left they still put in the work, MVPs in basically every match, not to disparage the good name of the Witch Aelves, who are always great. I'm not very good with Khinerai I think, I never really got them to work as the character sniping, objective grabbing annoyance that they're suited for, though there is a psychological element in keeping your opponent spread out and wary to leave objectives which can be advantageous in and of itself. I think putting them in 1 squad of 10 for one less drop, or at least get used to dropping both units in the same spot, and waiting till turn 3 to do so for the re-rolls, would probably see them a bit more impactful. Morathi did not die in any of my games, though she came close a couple of times, she is quite expensive and inconsistent as a long range mortal wound source, which is how I default to using her, but Mindrazor is invaluable, and her transformed self can do some good stuff with buff support. Plus the model is incredible, I don't see myself dropping her at present, but I imagine there is probably a better list without her in it. Onwards to the finals in October then, let's see what AoS 2 has to offer!
  9. 3 points
    Since Warhammer Fest, I've really struggled to get into any painting. I had undercoat issues with the Morghasts I was doing, which despite the huge boost I got in Golden Demon just completely threw me off my game. To this end they're sat half painted and I've been tinkering with a Ironjawz Shaman - which is great fun but I'm miles away from having enough Ironjawz to play with. So Saturday evening, I took it into my head to give my Knight of Shrouds a go. My thought being that it would allow me to gauge how quickly I could paint up a Nighthaunt type model using the spirit host colours I've used in my Death force - hopefully with the aim of adding a sizeable blob of ghosts to give my army a bit of punch that the Morghasts would have. I tackled this model differently to how I did my Spirit Hosts, and started off with a grey undercoat and zenithal white. This gave me a lot more depth in the deep "hollows" which I think works really well. Happy to say that I'm pretty chuffed with the result. Although I was originally aiming for a maroon colour, the burgundy actually fits with the red I've used in my army better. The base needs finishing off (textured paint takes ages to dry even in the heat we've got in the UK currently), but I can confidently say that this scheme would be quick enough to get some models painted up in time for Blackout. I think the only improvement I'd make is to make the zenithal highlight smoother. I can't recall if I used a spray can or airbrush, but would certainly use the airbrush and possibly an intermediary colour round the back.
  10. 3 points
    It's great and a fairly rare depiction of that kind. Reynolds has a knack for it. It also looks cool as hell for Nagash. Here's someone that can dare to look the chaos gods in the (metaphorical, incomprehensible) face, not as an equal but as someone who can hurt them. Someone who is gunning for them, slowly and meticulously: "I spread it over centuries, and time is on my side." Not from a defiance born of faith in... whatever, but from monumental, inexhaustible and at least partially justified arrogance. For all that the stuff about him being a god or close to a god is also interesting, he's very human in this regard, just with most of the limitations of time and ability stripped away. I've said it before but in the scale of his plans, his drive, his lack of doubt and his willingness to use people, Nagash feels much closer to the Emperor of 30k than Sigmar is. EDIT: But also Doctor Doom, for his monstrous confidence and villainous flair.?
  11. 3 points
    I love this passage from undying King. Really explains the nature of the gods/incarnates: (and also suggests Nagash gained something of the natures of all the death gods -Morr, or the Death Gods of Khemri- that he consumed to become THE god of death. All of them are aspects of him now. The one we see on the tabletop is just his war-form, just like Allarielle.
  12. 3 points
    I was thinking about my high elves and their balista, the "high elf bolt throwers" I hope that GW will update this unit's warscroll to be managed like the new Stormcast balista. (and all the other machineries like this one: canons, balista, catapults) etc... I.E. the crew+the machine = considered as 1 miniature with augmented life points.
