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Showing content with the highest reputation on 04/29/2018 in all areas

  1. 4 points
    The two factions rumored to get new models and rules between now and June / July are Stormcast Eternals and Nighthaunts. Nighthaunts : They should get at least a new "infantry" unit (the Hangmen ghosts) and a new Black Coach. Probably a new Battletome too to go with that, and maybe more units (Heroes / Monsters) if it is a proper army release (see below). Source : https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/ The Black Coach is in the video. It also was rumored here or on Dakka Dakka a few months ago. The Hangmen is on the Shadespire card. Shadespire models usually comes from Battleline or equivalent infantry units. Stormcast Eternals : The "Wizcasts" also comes from the Shadespire card, whose artwork seems to match this much better one (Soul Wars cover, out July IIRC : which happens to be unreleased Wizard-looking Stormcasts fighting against Nighthaunts) : They were rumored here before Adepticon from, notably, Moonstone and LLV. This short story : https://malignportents.com/story/the-price-of-apotheosis/ also gives a description of a magic-wielding Stormcast with a stave, guarding an anvil and using lightning (see the Shadespire card SCE logo - also the top of the staff and that rumor engine with a Stormcast pauldron with an anvil, and the novel description. The Nighthaunts logo also fits the Knight of Shrouds model base) : Indeed, but all Shadespire models are from baseline units from AOS, so we can reasonably assume that will still be the case here. And of course, I mixed the gheist-caller, who obviously is just necromancer with a magical objet, with the "Chest-ghost", who's able to capture Stormcast souls, from this story : https://malignportents.com/story/lightning-in-a-bottle/ I think it may be a new unit (monster or heroes) for Nighthaunt. My advice regarding your purchase, @Spiny Norman, is to wait June / July, or Warhammer fest in 2 weeks if we are lucky, to see where those new Death releases will lead us.
  2. 3 points
    Woot! bloodbowl bases from GW in. Finished 20 ardboys and contract. Yay! 2500 pts of green headache on the way. Cutting it a bit thin but this was a worldwide bonanza with bases made from home, China, Spain and the uk. On some good criticism, I picked up some flock and wash to spice up the bases.
  3. 2 points
    Spirit Hosts are either really efficient or inefficient depending on who you put them up against. If they're tarpitting big rend units and they don't have -1 to hit, you're winning the value war, so you should pull ahead in the rest of the battle. If your hosts are stuck against -1 attack debuffs or enemy infantry with rend (-), then they will die faster than they will kill, so that's where they're not efficient. The gravesites may not rez models often, but they can still heal up damaged hosts. I think the main argument here is spirit hosts vs. hexwraiths and when to pick one over another. Spirit hosts should be battleline, but since they're not it makes the decision easier. Hexwraiths are easier to bring back with DI, are faster, and have decent attacks some 6+ mortal wound attempts. Overall slightly more damage to units without a great save - but spirit hosts are better vs units with high save. I think it revolves a lot more around what your strategy is going to be on every mission. Hexwraiths are fast and can still fly, so now you have a very strategic unit that uses mobility, damage, and durability to win objectives. So I think it's more of an overall army composition think. Are your units arriving in waves? How do hexwraiths affect that-which wave do they arrive? Or do you need objective holders that mostly stand in place? Hosts are more efficient for that job, but are they really if hexwraiths are easier to reanimate? What's your plan with summoning units from gravesites? Hosts get more value from this because they are slow. Well now you need a hero to reliably move up and summon hosts out of the grave, etc... Lots of decisions but that's why I think GW did a good job making them both good units but not auto-include skyfire/kurnoth hunter level units.
  4. 2 points
    So March and April were almost complete write-offs. In May I am determined to get some stuff done. With that in mind, my goals are: - finish painting Shadespire Skaven. - finish my Clan Skryre muster I wanted to get done for the Malign Portents event. - build the Daughters of Khaine Blood Coven box. Stretch goals: - finish painting Shadespire Orruks. - start painting the afore-mentioned Blood Coven box .
