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Showing content with the highest reputation on 04/29/2018 in all areas

  1. The two factions rumored to get new models and rules between now and June / July are Stormcast Eternals and Nighthaunts. Nighthaunts : They should get at least a new "infantry" unit (the Hangmen ghosts) and a new Black Coach. Probably a new Battletome too to go with that, and maybe more units (Heroes / Monsters) if it is a proper army release (see below). Source : https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/ The Black Coach is in the video. It also was rumored here or on Dakka Dakka a few months ago. The Hangmen is on the Shadespire card. Shadespire models usually comes from Battleline or equivalent infantry units. Stormcast Eternals : The "Wizcasts" also comes from the Shadespire card, whose artwork seems to match this much better one (Soul Wars cover, out July IIRC : which happens to be unreleased Wizard-looking Stormcasts fighting against Nighthaunts) : They were rumored here before Adepticon from, notably, Moonstone and LLV. This short story : https://malignportents.com/story/the-price-of-apotheosis/ also gives a description of a magic-wielding Stormcast with a stave, guarding an anvil and using lightning (see the Shadespire card SCE logo - also the top of the staff and that rumor engine with a Stormcast pauldron with an anvil, and the novel description. The Nighthaunts logo also fits the Knight of Shrouds model base) : Indeed, but all Shadespire models are from baseline units from AOS, so we can reasonably assume that will still be the case here. And of course, I mixed the gheist-caller, who obviously is just necromancer with a magical objet, with the "Chest-ghost", who's able to capture Stormcast souls, from this story : https://malignportents.com/story/lightning-in-a-bottle/ I think it may be a new unit (monster or heroes) for Nighthaunt. My advice regarding your purchase, @Spiny Norman, is to wait June / July, or Warhammer fest in 2 weeks if we are lucky, to see where those new Death releases will lead us.
    4 points
  2. Spirit Hosts are either really efficient or inefficient depending on who you put them up against. If they're tarpitting big rend units and they don't have -1 to hit, you're winning the value war, so you should pull ahead in the rest of the battle. If your hosts are stuck against -1 attack debuffs or enemy infantry with rend (-), then they will die faster than they will kill, so that's where they're not efficient. The gravesites may not rez models often, but they can still heal up damaged hosts. I think the main argument here is spirit hosts vs. hexwraiths and when to pick one over another. Spirit hosts should be battleline, but since they're not it makes the decision easier. Hexwraiths are easier to bring back with DI, are faster, and have decent attacks some 6+ mortal wound attempts. Overall slightly more damage to units without a great save - but spirit hosts are better vs units with high save. I think it revolves a lot more around what your strategy is going to be on every mission. Hexwraiths are fast and can still fly, so now you have a very strategic unit that uses mobility, damage, and durability to win objectives. So I think it's more of an overall army composition think. Are your units arriving in waves? How do hexwraiths affect that-which wave do they arrive? Or do you need objective holders that mostly stand in place? Hosts are more efficient for that job, but are they really if hexwraiths are easier to reanimate? What's your plan with summoning units from gravesites? Hosts get more value from this because they are slow. Well now you need a hero to reliably move up and summon hosts out of the grave, etc... Lots of decisions but that's why I think GW did a good job making them both good units but not auto-include skyfire/kurnoth hunter level units.
    2 points
  3. Well, this transaltion someone did on reddit may help: Shadespire: The Mirrored City - Shadespire. Throughout the realm of death, this name is just a tremble on the lips of those foolish enough to utter it. Once upon a time, this city was a glittering metropolis whose tall towers and palaces of glass jutted out into the gloomy skies of the underworld. But today only empty ruins are left of her and her name brings disaster to anyone who says so. Because Shadespire is a place of damnation, a shadow in the wasteland, in which the howling of miserable souls echoes. The inhabitants of Shadespire are condemned to perpetuate this purgatory forever, as punishment for their crimes against the god of death. Their offenses weighed so heavily that Nagash's curse was of cruel and corrupted craftsmanship, for he turned everything that was once praised in the city into a twisted reflection. In the mist-shrouded streets lurks every kind of terror death holds, and darkness has spread in every heart. But there are still those who venture into the ruins. Former free-lance soldier Seguin Reynar goes to Shadespire to seek his fortune and he is not alone. As Sigmar's heroes seek their way through this confused nightmare, the hordes of chaos revel in its madness. But whether they follow the duty or the lure of ancient treasures, they all expect the same fate. This place is a hell of madness and monsters, and for those who enter it, there is no turning back. The Tainted Heart - Chamon is in agony. An enigmatic rot has seized the kingdom and withered the oases in its deserts under the touch of the plague god Nurgle. Where life once flourished, the land suffocates under pathological growths. The stench of decaying souls, torn by the illness imposed on them by Nurgle's will, wafts through the gleaming dunes, and the tentative tendrils of decay continue to reach out. The plague is met by Talorcan and Esselt, two witch hunters of the Order of Azyr. The serious, thoughtful Talorcan is as famous within the Brotherhood as a tracker as the merciless sword arm of his beloved Esselt. On the bloody trail of a cultist, the witch hunters encounter a massacre, after which they no longer have mercy in the fight against the disease that captures their home kingdom - until they have to face their greatest challenge. In the face of the unthinkable, the fight quickly becomes the test of their faith, and Talorcan and Esselt can only rely on one thing: each other. Scourge of Fate - Archaon, the Eternally Chosen One, is the most powerful and dreaded warrior of the Dark Gods. Even warlords of unbelievable cruelty, who have already led countless campaigns full of suffering and massacres, want to fight at his side. These Knights of Corruption are known as the Varangarde. Although the blood of conquered lands drips from the Blade of Atavar the Black Pilgrim, he must first prove worthy to ascend into the Fifth Circle of the Varangarde. Now he has his final task: to hunt down and kill a legendary hero of the forces of order, as a prophecy states that he is to liberate the mortal realms from the stranglehold of chaos. But when a betrayal occurs in the heart of the Varant Tower, Archaon's huge fortress, Atavar realizes that the chosen one of Sigmar is not the only threat to Archaon's reign that he must eliminate. For Atavar, there will only be victory or total annihilation. He is a warrior of the Varangarde and no enemy of the Three Eyed King will escape his sword.