  13. 3 points
    “Can there be nobility in failure? Honour in defeat? Or is that all just pretentious nonsense spouted by those who would make excuses for their shortcomings? There is a case to be made, I think, for stubbornness. For not meekly lying down and accepting your fate. But never for fooling yourself into thinking that you are not defeated. Accept the wound, and live with it.” Follies; Everard Hemp of Hammerhal. “They speak of some great beast that apes the shape and language of man, some creature that has reason and thought behind its bestial mien. Harne. Shai-tan. Amaethon. Countless other names that every pisshole village in this Realm has given this thing, this Man-stag. It’s just a beast. Just a beast.” Sidric Affentall, the “Beast-hunter” of Iron Marrow, last seen entering the Hrafn Weald of Ghyran. ~ Mother Aldwynter could feel him there, in the shadowed trees beyond the skull-topped fences of her garden. A raw, animal presence tempered with infinite patience. And behind it all, the red wrath of the wild. This was… unfortunate. She hadn’t expected the Reeve to return so soon. All her eyes and ears in the sprawling Thrice-Tenth Kingdom had failed to spot him, to tell her of his return. A dim, spiteful flicker of anger kindled in her breast. Gripping her twisted staff, she opened the door of her crooked cottage and shuffled out into the freezing night air. In her presence, the skulls affixed to the lintel and the fence tops ignited, pellucid blue flame licking from empty sockets and silently gaping jaws. The forest beyond the light of her skulls was dark, crowded with skeletal black trees that moved slowly in the chill winds. Her lone eye flickered from one shadowed hollow to another, searching for her visitor by sight as much as she did with her carefully hoarded power. She couldn’t see him, but she could feel him there, oh yes she could. All that animal power, that dry musk scent in the air. “Crone.” It wasn’t a voice as such, more the huffing sigh of a large beast, the call of a male in rut. Mother Aldwynter sneered in reply, finally glimpsed something moving in the shadows beyond her fence. Something big, crowned with antlers and branches, hunched and hulking with mass. “Step forward why don’t you, Reeve? Let me get a look at you. It’s been so long, my little godling.” The dark shadow stopped moving, shook with something that might have been amusement, might have simply been the movement of a beast shaking free a flea. Dark humour now touched the deep rumble of that bestial voice. “Crone. I know you now. I know your poison.” “Do you now, little godling?” Mother Aldwynter spat, anger rising behind her iron teeth. “You know nothing. You are nothing. A forgotten eidolon, a minor spark of power in my land. Just a king’s messenger boy who sees nothing and speaks only what his master tells him to. Run away, Blessed Loclaranam, run back to your frail little tree-spirits and think on what you do not know of me.” Silence reigned in the cold night air for a brief minute before power roiled from the hulking shadow in puissant waves, breaking over the skull-topped fence and washing into her with such force that Mother Aldwynter staggered and clutched her crooked staff for support. The ghost-lights of her skulls were snuffed in an instant leaving only thin moonlight to illuminate the King’s Reeve as he stepped out of the shadows. He had grown in stature since she had last seen him, was swollen with power and the raw vitality of the Wild. A towering white stag, hooved and crowned with darkly gleaming antlers, white fur marked with twisting lambent glyphs and spirals that could have been tattooed or carved into his very being, standing upright with the hunched bulk of a bull-Orruk or ogor. Branches of dark wood erupted from his hunched back and shoulders, hung with skulls and marked with more glyphs. An intelligence more than animal, more than human, gleamed behind those dark eyes. Blessed Loclaranam spoke again, that deep huffing beast’s voice emerging from a stag’s mouth that did not move. “I know you. I know the pieces of yourself you seek, the webs you have spun to find them. The Maiden, the Mother.” The skulls over the lintel, topping the fence and her crooked staff seemed to whisper into the rolling power that washed from him, whispers that were only on the edge of hearing, that were little more than the sighs of the wind …Baba Yaga… Mother Aldwynter hunched forward into the waves, could only snarl in reply as the huge white man-stag stepped back into the shadows of the surrounding Darkwood and faded from view. “Be wary, Crone. Your game is known now, and others will seek to play. The Court is not your pawn.” The waves of power ended with a snap, taking with it the tension that had filled the cold night air and leaving her alone in the dark, surrounded by countless whispering skulls. ~ He is the beast in the forest, and the man in the beast. The wrath of the wild and the peace of nature. The hunter circling round the ironwood, the antlers of the wild stag, And the lifeblood that spills upon the ground each season. Blessed Loclaranam, herald of Darkwood. ~
  14. 3 points
    NEW FLUFF AND STORY FOR SERAPHON -CLICK HERE Finally new lore and stuff for seraphon... looks like finally we are moving forward with the story line and for the looks of it it seems they oppened the posibility of a new race ( like idoneth or daugters of Kaine) for more savage Seraphon in the future! very pumped about this.