  5. 2 points
    Hey, another report from my games. First game was against funny but quite potent SCE list with Ordinator, Steam Tank and Stardrake. We were playing Total Conquest, so a map great for Idoneth. He was a bit unlucky, but in the end I've secured major with good lead. The Morrsarr were star of the game, killing Prime, 10 Liberators and the tank in the end. I left the Stardrake alone and he took only 6 Ishlaen and Venator in 5 turns. Did I ever mention the cover tide is fantastic on the fifth round? It is. Second game - Kroak plus monster batallion. He was so f* lucky... I was leading in Duality for the two turns, scoring 5 to 0, then in one turn he casted so many spells I lost all my heroes, so we called it a game and went out to eat. Hard matchup, despite his amazing rolls. The last game was the repeat of the KO game I had two days ago. Nothing to say here, really... Disturblingly easy matchup, so I've finished second with Kroak winning the whole day. Final thoughts. Aspect of the Sea, while POTENTIALY amazing just doesn't pay for himself. Volturnos is a must - spell protection, extra wound is more important than polearm in combat. One big unit of Morrsarr, 6 or 9 is a must and it MUST strike first and wipe a unit, while Ishlaen can tank opponents activation. I will definitely tweak my list acordlingly.
  6. 2 points
    Blood Sisters ready And Family photo
  7. 2 points
  8. 2 points
    a bit late to the party but my oberyn is done Hope you like him as much as i do Cheers Anamnesis
  9. 1 point
    Not many options available but you could try; Use bloodtithe to move him in the hero phase, then drop the banner. Hard to do turn 1 though. Change your play style; i.e. set-up deep, drop the banner turn 1 and hunker down, let your opponent come to you in order to keep in banner range (situational depending on what your opponent brings and the objectives of the scenario). Put down a cheeky temple of skulls scenery piece... boom and your banner range is doubled! (obviously depends if you are allowed to bring your own scenery and then you must ensure that you setup up the bloodsecrator on it). As far as I know you don't pay points for it and if allowed you should encourage your opponent to bring their own beneficial piece of scenery to make things fair. On that note it would be cool if the temple of skulls was Khorne's equivalent of a feculent gnarlmaw or gravesite.
  10. 1 point
    One massive issue in WFB was the change of "Full ranks" from 4 man to 5 man. Thats why many boxes came in 12-16 men, perfect for 4 men ranks. But then 5 men ranks ruined that so people needed more. Then 8th rolls around and introduces the "Bus" Meta where many units were reliant on having +40 models since anything under that would crumple to extended combat (outside of elite units like chaos warriors, who also ironically had a massive marauder nerf from the ridiculous 7th edition 7pt Great Weapon Khorne variety). AoS to an extent is sort of suffering from as well this with many units having horde discounts and horde bonuses, though few units need to go beyond 30 models at least.
  11. 1 point
    With white dwarf usually covering preorders up to the week it is highly likely that the Harlequins book will come alongside the shark and Eels. That leaves an interesting space at the end of may. Are we going to see them go straight into Imperial Knights or might we get the magic supplement for AoS?
  12. 1 point
    Leviadon next week: https://www.warhammer-community.com/2018/04/29/the-leviadon-emerges-legends-return-and-the-deathwatch-strike/
  13. 1 point
    Just under 24 hours later... pledge complete!
  14. 1 point
    All of those are really good points! I'm an Imperial Guard player as well and painting this army can be tedious. There are not a lot of conversion opportunities and the infantry is rather samey. The hereos are fun to paint though! One thing I've done to relieve the the painting tedium is to change up skin tones and hair color. I keep the metallics and cloth the same but you can fun with lots of different hair colors and patterns. I have only one orange haired dwarf because I don't I don't care the color. But reds, greys, whites, browns, blacks, and blondes abound. Mine are still mostly "naked people" color but I've seen some lovely "fire elemental" skin tones too.