    2 points
  4. a bit late to the party but my oberyn is done Hope you like him as much as i do Cheers Anamnesis
    2 points
  5. When I got the Juan diaz mounted daemonettes they were metal. I think made to order are metal mini’s
    1 point
  6. With white dwarf usually covering preorders up to the week it is highly likely that the Harlequins book will come alongside the shark and Eels. That leaves an interesting space at the end of may. Are we going to see them go straight into Imperial Knights or might we get the magic supplement for AoS?
    1 point
  7. Leviadon next week: https://www.warhammer-community.com/2018/04/29/the-leviadon-emerges-legends-return-and-the-deathwatch-strike/
    1 point
  8. I agree that the chained wraith might be the hottest contestant for an upcoming unit, since he does something with serious repercussions for the setting and he follows the theme of Nighthaunt featuring popular and common ghost archetypes. So far Nighthaunt feature the almost enitirely discorperated cartoonish ghost (spirit host), Banshees, a ringwraith, as the Knight of Shrouds not only has a strong visual resemblance, but even fullfills a similar role in the hosts of Nagash (I think the ringwraiths where also compelled traitors?), haunted carriages and the Grim Reaper archetypes. If we where to count the Mortis Engine, Ferrymen of the Dead would also be on that list. And Forgeworlds Mournghoul seems to draw heavily on the Wendigo. Hanged men, as shown in the Shadespire teaser, are also not exactly rare in ghost stories. The manacled and shackled Wraith I think is best known from the ghost of Marley (at least in many adaptions, I do not recall if it is like that in the original) from Dickens Christmas Carrol of all things, though he shows up in many other places. This makes me think there are other classic contenders. I would put my bets on the Duhallan/Headless Horsemen and ghost dog/black shugg archetypes. More out there contenders I can think of are Haunted Scarecrows, posessed suits of Knight Armor, child ghosts and spirits of the drowned. The full reservoir of ghost tales offers of course nearly limitless possibilities. Add that most archetypes have many variations and GW has already been doing multiple variations of the Grim Reaper, with a foot unit version of the Wraith/Grim Reaper type already featured in the art, we might be looking at a pretty extensive release with lots of room for further expansion. I think what I like best about Nighthaunt is that they draw on such strong and established archetypes and yet represent something not actually done very often in traditional fantasy. While almost all fantasy I know uses these archetypes in one way or another, they either appear alone, are part of a non-ghost force or just show up as rather passive obstacles. Hosts of the incorporeal Undead as a proactive army of their own that actually meet other forces in battle are actually something of a rarity. This should allow GW to make the faction their own and unique to AoS as a fantasy setting while also providing an army that tells anyone who looks at it at a glance what it does and is all about.
    1 point
  9. One major con: Spirit hosts are hosed by -1 to hit debuffs which are pretty common in the game. -1 to hit for most models will be between 25% and 50% reduction in damage output. For spirit host that number is over 75%.
    1 point
  10. Unliving Avatars, Stormcast Eternals army of mysterious order crusading on the plains of Bubonicus Tundra.
    1 point
  11. Just a quick shot of a skirmish warband I've been playing

    © non commerial, do whatever else

    1 point
  12. Last hammerer unit - personal guard of the king. Comments, feedback, and suggestions always appreciated. Blog with narratives here.
    1 point
  13. Haha, check out the single square baser in the first shot trying to look inconspicuous!
    1 point
  14. Happy to call this guy Tabletop Ready now, my Slatr Warbeast for the Suneater Tribes! Lots of little details to go back to later, and i need to get more dullcote as he needs sealing to reduce the shine but I'm happy with the end result.