  15. 3 points
    Yeah, I am currently on my reread of the BT and there really is a lot of lore supporting the portrayal in "Dying Star", about Seraphon living in an unreachable empire among the stars, ever ready to be called to do battle in the Mortal Realms. Only the constant mentions of the Slann having "remembered" their servants back into existence really seems to contradict this. Bbut I think it just might not be as direct and esoteric has imiagine from those words alone. Had there never been spawning pools or Lizardmen, Slann could be said to have "invented" or "developed" Seraphon into existence. But the Slann do not develope or invent. Freed from the mental strain of struggling against the drak gods, as they did in Lustria and with the vast magic power of Azyr at their hands, they would have remembered the teachings of the Old Ones alowing them to create Spawning Pools that draw on that power. And in that way, they would have "remembered" Seraphon into existence, by recalling the knowledge they had once lost. And of course, it is quite possible that the collective memory of the Slann is what drives the workings of these new Spawning Pools, which would be another interpretation of the Slann remembering Seraphon into existence. Of course, that does not mean Seraphon where always meant to have Spawning Pools in AoS. It could be that BT Seraphon was intentionally written ambigously, with GW going full ahead with Lizard shaped mind bullets had that idea been better received, but as it clearly has not been, now enabling them to backpedal to Seraphon being far more traditional. That is leaving aside all the jazz about the true nature of Seraphon being "so far beyond mortal ken it would fry our brain", which is a bit of a kop out, but also a nice little bit background narrative and excuse for players to go into all sorts of wild direction with their own collection. The important takeaway for hobbyists is that we now know that we can have skinks and saurus with a personal history, individual personality and a life they can loose at stake and even permanent Seraphon dwelling in the Realms (say, on a powerful nexus of magic that can not be allowed toi fall into the hands of Chaos); without the lore contradicting us. I have to admit, that is something scyrocketing my interest in the army. There is no contradiction here. They are beings made from the stuff of stars from beyond the bounds of the Mortal Realms nonetheless, just at the same time as they are physically existent creatures born in Spawning Pools. I think they can keep the daemon keyword (though really, they do not have to) and still be more than some simulacra that just pop into existence from a memory.
  16. 3 points
    @BrownDog 1. It would fit with the new fluff. They are called down from the stars, i.e. from their space ships. See the artworks I mentioned above, representing just that. 2. That's old fluff now : today's story states otherwise : https://malignportents.com/story/dying-star/ "There was a deep grinding sound before the thunderous roar of rushing liquid. The golden wheels began to spin, and water gushed out in frothing torrents. Writhing shapes could be seen within the deluge, the protean forms from which the armies of the stars would grow. The warm air became humid, and then swelteringly hot. Maq’uat watched the pool bubble and boil with new life. A chorus of shrill screams filled the air, frenzied and agonised, spilling forth from half-formed mouths. Blood stained the waters." Also, as we all know lex posterior derogat priori IMO it's a proper retcon (well, as @amysrevenge said above, AOS yourdudeism let you have place for both types of Seraphon anyway )
  17. 3 points
    @HorticulusTGA Thank you for the info. I need new Seraphon models with that "magitek" (just thinking about FF style technology mixed with lizardman makes me smile) or I will end up buying necrons and doing that mix myself too. What if the first generations of Seraphon (since the fall of the world that was) were "remembered" by the Slann and then that "first generation" started preparing new generations of real Seraphon? That could make this new info not a retcon, just a continuation.
  18. 3 points
    Life, uh, finds a way.