  15. 1 point
    Alrighty! So 5 games later & the legion of sacrament helped me secure 3rd out of 50 people with 4 wins & 1 loss in the final game for 1st place 4/5 secondaries & full soft scores which was nice! ill go into more detail as i have more time but game 1 - Starstrike vs stormcast castallent , double relictor, heraldor, 3 x 5 judicators, 6 long strikes, 4 fulminators, 3 spear & trident prosecutors - Major win Game 2 - Battle for the pass vs Grand host of Nagash nagash, necro, 40 skellies, 10 wolves, bat swarms, 10 grave guard, 4 archai - major win game 3 - duality of death vs Maggotkin (blight cyst) lord of blight, harbringer of decay, festus, rotigus, gutrot, 10 kings, 10 kings, 5 kings, 10 marauders major win game 4 - total conquest vs Daughters of khaine - morathi, medusa, cauldron, hag queen, 30 witches, 20 witches, 2x 5 flying chicks, 10 melee snakes - major win game 5 - scorched earth - nurgle daemons - GUO (bell & knife) festus, D prince, 6 drones, 6 drones, 30 plague bearers, 10 marauders - major loss (14-12) made mistakes in my last game but lessons learnt & keen to try tweak the list & see how we go
  16. 1 point
    I'm 5 wins and 0 loses with first cohort, but can see where it is lacking. Not sure I will continue to run it. So far I have played Skyborne slayers twice, Fyreslayers, Archaon nurgle and a nurgle daemon army. Not found any issues army Vs army, but the scenario score has always been very close. Nagash hasn't ever taken more than 3 wounds. Morghasts have died in every game by turn 3. List I have been running Allegiance: Grand Host of NagashNagash Supreme Lord Of The Undead(800)- General- Lores of the Dead Spell 1: Decrepify (Deathmages)- Lores of the Dead Spell 2: Vile Transference (Vampires)- Lores of the Dead Spell 3: Prison of Grief (Deathmages)Necromancer (110)- Artefact: Grave-sand Timeglass - Lore of the Deathmages: Overwhelming Dread40 x Skeleton Warriors (280)- Ancient Spears10 x Skeleton Warriors (80)- Ancient Blades5 x Grave Guard (80)- Wight Blades & Crypt Shields6 x Spirit Hosts (240)2 x Morghast Archai (220)- Spirit HalberdsThe First Cohort (160)Total: 1970 / 2000 The problems are definitely objective based. Nagash has to stay with his Morghasts, so you can't afford to take pinions. Personally I feel outside of things like KO, you can effectively screen against any alpha without the body guards. Against KO, they can probably kill Nagash turn one any way. Trying this next. Allegiance: Grand Host of NagashNagash Supreme Lord Of The Undead(800)- General- Lores of the Dead Spell 1: Decrepify (Deathmages)- Lores of the Dead Spell 2: Amethystine Pinions (Vampires)- Lores of the Dead Spell 3: Prison of Grief (Deathmages)Necromancer (110)- Lore of the Deathmages: Overwhelming DreadVampire Lord On Zombie Dragon(440)- Deathlance- Artefact: Balefire Lantern - Lore of the Vampires: Vile Transference40 x Skeleton Warriors (280)- Ancient Spears5 x Dire Wolves (60)5 x Dire Wolves (60)6 x Spirit Hosts (240)Total: 1990 / 2000 Should have the same impact on scenario play, but Nagash is free to run forward and VLoZD also is a good tag team partner or good to score on duality.
  17. 1 point
  18. 1 point
    i feel the army is mobile enough to pick targets that dont have the buff
  19. 1 point
    Last hammerer unit - personal guard of the king. Comments, feedback, and suggestions always appreciated. Blog with narratives here.
  20. 1 point
    Gaunt summoner with familiars is usually the best.
  21. 1 point
    I think the Gaunt Summoner is the best value, because he's the cheapest of the elite mages (2+ spells per phase). 90 points for a Bray Shaman to simply act as a Mystic Shield caddy seems wasteful to me. Plus the Gaunt Summoner's signature spell is very very powerful. I've got a Skryre Arch-Warlock and Chaos Dwarf Daemonsmith in my Chaos Grand Allegiance lists, but they're of no use to you.
  22. 1 point
    I went to a 1 day event last month where beastclaw raiders won. It was 4 games at 1000pts. His list was: Huskard on stonehorn 4 mournefang 2 mournfang and I think 2*3 yhetees. When I spoke with the guy his strategy was to charge the 4 mournfang and his huskard at the same time, triggering the mournfang to attack out of sequence using line breakers. He tabled or came close to tabling most of his opponents. Hope that helps!
  23. 1 point
    So I got my King model today and yowza it's smaller than I thought, Like, I was planning on getting a fish tank decoration for the base, but it's too small even for that without being grossly over the edge! that and there really is no way kitbash easily from what I have seen, and you are locked in to using either volturnous or the King as soon as you get to the head. If I wasnt waiting for bits I could have made the guy in a few hours, but unlike my vamp's I plan on taking my time. alsooooo, anyone know of any cool color changing painting techniques? like chaning depending on the angle of viewing?