    1 point
  15. Still plugging away. Second Morgast has been started, there's more done on the first I haven't taken a pic of yet. In addition, finished up the spirit hosts (a little tidying and bases). Additionally have gotten a way into a Konrad Von C I had lying arounf, highlights, basing etc yet to be done. Couple more pics from another game, multiplayer. Legion did the business again.
    1 point
  16. @Rungi thanks man! I really like the way they turned out. It is kinda scary picking such a different color scheme for models that are almost always painted in a dark color scheme. check out the complete unit of masked guards below @kaaras thanks! I was thinking about something similar for the vampire. I've actually written some pieces of fluff to explore different ideas. I think there are some vampires in the city, orchestrating marriages between the most influential and beautiful people in the city, creating the best tasting bloodlines. Thalion lets the vampires do this because it means the inhabitants of his city look gorgeous. But with the malign portents the undead try to expand their grasp on the city. I'm working on a new character, Nazril, who is one of the Oreinoi. The Oreinoi are the elves who work directly under Thalion, controlling the city. Nazril is bringing different factions into the city to expand his power base. But these factions, like the daughters of Khaine and vampires, are also causing problems. This makes his position a tricky one. But it seems like fun to have a character fighting for (political) power and trying to balance the different interests of factions within the city. picture time! Masked guards (probably aligned with Nazril) and a Melusai (work in progress!) as always, I'd love to hear what you think.
    1 point
  17. finally some updates! I've been working on some 'basic' troops for my Slaaneshi elves force. I realised I didn't really have a lot of actual elves in the army. So I got a box of dreadspears and with some added greenstuff robes they look the part. These represent the guards for Thalion's city. Another unit I have been working on are these guys. I love the masks from the sisters of slaughter kit. I really like that design features heavily in the new daughters of Khaine. I'm imagining the ciry my army inhabits allowes other groups to live there. The daughters of Khaines' blood rituals make for a great attraction in a city devoted to pleasure, but their hatred of Slaanesh could complicate things if they find out that the godlike creature ruling over the city is actually a Slaaneshi daemon prince... more to come soon!
    1 point
  18. Finished 2 more! The fyreslayers and ironjawz. I decided to base the fyreslayers on the World of warcraft Dark Iron Dwarves: These models were a lot of fun to paint. Especially the dwarves who actually have very dynamic poses for such short stubby guys!
    1 point
  19. Building almost completed on the first Mighty Slatr for my Suneater tribes, a hulking scaled beast mounting the incendiary catapults of the tribes, launching barrels of oil and tar set ablaze down the field to burn their enemies alive!
    1 point
  20. It is and this is exactly what I have been warning folks about for the last couple years. If they are going to have rolling discontinuation with older factions, we can expect them to roll some "current" factions into compendium/discontinued status in the coming years, which severely limits my interest in building a majority of the armies in the game :-/ Not true.
    1 point
  21. Just finish my first warband "the blind change" hope you like it (or dislike i don't know how it's work in this bizzaro dark age)
    1 point
  22. This is my first Farstrider leader painted. What do you think? I love extreme lights.
    1 point
  23. So after a few weeks of painting I've finally been able to complete Spiteclaw's Swarm. This is the warband I'll be taking to the Grand Clash next week. I've not quite finished the project for them though, as I'm also building a display based for them! I'll post the full thing up when it's all completed.
    1 point
  24. Unliving Avatars, Stormcast Eternals army of mysterious order crusading on the plains of Bubonicus Tundra.
    1 point
  25. Unliving Avatars, Stormcast Eternals army of mysterious order crusading on the plains of Bubonicus Tundra.
    1 point
  26. I finished the painting on the dark oath war queen. I kept the pallet very limited and mixed some greens into every colour (except the purple) to see how this would turn out. I'm pleased with the finished piece although the undercoat was little rough, and this shows up in some of the close up shots. For some areas (the shield, helmet and armour) this actually works well, but the cloak could definitely be better if it had a smoother base. The freehand was interesting. I was curious to see how it could look. If I do it again I will plan the pattern out first, but I think the way I did it - white over the green, followed by lots of washes, is the way to go with this kind of muted pattern. I'm going to experiment with it again I think. I'm also going to use the white undercoat again and see what sort of finish I get on a test model. If it is still rough I will stick to using brown or grey undercoats.
    1 point
  27. Only took me just over a month, but since I finished Steelhearts Champions today figure nows a good a time as any to post up my warbands. The Bloodreavers were really fun to paint honestly. Each Reaver has a different skin recipe which is definitely something I wouldn't be doing working on an entire army. The only thing I'm unsure about is the black helmet on Arnulf, doesn't quite seem to work and thinking I should've stuck with the red on that one. My favourite is definitely Targor though, just love his pose and he was the first one I completed. Runner up would be Saek since I enjoyed blending the skull masks back into the black and think it came out really well. Steelhearts I kinda smashed out in the last day or two. Really needed to get them off my painting desk so I can refocus on getting my Free Peoples army ready for a tournament in a month.
    1 point
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