  19. 3 points
    Absolutely loved this one. This shows a lot of promise for the future of Seraphon, while drawing heavily from the Lizardmen of the World-That-Was. I am not so sure how much of a retcon it is though. The Seraphon being "remembered" into existence was always worded so abstractly it could mean anything and anyway, only concerned the Seraphon in the Mortal Realms. As far as I remember, it had always been the case that the Seraphon among the stars of Azyr, far away from even the reach of Azyrheim, where the classical physical kind. So in that case, the only new lore here is that Seraphon must be spawned among the Stars to be called to fight in the Realms and that their Starbarges are awesome. Seriously, I now want GW to create a mini-barge for the tabletop. And I do not think I am the only one. Those conversions, by the way, are awesome as well. Are they yours?
  20. 3 points
    Unfortunately, I don't think so. One of the artworks is from League of Legends and I doubt GW would use someone else's artwork
  21. 3 points
    I managed to paint 2k in time for the Heat 3 AoS event at Warhamer World a couple of days ago. I was fortunate enough to get a painting nomination which was nice! Here's some pics of the 2k army. Also, Dan of AoS Shorts fame asked me to answer a few questions about the army, conversions, basin and painting etc. You can read the interview and see more army pics here https://aosshorts.com/showcase-tim-daughters-of-khaine/ blood effects and basing Q&A can be found there too
  22. 3 points
    It should have a rule where if dispelled then the wizard plummets from on-high and lands on his face and takes a mortal wound. This needs to happen if only because the mental image is hilarious.
  23. 3 points
    Here is some more info on the Endless Spells. Endless spell costs will range from 20 to 100 points, with a handful (3) of the endless spells clocking in at 20 points and Purple Sun being the only spell to clock in at 100 points. The new Balewind Vortex comes in at 40 points.
  24. 3 points
    Right, I could see a re-skinning of Slaves to Darkness *as* Darkoath, that might be something they could do. That seems at least as likely as an interpretation of what's been happening.
  25. 2 points
    Hello lovely readers of TGA My names Aaron Wilson, I'm 26 from Harlow, Essex in the U.K. I've been playing tabletop games since I was 11 and I'm still going strong. I love rolling dice, I love the hobby, I love the strategic challenge each game represents but most of all I love a good weekend surrounded with like minded people full of good laughs. I play a fair amount of game systems right now, playing mainly Horus Heresy and Guildball at my local clubs. I like playing competitively and I'm currently ranked 34th in the world for Guildball, using the other games I play to kick back and play more relaxed narrative style of game. Age of Sigmar for me is all about the gorgeous models, fulfilling that awesome fantasy game. Locally AoS is very quiet for me, I play maybe once every 2 months if I'm lucky. With the buzz of AoS 2 I've managed to organised a tale of four warlords (There's eight of us) at my local games club I run. I'll be exploring that with the new Nighthaunt goodies! I'm hoping to attend my first AoS event this year, which would be amazing. I'm going to use the blog to post my hobby, keep you all updated on the TO4W and battle reports etc. Thanks for taking the time to read this today
  26. 2 points
    No... she was a lying tart who sold them down the river. Burn her and all her pointy eared wretched kind.
  27. 2 points
    Hehehe you'll see, Nagahs is all : "the laughter ceased ... and Death smiled"
  28. 2 points
    That could be awesome- run with almost roman style regimented blocks with tower shields and complete martial discipline. Bred for a war, not a fight.
  29. 2 points
  30. 2 points
    Yeah each one is an entire classical fantasy world unto itself. What they remind me of most is the bubble of reality that was the game setting for the White Wolf games classic: Exalted. A fixed center that turned anarchic towards it’s elemental boundaries as creation bled into the Wyld. Within those boundaries there are stars, moons, suns, space stations, floating continents, heavens and ******, or whatever the writers can imagine. But near the center it is a dour, grim, and in some ways predictable low-fantasy setting. Crunchy on the inside, chewy on the outside. A fertile ground to plant stories in. And even if they are sort of infinite-esque, the important parts tocontrol are the parts near the center.