  24. 1 point
    Wargaming without the social aspects is a total waste of time imo. Find a new group asap.
  25. 1 point
    Hello Janice, I am Sevastus of accounting. Have you seen Zachariah? Oh, so he's gone to a scheduled hunt with some business partners? Thanks. Please, don't forget tomorrow is the anual company witch hunt.
  26. 1 point
    Haha, check out the single square baser in the first shot trying to look inconspicuous!
  27. 1 point
    I just bought the Start Collecting Pestilence box but I'm not gonna do a Pestilence army. I'm more interested in a mixed Skaven Force so it will be built as Screaming Bell and Warplightning Cannon, because I like the look of those more and the bell is so iconic for Skaven. But as many of you have discussed it's not that great in-game. Have anyone used it and how in that case? On the wish-listing topic and Screaming Bell, how about a cumulative/ramping-up mechanic like DoK and ID have but more unpredictable? In each of your heroephases you roll a dice and keep track of the total sum, compare it to a chart and see what you get. If you roll five 6:s during a game the army will be in such a frenzy that High Tide will look like ripple in a pond! But if you roll five 1:s you have clearly been sabotaged by your rivals and the underlings are barely doing what they are told. And a few different stages in-between to make every roll possibly mean something, will you reach the next threshold this turn or the next? "Just need to roll a 4+ to get the chargebonus!"
  28. 1 point
    I would second @Nin Win. (It’s a bit of a personal gripe I admit but internet talk consist of way more people that would ever fit in the top 10 of any tournament judging armies by that standard. An army doesn’t feature in the top 10 gt list regularly? The army is unsupported and worthless. It does feature regularly? It’s way overpowered and needs a nerf now! And everybody copying the opinions they read without researching it themselves. Its all so subjective. If you like the look and feel. Build the box, paint it, play it. See what works in your play group and what fits your playstyle. And then there is also skill. I say build them up to 1K and then make a experienced choice to build them out or restart with something else. But then you at least know it doesn’t work and you collected and build something you liked.
  29. 1 point
    Arghhhh. I'm goin gto have to decide later but basically 2 boxes for £80 sounds good to me and then I can always turn the other two engines i to other skaven weaponry when i branch out to other skaven. I'm not competitive but I hesr AoS is a lot better than 40k and any mix of units have a good chance to win vs none super competitive build.
  30. 1 point
    Happy to call this guy Tabletop Ready now, my Slatr Warbeast for the Suneater Tribes! Lots of little details to go back to later, and i need to get more dullcote as he needs sealing to reduce the shine but I'm happy with the end result.
  31. 1 point
    I'll start off! Last month wasn't successful as I'd like, but I ended up with some nice terrain! This month let's see what can be done to remedy that: Goals: Build Magore's Fiends & Skaven Packmaster and 10 rats Complete painting of WHQ Doomseeker Paint a major either adversary or hero for whq (Horror of Tzeentch, Magister, Bloodsecrator) OR Shadespire Warband Stretch: Kairic Acolytes (3 primed) Prime 10 bloodreavers Prime 5 Putrid Blightkings
  32. 1 point
    Ardboys being min 5 instead of 10 (and being 90 pts) And with new models so they can be equipped fully one type of weapon option and that fit with the aesthetic style of current recent Orruk/Orc models. Also probably a drop in battalion costs as they rely on them in Matchedplay more than others factions
  33. 1 point
    Cool, thanks for the feedback. I really hope to outmaneuver Nurgle. The good (and hair ruffling) thing for LoN is indeed the wide model range. But tbh....it's not particulary cheap to get into it, modelwise.
  34. 1 point
    Still plugging away. Second Morgast has been started, there's more done on the first I haven't taken a pic of yet. In addition, finished up the spirit hosts (a little tidying and bases). Additionally have gotten a way into a Konrad Von C I had lying arounf, highlights, basing etc yet to be done. Couple more pics from another game, multiplayer. Legion did the business again.
  35. 1 point
    This. Using a wash that is the colour of one of the layer's component colours can have a big effect. Washing red with purple will make it cooler as you're adding blue tones. Recess washed red on earthy greens makes for good swathy orruk skin. I recess shade my emerald/jade armour with blue, as it makes it much darker than a standard green. Experiment!
  36. 1 point
    finally some updates! I've been working on some 'basic' troops for my Slaaneshi elves force. I realised I didn't really have a lot of actual elves in the army. So I got a box of dreadspears and with some added greenstuff robes they look the part. These represent the guards for Thalion's city. Another unit I have been working on are these guys. I love the masks from the sisters of slaughter kit. I really like that design features heavily in the new daughters of Khaine. I'm imagining the ciry my army inhabits allowes other groups to live there. The daughters of Khaines' blood rituals make for a great attraction in a city devoted to pleasure, but their hatred of Slaanesh could complicate things if they find out that the godlike creature ruling over the city is actually a Slaaneshi daemon prince... more to come soon!
  37. 1 point
  38. 1 point
    I thought GW would reiterate on the Nordic theme again, but the more I think about it, the less likely it looks lorewise and also because of Beastclaws, who currently occupy the "tundra/ice" faction slot. And when it comes to wishlisting. I pray to Hashut for Legion of Azgorh battletome...
  39. 1 point
    Finished 2 more! The fyreslayers and ironjawz. I decided to base the fyreslayers on the World of warcraft Dark Iron Dwarves: These models were a lot of fun to paint. Especially the dwarves who actually have very dynamic poses for such short stubby guys!
  40. 1 point
    My prediction (read wishlist); Slaves to darkness, daemons of chaos, brayherds, warherds, and monsters of chaos folded into darkoath. I'd love to see a darker take on the barbarian horde, with maybe a new daemon prince model for herds. Baphomet, anyone?
  41. 1 point
    Building almost completed on the first Mighty Slatr for my Suneater tribes, a hulking scaled beast mounting the incendiary catapults of the tribes, launching barrels of oil and tar set ablaze down the field to burn their enemies alive!
  42. 1 point
    Sorcerer lord of Tzeentch, Inspired by Josh Reynolds 99 feathers
  43. 1 point
    It is and this is exactly what I have been warning folks about for the last couple years. If they are going to have rolling discontinuation with older factions, we can expect them to roll some "current" factions into compendium/discontinued status in the coming years, which severely limits my interest in building a majority of the armies in the game :-/ Not true.
  44. 1 point
    Just finish my first warband "the blind change" hope you like it (or dislike i don't know how it's work in this bizzaro dark age)
  45. 1 point
    This is my first Farstrider leader painted. What do you think? I love extreme lights.
  46. 1 point
    I finished the painting on the dark oath war queen. I kept the pallet very limited and mixed some greens into every colour (except the purple) to see how this would turn out. I'm pleased with the finished piece although the undercoat was little rough, and this shows up in some of the close up shots. For some areas (the shield, helmet and armour) this actually works well, but the cloak could definitely be better if it had a smoother base. The freehand was interesting. I was curious to see how it could look. If I do it again I will plan the pattern out first, but I think the way I did it - white over the green, followed by lots of washes, is the way to go with this kind of muted pattern. I'm going to experiment with it again I think. I'm also going to use the white undercoat again and see what sort of finish I get on a test model. If it is still rough I will stick to using brown or grey undercoats.
  47. 1 point
    Only took me just over a month, but since I finished Steelhearts Champions today figure nows a good a time as any to post up my warbands. The Bloodreavers were really fun to paint honestly. Each Reaver has a different skin recipe which is definitely something I wouldn't be doing working on an entire army. The only thing I'm unsure about is the black helmet on Arnulf, doesn't quite seem to work and thinking I should've stuck with the red on that one. My favourite is definitely Targor though, just love his pose and he was the first one I completed. Runner up would be Saek since I enjoyed blending the skull masks back into the black and think it came out really well. Steelhearts I kinda smashed out in the last day or two. Really needed to get them off my painting desk so I can refocus on getting my Free Peoples army ready for a tournament in a month.