  31. 2 points
    My opinion is that you have to choose between an Aspect or a Leviadon. Either one can fit in most lists I think, but both are too many points in a small (model count) package. And I don’t think it’s that you have to build a list around either one. The Leviadon is complementary to both infantry and Akhelians.
  32. 2 points
    There is nothing inherently lower quality about manufacturing in China. In fact many of the manufacturing processes in China are the best in the world. One of the main reasons the US imports steel is because the country has no facilities that can produce the quality that China can (which they developed to support the three gorges dam project. An interesting knock on effect is that their concrete is also higher quality because it incorporates the steel slag balls that are a byproduct of steel production).
  33. 2 points
  34. 2 points
    Ok guys, Iread the GH. everything’s the same, but ghoul king and hauter courtier Who cost 140. undead minions within 12” instead of 6” artifacts are the same. Command trait too, but majestic horror let’s you use the ability twice at the same time for only 1 CP. the delusion that Made you reroll 1 to charge and advance now lets you reroll everything.
  35. 2 points
    Sounds great, but just as long as they do this after they fleshen out the Slaanesh mortals selection... Blood warriors and blightkings are after all more or less marked chaos warriors, so it would make sense that the general stuff would be the undivided masses. They should hire the guy who made the models for the Adrian Smith Studio McVey game Hate though...
  36. 2 points
    I would throw into this discussion that some of the more recent bits produced in China have been much better quality - the Necromunda bases spring to mind and things like the Azyrite Ruins. I did hear (and take this with a pinch of salt) that this was because GW was supplying the casting equipment rather than the supplier doing this.
  37. 2 points
    I don't think it's real, one of the artworks is from League of Legends and I doubt GW would use art that isn't their own.
  38. 2 points
  39. 2 points
    6th under Storm of Chaos, they were revised to match the metal Knights from early 6th. So 2004.
  40. 2 points
    The new (and more cost effective) Gullveig for the army (couldnt quite stomach the £60 for three of the prior conversions. Its harder for me to get real motivation up for the models as these are fairly stock but I'm happy to call these tabletop standard.
  41. 2 points
    Did you see the new paint scheme that feature on the Chaos Gargant now they have rebased it? It looks really dope!
  42. 2 points
    It also gives plus 1 dave to the wizard on top (that's a typo should say "save" but I like plus one "dave" more) Plus you can charge models that are on top of it so they are no longer immune to combat It's really a totally different spell
  43. 2 points
    Here is some more info on the Endless Spells. Endless spell costs will range from 20 to 100 points, with a handful (3) of the endless spells clocking in at 20 points and Purple Sun being the only spell to clock in at 100 points. The new Balewind Vortex comes in at 40 points.
  44. 2 points
    you gain blood tithe point when a unit on the battlefield die, no matter if it's your's or your opponents, or a khornate unit of not.
  45. 2 points
    I'm still of the belief that Blightwar happened out of cycle because production issues pushed out the Nurgle general release.
  46. 2 points
    Perfect, thanks! For those still having a hard time: "Croww of Cooqwst: The ugld pawwl wirg a moul if nevrm"
  47. 2 points
    Personal opinion? Leave it 3 weeks until the new edition rules have landed. You might find you really like the idea of Endless Spells or an army themed from a specific realm and that could influence what units you'd like to include. Absolutely no use picking a Duardin force if you really fancy throwing out lots of spells for example We know that a lot of the units are getting points revisions, so what might work as a non-horde army now might not be the case next month (and visa-versa)
  48. 2 points
  49. 2 points
    When you're mixing paints in an effort to find the perfect hue for a Nurgle Daemon and the mark of Nurgle spontaneously appears, you know you found your recipe:
  50. 2 points
    My Goals: 1 Ogroid 10 Brimstones 3+2 Screamers (two from the Chariot) 10 Blues Stretch Goals: Changling OR Gaunt Summoner 10 Pinks I planed to join in yesterday but I was too busy painting . Ogroid finished today and 10 Brimstones only need their bases done.
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