  48. 1 point
    The thing with any creative work is that I believe the best creations are unique in many ways possible. With this I also mean that I'd personally be more upset if Age of Sigmar was a vague reflection of Lord of the Rings instead of what it is now. I personally am not a huge fan of all written fiction on Age of Sigmar but also think that the game is so new that compairing it to other works of fiction isn't really fair nor contributing a good opinion on what is written. All I can say is that Games Workshop is not known for producing novels, Black Liberary is but to assume that all GW wants is to produce good fiction is just simply not the prime driving point behind the compagnies. Brick and mortar GW stores arn't filled with books afterall, they are filled with miniatures. I believe that Games Workshop uses its fiction to improve the game's experience and not to create so much narrative that the game has to follow it's 'rules'. To give another Lord of the Rings example; It's actually difficult to create a game for Lord of the Rings that is not about the 'Journey of the Ring'. For game-design this actually much more restrictive as some seem to realize. Because the path to deliver the Ring is set in stone. Frodo and fellowship will not suddenly be on the other end of the world. Age of Sigmar is a game that revolves around battle. Because of this all it's narrative is focused on that. To some extend this is very illogical because you cannot historically use examples of worlds that are in constant battle. As historic logic would dictate that there are no resources to do such a thing. So without doubt, Age of Sigmar will become a universe capable of doing such a thing, because it's what the game is about. This is also reflected in their models. They are very dynamic and prepaired for battle. We don't see miniatures sculpted as if they are resting, falling in love or building cities. Cool as it might me, that's currently not what the Age of Sigmar game is about. The same sort of discussion was also held on the narrative for The Ninth Age game, a game made for veteran fans of the old WFB content. They will focus on a more historical fantasy setting, a setting that more or less matches what players like about Lord of the Rings and Game of Thrones for example. The prime reason I have an issue with that is that a lot of such fiction isn't really relevant for a game unless you can amulate that fiction. Having cities build and troops trained is a very cool part of fiction but useless for a game to me unless you can emulate that. - As an example; Skarr dies and returns; the game can emulate that, the same applies to Stormcast. - If AoS lore would go into detail about how castles and worlds are created I'd expect the game to allow you to emulate this, else such fiction is 'filler' stuff you read before the core of it; battle.
  49. 0 points
    Talked to him, he told me everyone else either is new and bought new stuff or is old player with new army, and that it wouldn't be fair, if I played with an old army. The ramp up in points is rather quick too. they start with 1000pts but in 4 weeks you need to have a 2000pts army to participate, or you lose the entry fee and are not eligable to any of the prizes. I tried selling my beasties, but no one is intersted in playing a bad army. I even got scolded for trying to sell it to a new customer by the store owner. the next batch of money am going to be getting for christmans, plus I am going to be missing half the money from this year as some fests are once in a life time thing here. The strange thing is I don't know what am going to be doing all summer now. I end school sooner this year in may, and my plan was to play till september, now I have a ton of models and no one to play against. But you did point out something out to me, I never have talks with people after a game. People here generally try to have as many games within the time they have the table, so chit chat is minimal unless they are from the same friend group or know each other well. Although it is strange that my friend from school that started two days ago seems to have get in to the whole community group thing much better. It took me like 1 month of standing around the shop to get my first game in. And he bought his models yestarday, glued them up and already has like 6 games in, he even draw one of them. We play a bit different here. Under 1000pts you will never get a game in, and most games will be vs people that just started or who have unfinished armies or send parts of their armies to be painted. After around 2 months everyone expects you are going to have as close as 2000pts as possible and people like me that got their armies on christmas are considered to be playing long enough to know everything, have all the updates and legal armies etc.
  50. 0 points
    I have been playing more games the last few weeks, sadly I see no improvment, even when some people let me proxy units. Normally I had stuff to play at the end of turn 2-3, depending if someone got back to back turns or not, now when I try to play aggresive I just lose one sometimes two of my thundertusks, and now not just to shoting, but to melee too. I know that the tusks and horns are behemots and all, but for the points they cost it feels as if they should have been given at least a few more attacks. Units that are cheaper, can cover more ground, have more wounds and more attacks. I am really at the point when am starting to wonder, if starting AoS was a good idea at all. Two starter sets cost a hell lot of money and I practicly paid those to kick myself. Does anyone know when beastclaws are going to get updated rules. I could even stomach a big points drop on our models by now. Playing against new people 1k pts list would be kind of a lame, but at least I would get to do something with the models. Bit off topic does anyone know a good argument to make a store owner let someone participate in an event without a new army or being a new player? We are going to have ton of events starting may, and going through all of summer, but the orgeniser for it told me that because I play for too long to be a new player, I have to get a new army, and I don't have cash for that.
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